Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode.GetNextQueryKey
ChordTests.cs
Source:ChordTests.cs
...608 if (this.QueryCounter < 5)609 {610 if (this.RandomBoolean())611 {612 var key = this.GetNextQueryKey();613 this.Logger.WriteLine($"<ChordLog> Client is searching for successor of key '{key}'.");614 this.SendEvent(this.ClusterManager, new ChordNode.FindSuccessor(this.Id, key));615 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyClientRequest(key));616 }617 else if (this.RandomBoolean())618 {619 this.SendEvent(this.ClusterManager, new ClusterManager.CreateNewNode());620 }621 else622 {623 this.SendEvent(this.ClusterManager, new ClusterManager.TerminateNode());624 }625 this.QueryCounter++;626 }627 this.RaiseEvent(new Local());628 }629 private int GetNextQueryKey()630 {631 int keyIndex = -1;632 while (keyIndex < 0)633 {634 for (int i = 0; i < this.Keys.Count; i++)635 {636 if (this.RandomBoolean())637 {638 keyIndex = i;639 break;640 }641 }642 }643 return this.Keys[keyIndex];...
GetNextQueryKey
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed;9using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.DistributedActors;10using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.DistributedActors.DistributedActorInterfaces;11using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.DistributedActors.DistributedActorInterfaces.DistributedActorInterfaces;12using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.DistributedActors.DistributedActorInterfaces.DistributedActorInterfaces.DistributedActorInterfaces;13using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.DistributedActors.DistributedActorInterfaces.DistributedActorInterfaces.DistributedActorInterfaces.DistributedActorInterfaces;14using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.DistributedActors.DistributedActorInterfaces.DistributedActorInterfaces.DistributedActorInterfaces.DistributedActorInterfaces.DistributedActorInterfaces;15using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.DistributedActors.DistributedActorInterfaces.DistributedActorInterfaces.DistributedActorInterfaces.DistributedActorInterfaces.DistributedActorInterfaces.DistributedActorInterfaces;16using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.DistributedActors.DistributedActorInterfaces.DistributedActorInterfaces.DistributedActorInterfaces.DistributedActorInterfaces.DistributedActorInterfaces.DistributedActorInterfaces.DistributedActorInterfaces;17using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.DistributedActors.DistributedActorInterfaces.DistributedActorInterfaces.DistributedActorInterfaces.DistributedActorInterfaces.DistributedActorInterfaces.DistributedActorInterfaces.DistributedActorInterfaces.DistributedActorInterfaces;
GetNextQueryKey
Using AI Code Generation
1var createNewNode = new Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode();2createNewNode.GetNextQueryKey();3var createNewNode = new Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode();4createNewNode.GetNextQueryKey();5var createNewNode = new Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode();6createNewNode.GetNextQueryKey();7var createNewNode = new Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode();8createNewNode.GetNextQueryKey();9var createNewNode = new Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode();10createNewNode.GetNextQueryKey();11var createNewNode = new Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode();12createNewNode.GetNextQueryKey();13var createNewNode = new Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode();14createNewNode.GetNextQueryKey();15var createNewNode = new Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode();16createNewNode.GetNextQueryKey();
GetNextQueryKey
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode;3using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode.Events;4using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode.Machines;5using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode.States;6using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode.Types;7using System;8using System.Collections.Generic;9using System.Linq;10using System.Text;11using System.Threading.Tasks;12using Microsoft.Coyote.Actors;13using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode.Machines;14using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode.Types;15{16 {17 public static void Main(string[] args)18 {19 var configuration = Configuration.Create();20 configuration.SchedulingIterations = 10000;21 configuration.SchedulingStrategy = SchedulingStrategy.DFS;22 configuration.SchedulingRandomSeed = 0;23 configuration.SchedulingMaxSteps = 100;24 configuration.SchedulingMaxFairSchedulingSteps = 100;25 configuration.Verbose = 1;26 configuration.EnableCycleDetection = true;27 configuration.EnableDataRaceDetection = true;28 configuration.EnableHotStateDetection = true;29 configuration.EnableOperationInterleavings = true;30 configuration.EnablePhaseInterleavings = true;31 configuration.EnableRandomTesting = true;32 configuration.EnableStateGraphTesting = true;33 configuration.EnableStateGraphTestingHeuristic = true;34 configuration.EnableTaskInterleavings = true;35 configuration.EnableTimerInterleavings = true;36 configuration.EnableUnfairScheduling = true;37 configuration.EnableUnfairSchedulingHeuristic = true;38 configuration.EnableUnfairSchedulingRandomization = true;39 configuration.EnableUnfairSchedulingRandomizationHeuristic = true;40 configuration.EnableUnfairSchedulingRandomizationProbability = 0.5;41 configuration.EnableUnfairSchedulingRandomizationProbabilityHeuristic = true;42 configuration.EnableUnfairSchedulingRandomizationProbabilityHeuristicThreshold = 0.5;43 configuration.EnableUnfairSchedulingRandomizationProbabilityHeuristicThresholdHeuristic = true;44 configuration.EnableUnfairSchedulingRandomizationProbabilityHeuristicThresholdHeuristicThreshold = 0.5;
GetNextQueryKey
Using AI Code Generation
1var a = new Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode();2Microsoft.Coyote.Actors.BugFinding.Tests.QueryKey b = a.GetNextQueryKey();3var a = new Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode();4Microsoft.Coyote.Actors.BugFinding.Tests.QueryKey b = a.GetNextQueryKey();5var a = new Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode();6Microsoft.Coyote.Actors.BugFinding.Tests.QueryKey b = a.GetNextQueryKey();7var a = new Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode();8Microsoft.Coyote.Actors.BugFinding.Tests.QueryKey b = a.GetNextQueryKey();9var a = new Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode();10Microsoft.Coyote.Actors.BugFinding.Tests.QueryKey b = a.GetNextQueryKey();11var a = new Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode();12Microsoft.Coyote.Actors.BugFinding.Tests.QueryKey b = a.GetNextQueryKey();13var a = new Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode();14Microsoft.Coyote.Actors.BugFinding.Tests.QueryKey b = a.GetNextQueryKey();
GetNextQueryKey
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.Tasks;10using Microsoft.Coyote.Tests.Common;11using Microsoft.Coyote.Tests.Common.Actors;12using Microsoft.Coyote.Tests.Common.Actors.BugFinding;13using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks;14using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.Threading;15using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.Threading.Tasks;16using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.Threading.Tasks.TaskCompletionSource;17using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.Threading.Tasks.TaskFactory;18using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.Threading.Tasks.TaskRun;19using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.Threading.Tasks.TaskWait;20using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.Threading.Tasks.TaskWaitAll;21using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.Threading.Tasks.TaskWaitAny;22using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.Threading.Tasks.TaskWaitAll;23using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.Threading.Tasks.TaskWaitAny;24using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.Threading.Tasks.TaskWaitAny;25using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.Threading.Tasks.TaskWaitAll;26using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.Threading.Tasks.TaskWaitAny;27using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.Threading.Tasks.TaskWaitAny;28using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.Threading.Tasks.TaskWaitAll;29using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.Threading.Tasks.TaskWaitAny;30using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.Threading.Tasks.TaskWaitAny;31using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.Threading.Tasks.TaskWaitAll;32using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.Threading.Tasks.TaskWaitAny;33using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.Threading.Tasks.TaskWaitAny;34using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.Threading.Tasks.TaskWaitAll;
GetNextQueryKey
Using AI Code Generation
1CreateNewNode node = new CreateNewNode();2int key = node.GetNextQueryKey();3Console.WriteLine(key);4CreateNewNode node = new CreateNewNode();5int key = node.GetNextQueryKey();6Console.WriteLine(key);7CreateNewNode node = new CreateNewNode();8int key = node.GetNextQueryKey();9Console.WriteLine(key);10CreateNewNode node = new CreateNewNode();11int key = node.GetNextQueryKey();12Console.WriteLine(key);13CreateNewNode node = new CreateNewNode();14int key = node.GetNextQueryKey();15Console.WriteLine(key);16CreateNewNode node = new CreateNewNode();17int key = node.GetNextQueryKey();18Console.WriteLine(key);19CreateNewNode node = new CreateNewNode();20int key = node.GetNextQueryKey();21Console.WriteLine(key);22CreateNewNode node = new CreateNewNode();23int key = node.GetNextQueryKey();24Console.WriteLine(key);
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