How to use HandleE3 method of Microsoft.Coyote.Actors.BugFinding.Tests.Done class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Done.HandleE3

PushStateTransitionTests.cs

Source:PushStateTransitionTests.cs Github

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...238 }239 [OnEntry(nameof(OnReady))]240 [OnExit(nameof(OnReadyExit))]241 [OnEventPushState(typeof(E1), typeof(Active))]242 [OnEventDoAction(typeof(E3), nameof(HandleE3))]243 public class Ready : State244 {245 }246 private void OnReady()247 {248 this.Log.WriteLine("Entering Ready state");249 }250 private void OnReadyExit()251 {252 this.Log.WriteLine("Exiting Ready state");253 }254 [OnEntry(nameof(OnActive))]255 [OnExit(nameof(OnActiveExit))]256 public class Active : State257 {258 }259 private void OnActive()260 {261 this.Log.WriteLine("Entering Active state");262 }263 private void OnActiveExit()264 {265 this.Log.WriteLine("Exiting Active state");266 }267 private void HandleE3()268 {269 this.Log.WriteLine("Handling E3 in State {0}", this.CurrentState);270 }271 [OnEntry(nameof(OnBad))]272 public class Bad : State273 {274 }275 private void OnBad()276 {277 this.Log.WriteLine("Entering Bad state");278 }279 protected override Task OnEventUnhandledAsync(Event e, string state)280 {281 this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);...

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HandleE3

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.Done.HandleE3();2Microsoft.Coyote.Actors.BugFinding.Tests.Done.HandleE3();3Microsoft.Coyote.Actors.BugFinding.Tests.Done.HandleE3();4Microsoft.Coyote.Actors.BugFinding.Tests.Done.HandleE3();5Microsoft.Coyote.Actors.BugFinding.Tests.Done.HandleE3();6Microsoft.Coyote.Actors.BugFinding.Tests.Done.HandleE3();7Microsoft.Coyote.Actors.BugFinding.Tests.Done.HandleE3();8Microsoft.Coyote.Actors.BugFinding.Tests.Done.HandleE3();9Microsoft.Coyote.Actors.BugFinding.Tests.Done.HandleE3();10Microsoft.Coyote.Actors.BugFinding.Tests.Done.HandleE3();11Microsoft.Coyote.Actors.BugFinding.Tests.Done.HandleE3();

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HandleE3

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.Done.HandleE3();2Microsoft.Coyote.Actors.BugFinding.Tests.Done.HandleE3();3Microsoft.Coyote.Actors.BugFinding.Tests.Done.HandleE3();4Microsoft.Coyote.Actors.BugFinding.Tests.Done.HandleE3();5Microsoft.Coyote.Actors.BugFinding.Tests.Done.HandleE3();6Microsoft.Coyote.Actors.BugFinding.Tests.Done.HandleE3();7Microsoft.Coyote.Actors.BugFinding.Tests.Done.HandleE3();8Microsoft.Coyote.Actors.BugFinding.Tests.Done.HandleE3();9Microsoft.Coyote.Actors.BugFinding.Tests.Done.HandleE3();10Microsoft.Coyote.Actors.BugFinding.Tests.Done.HandleE3();11Microsoft.Coyote.Actors.BugFinding.Tests.Done.HandleE3();12Microsoft.Coyote.Actors.BugFinding.Tests.Done.HandleE3();13Microsoft.Coyote.Actors.BugFinding.Tests.Done.HandleE3();14Microsoft.Coyote.Actors.BugFinding.Tests.Done.HandleE3();

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HandleE3

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3{4 {5 static void Main(string[] args)6 {7 var runtime = RuntimeFactory.Create();8 var done = new Done();9 runtime.CreateActor(done);10 done.HandleE3();11 }12 }13}14public void HandleE3()15{16 this.Monitor<Done>(new E3Event());17}18var configuration = Configuration.Create().WithTestingIterations(1000);19var testReport = runtime.TestAsync(configuration, done).Result;20 at Microsoft.Coyote.Runtime.Scheduling.SchedulingPolicy.AssertTestingMode()21 at Microsoft.Coyote.Runtime.Scheduling.SchedulingPolicy.GetRandomInteger(Int32 maxValue)22 at Microsoft.Coyote.Runtime.Scheduling.SchedulingPolicy.GetRandomInteger(Int32 minValue, Int32 maxValue)23 at Microsoft.Coyote.Runtime.Scheduling.SchedulingPolicy.GetRandomInteger(Int32 minValue, Int32 maxValue)24 at Microsoft.Coyote.Actors.ActorRuntime.TestAsync(Configuration configuration, ActorId actorId, CancellationToken cancellationToken)25 at Microsoft.Coyote.Actors.ActorRuntime.TestAsync(Configuration configuration, ActorId actorId)26 at Test.Program.Main(String[] args) in C:\Users\amit\source\repos\Test\Test\Program.cs:line 1427var configuration = Configuration.Create().WithTestingIterations(1000);28var configuration = Configuration.Create().WithTestingIterations(1000);29var configuration = Configuration.Create().WithTestingIterations(1000);30var configuration = Configuration.Create().WithTestingIterations(1000);31var configuration = Configuration.Create().WithTestingIterations(1000);

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HandleE3

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System.Threading.Tasks;3{4 {5 public async Task HandleE3()6 {7 await Task.Delay(1);8 }9 }10}11using Microsoft.Coyote.Actors.BugFinding.Tests;12using System.Threading.Tasks;13{14 {15 public async Task HandleE3()16 {17 await Task.Delay(1);18 }19 }20}

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HandleE3

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using System;4using System.Threading.Tasks;5{6 {7 publConsole.WriteLine("Hello World!");8 }9 }10}11using Microsoft.Coyote.Actors.BugFinding.Tests;12using Microsoft.Coyote.Specificstioks;13using System;14{15 {16 public static voidnHandledl()17 {18 Console.WriteLine("Hello World!");eE3()19 {20 await Task.Delay(1);21 }22 }4.cs23using Microsoft.Coyote.Actors.BugFinding.Tests;24using Microsoft.Coyote.Specifications;25using System;26{27 {28 public static void HandleE3()29 {30 Console.WriteLine("Hello World!");31 }32 }33}34}35usi/g Microsoft.Coyote.Specific/tions;36using Syste ;37usi publicng Microsoft.Coyote.Actors.BugFinding.Tests;38using System.Threading.Tasks;39 {Console.WriteLine("Hello World!");40 }41 }42}43usig Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Specifications;45using System;46{47 {48 public static void HandleE3()49 {50 Console.WriteLine("Hello World!");51 }52 }53}54using Microsoft.Coyote.Actors.BugFinding.Tests;55using Microsoft.Coyote.Specifications;56using System;

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HandleE3

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 public static void HandleE3()5 {6 }7 }8}9using Microsoft.Coyote.Actors.BugFinding.Tests;10{11 {12 public static void HaneE3()13 {14 {15 public async Task HandleE3()16 {17 await Task.Delay(1);18 }19 }20}

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HandleE3

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using System;4{5 {6 public static void HandleE3()7 {8 Console.WriteLine("Hello World!");9 }10 }11}12using Microsoft.Coyote.Actors.BugFinding.Tests;13using Microsoft.Coyote.Specifications;14using System;15{16 {17 public static void HandleE3()18 {19 Console.WriteLine("Hello World!");20 }21 }22}23using Microsoft.Coyote.Actors.BugFinding.Tests;24using Microsoft.Coyote.Specifications;25using System;26{27 {28 public static void HandleE3()29 {30 Console.WriteLine("Hello World!");31 }32 }33}34using Microsoft.Coyote.Actors.BugFinding.Tests;

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HandleE3

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Specifications;4{5 {6 [OnEntry(nameof(EntryInit))]7 [OnEventGotoState(typeof(E3), typeof(State2))]8 class Init : State { }9 void EntryInit()10 {11 this.RaiseEvent(new E3());12 }13 [OnEntry(nameof(EntryState2))]14 class State2 : State { }15 void EntryState2()16 {17 this.RaiseEvent(new E3());18 }19 }20}21using Microsoft.Coyote.Actors.BugFinding.Tests;22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Specifications;24{25 {26 [OnEntry(nameof(EntryInit))]27 [OnEventGotoState(typeof(E3), typeof(State2))]28 class Init : State { }29 void EntryInit()30 {31 this.RaiseEvent(new E3());32 }33 [OnEntry(nameof(EntryState2))]34 class State2 : State { }35 void EntryState2()36 {37 this.RaiseEvent(new E3());38 }39 }40}41using Microsoft.Coyote.Actors.BugFinding.Tests;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Specifications;44{45 {46 [OnEntry(nameof(EntryInit))]47 [OnEventGotoState(typeof(E3), typeof(State2))]48 class Init : State Microsoft.Coyote.Specifications;49using System;50{51 {52 public static void HandleE3()53 {54 Console.WriteLine("Hello World!");55 }56 }57}58using Microsoft.Coyote.Actors.BugFinding.Tests;59using Microsoft.Coyote.Specifications;60using System;61{62 {63 public static void HandleE3()64 {65 Console.WriteLine("Hello World!");66 }67 }68}69using Microsoft.Coyote.Actors.BugFinding.Tests;70using Microsoft.Coyote.Specifications;71using System;

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HandleE3

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 public static void HandleE3()5 {6 }7 }8}9using Microsoft.Coyote.Actors.BugFinding.Tests;10{11 {12 public static void HandleE3()13 {14 }15 }16}17Processor: Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz, 2592 Mhz, 6 Core(s), 12 Logical Processor(s)18Installed Physical Memory (RAM): 16.0 GB

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