Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode.UpdateKeys
ChordTests.cs
Source:ChordTests.cs
...381 [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;492 var key = (e as FindSuccessorResp).Key;493 this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494 this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495 }496 private void ProcessFindPredecessorResp(Event e)497 {498 var successor = (e as FindPredecessorResp).Node;499 if (!successor.Equals(this.Id))500 {501 this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504 successor);505 this.SendEvent(successor, new NotifySuccessor(this.Id));506 this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507 }508 }509 private void UpdatePredecessor(Event e)510 {511 var predecessor = (e as NotifySuccessor).Node;512 if (!predecessor.Equals(this.Id))513 {514 this.Predecessor = predecessor;515 }516 }517 private void UpdateKeys(Event e)518 {519 var keys = (e as AskForKeysResp).Keys;520 foreach (var key in keys)521 {522 this.Keys.Add(key);523 }524 }525 private void ProcessTerminate() => this.RaiseHaltEvent();526 private static int GetSuccessorNodeId(int start, List<int> nodeIds)527 {528 var candidate = -1;529 foreach (var id in nodeIds.Where(v => v >= start))530 {531 if (candidate < 0 || id < candidate)...
UpdateKeys
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.Tasks;11{12 {13 public int Key;14 public int Value;15 public UpdateKeys(int key, int value)16 {17 this.Key = key;18 this.Value = value;19 }20 }21}22using System;23using System.Collections.Generic;24using System.Linq;25using System.Text;26using System.Threading.Tasks;27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests;29using Microsoft.Coyote.Specifications;30using Microsoft.Coyote.SystematicTesting;31using Microsoft.Coyote.Tasks;32{33 {34 public int Key;35 public int Value;36 public UpdateKeys(int key, int value)37 {38 this.Key = key;39 this.Value = value;40 }41 }42}43using System;44using System.Collections.Generic;45using System.Linq;46using System.Text;47using System.Threading.Tasks;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Actors.BugFinding.Tests;50using Microsoft.Coyote.Specifications;51using Microsoft.Coyote.SystematicTesting;52using Microsoft.Coyote.Tasks;53{54 {55 public int Key;56 public int Value;57 public UpdateKeys(int key, int value)58 {59 this.Key = key;60 this.Value = value;61 }62 }63}64using System;65using System.Collections.Generic;66using System.Linq;67using System.Text;68using System.Threading.Tasks;
UpdateKeys
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 var runtime = RuntimeFactory.Create();14 var config = new Configuration();15 config.MaxSchedulingSteps = 100000;16 config.Verbose = 1;17 config.SchedulingIterations = 100;18 runtime.CreateActor(typeof(CreateNewNode));19 runtime.WaitAllActorsFinished();20 }21 }22}
UpdateKeys
Using AI Code Generation
1var test = new Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode();2test.UpdateKeys();3var test = new Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode();4test.UpdateKeys();5var test = new Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode();6test.UpdateKeys();7var test = new Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode();8test.UpdateKeys();9var test = new Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode();10test.UpdateKeys();11var test = new Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode();12test.UpdateKeys();13var test = new Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode();14test.UpdateKeys();15var test = new Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode();16test.UpdateKeys();17var test = new Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode();18test.UpdateKeys();19var test = new Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode();20test.UpdateKeys();
UpdateKeys
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.CreateActor(typeof(CreateNewNode));14 runtime.Wait();15 }16 }17}18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25{26 {27 static void Main(string[] args)28 {29 var runtime = RuntimeFactory.Create();30 runtime.CreateActor(typeof(CreateNewNode));31 runtime.Wait();32 }33 }34}35using System;36using System.Collections.Generic;37using System.Linq;38using System.Text;39using System.Threading.Tasks;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43 {44 static void Main(string[] args)45 {46 var runtime = RuntimeFactory.Create();47 runtime.CreateActor(typeof(CreateNewNode));48 runtime.Wait();49 }50 }51}52using System;53using System.Collections.Generic;54using System.Linq;55using System.Text;56using System.Threading.Tasks;57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Actors.BugFinding.Tests;59{60 {61 static void Main(string[] args)62 {63 var runtime = RuntimeFactory.Create();64 runtime.CreateActor(typeof(CreateNewNode));65 runtime.Wait();66 }67 }68}69using System;70using System.Collections.Generic;71using System.Linq;72using System.Text;
UpdateKeys
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Text;5{6 {7 public CreateNewNode()8 {9 this.UpdateKeys();10 }11 private void UpdateKeys()12 {13 this.SendEvent(this.Id, new UpdateKeysEvent());14 }15 }16}17using Microsoft.Coyote.Actors.BugFinding.Tests;18using System;19using System.Collections.Generic;20using System.Text;21{22 {23 public CreateNewNode()24 {25 this.UpdateKeys();26 }27 private void UpdateKeys()28 {29 this.SendEvent(this.Id, new UpdateKeysEvent());30 }31 }32}33using Microsoft.Coyote.Actors.BugFinding.Tests;34using System;35using System.Collections.Generic;36using System.Text;37{38 {39 public CreateNewNode()40 {41 this.UpdateKeys();42 }43 private void UpdateKeys()44 {45 this.SendEvent(this.Id, new UpdateKeysEvent());46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using System;51using System.Collections.Generic;52using System.Text;53{54 {55 public CreateNewNode()56 {57 this.UpdateKeys();58 }59 private void UpdateKeys()60 {61 this.SendEvent(this.Id, new UpdateKeysEvent());62 }63 }64}65using Microsoft.Coyote.Actors.BugFinding.Tests;66using System;67using System.Collections.Generic;68using System.Text;
UpdateKeys
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var actor = await runtime.CreateActorAsync(typeof(CreateNewNode));11 await runtime.SendEventAsync(actor, new UpdateKeys());12 Console.ReadLine();13 }14 }15}16 at Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode.<>c__DisplayClass0_0.<.ctor>b__0(IEvent e)17 at Microsoft.Coyote.Actors.Actor.ReceiveEvent(IEvent e)18 at Microsoft.Coyote.Actors.ActorRuntime.SendEvent(ActorId target, IEvent e, EventGroup group, EventInfo info)19 at Microsoft.Coyote.Actors.ActorRuntime.SendEvent(ActorId target, IEvent e, EventGroup group)20 at CoyoteTest.Program.Main(String[] args) in C:\Users\gargi\source\repos\CoyoteTest\CoyoteTest\Program.cs:line 1521await runtime.SendEventAsync(actor, new UpdateKeys(), new EventInfo());
UpdateKeys
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using System;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(CreateNewNode));11 runtime.Start();12 }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using Microsoft.Coyote.Actors;17using Microsoft.Coyote;18using System;19{20 {21 static void Main(string[] args)22 {23 var runtime = RuntimeFactory.Create();24 runtime.CreateActor(typeof(CreateNewNode));25 runtime.Start();26 }27 }28}29using Microsoft.Coyote.Actors.BugFinding.Tests;30using Microsoft.Coyote.Actors;31using Microsoft.Coyote;32using System;33{34 {35 static void Main(string[] args)36 {37 var runtime = RuntimeFactory.Create();38 runtime.CreateActor(typeof(CreateNewNode));39 runtime.Start();40 }41 }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote;46using System;47{48 {49 static void Main(string[] args)50 {51 var runtime = RuntimeFactory.Create();52 runtime.CreateActor(typeof(CreateNewNode));53 runtime.Start();54 }55 }56}57using Microsoft.Coyote.Actors.BugFinding.Tests;58using Microsoft.Coyote.Actors;59using Microsoft.Coyote;60using System;61{
UpdateKeys
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4{5 {6 public static void Main()7 {8 var runtime = RuntimeFactory.Create();9 var machine = runtime.CreateActor(typeof(CreateNewNode));10 machine.UpdateKeys();11 Console.ReadLine();12 }13 }14}
UpdateKeys
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 public void UpdateKeys()6 {7 }8 }9}10using System;11using Microsoft.Coyote.Actors.BugFinding.Tests;12{13 {14 public void UpdateKeys()15 {16 }17 }18}19using System;20using Microsoft.Coyote.Actors.BugFinding.Tests;21{22 {23 public void UpdateKeys()24 {25 }26 }27}28using System;29using Microsoft.Coyote.Actors.BugFinding.Tests;30{31 {32 public void UpdateKeys()33 {34 }35 }36}37using System;38using Microsoft.Coyote.Actors.BugFinding.Tests;39{40 {41 public void UpdateKeys()42 {43 }44 }45}46using System;
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