How to use InitOnEntry method of Microsoft.Coyote.Actors.BugFinding.Tests.CreateActorWithIdTests class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.CreateActorWithIdTests.InitOnEntry

CreateActorWithIdTests.cs

Source:CreateActorWithIdTests.cs Github

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...32 }33 private class M : StateMachine34 {35 [Start]36 [OnEntry(nameof(InitOnEntry))]37 private class Init : State38 {39 }40 private void InitOnEntry()41 {42 this.Monitor(typeof(LivenessMonitor), UnitEvent.Instance);43 }44 }45 [Fact(Timeout = 5000)]46 public void TestCreateActorWithId1()47 {48 this.Test(r =>49 {50 r.RegisterMonitor<LivenessMonitor>();51 var m = r.CreateActor(typeof(M));52 var mprime = r.CreateActorId(typeof(M));53 r.Assert(m != mprime);54 r.CreateActor(mprime, typeof(M));55 });56 }57 private class Data58 {59 public int X;60 public Data()61 {62 this.X = 0;63 }64 }65 private class E1 : Event66 {67 public Data Data;68 public E1(Data data)69 {70 this.Data = data;71 }72 }73 private class TerminateReq : Event74 {75 public ActorId Sender;76 public TerminateReq(ActorId sender)77 {78 this.Sender = sender;79 }80 }81 private class TerminateResp : Event82 {83 }84 private class M1 : StateMachine85 {86 private Data Data;87 [Start]88 [OnEntry(nameof(InitOnEntry))]89 [OnEventDoAction(typeof(UnitEvent), nameof(Process))]90 [OnEventDoAction(typeof(TerminateReq), nameof(Terminate))]91 private class S : State92 {93 }94 private void InitOnEntry(Event e)95 {96 this.Data = (e as E1).Data;97 this.Process();98 }99 private void Process()100 {101 if (this.Data.X != 10)102 {103 this.Data.X++;104 this.SendEvent(this.Id, UnitEvent.Instance);105 }106 else107 {108 this.Monitor(typeof(LivenessMonitor), UnitEvent.Instance);109 this.Monitor(typeof(LivenessMonitor), UnitEvent.Instance);110 }111 }112 private void Terminate(Event e)113 {114 this.SendEvent((e as TerminateReq).Sender, new TerminateResp());115 this.RaiseHaltEvent();116 }117 }118 private class Harness : StateMachine119 {120 [Start]121 [OnEntry(nameof(InitOnEntry))]122 private class S : State123 {124 }125 private void InitOnEntry()126 {127 var data = new Data();128 var m1 = this.CreateActor(typeof(M1), new E1(data));129 var m2 = this.Id.Runtime.CreateActorId(typeof(M1));130 this.SendEvent(m1, new TerminateReq(this.Id));131 this.ReceiveEventAsync(typeof(TerminateResp));132 this.Id.Runtime.CreateActor(m2, typeof(M1), new E1(data));133 }134 }135 [Fact(Timeout = 5000)]136 public void TestCreateActorWithId2()137 {138 this.Test(r =>139 {140 r.RegisterMonitor<LivenessMonitor>();141 var m = r.CreateActor(typeof(Harness));142 });143 }144 private class M2 : StateMachine145 {146 [Start]147 private class S : State148 {149 }150 }151 private class M3 : StateMachine152 {153 [Start]154 private class S : State155 {156 }157 }158 [Fact(Timeout = 5000)]159 public void TestCreateActorWithId3()160 {161 this.TestWithError(r =>162 {163 ActorId id = r.CreateActorId(typeof(M3));164 r.CreateActor(id, typeof(M2));165 },166 expectedError: "Cannot bind actor id '' of type 'M3' to an actor of type 'M2'.",167 replay: true);168 }169 [Fact(Timeout = 5000)]170 public void TestCreateActorWithId4()171 {172 this.TestWithError(r =>173 {174 ActorId id = r.CreateActorId(typeof(M2));175 r.SendEvent(id, UnitEvent.Instance);176 },177 expectedError: "Cannot send event 'Events.UnitEvent' to actor id '' that is not bound to an actor instance.",178 replay: true);179 }180 private class E2 : Event181 {182 public ActorId Mid;183 public E2(ActorId id)184 {185 this.Mid = id;186 }187 }188 private class M4 : StateMachine189 {190 [Start]191 [IgnoreEvents(typeof(UnitEvent))]192 [OnEntry(nameof(InitOnEntry))]193 private class S : State194 {195 }196#pragma warning disable CA1822 // Mark members as static197 private void InitOnEntry()198#pragma warning restore CA1822 // Mark members as static199 {200 }201 }202 private class M5 : StateMachine203 {204 [Start]205 [OnEntry(nameof(InitOnEntry))]206 private class S : State207 {208 }209 private void InitOnEntry(Event e)210 {211 ActorId id = (e as E2).Mid;212 this.SendEvent(id, UnitEvent.Instance);213 }214 }215 [Fact(Timeout = 5000)]216 public void TestCreateActorWithId5()217 {218 this.TestWithError(r =>219 {220 ActorId id = r.CreateActorId(typeof(M4));221 r.CreateActor(typeof(M5), new E2(id));222 r.CreateActor(id, typeof(M4));223 },...

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InitOnEntry

Using AI Code Generation

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1{2 {3 [Fact(Timeout = 5000)]4 public void TestCreateActorWithId()5 {6 this.Test(r =>7 {8 r.CreateActor(typeof(M1), new Event());9 },10 configuration: GetConfiguration().WithTestingIterations(100));11 }12 {13 [OnEntry(nameof(InitOnEntry))]14 [OnEventGotoState(typeof(Event), typeof(M2))]15 {16 }17 private void InitOnEntry()18 {19 this.CreateActor(typeof(M2), new Event(), "M2");20 }21 {22 [OnEventDoAction(typeof(Event), nameof(Handler))]23 {24 }25 private void Handler()26 {27 this.Assert(false, "Bug found.");28 }29 }30 }31 }32}33 Assert.False() Failure34 /home/runner/work/coyote/coyote/Tests/Tests.BugFinding/Tests/ActorBugFindingTests.cs(42,0): at Microsoft.Coyote.Actors.BugFinding.Tests.BaseActorBugFindingTest.Test(Action`1 test, Configuration configuration)35 /home/runner/work/coyote/coyote/Tests/Tests.BugFinding/Tests/CreateActorWithIdTests.cs(20,0): at Microsoft.Coyote.Actors.BugFinding.Tests.CreateActorWithIdTests.TestCreateActorWithId()

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InitOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Testing;8using Microsoft.Coyote.Testing.Systematic;9using Microsoft.Coyote.Tests.Common;10using Microsoft.Coyote.Tests.Common.Actors;11using Microsoft.Coyote.Tests.Common.Events;12using Microsoft.Coyote.Tests.Common.TestActors;13using Microsoft.Coyote.Tests.Common.TestingServices;14using Microsoft.Coyote.Tests.Common.Utilities;15using Xunit;16using Xunit.Abstractions;17{18 {19 public CreateActorWithIdTests(ITestOutputHelper output)20 : base(output)21 {22 }23 {24 public ActorId Id;25 public E(ActorId id)26 {27 this.Id = id;28 }29 }30 {31 public ActorId Id;32 public M(ActorId id)33 {34 this.Id = id;35 }36 }37 {38 }39 {40 }41 {42 }43 {44 }45 {46 }47 {48 }49 {50 }51 {52 }53 {54 }55 {56 }57 {58 }59 {60 }61 {62 }63 {64 }65 {66 }67 {68 }69 {70 }71 {72 }73 {74 }75 {76 }77 {78 }79 {80 }

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InitOnEntry

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Specifications;10using Microsoft.Coyote;11using Microsoft.Coyote.Actors.BugFinding;12using Microsoft.Coyote.Actors.BugFinding.Tests;13{14 {15 static void Main(string[] args)16 {17 var configuration = Configuration.Create();18 configuration.UseMicrosoftLogger();19 configuration.UseRandomSchedulingStrategy();20 configuration.SetVerbosity(Verbosity.Detailed);21 configuration.SetMaxSchedulingSteps(10000);22 configuration.SetMaxFairSchedulingSteps(10000);23 configuration.SetMaxStepsInPath(10000);

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InitOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding.Strategies;5using Microsoft.Coyote.Actors.BugFinding.Strategies.ChaseBug;6using Microsoft.Coyote.Actors.BugFinding.Strategies.ChaseBug.Strategies;7using Microsoft.Coyote.Actors.BugFinding.Strategies.ChaseBug.Strategies.Monitoring;8using Microsoft.Coyote.Actors.BugFinding.Strategies.ChaseBug.Strategies.Stepping;9using Microsoft.Coyote.Actors.BugFinding.Strategies.ChaseBug.Strategies.Stepping.Strategies;10using Microsoft.Coyote.Actors.BugFinding.Strategies.ChaseBug.Strategies.Stepping.Strategies.PossibleBugExplorers;11using Microsoft.Coyote.Actors.BugFinding.Strategies.ChaseBug.Strategies.Stepping.Strategies.PossibleBugExplorers.EventExplorers;12using Microsoft.Coyote.Actors.BugFinding.Strategies.ChaseBug.Strategies.Stepping.Strategies.PossibleBugExplorers.StateExplorers;13using Microsoft.Coyote.Actors.BugFinding.Strategies.ChaseBug.Strategies.Stepping.Strategies.PossibleBugExplorers.StateExplorers.StateExplorationStrategies;14using Microsoft.Coyote.Actors.BugFinding.Strategies.ChaseBug.Strategies.Stepping.Strategies.PossibleBugExplorers.StateExplorers.StateExplorationStrategies.StateExplorationStrategyImplementations;15using Microsoft.Coyote.Actors.BugFinding.Strategies.ChaseBug.Strategies.Stepping.Strategies.PossibleBugExplorers.StateExplorers.StateExplorationStrategies.StateExplorationStrategyImplementations.StateExplorationQueueImplementations;16using Microsoft.Coyote.Actors.BugFinding.Strategies.ChaseBug.Strategies.Stepping.Strategies.PossibleBugExplorers.StateExplorers.StateExplorationStrategies.StateExplorationStrategyImplementations.StateExplorationQueueImplementations.StateExplorationQueueItemImplementations;17using Microsoft.Coyote.Actors.BugFinding.Strategies.ChaseBug.Strategies.Stepping.Strategies.PossibleBugExplorers.StateExplorers.StateExplorationStrategies.StateExplorationStrategyImplementations.StateExplorationQueueImplementations.StateExplorationQueueItemImplementations.StateExplorationQueueItemStateImplementations;

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InitOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.CreateActorWithIdTests;4using Microsoft.Coyote.Actors.BugFinding.Tests.CreateActorWithIdTests.Events;5using Microsoft.Coyote.Actors.BugFinding.Tests.CreateActorWithIdTests.Machines;6using Microsoft.Coyote.Actors.BugFinding.Tests.CreateActorWithIdTests.Tasks;7using Microsoft.Coyote.Actors.BugFinding.Tests.CreateActorWithIdTests.Tasks.Events;8using Microsoft.Coyote.Actors.BugFinding.Tests.CreateActorWithIdTests.Tasks.States;9using Microsoft.Coyote.Actors.BugFinding.Tests.CreateActorWithIdTests.Tasks.Tasks;10using Microsoft.Coyote.Actors.BugFinding.Tests.CreateActorWithIdTests.Tasks.Tasks.Events;11using Microsoft.Coyote.Actors.BugFinding.Tests.CreateActorWithIdTests.Tasks.Tasks.States;12using Microsoft.Coyote.Actors.BugFinding.Tests.CreateActorWithIdTests.Tasks.Tasks.Tasks;13using Microsoft.Coyote.Actors.BugFinding.Tests.CreateActorWithIdTests.Tasks.Tasks.Tasks.Events;14using Microsoft.Coyote.Actors.BugFinding.Tests.CreateActorWithIdTests.Tasks.Tasks.Tasks.States;15using Microsoft.Coyote.Actors.BugFinding.Tests.CreateActorWithIdTests.Tasks.Tasks.Tasks.Tasks;16using Microsoft.Coyote.Actors.BugFinding.Tests.CreateActorWithIdTests.Tasks.Tasks.Tasks.Tasks.Events;17using Microsoft.Coyote.Actors.BugFinding.Tests.CreateActorWithIdTests.Tasks.Tasks.Tasks.Tasks.States;18using Microsoft.Coyote.Actors.BugFinding.Tests.CreateActorWithIdTests.Tasks.Tasks.Tasks.Tasks.Tasks;19using Microsoft.Coyote.Actors.BugFinding.Tests.CreateActorWithIdTests.Tasks.Tasks.Tasks.Tasks.Tasks.Events;20using Microsoft.Coyote.Actors.BugFinding.Tests.CreateActorWithIdTests.Tasks.Tasks.Tasks.Tasks.Tasks.States;21using Microsoft.Coyote.Actors.BugFinding.Tests.CreateActorWithIdTests.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;22using Microsoft.Coyote.Actors.BugFinding.Tests.CreateActorWithIdTests.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Events;23using Microsoft.Coyote.Actors.BugFinding.Tests.CreateActorWithIdTests.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.States;24using Microsoft.Coyote.Actors.BugFinding.Tests.CreateActorWithIdTests.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;

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InitOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.TestingServices;4using Microsoft.Coyote.Actors.TestingServices.Runtime;5using Microsoft.Coyote.Actors.TestingServices.Runtime.Loggers;6using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies;7using Microsoft.Coyote.Actors.TestingServices.SchedulingStrategies;8using Microsoft.Coyote.Actors.TestingServices.SchedulingStrategies.DPOR;9using Microsoft.Coyote.Actors.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution;10using Microsoft.Coyote.Actors.TestingServices.SchedulingStrategies.RandomExecution;11using Microsoft.Coyote.Actors.TestingServices.SchedulingStrategies.RandomInteractive;12using Microsoft.Coyote.Actors.TestingServices.SchedulingStrategies.StateExploration;13using Microsoft.Coyote.Actors.TestingServices.SchedulingStrategies.StateExploration.Strategies;14using Microsoft.Coyote.Actors.TestingServices.Threading;15using Microsoft.Coyote.Actors.TestingServices.Threading.Tasks;16using Microsoft.Coyote.Actors.TestingServices.Threading.Tasks.SchedulingStrategies;17using Microsoft.Coyote.Actors.TestingServices.Threading.Tasks.SchedulingStrategies.DPOR;18using Microsoft.Coyote.Actors.TestingServices.Threading.Tasks.SchedulingStrategies.ProbabilisticRandomExecution;19using Microsoft.Coyote.Actors.TestingServices.Threading.Tasks.SchedulingStrategies.RandomExecution;20using Microsoft.Coyote.Actors.TestingServices.Threading.Tasks.SchedulingStrategies.RandomInteractive;21using Microsoft.Coyote.Actors.TestingServices.Threading.Tasks.SchedulingStrategies.StateExploration;22using Microsoft.Coyote.Actors.TestingServices.Threading.Tasks.SchedulingStrategies.StateExploration.Strategies;23using Microsoft.Coyote.Actors.Timers;24using Microsoft.Coyote.Actors.Utilities;25using Microsoft.Coyote.Actors.Utilities.Concurrency;26using Microsoft.Coyote.Actors.Utilities.Concurrency.Primitives;27using Microsoft.Coyote.Actors.Utilities.Concurrency.Primitives.Monitors;28using Microsoft.Coyote.Actors.Utilities.Concurrency.Primitives.SynchronizationPrimitives;29using Microsoft.Coyote.Actors.Utilities.Concurrency.Primitives.SynchronizationPrimitives.Modes;30using Microsoft.Coyote.Actors.Utilities.Concurrency.Primitives.SynchronizationPrimitives.Modes.Timers;

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InitOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var config = Configuration.Create();10 config.TestingIterations = 10000;11 config.SchedulingIterations = 100000;12 config.SchedulingStrategy = SchedulingStrategy.Fuzzing;13 config.SchedulingSeed = 123;14 config.SchedulingLogLevel = SchedulingLogLevel.Verbose;15 config.SchedulingMaxSteps = 100;16 config.SchedulingMaxFairSchedulingSteps = 100;17 config.SchedulingMaxInterleavings = 100;18 config.SchedulingMaxUnfairSchedulingSteps = 100;19 config.SchedulingMaxStepsInPath = 100;20 config.SchedulingMaxFairSchedulingStepsInPath = 100;21 config.SchedulingMaxUnfairSchedulingStepsInPath = 100;22 config.SchedulingMaxInterleavingsInPath = 100;23 config.SchedulingMaxStepsFromEntryToExit = 100;24 config.SchedulingMaxFairSchedulingStepsFromEntryToExit = 100;25 config.SchedulingMaxUnfairSchedulingStepsFromEntryToExit = 100;26 config.SchedulingMaxInterleavingsFromEntryToExit = 100;27 config.SchedulingMaxStepsFromHotState = 100;28 config.SchedulingMaxFairSchedulingStepsFromHotState = 100;29 config.SchedulingMaxUnfairSchedulingStepsFromHotState = 100;30 config.SchedulingMaxInterleavingsFromHotState = 100;31 config.SchedulingMaxFairSchedulingStepsFromHotStateToExit = 100;32 config.SchedulingMaxUnfairSchedulingStepsFromHotStateToExit = 100;33 config.SchedulingMaxInterleavingsFromHotStateToExit = 100;34 config.SchedulingMaxFairSchedulingStepsInPathFromHotState = 100;35 config.SchedulingMaxUnfairSchedulingStepsInPathFromHotState = 100;36 config.SchedulingMaxInterleavingsInPathFromHotState = 100;37 config.SchedulingMaxFairSchedulingStepsInPathFromHotStateToExit = 100;

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InitOnEntry

Using AI Code Generation

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1var machine = new CreateActorWithIdTests();2machine.InitOnEntry();3var machine = new CreateActorWithIdTests();4machine.InitOnEntry();5var machine = new CreateActorWithIdTests();6machine.InitOnEntry();7var machine = new CreateActorWithIdTests();8machine.InitOnEntry();9var machine = new CreateActorWithIdTests();10machine.InitOnEntry();11var machine = new CreateActorWithIdTests();12machine.InitOnEntry();13var machine = new CreateActorWithIdTests();14machine.InitOnEntry();

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