Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode.ProcessTerminateNode
ChordTests.cs
Source:ChordTests.cs
...78 this.RaiseEvent(new Local());79 }80 [OnEventDoAction(typeof(ChordNode.FindSuccessor), nameof(ForwardFindSuccessor))]81 [OnEventDoAction(typeof(CreateNewNode), nameof(ProcessCreateNewNode))]82 [OnEventDoAction(typeof(TerminateNode), nameof(ProcessTerminateNode))]83 [OnEventDoAction(typeof(ChordNode.JoinAck), nameof(QueryStabilize))]84 private class Waiting : State85 {86 }87 private void ForwardFindSuccessor(Event e)88 {89 this.SendEvent(this.ChordNodes[0], e);90 }91 private void ProcessCreateNewNode()92 {93 int newId = -1;94 while ((newId < 0 || this.NodeIds.Contains(newId)) &&95 this.NodeIds.Count < this.NumOfIds)96 {97 for (int i = 0; i < this.NumOfIds; i++)98 {99 if (this.RandomBoolean())100 {101 newId = i;102 }103 }104 }105 this.Assert(newId >= 0, "Cannot create a new node, no ids available.");106 var newNode = this.CreateActor(typeof(ChordNode));107 this.NumOfNodes++;108 this.NodeIds.Add(newId);109 this.ChordNodes.Add(newNode);110 this.SendEvent(newNode, new ChordNode.Join(newId, new List<ActorId>(this.ChordNodes),111 new List<int>(this.NodeIds), this.NumOfIds, this.Id));112 }113 private void ProcessTerminateNode()114 {115 int endId = -1;116 while ((endId < 0 || !this.NodeIds.Contains(endId)) &&117 this.NodeIds.Count > 0)118 {119 for (int i = 0; i < this.ChordNodes.Count; i++)120 {121 if (this.RandomBoolean())122 {123 endId = i;124 }125 }126 }127 this.Assert(endId >= 0, "Cannot find a node to terminate.");...
ProcessTerminateNode
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.Tests;9{10 {11 static void Main(string[] args)12 {13 var runtime = RuntimeFactory.Create();14 runtime.CreateActor(typeof(CreateNewNode));15 runtime.Wait();16 }17 }18}19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.BugFinding;26using Microsoft.Coyote.Actors.BugFinding.Tests;27{28 {29 static void Main(string[] args)30 {31 var runtime = RuntimeFactory.Create();32 runtime.CreateActor(typeof(CreateNewNode));33 runtime.Wait();34 }35 }36}37using System;38using System.Collections.Generic;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding;44using Microsoft.Coyote.Actors.BugFinding.Tests;45{46 {47 static void Main(string[] args)48 {49 var runtime = RuntimeFactory.Create();50 runtime.CreateActor(typeof(CreateNewNode));51 runtime.Wait();52 }53 }54}55using System;56using System.Collections.Generic;57using System.Linq;58using System.Text;59using System.Threading.Tasks;60using Microsoft.Coyote.Actors;61using Microsoft.Coyote.Actors.BugFinding;62using Microsoft.Coyote.Actors.BugFinding.Tests;63{64 {65 static void Main(string[] args)66 {67 var runtime = RuntimeFactory.Create();68 runtime.CreateActor(typeof(CreateNewNode));69 runtime.Wait();70 }71 }72}
ProcessTerminateNode
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 {9 public ActorId NodeId;10 public Config(ActorId nodeId)11 {12 this.NodeId = nodeId;13 }14 }15 [OnEntry(nameof(InitOnEntry))]16 [OnEventDoAction(typeof(Config), nameof(ProcessConfig))]17 [OnEventDoAction(typeof(CreateNode), nameof(ProcessCreateNode))]18 [OnEventDoAction(typeof(TerminateNode), nameof(ProcessTerminateNode))]19 {20 }21 private void InitOnEntry(Event e)22 {23 this.RaiseEvent(new Config(new ActorId(Guid.NewGuid())));24 }25 private void ProcessConfig(Event e)26 {27 var config = e as Config;28 this.SendEvent(config.NodeId, new CreateNode(this.Id));29 }30 private void ProcessCreateNode(Event e)31 {32 var createNode = e as CreateNode;33 this.SendEvent(createNode.NodeId, new TerminateNode());34 }35 private void ProcessTerminateNode(Event e)36 {37 var terminateNode = e as TerminateNode;38 this.SendEvent(terminateNode.NodeId, new Halt());39 }40 }41}42using System;43using System.Threading.Tasks;44using Microsoft.Coyote;45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.BugFinding.Tests;47{48 {49 {50 public ActorId NodeId;51 public Config(ActorId nodeId)52 {53 this.NodeId = nodeId;54 }55 }56 [OnEntry(nameof(InitOnEntry))]57 [OnEventDoAction(typeof(Config), nameof(ProcessConfig))]58 [OnEventDoAction(typeof(CreateNode), nameof(ProcessCreateNode))]59 [OnEventDoAction(typeof(TerminateNode), nameof(ProcessTerminateNode))]60 {61 }
ProcessTerminateNode
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 CreateNewNode obj = new CreateNewNode();13 obj.ProcessTerminateNode();14 }15 }16}17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.BugFinding.Tests;24{25 {26 static void Main(string[] args)27 {28 CreateNewNode obj = new CreateNewNode();29 obj.ProcessTerminateNode();30 }31 }32}33using System;34using System.Collections.Generic;35using System.Linq;36using System.Text;37using System.Threading.Tasks;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Actors.BugFinding.Tests;40{41 {42 static void Main(string[] args)43 {44 CreateNewNode obj = new CreateNewNode();45 obj.ProcessTerminateNode();46 }47 }48}49using System;50using System.Collections.Generic;51using System.Linq;52using System.Text;53using System.Threading.Tasks;54using Microsoft.Coyote.Actors;55using Microsoft.Coyote.Actors.BugFinding.Tests;56{57 {58 static void Main(string[] args)59 {60 CreateNewNode obj = new CreateNewNode();61 obj.ProcessTerminateNode();62 }63 }64}65using System;66using System.Collections.Generic;67using System.Linq;68using System.Text;69using System.Threading.Tasks;70using Microsoft.Coyote.Actors;
ProcessTerminateNode
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.BugFinding;5using Microsoft.Coyote.BugFinding.TestingServices;6using Microsoft.Coyote.BugFinding.Strategies;7using Microsoft.Coyote.BugFinding.Strategies.RandomExploration;8using Microsoft.Coyote.BugFinding.Strategies.RandomExploration.Strategies;9using Microsoft.Coyote.BugFinding.Strategies.RandomExploration.Strategies.StateGraphExplorerStrategies;10using Microsoft.Coyote.BugFinding.Strategies.RandomExploration.Strategies.StateGraphExplorerStrategies.RandomWalk;11using Microsoft.Coyote.BugFinding.Strategies.RandomExploration.Strategies.StateGraphExplorerStrategies.RandomWalk.SchedulingStrategies;12using Microsoft.Coyote.BugFinding.Strategies.RandomExploration.Strategies.StateGraphExplorerStrategies.RandomWalk.SchedulingStrategies.RandomWalkSchedulingStrategies;13using Microsoft.Coyote.BugFinding.Strategies.RandomExploration.Strategies.StateGraphExplorerStrategies.RandomWalk.SchedulingStrategies.RandomWalkSchedulingStrategies.FairScheduling;14using Microsoft.Coyote.BugFinding.Strategies.RandomExploration.Strategies.StateGraphExplorerStrategies.RandomWalk.SchedulingStrategies.RandomWalkSchedulingStrategies.UnfairScheduling;15using Microsoft.Coyote.BugFinding.Strategies.RandomExploration.Strategies.StateGraphExplorerStrategies.RandomWalk.SchedulingStrategies.RandomWalkSchedulingStrategies.UnfairScheduling.FairUnfairScheduling;16using Microsoft.Coyote.BugFinding.Strategies.RandomExploration.Strategies.StateGraphExplorerStrategies.RandomWalk.SchedulingStrategies.RandomWalkSchedulingStrategies.UnfairScheduling.FairUnfairScheduling.FairUnfairSchedulingStrategies;17using Microsoft.Coyote.BugFinding.Strategies.RandomExploration.Strategies.StateGraphExplorerStrategies.RandomWalk.SchedulingStrategies.RandomWalkSchedulingStrategies.UnfairScheduling.FairUnfairScheduling.FairUnfairSchedulingStrategies.FairUnfairSchedulingStrategy;18using Microsoft.Coyote.BugFinding.Strategies.RandomExploration.Strategies.StateGraphExplorerStrategies.RandomWalk.SchedulingStrategies.RandomWalkSchedulingStrategies.UnfairScheduling.FairUnfairScheduling.FairUnfairSchedulingStrategies.FairUnfairSchedulingStrategy.FairUnfairSchedulingStrategyComponents;
ProcessTerminateNode
Using AI Code Generation
1{2 {3 protected override Task OnInitializeAsync(Event initialEvent)4 {5 if (initialEvent is E1)6 {7 var e = (E1)initialEvent;8 if (e.Value == 1)9 {10 this.CreateActor(typeof(CreateNewNode), new E1(2));11 }12 else if (e.Value == 2)13 {14 this.CreateActor(typeof(CreateNewNode), new E1(3));15 }16 else if (e.Value == 3)17 {18 this.CreateActor(typeof(CreateNewNode), new E1(4));19 }20 else if (e.Value == 4)21 {22 this.CreateActor(typeof(CreateNewNode), new E1(5));23 }24 else if (e.Value == 5)25 {26 this.CreateActor(typeof(CreateNewNode), new E1(6));27 }28 else if (e.Value == 6)29 {30 this.CreateActor(typeof(CreateNewNode), new E1(7));31 }32 else if (e.Value == 7)33 {34 this.CreateActor(typeof(CreateNewNode), new E1(8));35 }36 else if (e.Value == 8)37 {38 this.CreateActor(typeof(CreateNewNode), new E1(9));39 }40 else if (e.Value == 9)41 {42 this.CreateActor(typeof(CreateNewNode), new E1(10));43 }44 else if (e.Value == 10)45 {46 this.CreateActor(typeof(CreateNewNode), new E1(11));47 }48 else if (e.Value == 11)49 {50 this.CreateActor(typeof(CreateNewNode), new E1(12));51 }52 else if (e.Value == 12)53 {54 this.CreateActor(typeof(CreateNewNode), new E1(13));55 }56 else if (e.Value == 13)57 {58 this.CreateActor(typeof(CreateNewNode), new E1(14));59 }60 else if (e.Value == 14)61 {62 this.CreateActor(typeof(CreateNewNode), new E1(15));63 }64 else if (e.Value == 15)65 {66 this.CreateActor(typeof(CreateNewNode), new E1(16));67 }68 else if (e
ProcessTerminateNode
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.Tasks;8{9 {10 public static async Task Main(string[] args)11 {12 var configuration = Configuration.Create();13 configuration.TestingIterations = 1000;14 configuration.SchedulingIterations = 1000;15 configuration.MaxFairSchedulingSteps = 1000;16 configuration.MaxUnfairSchedulingSteps = 1000;17 configuration.MaxStepsFromEntryToExit = 1000;18 configuration.MaxStepsFromAnyActionToExit = 1000;19 configuration.MaxStepsFromAnyActionToNextAction = 1000;20 configuration.MaxStepsFromAnyActionToNextWait = 1000;21 configuration.MaxStepsFromAnyActionToNextSend = 1000;22 configuration.MaxStepsFromAnyActionToNextReceive = 1000;23 configuration.MaxStepsFromAnyActionToNextCreate = 1000;24 configuration.MaxStepsFromAnyActionToNextHalt = 1000;25 configuration.MaxStepsFromAnyActionToNextRandomChoice = 1000;26 configuration.MaxStepsFromAnyActionToNextAsyncCall = 1000;27 configuration.MaxStepsFromAnyActionToNextTaskCall = 1000;28 configuration.MaxStepsFromAnyActionToNextTaskWait = 1000;29 configuration.MaxStepsFromAnyActionToNextTaskResult = 1000;30 configuration.MaxStepsFromAnyActionToNextTaskException = 1000;31 configuration.MaxStepsFromAnyActionToNextTaskCancellation = 1000;32 configuration.MaxStepsFromAnyActionToNextMachineAction = 1000;33 configuration.MaxStepsFromAnyActionToNextMachineWait = 1000;34 configuration.MaxStepsFromAnyActionToNextMachineSend = 1000;35 configuration.MaxStepsFromAnyActionToNextMachineReceive = 1000;36 configuration.MaxStepsFromAnyActionToNextMachineCreate = 1000;37 configuration.MaxStepsFromAnyActionToNextMachineHalt = 1000;38 configuration.MaxStepsFromAnyActionToNextMachineRandomChoice = 1000;39 configuration.MaxStepsFromAnyActionToNextMachineAsyncCall = 1000;
ProcessTerminateNode
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.ProcessTree;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11 {12 static void Main(string[] args)13 {14 CreateNewNode node = new CreateNewNode();15 node.ProcessTerminateNode();16 }17 }18}19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding;21using Microsoft.Coyote.Actors.BugFinding.Tests;22using Microsoft.Coyote.Actors.BugFinding.Tests.ProcessTree;23using System;24using System.Collections.Generic;25using System.Linq;26using System.Text;27using System.Threading.Tasks;28{29 {30 static void Main(string[] args)31 {32 CreateNewNode node = new CreateNewNode();33 node.ProcessTerminateNode();34 }35 }36}37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding;39using Microsoft.Coyote.Actors.BugFinding.Tests;40using Microsoft.Coyote.Actors.BugFinding.Tests.ProcessTree;41using System;42using System.Collections.Generic;43using System.Linq;44using System.Text;45using System.Threading.Tasks;46{47 {48 static void Main(string[] args)49 {50 CreateNewNode node = new CreateNewNode();51 node.ProcessTerminateNode();52 }53 }54}
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