Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode.AskForKeys
ChordTests.cs
Source:ChordTests.cs
...272 {273 this.Id = id;274 }275 }276 internal class AskForKeys : Event277 {278 public ActorId Node;279 public int Id;280 public AskForKeys(ActorId node, int id)281 : base()282 {283 this.Node = node;284 this.Id = id;285 }286 }287 internal class AskForKeysResp : Event288 {289 public List<int> Keys;290 public AskForKeysResp(List<int> keys)291 : base()292 {293 this.Keys = keys;294 }295 }296 private class NotifySuccessor : Event297 {298 public ActorId Node;299 public NotifySuccessor(ActorId node)300 : base()301 {302 this.Node = node;303 }304 }305 internal class JoinAck : Event306 {307 }308 internal class Stabilize : Event309 {310 }311 internal class Terminate : Event312 {313 }314 private class Local : Event315 {316 }317 private int NodeId;318 private HashSet<int> Keys;319 private int NumOfIds;320 private Dictionary<int, Finger> FingerTable;321 private ActorId Predecessor;322 private ActorId ManagerId;323 [Start]324 [OnEntry(nameof(InitOnEntry))]325 [OnEventGotoState(typeof(Local), typeof(Waiting))]326 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]327 [OnEventDoAction(typeof(Join), nameof(JoinCluster))]328 [DeferEvents(typeof(AskForKeys), typeof(NotifySuccessor), typeof(Stabilize))]329 private class Init : State330 {331 }332 private void InitOnEntry()333 {334 this.FingerTable = new Dictionary<int, Finger>();335 }336 private void Setup(Event e)337 {338 this.NodeId = (e as SetupEvent).Id;339 this.Keys = (e as SetupEvent).Keys;340 this.ManagerId = (e as SetupEvent).ManagerId;341 var nodes = (e as SetupEvent).Nodes;342 var nodeIds = (e as SetupEvent).NodeIds;343 this.NumOfIds = (int)Math.Pow(2, nodes.Count);344 for (var idx = 1; idx <= nodes.Count; idx++)345 {346 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;347 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;348 var nodeId = GetSuccessorNodeId(start, nodeIds);349 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));350 }351 for (var idx = 0; idx < nodeIds.Count; idx++)352 {353 if (nodeIds[idx] == this.NodeId)354 {355 this.Predecessor = nodes[WrapSubtract(idx, 1, nodeIds.Count)];356 break;357 }358 }359 this.RaiseEvent(new Local());360 }361 private void JoinCluster(Event e)362 {363 this.NodeId = (e as Join).Id;364 this.ManagerId = (e as Join).ManagerId;365 this.NumOfIds = (e as Join).NumOfIds;366 var nodes = (e as Join).Nodes;367 var nodeIds = (e as Join).NodeIds;368 for (var idx = 1; idx <= nodes.Count; idx++)369 {370 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;371 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;372 var nodeId = GetSuccessorNodeId(start, nodeIds);373 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));374 }375 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;376 this.SendEvent(this.ManagerId, new JoinAck());377 this.SendEvent(successor, new NotifySuccessor(this.Id));378 }379 [OnEventDoAction(typeof(FindSuccessor), nameof(ProcessFindSuccessor))]380 [OnEventDoAction(typeof(FindSuccessorResp), nameof(ProcessFindSuccessorResp))]381 [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;492 var key = (e as FindSuccessorResp).Key;493 this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494 this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495 }496 private void ProcessFindPredecessorResp(Event e)497 {498 var successor = (e as FindPredecessorResp).Node;499 if (!successor.Equals(this.Id))500 {501 this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504 successor);505 this.SendEvent(successor, new NotifySuccessor(this.Id));506 this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507 }508 }509 private void UpdatePredecessor(Event e)510 {511 var predecessor = (e as NotifySuccessor).Node;512 if (!predecessor.Equals(this.Id))513 {514 this.Predecessor = predecessor;515 }516 }517 private void UpdateKeys(Event e)518 {519 var keys = (e as AskForKeysResp).Keys;520 foreach (var key in keys)521 {522 this.Keys.Add(key);523 }524 }525 private void ProcessTerminate() => this.RaiseHaltEvent();526 private static int GetSuccessorNodeId(int start, List<int> nodeIds)527 {528 var candidate = -1;529 foreach (var id in nodeIds.Where(v => v >= start))530 {531 if (candidate < 0 || id < candidate)532 {533 candidate = id;...
AskForKeys
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 CreateNewNode c = new CreateNewNode();11 c.AskForKeys();12 }13 }14}15using System;16using System.Collections.Generic;17using System.Linq;18using System.Text;19using System.Threading.Tasks;20{21 {22 static void Main(string[] args)23 {24 CreateNewNode c = new CreateNewNode();25 c.AskForKeys();26 }27 }28}29using System;30using System.Collections.Generic;31using System.Linq;32using System.Text;33using System.Threading.Tasks;34{35 {36 static void Main(string[] args)37 {38 CreateNewNode c = new CreateNewNode();39 c.AskForKeys();40 }41 }42}43using System;44using System.Collections.Generic;45using System.Linq;46using System.Text;47using System.Threading.Tasks;48{49 {50 static void Main(string[] args)51 {52 CreateNewNode c = new CreateNewNode();53 c.AskForKeys();54 }55 }56}57using System;58using System.Collections.Generic;59using System.Linq;60using System.Text;61using System.Threading.Tasks;62{63 {64 static void Main(string[] args)65 {66 CreateNewNode c = new CreateNewNode();67 c.AskForKeys();68 }69 }70}
AskForKeys
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode;4using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode.Events;5using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode.Interfaces;6using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode.Machines;7using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode.Models;8using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode.Services;9using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode.States;10using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode.Utils;11using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode.Utils.Interfaces;12using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode.Utils.Models;13using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode.Utils.Services;14using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode.Utils.States;15using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode.Utils.Utils;16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21{22 {23 private IActorRuntime Runtime;24 private IActorId ActorId;25 private IActorId ParentActorId;26 private IActorId ActorId2;27 private IActorId ActorId3;28 private IActorId ActorId4;29 private IActorId ActorId5;30 private IActorId ActorId6;31 private IActorId ActorId7;32 private IActorId ActorId8;33 private IActorId ActorId9;34 private IActorId ActorId10;35 private IActorId ActorId11;36 private IActorId ActorId12;37 private IActorId ActorId13;38 private IActorId ActorId14;39 private IActorId ActorId15;40 private IActorId ActorId16;41 private IActorId ActorId17;42 private IActorId ActorId18;43 private IActorId ActorId19;44 private IActorId ActorId20;45 private IActorId ActorId21;46 private IActorId ActorId22;
AskForKeys
Using AI Code Generation
1{2 {3 static void Main(string[] args)4 {5 System.Threading.Tasks.Task.Run(async () =>6 {7 var config = Configuration.Create();8 config.MaxSchedulingSteps = 100000;9 config.MaxFairSchedulingSteps = 100000;10 config.MaxUnfairSchedulingSteps = 100000;11 config.MaxStepsFromAnyEntryToExit = 100000;12 config.MaxStepsFromAnyEntryToExit = 100000;
AskForKeys
Using AI Code Generation
1var actor = this.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode), new Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode());2this.SendEvent(actor, new Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys());3var actor = this.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode), new Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode());4this.SendEvent(actor, new Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys());5var actor = this.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode), new Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode());6this.SendEvent(actor, new Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys());7var actor = this.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode), new Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode());8this.SendEvent(actor, new Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys());9var actor = this.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode), new Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode());10this.SendEvent(actor, new Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys());11var actor = this.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode), new Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode());12this.SendEvent(actor, new Microsoft.Coyote.Actors.BugFinding.Tests
AskForKeys
Using AI Code Generation
1{2 {3 private int counter = 0;4 [OnEventDoAction(typeof(UnitEvent), nameof(AskForKeys))]5 private class Init : State { }6 private void AskForKeys()7 {8 this.SendEvent(this.Id, new UnitEvent(), 1);9 }10 }11}12{13 {14 private int counter = 0;15 [OnEventDoAction(typeof(UnitEvent), nameof(AskForKeys))]16 private class Init : State { }17 private void AskForKeys()18 {19 this.SendEvent(this.Id, new UnitEvent(), 1);20 }21 }22}23{24 {25 private int counter = 0;26 [OnEventDoAction(typeof(UnitEvent), nameof(AskForKeys))]27 private class Init : State { }28 private void AskForKeys()29 {30 this.SendEvent(this.Id, new UnitEvent(), 1);31 }32 }33}34{35 {36 private int counter = 0;37 [OnEventDoAction(typeof(UnitEvent), nameof(AskForKeys))]38 private class Init : State { }39 private void AskForKeys()40 {41 this.SendEvent(this.Id, new UnitEvent(), 1);42 }43 }44}
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