How to use NotifyClientResponse method of Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode.NotifyClientResponse

ChordTests.cs

Source:ChordTests.cs Github

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...651 private void ProcessFindSuccessorResp(Event e)652 {653 var successor = (e as ChordNode.FindSuccessorResp).Node;654 var key = (e as ChordNode.FindSuccessorResp).Key;655 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyClientResponse(key));656 this.SendEvent(successor, new ChordNode.QueryId(this.Id));657 }658 private void ProcessQueryIdResp() => this.RaiseEvent(new Local());659 }660 private class LivenessMonitor : Monitor661 {662 public class NotifyClientRequest : Event663 {664 public int Key;665 public NotifyClientRequest(int key)666 : base()667 {668 this.Key = key;669 }670 }671 public class NotifyClientResponse : Event672 {673 public int Key;674 public NotifyClientResponse(int key)675 : base()676 {677 this.Key = key;678 }679 }680 [Start]681 [OnEntry(nameof(InitOnEntry))]682 private class Init : State683 {684 }685 private void InitOnEntry() => this.RaiseGotoStateEvent<Responded>();686 [Cold]687 [OnEventGotoState(typeof(NotifyClientRequest), typeof(Requested))]688 private class Responded : State689 {690 }691 [Hot]692 [OnEventGotoState(typeof(NotifyClientResponse), typeof(Responded))]693 private class Requested : State694 {695 }696 }697 [Theory(Timeout = 10000)]698 [InlineData(20)]699 public void TestLivenessBugInChordProtocol(uint seed)700 {701 var configuration = this.GetConfiguration();702 configuration.MaxUnfairSchedulingSteps = 200;703 configuration.MaxFairSchedulingSteps = 2000;704 configuration.LivenessTemperatureThreshold = 1000;705 configuration.RandomGeneratorSeed = seed;706 configuration.TestingIterations = 1;...

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NotifyClientResponse

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.Tasks;10using Microsoft.Coyote.Tests.Common;11using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests.CreateNewNode;12using Microsoft.Coyote.Tests.Common.Runtime;13using Microsoft.Coyote.Tests.Common.TestingServices;14using Microsoft.Coyote.Tests.Common.TestingServices.Coverage;15using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies;16using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule;17using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default;18using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.Strategies;19using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.Strategies.Default;20using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.Strategies.Default.DPOR;21using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.Strategies.Default.DPOR.Strategies;22using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.Strategies.Default.DPOR.Strategies.Default;23using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.Strategies.Default.DPOR.Strategies.Default.Strategies;24using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.Strategies.Default.DPOR.Strategies.Default.Strategies.Default;25using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.Strategies.Default.DPOR.Strategies.Default.Strategies.Default.Strategies;26using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.Strategies.Default.DPOR.Strategies.Default.Strategies.Default.Strategies.Default;27using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.Strategies.Default.DPOR.Strategies.Default.Strategies.Default.Strategies.Default.Strategies;28using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.Strategies.Default.DPOR.Strategies.Default.Strategies.Default.Strategies.Default.Strategies.Default;29using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.Strategies.Default.DPOR.Strategies.Default.Strategies.Default.Strategies.Default.Strategies.Default.Strategies;

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NotifyClientResponse

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 var actor = runtime.CreateActor(typeof(CreateNewNode));14 runtime.SendEvent(actor, new CreateNewNode.CreateNodeEvent());15 runtime.SendEvent(actor, new CreateNewNode.CreateNodeEvent());16 var client = runtime.CreateActor(typeof(Client));17 runtime.SendEvent(client, new Client.NotifyClientEvent(actor));18 runtime.SendEvent(client, new Client.NotifyClientEvent(actor));19 Console.ReadLine();20 }21 }22}23using System;24using System.Collections.Generic;25using System.Linq;26using System.Text;27using System.Threading.Tasks;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Actors.BugFinding.Tests;30{31 {32 static void Main(string[] args)33 {34 var runtime = RuntimeFactory.Create();35 var actor = runtime.CreateActor(typeof(CreateNewNode));36 runtime.SendEvent(actor, new CreateNewNode.CreateNodeEvent());37 runtime.SendEvent(actor, new CreateNewNode.CreateNodeEvent());38 var client = runtime.CreateActor(typeof(Client));39 runtime.SendEvent(client, new Client.NotifyClientEvent(actor));40 runtime.SendEvent(client, new Client.NotifyClientEvent(actor));41 Console.ReadLine();42 }43 }44}45using System;46using System.Collections.Generic;47using System.Linq;48using System.Text;49using System.Threading.Tasks;50using Microsoft.Coyote.Actors;51using Microsoft.Coyote.Actors.BugFinding.Tests;52{53 {54 static void Main(string[] args)55 {56 var runtime = RuntimeFactory.Create();57 var actor = runtime.CreateActor(typeof(CreateNewNode));58 runtime.SendEvent(actor, new CreateNewNode.CreateNodeEvent());59 runtime.SendEvent(actor, new CreateNewNode.CreateNodeEvent());60 var client = runtime.CreateActor(typeof(Client));61 runtime.SendEvent(client, new Client.Notify

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NotifyClientResponse

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3{4public static void WriteLine(string s)5{6Console.WriteLine(s);7}8}9}10{11{12public void NotifyClientResponse()13{14Console.WriteLine("NotifyClientResponse");15}16}17}18using Microsoft.Coyote.Actors.BugFinding.Tests;19{20{21public static void WriteLine(string s)22{23Console.WriteLine(s);24}25}26}27{28{29public void NotifyClientResponse()30{31Console.WriteLine("NotifyClientResponse");32}33}34}

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NotifyClientResponse

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode;9using System.Diagnostics;10using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode;11{12 {13 static void Main(string[] args)14 {15 var runtime = RuntimeFactory.Create();16 runtime.CreateActor(typeof(CreateNewNode));17 Console.ReadLine();18 }19 }20 {21 private int _nodeId;22 private int _nodeCount;23 protected override void OnInitialize()24 {25 this.CreateActor(typeof(Node));26 }27 protected override Task OnReceiveEventAsync(Event e)28 {29 if (e is CreateNewNodeRequestEvent)30 {31 this.CreateActor(typeof(Node));32 this.NotifyClientResponse();33 }34 else if (e is NodeCreatedEvent)35 {36 var nodeCreatedEvent = e as NodeCreatedEvent;37 _nodeId = nodeCreatedEvent.NodeId;38 _nodeCount++;39 this.NotifyClientResponse();40 }41 return Task.CompletedTask;42 }43 private void NotifyClientResponse()44 {45 if (_nodeCount == 2)46 {47 this.SendEvent(this.Id, new CreateNewNodeResponseEvent(_nodeId));48 }49 }50 }51 {52 private int _nodeId;53 protected override void OnInitialize()54 {55 _nodeId = this.Id;56 this.SendEvent(this.Id, new NodeCreatedEvent(_nodeId));57 }58 }59 {60 }61 {62 public int NodeId { get; private set; }63 public CreateNewNodeResponseEvent(int nodeId)64 {65 this.NodeId = nodeId;66 }67 }68 {69 public int NodeId { get; private set; }70 public NodeCreatedEvent(int nodeId)71 {72 this.NodeId = nodeId;73 }74 }75}

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