Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode.Join
ChordTests.cs
Source:ChordTests.cs
...79 }80 [OnEventDoAction(typeof(ChordNode.FindSuccessor), nameof(ForwardFindSuccessor))]81 [OnEventDoAction(typeof(CreateNewNode), nameof(ProcessCreateNewNode))]82 [OnEventDoAction(typeof(TerminateNode), nameof(ProcessTerminateNode))]83 [OnEventDoAction(typeof(ChordNode.JoinAck), nameof(QueryStabilize))]84 private class Waiting : State85 {86 }87 private void ForwardFindSuccessor(Event e)88 {89 this.SendEvent(this.ChordNodes[0], e);90 }91 private void ProcessCreateNewNode()92 {93 int newId = -1;94 while ((newId < 0 || this.NodeIds.Contains(newId)) &&95 this.NodeIds.Count < this.NumOfIds)96 {97 for (int i = 0; i < this.NumOfIds; i++)98 {99 if (this.RandomBoolean())100 {101 newId = i;102 }103 }104 }105 this.Assert(newId >= 0, "Cannot create a new node, no ids available.");106 var newNode = this.CreateActor(typeof(ChordNode));107 this.NumOfNodes++;108 this.NodeIds.Add(newId);109 this.ChordNodes.Add(newNode);110 this.SendEvent(newNode, new ChordNode.Join(newId, new List<ActorId>(this.ChordNodes),111 new List<int>(this.NodeIds), this.NumOfIds, this.Id));112 }113 private void ProcessTerminateNode()114 {115 int endId = -1;116 while ((endId < 0 || !this.NodeIds.Contains(endId)) &&117 this.NodeIds.Count > 0)118 {119 for (int i = 0; i < this.ChordNodes.Count; i++)120 {121 if (this.RandomBoolean())122 {123 endId = i;124 }125 }126 }127 this.Assert(endId >= 0, "Cannot find a node to terminate.");128 var endNode = this.ChordNodes[endId];129 this.NumOfNodes--;130 this.NodeIds.Remove(endId);131 this.ChordNodes.Remove(endNode);132 this.SendEvent(endNode, new ChordNode.Terminate());133 }134 private void QueryStabilize()135 {136 foreach (var node in this.ChordNodes)137 {138 this.SendEvent(node, new ChordNode.Stabilize());139 }140 }141 private Dictionary<int, List<int>> AssignKeysToNodes()142 {143 var nodeKeys = new Dictionary<int, List<int>>();144 for (int i = this.Keys.Count - 1; i >= 0; i--)145 {146 bool assigned = false;147 for (int j = 0; j < this.NodeIds.Count; j++)148 {149 if (this.Keys[i] <= this.NodeIds[j])150 {151 if (nodeKeys.ContainsKey(this.NodeIds[j]))152 {153 nodeKeys[this.NodeIds[j]].Add(this.Keys[i]);154 }155 else156 {157 nodeKeys.Add(this.NodeIds[j], new List<int>());158 nodeKeys[this.NodeIds[j]].Add(this.Keys[i]);159 }160 assigned = true;161 break;162 }163 }164 if (!assigned)165 {166 if (nodeKeys.ContainsKey(this.NodeIds[0]))167 {168 nodeKeys[this.NodeIds[0]].Add(this.Keys[i]);169 }170 else171 {172 nodeKeys.Add(this.NodeIds[0], new List<int>());173 nodeKeys[this.NodeIds[0]].Add(this.Keys[i]);174 }175 }176 }177 return nodeKeys;178 }179 }180 private class ChordNode : StateMachine181 {182 internal class SetupEvent : Event183 {184 public int Id;185 public HashSet<int> Keys;186 public List<ActorId> Nodes;187 public List<int> NodeIds;188 public ActorId ManagerId;189 public SetupEvent(int id, HashSet<int> keys, List<ActorId> nodes,190 List<int> nodeIds, ActorId managerId)191 : base()192 {193 this.Id = id;194 this.Keys = keys;195 this.Nodes = nodes;196 this.NodeIds = nodeIds;197 this.ManagerId = managerId;198 }199 }200 internal class Join : Event201 {202 public int Id;203 public List<ActorId> Nodes;204 public List<int> NodeIds;205 public int NumOfIds;206 public ActorId ManagerId;207 public Join(int id, List<ActorId> nodes, List<int> nodeIds,208 int numOfIds, ActorId managerId)209 : base()210 {211 this.Id = id;212 this.Nodes = nodes;213 this.NodeIds = nodeIds;214 this.NumOfIds = numOfIds;215 this.ManagerId = managerId;216 }217 }218 internal class FindSuccessor : Event219 {220 public ActorId Sender;221 public int Key;222 public FindSuccessor(ActorId sender, int key)223 : base()224 {225 this.Sender = sender;226 this.Key = key;227 }228 }229 internal class FindSuccessorResp : Event230 {231 public ActorId Node;232 public int Key;233 public FindSuccessorResp(ActorId node, int key)234 : base()235 {236 this.Node = node;237 this.Key = key;238 }239 }240 internal class FindPredecessor : Event241 {242 public ActorId Sender;243 public FindPredecessor(ActorId sender)244 : base()245 {246 this.Sender = sender;247 }248 }249 internal class FindPredecessorResp : Event250 {251 public ActorId Node;252 public FindPredecessorResp(ActorId node)253 : base()254 {255 this.Node = node;256 }257 }258 internal class QueryId : Event259 {260 public ActorId Sender;261 public QueryId(ActorId sender)262 : base()263 {264 this.Sender = sender;265 }266 }267 internal class QueryIdResp : Event268 {269 public int Id;270 public QueryIdResp(int id)271 : base()272 {273 this.Id = id;274 }275 }276 internal class AskForKeys : Event277 {278 public ActorId Node;279 public int Id;280 public AskForKeys(ActorId node, int id)281 : base()282 {283 this.Node = node;284 this.Id = id;285 }286 }287 internal class AskForKeysResp : Event288 {289 public List<int> Keys;290 public AskForKeysResp(List<int> keys)291 : base()292 {293 this.Keys = keys;294 }295 }296 private class NotifySuccessor : Event297 {298 public ActorId Node;299 public NotifySuccessor(ActorId node)300 : base()301 {302 this.Node = node;303 }304 }305 internal class JoinAck : Event306 {307 }308 internal class Stabilize : Event309 {310 }311 internal class Terminate : Event312 {313 }314 private class Local : Event315 {316 }317 private int NodeId;318 private HashSet<int> Keys;319 private int NumOfIds;320 private Dictionary<int, Finger> FingerTable;321 private ActorId Predecessor;322 private ActorId ManagerId;323 [Start]324 [OnEntry(nameof(InitOnEntry))]325 [OnEventGotoState(typeof(Local), typeof(Waiting))]326 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]327 [OnEventDoAction(typeof(Join), nameof(JoinCluster))]328 [DeferEvents(typeof(AskForKeys), typeof(NotifySuccessor), typeof(Stabilize))]329 private class Init : State330 {331 }332 private void InitOnEntry()333 {334 this.FingerTable = new Dictionary<int, Finger>();335 }336 private void Setup(Event e)337 {338 this.NodeId = (e as SetupEvent).Id;339 this.Keys = (e as SetupEvent).Keys;340 this.ManagerId = (e as SetupEvent).ManagerId;341 var nodes = (e as SetupEvent).Nodes;342 var nodeIds = (e as SetupEvent).NodeIds;343 this.NumOfIds = (int)Math.Pow(2, nodes.Count);344 for (var idx = 1; idx <= nodes.Count; idx++)345 {346 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;347 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;348 var nodeId = GetSuccessorNodeId(start, nodeIds);349 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));350 }351 for (var idx = 0; idx < nodeIds.Count; idx++)352 {353 if (nodeIds[idx] == this.NodeId)354 {355 this.Predecessor = nodes[WrapSubtract(idx, 1, nodeIds.Count)];356 break;357 }358 }359 this.RaiseEvent(new Local());360 }361 private void JoinCluster(Event e)362 {363 this.NodeId = (e as Join).Id;364 this.ManagerId = (e as Join).ManagerId;365 this.NumOfIds = (e as Join).NumOfIds;366 var nodes = (e as Join).Nodes;367 var nodeIds = (e as Join).NodeIds;368 for (var idx = 1; idx <= nodes.Count; idx++)369 {370 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;371 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;372 var nodeId = GetSuccessorNodeId(start, nodeIds);373 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));374 }375 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;376 this.SendEvent(this.ManagerId, new JoinAck());377 this.SendEvent(successor, new NotifySuccessor(this.Id));378 }379 [OnEventDoAction(typeof(FindSuccessor), nameof(ProcessFindSuccessor))]380 [OnEventDoAction(typeof(FindSuccessorResp), nameof(ProcessFindSuccessorResp))]381 [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {...
Join
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9{10 {11 static void Main(string[] args)12 {13 Console.WriteLine("Hello World!");14 ActorRuntime runtime = ActorRuntime.Create();15 runtime.RegisterMonitor(typeof(Monitor));16 ActorId id = ActorId.CreateRandom();17 runtime.CreateActor(typeof(CreateNewNode), new ActorId("1"));18 runtime.CreateActor(typeof(CreateNewNode), new ActorId("2"));19 runtime.CreateActor(typeof(CreateNewNode), new ActorId("3"));20 runtime.CreateActor(typeof(CreateNewNode), new ActorId("4"));21 runtime.CreateActor(typeof(CreateNewNode), new ActorId("5"));22 runtime.CreateActor(typeof(CreateNewNode), new ActorId("6"));23 runtime.CreateActor(typeof(CreateNewNode), new ActorId("7"));24 runtime.CreateActor(typeof(CreateNewNode), new ActorId("8"));25 runtime.CreateActor(typeof(CreateNewNode), new ActorId("9"));26 runtime.CreateActor(typeof(CreateNewNode), new ActorId("10"));27 runtime.CreateActor(typeof(CreateNewNode), new ActorId("11"));28 runtime.CreateActor(typeof(CreateNewNode), new ActorId("12"));29 runtime.CreateActor(typeof(CreateNewNode), new ActorId("13"));30 runtime.CreateActor(typeof(CreateNewNode), new ActorId("14"));31 runtime.CreateActor(typeof(CreateNewNode), new ActorId("15"));32 runtime.CreateActor(typeof(CreateNewNode), new ActorId("16"));33 runtime.CreateActor(typeof(CreateNewNode), new ActorId("17"));34 runtime.CreateActor(typeof(CreateNewNode), new ActorId("18"));35 runtime.CreateActor(typeof(CreateNewNode), new ActorId("19"));36 runtime.CreateActor(typeof(CreateNewNode), new ActorId("20"));37 runtime.CreateActor(typeof(CreateNewNode), new ActorId("21"));38 runtime.CreateActor(typeof(CreateNewNode), new ActorId("22"));39 runtime.CreateActor(typeof(CreateNewNode), new ActorId("23"));40 runtime.CreateActor(typeof(CreateNewNode), new ActorId("24"));41 runtime.CreateActor(typeof(CreateNewNode), new ActorId("25"));42 runtime.CreateActor(typeof(CreateNewNode), new ActorId("26"));
Join
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode;7{8 {9 public static async Task Main()10 {11 var config = Configuration.Create().WithTestingIterations(1000);12 var runtime = RuntimeFactory.Create(config);13 var actor = runtime.CreateActor(typeof(CreateNewNode));14 runtime.SendEvent(actor, new Join(), null);15 await runtime.WaitAsync(actor);16 }17 }18}19using System;20using System.Threading.Tasks;21using Microsoft.Coyote;22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.BugFinding.Tests;24using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode;25{26 {27 public static async Task Main()28 {29 var config = Configuration.Create().WithTestingIterations(1000);30 var runtime = RuntimeFactory.Create(config);31 var actor = runtime.CreateActor(typeof(CreateNewNode));32 runtime.SendEvent(actor, new Join(), null);33 await runtime.WaitAsync(actor);34 }35 }36}37using System;38using System.Threading.Tasks;39using Microsoft.Coyote;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode;43{44 {45 public static async Task Main()46 {47 var config = Configuration.Create().WithTestingIterations(1000);48 var runtime = RuntimeFactory.Create(config);49 var actor = runtime.CreateActor(typeof(CreateNewNode));50 runtime.SendEvent(actor, new Join(), null);51 await runtime.WaitAsync(actor);52 }53 }54}55using System;56using System.Threading.Tasks;57using Microsoft.Coyote;
Join
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.SystematicTesting.Strategies;10using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding;11using Microsoft.Coyote.SystematicTesting.Strategies.Chase;12using Microsoft.Coyote.SystematicTesting.Strategies.Scheduling;13using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration;14{15 {16 public CreateNewNode(ActorId id)17 : base(id)18 {19 }20 protected override Task OnInitializeAsync(Event initialEvent)21 {22 this.CreateActor(typeof(CreateNewNode), new ActorId(1));23 this.CreateActor(typeof(CreateNewNode), new ActorId(2));24 this.CreateActor(typeof(CreateNewNode), new ActorId(3));25 this.CreateActor(typeof(CreateNewNode), new ActorId(4));26 this.CreateActor(typeof(CreateNewNode), new ActorId(5));27 this.CreateActor(typeof(CreateNewNode), new ActorId(6));28 this.CreateActor(typeof(CreateNewNode), new ActorId(7));29 this.CreateActor(typeof(CreateNewNode), new ActorId(8));30 this.CreateActor(typeof(CreateNewNode), new ActorId(9));31 this.CreateActor(typeof(CreateNewNode), new ActorId(10));32 this.CreateActor(typeof(CreateNewNode), new ActorId(11));33 this.CreateActor(typeof(CreateNewNode), new ActorId(12));34 this.CreateActor(typeof(CreateNewNode), new ActorId(13));35 this.CreateActor(typeof(CreateNewNode), new ActorId(14));36 this.CreateActor(typeof(CreateNewNode), new ActorId(15));37 this.CreateActor(typeof(CreateNewNode), new ActorId(16));38 this.CreateActor(typeof(CreateNewNode), new ActorId(17));39 this.CreateActor(typeof(CreateNewNode), new ActorId(18));40 this.CreateActor(typeof(CreateNewNode), new ActorId(19));41 this.CreateActor(typeof(CreateNewNode), new ActorId(20));42 this.CreateActor(typeof(CreateNewNode), new ActorId(21));43 this.CreateActor(typeof(CreateNewNode), new ActorId
Join
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var config = Configuration.Create();13 var runtime = RuntimeFactory.Create(config);14 runtime.CreateActor(typeof(CreateNewNode));15 runtime.Wait();16 }17 }18}19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21using System;22using System.Collections.Generic;23using System.Linq;24using System.Text;25using System.Threading.Tasks;26{27 {28 static void Main(string[] args)29 {30 var config = Configuration.Create();31 var runtime = RuntimeFactory.Create(config);32 runtime.CreateActor(typeof(CreateNewNode));33 runtime.Wait();34 }35 }36}37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using System;40using System.Collections.Generic;41using System.Linq;42using System.Text;43using System.Threading.Tasks;44{45 {46 static void Main(string[] args)47 {48 var config = Configuration.Create();49 var runtime = RuntimeFactory.Create(config);50 runtime.CreateActor(typeof(CreateNewNode));51 runtime.Wait();52 }53 }54}55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.Actors.BugFinding.Tests;57using System;58using System.Collections.Generic;59using System.Linq;60using System.Text;61using System.Threading.Tasks;62{63 {64 static void Main(string[] args)65 {66 var config = Configuration.Create();67 var runtime = RuntimeFactory.Create(config);68 runtime.CreateActor(typeof(CreateNewNode));69 runtime.Wait();70 }71 }72}
Join
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3{4 {5 static void Main(string[] args)6 {7 CreateNewNode node = new CreateNewNode();8 node.Join();9 }10 }11}12using Microsoft.Coyote.Actors.BugFinding.Tests;13using System;14{15 {16 static void Main(string[] args)17 {18 CreateNewNode node = new CreateNewNode();19 node.Join();20 }21 }22}23using Microsoft.Coyote.Actors.BugFinding.Tests;24using System;25{26 {27 static void Main(string[] args)28 {29 CreateNewNode node = new CreateNewNode();30 node.Join();31 }32 }33}34using Microsoft.Coyote.Actors.BugFinding.Tests;35using System;36{37 {38 static void Main(string[] args)39 {40 CreateNewNode node = new CreateNewNode();41 node.Join();42 }43 }44}45using Microsoft.Coyote.Actors.BugFinding.Tests;46using System;47{48 {49 static void Main(string[] args)50 {51 CreateNewNode node = new CreateNewNode();52 node.Join();53 }54 }55}56using Microsoft.Coyote.Actors.BugFinding.Tests;57using System;58{59 {60 static void Main(string[] args)61 {62 CreateNewNode node = new CreateNewNode();63 node.Join();64 }65 }66}67using Microsoft.Coyote.Actors.BugFinding.Tests;68using System;69{70 {71 static void Main(string[] args)72 {
Join
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(CreateNewNode));11 runtime.Wait();12 }13 }14}15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Threading.Tasks;19{20 {21 static void Main(string[] args)22 {23 var runtime = RuntimeFactory.Create();24 runtime.CreateActor(typeof(CreateNewNode));25 runtime.Wait();26 }27 }28}29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using System;32using System.Threading.Tasks;33{34 {35 static void Main(string[] args)36 {37 var runtime = RuntimeFactory.Create();38 runtime.CreateActor(typeof(CreateNewNode));39 runtime.Wait();40 }41 }42}43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using System;46using System.Threading.Tasks;47{48 {49 static void Main(string[] args)50 {51 var runtime = RuntimeFactory.Create();52 runtime.CreateActor(typeof(CreateNewNode));53 runtime.Wait();54 }55 }56}57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Actors.BugFinding.Tests;59using System;60using System.Threading.Tasks;61{
Join
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 var config = Configuration.Create();13 using (var runtime = RuntimeFactory.Create(config))14 {15 var node = runtime.CreateActor(typeof(CreateNewNode));16 runtime.SendEvent(node, new Join());17 }18 }19 }20}21using System;22using System.Collections.Generic;23using System.Linq;24using System.Text;25using System.Threading.Tasks;26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Actors.BugFinding.Tests;28{29 {30 static void Main(string[] args)31 {32 var config = Configuration.Create();33 using (var runtime = RuntimeFactory.Create(config))34 {35 var node = runtime.CreateActor(typeof(CreateNewNode));36 runtime.SendEvent(node, new Join());37 }38 }39 }40}41using System;42using System.Collections.Generic;43using System.Linq;44using System.Text;45using System.Threading.Tasks;46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48{49 {50 static void Main(string[] args)51 {52 var config = Configuration.Create();53 using (var runtime = RuntimeFactory.Create(config))54 {55 var node = runtime.CreateActor(typeof(CreateNewNode));56 runtime.SendEvent(node, new Join());57 }58 }59 }60}61using System;62using System.Collections.Generic;63using System.Linq;64using System.Text;65using System.Threading.Tasks;66using Microsoft.Coyote.Actors;
Join
Using AI Code Generation
1{2 {3 public int NodeId { get; private set; }4 public CreateNewNode(int nodeId)5 {6 this.NodeId = nodeId;7 }8 }9}10{11 {12 public int NodeId { get; private set; }13 public CreateNewNode(int nodeId)14 {15 this.NodeId = nodeId;16 }17 }18}19{20 {21 public int NodeId { get; private set; }22 public CreateNewNode(int nodeId)23 {24 this.NodeId = nodeId;25 }26 }27}28{29 {30 public int NodeId { get; private set; }31 public CreateNewNode(int nodeId)32 {33 this.NodeId = nodeId;34 }35 }36}37{38 {39 public int NodeId { get; private set; }40 public CreateNewNode(int nodeId)41 {42 this.NodeId = nodeId;43 }44 }45}
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