Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode.QueryStabilize
ChordTests.cs
Source:ChordTests.cs
...79 }80 [OnEventDoAction(typeof(ChordNode.FindSuccessor), nameof(ForwardFindSuccessor))]81 [OnEventDoAction(typeof(CreateNewNode), nameof(ProcessCreateNewNode))]82 [OnEventDoAction(typeof(TerminateNode), nameof(ProcessTerminateNode))]83 [OnEventDoAction(typeof(ChordNode.JoinAck), nameof(QueryStabilize))]84 private class Waiting : State85 {86 }87 private void ForwardFindSuccessor(Event e)88 {89 this.SendEvent(this.ChordNodes[0], e);90 }91 private void ProcessCreateNewNode()92 {93 int newId = -1;94 while ((newId < 0 || this.NodeIds.Contains(newId)) &&95 this.NodeIds.Count < this.NumOfIds)96 {97 for (int i = 0; i < this.NumOfIds; i++)98 {99 if (this.RandomBoolean())100 {101 newId = i;102 }103 }104 }105 this.Assert(newId >= 0, "Cannot create a new node, no ids available.");106 var newNode = this.CreateActor(typeof(ChordNode));107 this.NumOfNodes++;108 this.NodeIds.Add(newId);109 this.ChordNodes.Add(newNode);110 this.SendEvent(newNode, new ChordNode.Join(newId, new List<ActorId>(this.ChordNodes),111 new List<int>(this.NodeIds), this.NumOfIds, this.Id));112 }113 private void ProcessTerminateNode()114 {115 int endId = -1;116 while ((endId < 0 || !this.NodeIds.Contains(endId)) &&117 this.NodeIds.Count > 0)118 {119 for (int i = 0; i < this.ChordNodes.Count; i++)120 {121 if (this.RandomBoolean())122 {123 endId = i;124 }125 }126 }127 this.Assert(endId >= 0, "Cannot find a node to terminate.");128 var endNode = this.ChordNodes[endId];129 this.NumOfNodes--;130 this.NodeIds.Remove(endId);131 this.ChordNodes.Remove(endNode);132 this.SendEvent(endNode, new ChordNode.Terminate());133 }134 private void QueryStabilize()135 {136 foreach (var node in this.ChordNodes)137 {138 this.SendEvent(node, new ChordNode.Stabilize());139 }140 }141 private Dictionary<int, List<int>> AssignKeysToNodes()142 {143 var nodeKeys = new Dictionary<int, List<int>>();144 for (int i = this.Keys.Count - 1; i >= 0; i--)145 {146 bool assigned = false;147 for (int j = 0; j < this.NodeIds.Count; j++)148 {...
QueryStabilize
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.BugFinding;8using Microsoft.Coyote.BugFinding.TestingServices;9using Microsoft.Coyote.SystematicTesting;10{11 {12 static void Main(string[] args)13 {14 using (var bugFinding = BugFindingEngine.Create())15 {16 bugFinding.Test<CreateNewNode>(new CreateNewNodeConfig());17 bugFinding.Run();18 }19 }20 }21}22using System;23using System.Collections.Generic;24using System.Linq;25using System.Text;26using System.Threading.Tasks;27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.BugFinding;29using Microsoft.Coyote.BugFinding.TestingServices;30using Microsoft.Coyote.SystematicTesting;31{32 {33 static void Main(string[] args)34 {35 using (var bugFinding = BugFindingEngine.Create())36 {37 bugFinding.Test<CreateNewNode>(new CreateNewNodeConfig());38 bugFinding.Run();39 }40 }41 }42}43using System;44using System.Collections.Generic;45using System.Linq;46using System.Text;47using System.Threading.Tasks;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.BugFinding;50using Microsoft.Coyote.BugFinding.TestingServices;51using Microsoft.Coyote.SystematicTesting;52{53 {54 static void Main(string[] args)55 {56 using (var bugFinding = BugFindingEngine.Create())57 {58 bugFinding.Test<CreateNewNode>(new CreateNewNodeConfig());59 bugFinding.Run();60 }61 }62 }63}64using System;65using System.Collections.Generic;66using System.Linq;67using System.Text;68using System.Threading.Tasks;69using Microsoft.Coyote.Actors;70using Microsoft.Coyote.BugFinding;
QueryStabilize
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.BugFinding;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;10using Microsoft.Coyote.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution;11{12 {13 public static void Main(string[] args)14 {15 var configuration = Configuration.Create();16 configuration.SchedulingStrategy = new ProbabilisticRandomExecutionStrategy();17 configuration.SchedulingIterations = 1000;18 configuration.TestingIterations = 10000;19 configuration.ReportActivityCoverage = true;20 configuration.ReportFairScheduling = true;21 configuration.ReportBugFindingProgress = true;22 configuration.Verbose = 2;23 var testingEngine = TestingEngineFactory.CreateBugFindingEngine(configuration);24 var runtime = ActorRuntime.Create(new ActorRuntimeConfiguration()25 {26 ExceptionHandler = (ex) => { throw ex; },27 });28 var testTask = Task.Run(async () =>29 {30 var testActor = runtime.CreateActor(typeof(CreateNewNode));31 await runtime.SendEventAsync(testActor, new E());32 });33 testTask.Wait();34 }35 }36}37using System;38using System.Threading.Tasks;39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.BugFinding;41using Microsoft.Coyote.Actors.BugFinding.Tests;42using Microsoft.Coyote.TestingServices;43using Microsoft.Coyote.TestingServices.BugFinding;44using Microsoft.Coyote.TestingServices.SchedulingStrategies;45using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;
QueryStabilize
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.QueryStabilize;4using Microsoft.Coyote.Actors.BugFinding.Tests.QueryStabilize.Machine;5using Microsoft.Coyote.Actors.BugFinding.Tests.QueryStabilize.Machine.Config;6using Microsoft.Coyote.Actors.BugFinding.Tests.QueryStabilize.Machine.Events;7using Microsoft.Coyote.Actors.BugFinding.Tests.QueryStabilize.Machine.States;8using Microsoft.Coyote.Actors.BugFinding.Tests.QueryStabilize.Machine.States.Config;9using Microsoft.Coyote.Actors.BugFinding.Tests.QueryStabilize.Machine.States.Config.Config;10using Microsoft.Coyote.Actors.BugFinding.Tests.QueryStabilize.Machine.States.Config.Config.Config;11using Microsoft.Coyote.Actors.BugFinding.Tests.QueryStabilize.Machine.States.Config.Config.Config.Config;12using Microsoft.Coyote.Actors.BugFinding.Tests.QueryStabilize.Machine.States.Config.Config.Config.Config.Config;13using Microsoft.Coyote.Actors.BugFinding.Tests.QueryStabilize.Machine.States.Config.Config.Config.Config.Config.Config;14using Microsoft.Coyote.Actors.BugFinding.Tests.QueryStabilize.Machine.States.Config.Config.Config.Config.Config.Config.Config;15using Microsoft.Coyote.Actors.BugFinding.Tests.QueryStabilize.Machine.States.Config.Config.Config.Config.Config.Config.Config.Config;16using Microsoft.Coyote.Actors.BugFinding.Tests.QueryStabilize.Machine.States.Config.Config.Config.Config.Config.Config.Config.Config.Config;
QueryStabilize
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.QueryStabilize;6using Microsoft.Coyote.Actors.BugFinding.Tests.QueryStabilize.Events;7using Microsoft.Coyote.Actors.BugFinding.Tests.QueryStabilize.Machines;8using Microsoft.Coyote.Actors.BugFinding.Tests.QueryStabilize.Models;9using Microsoft.Coyote.Actors.BugFinding.Tests.QueryStabilize.Utils;10using Microsoft.Coyote.Actors.BugFinding.Tests.QueryStabilize.Utils.Buffers;11using Microsoft.Coyote.Actors.BugFinding.Tests.QueryStabilize.Utils.Pools;12using Microsoft.Coyote.Actors.BugFinding.Tests.QueryStabilize.Utils.Sets;13using Microsoft.Coyote.Actors.BugFinding.Tests.QueryStabilize.Utils.Tuples;14using Microsoft.Coyote.Actors.BugFinding.Tests.QueryStabilize.Utils.Tuples.Collections;15using Microsoft.Coyote.Actors.BugFinding.Tests.QueryStabilize.Utils.Tuples.Collections.Enumerators;16using Microsoft.Coyote.Actors.BugFinding.Tests.QueryStabilize.Utils.Tuples.Collections.Iterators;17using Microsoft.Coyote.Actors.BugFinding.Tests.QueryStabilize.Utils.Tuples.Collections.Sets;18using Microsoft.Coyote.Actors.BugFinding.Tests.QueryStabilize.Utils.Tuples.Collections.Sets.Enumerators;19using Microsoft.Coyote.Actors.BugFinding.Tests.QueryStabilize.Utils.Tuples.Collections.Sets.Iterators;20using Microsoft.Coyote.Actors.BugFinding.Tests.QueryStabilize.Utils.Tuples.Collections.Sets.Sets;21using Microsoft.Coyote.Actors.BugFinding.Tests.QueryStabilize.Utils.Tuples.Collections.Sets.Sets.Enumerators;22using Microsoft.Coyote.Actors.BugFinding.Tests.QueryStabilize.Utils.Tuples.Collections.Sets.Sets.Iterators;23using Microsoft.Coyote.Actors.BugFinding.Tests.QueryStabilize.Utils.Tuples.Collections.Sets.Sets.Sets;24using Microsoft.Coyote.Actors.BugFinding.Tests.QueryStabilize.Utils.Tuples.Collections.Sets.Sets.Sets.Enumerators;25using Microsoft.Coyote.Actors.BugFinding.Tests.QueryStabilize.Utils.Tuples.Collections.Sets.Sets.Sets.Iterators;
QueryStabilize
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 public static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.RegisterMonitor(typeof(Monitor));11 runtime.CreateActor(typeof(CreateNewNode));12 runtime.Wait();13 }14 }15}16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tests;23using Microsoft.Coyote.Specifications;24{25 {26 [OnEventDoAction(typeof(CreateNewNode.CreateNewNodeEvent), nameof(OnCreateNewNodeEvent))]27 class Init : MonitorState { }28 private void OnCreateNewNodeEvent(Event e)29 {30 var createNewNodeEvent = e as CreateNewNode.CreateNewNodeEvent;31 createNewNodeEvent.Node.QueryStabilize();32 }33 }34}
QueryStabilize
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 var task = Task.Run(async () =>9 {10 CreateNewNode createNewNode = new CreateNewNode();11 await createNewNode.QueryStabilize();12 });13 task.Wait();14 }15 }16}17using Microsoft.Coyote.Actors.BugFinding.Tests;18using System;19using System.Threading.Tasks;20{21 {22 static void Main(string[] args)23 {24 var task = Task.Run(async () =>25 {26 CreateNewNode createNewNode = new CreateNewNode();27 await createNewNode.QueryStabilize();28 });29 task.Wait();30 }31 }32}33using Microsoft.Coyote.Actors.BugFinding.Tests;34using System;35using System.Threading.Tasks;36{37 {38 static void Main(string[] args)39 {40 var task = Task.Run(async () =>41 {42 CreateNewNode createNewNode = new CreateNewNode();43 await createNewNode.QueryStabilize();44 });45 task.Wait();46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using System;51using System.Threading.Tasks;52{53 {54 static void Main(string[] args)55 {56 var task = Task.Run(async () =>57 {58 CreateNewNode createNewNode = new CreateNewNode();59 await createNewNode.QueryStabilize();60 });61 task.Wait();62 }63 }64}65using Microsoft.Coyote.Actors.BugFinding.Tests;66using System;67using System.Threading.Tasks;
QueryStabilize
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Tests;10using Microsoft.Coyote.Actors.BugFinding.Tests.QueryStabilize;11{12 {13 static void Main(string[] args)14 {15 var config = Configuration.Create();16 config.TestingIterations = 100;17 config.SchedulingIterations = 100;18 config.SchedulingStrategy = SchedulingStrategy.DFS;19 config.MaxFairSchedulingSteps = 100;20 config.MaxUnfairSchedulingSteps = 100;21 config.MaxStepsFromEntryToBug = 100;22 config.MaxStepsFromReproToBug = 100;23 config.EnableCycleDetection = true;24 config.EnableDataRaceDetection = true;25 config.EnableDeadlockDetection = true;26 config.EnableHotStateDetection = true;27 config.EnableLivenessChecking = true;28 config.EnableOperationInterleavings = true;29 config.EnableStateGraphChecking = true;30 config.EnableTimerRaceChecking = true;31 config.EnableActorGarbageCollection = true;32 config.EnableActorStatePrinting = true;33 config.EnableActorTaskStackPrinting = true;34 config.EnableActorTaskStackTraces = true;35 config.EnableStateGraphPrinting = true;36 config.EnableStateGraphTraces = true;37 config.EnableVerboseTrace = true;38 config.EnableRandomExecution = true;39 config.EnableRandomTesting = true;40 config.EnableRandomTesting = true;41 config.EnableBuggyTracePrinting = true;42 config.EnableBuggyTraceTesting = true;43 config.EnableBuggyTraceInterleavings = true;44 config.EnableBuggyTraceInterleavingPrinting = true;45 config.EnableBuggyTraceInterleavingTesting = true;46 config.EnableTestingIterations = true;47 config.EnableSchedulingIterations = true;48 config.EnableFairScheduling = true;49 config.EnableUnfairScheduling = true;50 config.EnableFairSchedulingWithFairLiveness = true;51 config.EnableFairSchedulingWithUnfairLiveness = true;52 config.EnableUnfairSchedulingWithFairLiveness = true;
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