Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode.NotifyClientRequest
ChordTests.cs
Source:ChordTests.cs
...611 {612 var key = this.GetNextQueryKey();613 this.Logger.WriteLine($"<ChordLog> Client is searching for successor of key '{key}'.");614 this.SendEvent(this.ClusterManager, new ChordNode.FindSuccessor(this.Id, key));615 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyClientRequest(key));616 }617 else if (this.RandomBoolean())618 {619 this.SendEvent(this.ClusterManager, new ClusterManager.CreateNewNode());620 }621 else622 {623 this.SendEvent(this.ClusterManager, new ClusterManager.TerminateNode());624 }625 this.QueryCounter++;626 }627 this.RaiseEvent(new Local());628 }629 private int GetNextQueryKey()630 {631 int keyIndex = -1;632 while (keyIndex < 0)633 {634 for (int i = 0; i < this.Keys.Count; i++)635 {636 if (this.RandomBoolean())637 {638 keyIndex = i;639 break;640 }641 }642 }643 return this.Keys[keyIndex];644 }645 [OnEventGotoState(typeof(Local), typeof(Querying))]646 [OnEventDoAction(typeof(ChordNode.FindSuccessorResp), nameof(ProcessFindSuccessorResp))]647 [OnEventDoAction(typeof(ChordNode.QueryIdResp), nameof(ProcessQueryIdResp))]648 private class Waiting : State649 {650 }651 private void ProcessFindSuccessorResp(Event e)652 {653 var successor = (e as ChordNode.FindSuccessorResp).Node;654 var key = (e as ChordNode.FindSuccessorResp).Key;655 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyClientResponse(key));656 this.SendEvent(successor, new ChordNode.QueryId(this.Id));657 }658 private void ProcessQueryIdResp() => this.RaiseEvent(new Local());659 }660 private class LivenessMonitor : Monitor661 {662 public class NotifyClientRequest : Event663 {664 public int Key;665 public NotifyClientRequest(int key)666 : base()667 {668 this.Key = key;669 }670 }671 public class NotifyClientResponse : Event672 {673 public int Key;674 public NotifyClientResponse(int key)675 : base()676 {677 this.Key = key;678 }679 }680 [Start]681 [OnEntry(nameof(InitOnEntry))]682 private class Init : State683 {684 }685 private void InitOnEntry() => this.RaiseGotoStateEvent<Responded>();686 [Cold]687 [OnEventGotoState(typeof(NotifyClientRequest), typeof(Requested))]688 private class Responded : State689 {690 }691 [Hot]692 [OnEventGotoState(typeof(NotifyClientResponse), typeof(Responded))]693 private class Requested : State694 {695 }696 }697 [Theory(Timeout = 10000)]698 [InlineData(20)]699 public void TestLivenessBugInChordProtocol(uint seed)700 {701 var configuration = this.GetConfiguration();...
NotifyClientRequest
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Threading.Tasks;5using Microsoft.Coyote;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed;10using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.DistributedCounter;11using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.DistributedHashTable;12using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.DistributedHashTable.DistributedHashTable;13using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.DistributedHashTable.DistributedHashTable.Events;14using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.DistributedHashTable.DistributedHashTable.Interfaces;15using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.DistributedHashTable.DistributedHashTable.Models;16using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.DistributedHashTable.DistributedHashTable.States;17using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.DistributedHashTable.DistributedHashTable.Utilities;18using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.DistributedHashTable.DistributedHashTable.Utilities.Interfaces;19using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.DistributedHashTable.DistributedHashTable.Utilities.Models;20using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.DistributedHashTable.DistributedHashTable.Utilities.Models.Interfaces;21using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.DistributedHashTable.DistributedHashTable.Utilities.Models.Structs;22using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.DistributedHashTable.DistributedHashTable.Utilities.Models.Structs.Interfaces;23using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.DistributedHashTable.DistributedHashTable.Utilities.Models.Structs.Structs;24using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.DistributedHashTable.DistributedHashTable.Utilities.Models.Structs.Structs.Interfaces;25using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.DistributedHashTable.DistributedHashTable.Utilities.Models.Structs.Structs.Models;26using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.DistributedHashTable.DistributedHashTable.Utilities.Models.Structs.Structs.Models.Interfaces;27using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.DistributedHashTable.DistributedHashTable.Utilities.Models.Structs.Structs.Models.Structs;
NotifyClientRequest
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode;6using Microsoft.Coyote.Runtime;7using Microsoft.Coyote.Specifications;8{9 {10 private int count = 0;11 private ActorId client;12 private ActorId node;13 private ActorId node1;14 private ActorId node2;15 private ActorId node3;16 private ActorId node4;17 protected override async Task OnInitializeAsync(Event initialEvent)18 {19 this.client = this.CreateActor(typeof(Client));20 this.node = this.CreateActor(typeof(Node));21 this.node1 = this.CreateActor(typeof(Node));22 this.node2 = this.CreateActor(typeof(Node));23 this.node3 = this.CreateActor(typeof(Node));24 this.node4 = this.CreateActor(typeof(Node));25 this.SendEvent(this.client, new ClientEvent(this.node));26 }27 [OnEventDoAction(typeof(ClientEvent), nameof(OnClientEvent))]28 [OnEventDoAction(typeof(NodeEvent), nameof(OnNodeEvent))]29 [OnEventDoAction(typeof(NodeEvent1), nameof(OnNodeEvent1))]30 [OnEventDoAction(typeof(NodeEvent2), nameof(OnNodeEvent2))]31 [OnEventDoAction(typeof(NodeEvent3), nameof(OnNodeEvent3))]32 [OnEventDoAction(typeof(NodeEvent4), nameof(OnNodeEvent4))]33 [OnEventDoAction(typeof(NodeEvent5), nameof(OnNodeEvent5))]34 private class Init : State { }35 private void OnClientEvent()36 {37 this.count++;38 this.SendEvent(this.node, new NodeEvent(this.node1));39 }40 private void OnNodeEvent()41 {42 this.count++;43 this.SendEvent(this.node1, new NodeEvent1(this.node2));44 }45 private void OnNodeEvent1()46 {47 this.count++;48 this.SendEvent(this.node2, new NodeEvent2(this.node3));49 }50 private void OnNodeEvent2()51 {52 this.count++;53 this.SendEvent(this.node3, new NodeEvent3(this.node4));54 }55 private void OnNodeEvent3()56 {57 this.count++;58 this.SendEvent(this.node4, new Node
NotifyClientRequest
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 using (var runtime = RuntimeFactory.Create())11 {12 var actor = runtime.CreateActor(typeof(CreateNewNode));13 runtime.SendEvent(actor, new NotifyClientRequest(1, 1));14 runtime.Wait();15 runtime.Dispose();16 }17 }18 }19}20using System;21using System.Threading.Tasks;22using Microsoft.Coyote;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25{26 {27 static void Main(string[] args)28 {29 using (var runtime = RuntimeFactory.Create())30 {31 var actor = runtime.CreateActor(typeof(CreateNewNode));32 runtime.SendEvent(actor, new NotifyClientRequest(1, 1));33 runtime.Wait();34 runtime.Dispose();35 }36 }37 }38}
NotifyClientRequest
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var actor = runtime.CreateActor(typeof(CreateNewNode));11 runtime.SendEvent(actor, new NotifyClientRequest());12 runtime.Wait();13 }14 }15}16using Microsoft.Coyote.Actors;17using System;18using System.Threading.Tasks;19{20 {21 public NotifyClientRequest()22 {23 }24 }25}26using Microsoft.Coyote.Actors;27using System;28using System.Threading.Tasks;29{30 {31 [OnEventDoAction(typeof(NotifyClientRequest), nameof(HandleNotifyClientRequest))]32 {33 }34 private void HandleNotifyClientRequest()35 {36 this.SendEvent(this.Id, new NotifyClientRequest());37 }38 }39}
NotifyClientRequest
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3{4 {5 static void Main(string[] args)6 {7 var obj = new CreateNewNode();8 obj.NotifyClientRequest();9 }10 }11}
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