Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M5.HandleE1
ActivityCoverageTests.cs
Source:ActivityCoverageTests.cs
...317 internal class M6 : StateMachine318 {319 [Start]320 [OnEntry(nameof(OnInit))]321 [OnEventDoAction(typeof(E1), nameof(HandleE1))]322 public class Init : State323 {324 }325 private void HandleE1()326 {327 Debug.WriteLine("Handling E1 in State {0}", this.CurrentState);328 }329 private void OnInit()330 {331 this.RaisePushStateEvent<Ready>();332 }333 [OnEventDoAction(typeof(E2), nameof(HandleE2))]334 public class Ready : State335 {336 }337 private void HandleE2()338 {339 Debug.WriteLine("Handling E2 in State {0}", this.CurrentState);340 }341 }342 [Fact(Timeout = 5000)]343 public void TestPushStateActivityCoverage()344 {345 var configuration = this.GetConfiguration();346 configuration.IsActivityCoverageReported = true;347 string report = this.TestCoverage(r =>348 {349 var actor = r.CreateActor(typeof(M6));350 r.SendEvent(actor, new E1()); // even though Ready state is pushed E1 can still be handled by Init state because Init state is still active.351 r.SendEvent(actor, new E2()); // and that handling does not pop the Ready state, so Ready can still handle E2.352 },353 configuration);354 string result = report.RemoveExcessiveEmptySpace();355 var expected = @"Total event coverage: 100.0%356============================357StateMachine: M6358========================================================================================359Event coverage: 100.0%360 State: Init361 State event coverage: 100.0%362 Events received: E1363 Next states: Ready364 State: Ready365 State event coverage: 100.0%366 Events received: E2367 Previous states: Init368StateMachine: ExternalCode369==========================370Event coverage: 100.0%371 State: ExternalState372 State has no expected events, so coverage is 100%373 Events sent: E1, E2374";375 expected = expected.RemoveExcessiveEmptySpace();376 Assert.Equal(expected, result);377 }378 internal class Monitor1 : Monitor379 {380 [Cold]381 [Start]382 [OnEventGotoState(typeof(E1), typeof(Busy))]383 internal class Idle : State384 {385 }386 [Hot]387 [OnEventGotoState(typeof(E2), typeof(Idle))]388 internal class Busy : State389 {390 }391 }392 internal class M7 : StateMachine393 {394 [Start]395 [OnEntry(nameof(OnInit))]396 [OnEventDoAction(typeof(E1), nameof(HandleE1))]397 public class Init : State398 {399 }400#pragma warning disable CA1822 // Mark members as static401 private void OnInit()402#pragma warning restore CA1822 // Mark members as static403 {404 }405 private void HandleE1(Event e)406 {407 this.Monitor<Monitor1>(e);408 this.RaiseGotoStateEvent<Ready>();409 }410 [OnEventDoAction(typeof(E2), nameof(HandleE2))]411 public class Ready : State412 {413 }414 private void HandleE2(Event e)415 {416 this.Monitor<Monitor1>(e);417 }418 }419 // Make sure we get coverage information for Monitors....
HandleE1
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M5.HandleE1();2Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M5.HandleE2();3Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M5.HandleE3();4Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M5.HandleE4();5Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M5.HandleE5();6Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M5.HandleE6();7Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M5.HandleE7();8Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M5.HandleE8();9Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M5.HandleE9();10Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M5.HandleE10();11Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M5.HandleE11();
HandleE1
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M5.HandleE1();2Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M5.HandleE2();3Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M5.HandleE3();4Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M5.HandleE4();5Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M5.HandleE5();6Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M5.HandleE6();7Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M5.HandleE7();8Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M5.HandleE8();9Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M5.HandleE9();10Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M5.HandleE10();
HandleE1
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M5.HandleE1();2Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M6.HandleE1();3Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M7.HandleE1();4Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M8.HandleE1();5Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M9.HandleE1();6Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M10.HandleE1();7Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M11.HandleE1();8Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M12.HandleE1();9Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M13.HandleE1();10Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M14.HandleE1();
HandleE1
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;3using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M5;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var config = Configuration.Create();11 config.SchedulingIterations = 10;12 config.SchedulingStrategy = SchedulingStrategy.DFS;13 config.MaxSchedulingSteps = 10;14 config.MaxFairSchedulingSteps = 10;15 config.RandomSchedulingSeed = 0;16 config.Verbose = 0;17 config.TestingIterations = 10;18 config.EnableCycleDetection = true;19 config.EnableDataRaceDetection = true;20 config.EnableHotStateDetection = true;21 config.EnableLivelockDetection = true;22 config.EnableOperationCanceledException = true;23 config.EnableObjectDisposedException = true;24 config.EnableActorDeadlockDetection = true;25 config.EnableTimerCancellationException = true;26 config.EnableActorNondeterminismDetection = true;27 config.EnableUnfairMonitorAccessWarning = true;28 var runtime = RuntimeFactory.Create(config);29 runtime.RegisterMonitor(typeof(M5));30 runtime.Start();31 var task = runtime.CreateActor(typeof(A));32 runtime.Wait(task);33 }34 }35 {36 protected override async Task OnInitializeAsync(Event initialEvent)37 {38 var b = this.CreateActor(typeof(B));39 var c = this.CreateActor(typeof(C));40 var d = this.CreateActor(typeof(D));41 await this.SendEvent(b, E1.Instance);42 await this.SendEvent(c, E1.Instance);43 await this.SendEvent(d, E1.Instance);44 }45 }46 {47 protected override async Task OnInitializeAsync(Event initialEvent)48 {49 await this.SendEvent(this.Id, E1.Instance);50 }51 [OnEventDoAction(typeof(E1), nameof(HandleE1))]52 {53 }54 void HandleE1()55 {56 this.Monitor<M5>(new E1());57 }58 }59 {60 protected override async Task OnInitializeAsync(Event initialEvent)61 {62 await this.SendEvent(this.Id, E1.Instance);63 }
HandleE1
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M5;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9using Microsoft.Coyote.Tests.Common;10using Microsoft.Coyote.Tests.Common.Events;11using Microsoft.Coyote.Tests.Common.Actors;12using Microsoft.Coyote.Tests.Common.Runtime;13using Microsoft.Coyote.Tests.Common.TestingServices;14using Microsoft.Coyote.Tests.Common.Utilities;15using Microsoft.Coyote.Tests.Common.Coverage;16using Microsoft.Coyote.Tests.Common.Coverage.CoverageReports;17{18 {19 public E1() { }20 }21 {22 [OnEntry(nameof(InitOnEntry))]23 [OnEventGotoState(typeof(E1), typeof(S1))]24 {25 }26 void InitOnEntry()27 {28 this.Raise(new E1());29 }30 [OnEntry(nameof(S1OnEntry))]31 [OnEventGotoState(typeof(E1), typeof(S2))]32 {33 }34 void S1OnEntry()35 {36 this.Raise(new E1());37 }38 [OnEntry(nameof(S2OnEntry))]39 [OnEventGotoState(typeof(E1), typeof(S3))]40 {41 }42 void S2OnEntry()43 {44 this.Raise(new E1());45 }46 [OnEntry(nameof(S3OnEntry))]47 [OnEventGotoState(typeof(E1), typeof(S4))]48 {49 }50 void S3OnEntry()51 {52 this.Raise(new E1());53 }54 [OnEntry(nameof(S4OnEntry))]55 [OnEventGotoState(typeof(E1), typeof(S5))]56 {57 }58 void S4OnEntry()59 {60 this.Raise(new E1());61 }62 [OnEntry(nameof(S5OnEntry))]63 [OnEventGotoState(typeof(E1), typeof(S6))]
HandleE1
Using AI Code Generation
1await this.SendEvent(this.Id, new Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M5.HandleE1());2await this.SendEvent(this.Id, new Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M5.HandleE2());3await this.SendEvent(this.Id, new Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M5.HandleE3());4await this.SendEvent(this.Id, new Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M5.HandleE4());5await this.SendEvent(this.Id, new Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M5.HandleE5());6await this.SendEvent(this.Id, new Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M5.HandleE6());7await this.SendEvent(this.Id, new Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M5.HandleE7());8await this.SendEvent(this.Id, new Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M5.HandleE8());9await this.SendEvent(this.Id, new Microsoft.Coyote.Actors.BugFinding.Tests
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