How to use OnInit method of Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M4 class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M4.OnInit

ActivityCoverageTests.cs

Source: ActivityCoverageTests.cs Github

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...316 }317 internal class M6 : StateMachine318 {319 [Start]320 [OnEntry(nameof(OnInit))]321 [OnEventDoAction(typeof(E1), nameof(HandleE1))]322 public class Init : State323 {324 }325 private void HandleE1()326 {327 Debug.WriteLine("Handling E1 in State {0}", this.CurrentState);328 }329 private void OnInit()330 {331 this.RaisePushStateEvent<Ready>();332 }333 [OnEventDoAction(typeof(E2), nameof(HandleE2))]334 public class Ready : State335 {336 }337 private void HandleE2()338 {339 Debug.WriteLine("Handling E2 in State {0}", this.CurrentState);340 }341 }342 [Fact(Timeout = 5000)]343 public void TestPushStateActivityCoverage()344 {345 var configuration = this.GetConfiguration();346 configuration.IsActivityCoverageReported = true;347 string report = this.TestCoverage(r =>348 {349 var actor = r.CreateActor(typeof(M6));350 r.SendEvent(actor, new E1()); /​/​ even though Ready state is pushed E1 can still be handled by Init state because Init state is still active.351 r.SendEvent(actor, new E2()); /​/​ and that handling does not pop the Ready state, so Ready can still handle E2.352 },353 configuration);354 string result = report.RemoveExcessiveEmptySpace();355 var expected = @"Total event coverage: 100.0%356============================357StateMachine: M6358========================================================================================359Event coverage: 100.0%360 State: Init361 State event coverage: 100.0%362 Events received: E1363 Next states: Ready364 State: Ready365 State event coverage: 100.0%366 Events received: E2367 Previous states: Init368StateMachine: ExternalCode369==========================370Event coverage: 100.0%371 State: ExternalState372 State has no expected events, so coverage is 100%373 Events sent: E1, E2374";375 expected = expected.RemoveExcessiveEmptySpace();376 Assert.Equal(expected, result);377 }378 internal class Monitor1 : Monitor379 {380 [Cold]381 [Start]382 [OnEventGotoState(typeof(E1), typeof(Busy))]383 internal class Idle : State384 {385 }386 [Hot]387 [OnEventGotoState(typeof(E2), typeof(Idle))]388 internal class Busy : State389 {390 }391 }392 internal class M7 : StateMachine393 {394 [Start]395 [OnEntry(nameof(OnInit))]396 [OnEventDoAction(typeof(E1), nameof(HandleE1))]397 public class Init : State398 {399 }400#pragma warning disable CA1822 /​/​ Mark members as static401 private void OnInit()402#pragma warning restore CA1822 /​/​ Mark members as static403 {404 }405 private void HandleE1(Event e)406 {407 this.Monitor<Monitor1>(e);408 this.RaiseGotoStateEvent<Ready>();409 }410 [OnEventDoAction(typeof(E2), nameof(HandleE2))]411 public class Ready : State412 {413 }414 private void HandleE2(Event e)415 {...

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OnInit

Using AI Code Generation

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1{2 static void Main(string[] args)3 {4 Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M4 m4 = new Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M4();5 m4.OnInit();6 }7}8{9 static void Main(string[] args)10 {11 Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M4 m4 = new Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M4();12 m4.OnEvent();13 }14}15{16 static void Main(string[] args)17 {18 Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M4 m4 = new Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M4();19 m4.OnEvent();20 }21}22{23 static void Main(string[] args)24 {25 Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M4 m4 = new Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M4();26 m4.OnEvent();27 }28}29{30 static void Main(string[] args)31 {32 Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M4 m4 = new Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M4();33 m4.OnEvent();34 }35}36{37 static void Main(string[] args)38 {

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OnInit

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;6using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M4;7{8 {9 public static void Main(string[] args)10 {11 Task.Run(() => MainAsync(args)).GetAwaiter().GetResult();12 }13 public static async Task MainAsync(string[] args)14 {15 var config = Configuration.Create();16 config.SchedulingIterations = 10;17 config.SchedulingStrategy = SchedulingStrategy.DFS;18 config.Verbose = 2;19 config.MaxSchedulingSteps = 100000;20 config.RandomSchedulingSeed = 0;21 config.UserAssemblies = new string[] { "Microsoft.Coyote.Actors.BugFinding.Tests.dll" };22 config.AssemblyToCover = "Microsoft.Coyote.Actors.BugFinding.Tests.dll";23 config.TestMethodNameToCover = "Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M4.OnInit";24 config.CodeCoverageLevel = CodeCoverageLevel.Method;25 config.EnableDataRaceDetection = true;26 config.EnableDeadlockDetection = true;27 config.EnableLivelockDetection = true;28 config.EnableActorGarbageCollection = false;29 config.EnableCycleDetection = true;30 config.EnableHotStateDetection = true;31 config.EnableOperationCanceledExceptionSupport = true;32 config.EnableObjectDisposedExceptionSupport = true;33 config.EnableActorTaskExceptionRethrow = true;34 config.EnableActorTaskCancellation = true;35 config.EnableActorStatePrinting = true;36 config.EnableActorStateLogging = true;37 config.EnableActorStateSnapshotting = true;38 config.ActorStateSnapshotInterval = 100;39 config.EnableActorGroupMonitoring = true;40 config.ActorGroupMonitoringInterval = 100;41 config.EnableActorGroupSnapshotting = true;42 config.ActorGroupSnapshotInterval = 100;43 config.EnableStateGraphVisualization = true;44 config.StateGraphVisualizationDepth = 3;45 config.StateGraphVisualizationInterval = 100;46 config.EnableStateGraphSnapshotting = true;47 config.StateGraphSnapshotInterval = 100;48 config.EnableStateGraphLogging = true;49 config.EnableStateGraphJsonSerialization = true;50 config.EnableStateGraphHtmlSerialization = true;

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OnInit

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;7{8 {9 protected override async Task OnInitializeAsync(Event initialEvent)10 {11 await this.OnInit();12 }13 private async Task OnInit()14 {15 await this.OnEvent<InitEvent>(async e =>16 {17 await this.SendEvent(this.Id, new E(1));18 });19 await this.OnEvent<E>(async e =>20 {21 await this.SendEvent(this.Id, new E(2));22 });23 await this.OnEvent<E>(async e =>24 {25 await this.SendEvent(this.Id, new E(3));26 });27 }28 }29}30using System;31using System.Collections.Generic;32using System.Linq;33using System.Text;34using System.Threading.Tasks;35using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;36{37 {38 protected override async Task OnInitializeAsync(Event initialEvent)39 {40 await this.OnInit();41 }42 private async Task OnInit()43 {44 await this.OnEvent<InitEvent>(async e =>45 {46 await this.SendEvent(this.Id, new E(1));47 });48 await this.OnEvent<E>(async e =>49 {50 await this.SendEvent(this.Id, new E(2));51 });52 await this.OnEvent<E>(async e =>53 {54 await this.SendEvent(this.Id, new E(3));55 });56 }57 }58}59using System;60using System.Collections.Generic;61using System.Linq;62using System.Text;63using System.Threading.Tasks;64using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;65{66 {67 protected override async Task OnInitializeAsync(Event initialEvent

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OnInit

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;3using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M3;4using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M4;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11 {12 [OnEntry(nameof(OnInit))]13 [OnEventGotoState(typeof(UnitEvent), typeof(M3))]14 class Init : State { }15 protected virtual void OnInit()16 {17 this.Send(this.Id, new UnitEvent());18 }19 {20 [OnEntry(nameof(OnInit))]21 [OnEventGotoState(typeof(UnitEvent), typeof(M4))]22 class Init : State { }23 protected virtual void OnInit()24 {25 this.Send(this.Id, new UnitEvent());26 }27 {28 [OnEntry(nameof(OnInit))]29 [OnEventGotoState(typeof(UnitEvent), typeof(M3))]30 class Init : State { }31 protected virtual void OnInit()32 {33 this.Send(this.Id, new UnitEvent());34 }35 {36 [OnEntry(nameof(OnInit))]37 [OnEventGotoState(typeof(UnitEvent), typeof(M4))]38 class Init : State { }39 protected virtual void OnInit()40 {41 this.Send(this.Id, new UnitEvent());42 }43 {44 [OnEntry(nameof(OnInit))]45 [OnEventGotoState(typeof(UnitEvent), typeof(M3))]46 class Init : State { }47 protected virtual void OnInit()48 {49 this.Send(this.Id, new UnitEvent());50 }51 {52 [OnEntry(nameof(OnInit))]53 [OnEventGotoState(typeof(UnitEvent), typeof(M4))]54 class Init : State { }55 protected virtual void OnInit()56 {57 this.Send(this.Id, new UnitEvent());58 }59 {

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OnInit

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;3using System;4using System.Threading.Tasks;5{6 {7 public static void Main()8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(M4), new Event());11 runtime.Run();12 }13 }14}15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;17using System;18using System.Threading.Tasks;19{20 {21 public static void Main()22 {23 var runtime = RuntimeFactory.Create();24 var m4 = runtime.CreateActor(typeof(M4), new Event());25 runtime.SendEvent(m4, new Event());26 runtime.Run();27 }28 }29}30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;32using System;33using System.Threading.Tasks;34{35 {36 public static void Main()37 {38 var runtime = RuntimeFactory.Create();39 var m5 = runtime.CreateActor(typeof(M5), new Event());40 runtime.SendEvent(m5, new Event());41 runtime.Run();42 }43 }44}45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;47using System;48using System.Threading.Tasks;49{50 {51 public static void Main()52 {53 var runtime = RuntimeFactory.Create();54 var m6 = runtime.CreateActor(typeof(M6), new Event());55 runtime.SendEvent(m6, new Event());56 runtime.Run();57 }58 }59}

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OnInit

Using AI Code Generation

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1{2 static void Main(string[] args)3 {4 var obj = new Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M4();5 obj.OnInit();6 }7}8{9 static void Main(string[] args)10 {11 var obj = new Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M4();12 obj.OnInit();13 }14}15{16 static void Main(string[] args)17 {18 var obj = new Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M4();19 obj.OnInit();20 }21}22{23 static void Main(string[] args)24 {25 var obj = new Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M4();26 obj.OnInit();27 }28}29{30 static void Main(string[] args)31 {32 var obj = new Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M4();33 obj.OnInit();34 }35}

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OnInit

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;3using System;4using System.Threading.Tasks;5using System.Threading;6{7 {8 static void Main(string[] args)9 {10 Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M4 obj = new Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M4();11 obj.OnInit();12 }13 }14}15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;17using System;18using System.Threading.Tasks;19using System.Threading;20{21 {22 static void Main(string[] args)23 {24 Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M4 obj = new Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M4();25 obj.OnEvent();26 }27 }28}29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;31using System;32using System.Threading.Tasks;33using System.Threading;34{35 {36 static void Main(string[] args)37 {38 Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M4 obj = new Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M4();39 obj.OnHalt();40 }41 }42}43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;45using System;46using System.Threading.Tasks;47using System.Threading;48{49 {50 static void Main(string[] args)51 {52 Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M4 obj = new Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M4();53 obj.OnReceive();54 }55 }56}

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OnInit

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;3{4 {5 protected override void OnInitialize()6 {7 base.OnInitialize();8 this.SendEvent(this.Id, new E1());9 }10 protected override void OnEvent(Event e)11 {12 this.SendEvent(this.Id, new E1());13 }14 protected override void OnHalt()15 {16 base.OnHalt();17 }18 }19}20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;22{23 {24 protected override void OnInitialize()25 {26 base.OnInitialize();27 }28 protected override void OnEvent(Event e)29 {30 this.SendEvent(this.Id, new E1());31 }32 protected override void OnHalt()33 {34 base.OnHalt();35 }36 }37}38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;40{41 {42 protected override void OnInitialize()43 {44 base.OnInitialize();45 }46 protected override void OnEvent(Event e)47 {48 }49 protected override void OnHalt()50 {51 base.OnHalt();52 this.SendEvent(this.Id, new E1());53 }54 }55}

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