Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode.UpdatePredecessor
ChordTests.cs
Source:ChordTests.cs
...382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;492 var key = (e as FindSuccessorResp).Key;493 this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494 this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495 }496 private void ProcessFindPredecessorResp(Event e)497 {498 var successor = (e as FindPredecessorResp).Node;499 if (!successor.Equals(this.Id))500 {501 this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504 successor);505 this.SendEvent(successor, new NotifySuccessor(this.Id));506 this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507 }508 }509 private void UpdatePredecessor(Event e)510 {511 var predecessor = (e as NotifySuccessor).Node;512 if (!predecessor.Equals(this.Id))513 {514 this.Predecessor = predecessor;515 }516 }517 private void UpdateKeys(Event e)518 {519 var keys = (e as AskForKeysResp).Keys;520 foreach (var key in keys)521 {522 this.Keys.Add(key);523 }...
UpdatePredecessor
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;
UpdatePredecessor
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 private int i = 0;8 private int j = 0;9 private int k = 0;10 private int l = 0;11 private int m = 0;12 private int n = 0;13 private int o = 0;14 private int p = 0;15 private int q = 0;16 private int r = 0;17 private int s = 0;18 private int t = 0;19 private int u = 0;20 private int v = 0;21 private int w = 0;22 private int x = 0;23 private int y = 0;24 private int z = 0;25 private int a = 0;26 private int b = 0;27 private int c = 0;28 private int d = 0;29 private int e = 0;30 private int f = 0;31 private int g = 0;32 private int h = 0;33 private int a1 = 0;34 private int b1 = 0;35 private int c1 = 0;36 private int d1 = 0;37 private int e1 = 0;38 private int f1 = 0;39 private int g1 = 0;40 private int h1 = 0;41 private int a2 = 0;42 private int b2 = 0;43 private int c2 = 0;44 private int d2 = 0;45 private int e2 = 0;46 private int f2 = 0;47 private int g2 = 0;48 private int h2 = 0;49 private int a3 = 0;50 private int b3 = 0;51 private int c3 = 0;52 private int d3 = 0;53 private int e3 = 0;54 private int f3 = 0;55 private int g3 = 0;56 private int h3 = 0;57 private int a4 = 0;58 private int b4 = 0;
UpdatePredecessor
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3CreateNewNode newnode = new CreateNewNode();4newnode.UpdatePredecessor(new ActorId(1));5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors;7CreateNewNode newnode = new CreateNewNode();8newnode.UpdatePredecessor(new ActorId(1));9using Microsoft.Coyote.Actors.BugFinding.Tests;10using Microsoft.Coyote.Actors;11CreateNewNode newnode = new CreateNewNode();12newnode.UpdatePredecessor(new ActorId(1));13using Microsoft.Coyote.Actors.BugFinding.Tests;14using Microsoft.Coyote.Actors;15CreateNewNode newnode = new CreateNewNode();16newnode.UpdatePredecessor(new ActorId(1));17using Microsoft.Coyote.Actors.BugFinding.Tests;18using Microsoft.Coyote.Actors;19CreateNewNode newnode = new CreateNewNode();20newnode.UpdatePredecessor(new ActorId(1));21using Microsoft.Coyote.Actors.BugFinding.Tests;
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