Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M4.HandleE2
ActivityCoverageTests.cs
Source:ActivityCoverageTests.cs
...329 private void OnInit()330 {331 this.RaisePushStateEvent<Ready>();332 }333 [OnEventDoAction(typeof(E2), nameof(HandleE2))]334 public class Ready : State335 {336 }337 private void HandleE2()338 {339 Debug.WriteLine("Handling E2 in State {0}", this.CurrentState);340 }341 }342 [Fact(Timeout = 5000)]343 public void TestPushStateActivityCoverage()344 {345 var configuration = this.GetConfiguration();346 configuration.IsActivityCoverageReported = true;347 string report = this.TestCoverage(r =>348 {349 var actor = r.CreateActor(typeof(M6));350 r.SendEvent(actor, new E1()); // even though Ready state is pushed E1 can still be handled by Init state because Init state is still active.351 r.SendEvent(actor, new E2()); // and that handling does not pop the Ready state, so Ready can still handle E2.352 },353 configuration);354 string result = report.RemoveExcessiveEmptySpace();355 var expected = @"Total event coverage: 100.0%356============================357StateMachine: M6358========================================================================================359Event coverage: 100.0%360 State: Init361 State event coverage: 100.0%362 Events received: E1363 Next states: Ready364 State: Ready365 State event coverage: 100.0%366 Events received: E2367 Previous states: Init368StateMachine: ExternalCode369==========================370Event coverage: 100.0%371 State: ExternalState372 State has no expected events, so coverage is 100%373 Events sent: E1, E2374";375 expected = expected.RemoveExcessiveEmptySpace();376 Assert.Equal(expected, result);377 }378 internal class Monitor1 : Monitor379 {380 [Cold]381 [Start]382 [OnEventGotoState(typeof(E1), typeof(Busy))]383 internal class Idle : State384 {385 }386 [Hot]387 [OnEventGotoState(typeof(E2), typeof(Idle))]388 internal class Busy : State389 {390 }391 }392 internal class M7 : StateMachine393 {394 [Start]395 [OnEntry(nameof(OnInit))]396 [OnEventDoAction(typeof(E1), nameof(HandleE1))]397 public class Init : State398 {399 }400#pragma warning disable CA1822 // Mark members as static401 private void OnInit()402#pragma warning restore CA1822 // Mark members as static403 {404 }405 private void HandleE1(Event e)406 {407 this.Monitor<Monitor1>(e);408 this.RaiseGotoStateEvent<Ready>();409 }410 [OnEventDoAction(typeof(E2), nameof(HandleE2))]411 public class Ready : State412 {413 }414 private void HandleE2(Event e)415 {416 this.Monitor<Monitor1>(e);417 }418 }419 // Make sure we get coverage information for Monitors.420 [Fact(Timeout = 5000)]421 public void TestMonitorActivityCoverage()422 {423 var configuration = this.GetConfiguration();424 configuration.IsActivityCoverageReported = true;425 string result = this.TestCoverage(r =>426 {427 r.RegisterMonitor<Monitor1>();428 var actor = r.CreateActor(typeof(M7));...
HandleE2
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M4.HandleE2();2Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M4.HandleE1();3Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M4.HandleE2();4Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M4.HandleE1();5Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M4.HandleE1();6Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M4.HandleE2();7Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M4.HandleE1();8Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M4.HandleE2();9Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M4.HandleE1();10Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M4.HandleE2();11Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M4.HandleE2();
HandleE2
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M4;5{6 {7 [OnEventDoAction(typeof(E2), nameof(HandleE2))]8 {9 }10 private void HandleE2(Event e)11 {12 this.Send(this.Id, new E1());13 }14 }15}16using System;17using System.Threading.Tasks;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M4;20{21 {22 [OnEventDoAction(typeof(E2), nameof(HandleE2))]23 {24 }25 private void HandleE2(Event e)26 {27 this.Send(this.Id, new E1());28 }29 private void HandleE1(Event e)30 {31 this.Send(this.Id, new E2());32 }33 }34}35using System;36using System.Threading.Tasks;37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M4;39{40 {41 [OnEventDoAction(typeof(E2), nameof(HandleE2))]42 {43 }44 private void HandleE2(Event e)45 {46 this.Send(this.Id, new E1());47 }48 private void HandleE1(Event e)49 {50 this.Send(this.Id, new E2());51 }52 private void HandleE2(Event e)53 {54 this.Send(this.Id, new E1());55 }56 }57}
HandleE2
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;2using System;3using System.Threading.Tasks;4{5 {6 Task HandleE2(Event e)7 {8 return Task.CompletedTask;9 }10 }11}12using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;13using System;14using System.Threading.Tasks;15{16 {17 Task HandleE3(Event e)18 {19 return Task.CompletedTask;20 }21 }22}23using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;24using System;25using System.Threading.Tasks;26{27 {28 Task HandleE4(Event e)29 {30 return Task.CompletedTask;31 }32 }33}34using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;35using System;36using System.Threading.Tasks;37{38 {39 Task HandleE5(Event e)40 {41 return Task.CompletedTask;42 }43 }44}45using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;46using System;47using System.Threading.Tasks;48{49 {50 Task HandleE6(Event e)51 {52 return Task.CompletedTask;53 }54 }55}
HandleE2
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;3using System;4{5 {6 protected override async Task OnInitializeAsync(Event initialEvent)7 {
HandleE2
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M4;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote;5{6 {7 {8 }9 {10 }11 [OnEntry(nameof(InitOnEntry))]12 [OnEventGotoState(typeof(E2), typeof(Done))]13 {14 }15 private void InitOnEntry()16 {17 this.Send(this.Id, new E2());18 }19 }20}21{22 {23 {24 }25 {26 }27 [OnEntry(nameof(InitOnEntry))]28 [OnEventGotoState(typeof(E2), typeof(Done))]29 {30 }31 private void InitOnEntry()32 {33 this.Send(this.Id, new E2());34 }35 }36}37{38 {39 {40 }41 {42 }43 [OnEntry(nameof(InitOnEntry))]44 [OnEventGotoState(typeof(E2), typeof(Done))]45 {46 }47 private void InitOnEntry()48 {49 this.Send(this.Id, new E2());50 }51 }52}53{54 {55 {56 }
HandleE2
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using System.Threading.Tasks;5using System;6{7 {8 public static void Main(string[] args)9 {10 var configuration = Configuration.Create();11 configuration.SchedulingIterations = 1;12 configuration.MaxFairSchedulingSteps = 1;13 configuration.MaxUnfairSchedulingSteps = 1;14 configuration.MaxStepsFromYield = 1;15 configuration.MaxStepsFromEntry = 1;16 configuration.TestingIterations = 1;17 configuration.RandomSchedulingSeed = 0;18 configuration.ProbabilisticBooleanChoiceExecutionProbability = 0.5;19 configuration.ProbabilisticIntegerChoiceExecutionProbability = 0.5;20 configuration.ProbabilisticDoubleChoiceExecutionProbability = 0.5;21 configuration.ProbabilisticBooleanChoiceSeed = 0;22 configuration.ProbabilisticIntegerChoiceSeed = 0;23 configuration.ProbabilisticDoubleChoiceSeed = 0;24 configuration.EnableCycleDetection = true;25 configuration.EnableDataRaceDetection = true;26 configuration.EnableDeadlockDetection = true;27 configuration.EnableLivelockDetection = true;28 configuration.EnableOperationInterleavings = true;29 configuration.EnableActorInterleavings = true;30 configuration.EnableTaskInterleavings = true;31 configuration.EnableFairScheduling = true;32 configuration.EnableHotStateDetection = true;33 configuration.EnableHotStateDetectionInFairScheduling = true;34 configuration.EnableHotStateDetectionInUnfairScheduling = true;35 configuration.EnableHotStateDetectionInProbabilisticBooleanChoice = true;36 configuration.EnableHotStateDetectionInProbabilisticIntegerChoice = true;37 configuration.EnableHotStateDetectionInProbabilisticDoubleChoice = true;38 configuration.EnableHotStateDetectionInProbabilisticTaskChoice = true;39 configuration.EnableHotStateDetectionInProbabilisticActorChoice = true;40 configuration.EnableHotStateDetectionInProbabilisticOperationChoice = true;41 configuration.EnableHotStateDetectionInProbabilisticBooleanChoiceInFairScheduling = true;42 configuration.EnableHotStateDetectionInProbabilisticIntegerChoiceInFairScheduling = true;43 configuration.EnableHotStateDetectionInProbabilisticDoubleChoiceInFairScheduling = true;
HandleE2
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M4 m4 = new Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M4();2Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M4.HandleE2(m4, new Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.E2());3Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M4 m4 = new Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M4();4Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M4.HandleE2(m4, new Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.E2());5Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M4 m4 = new Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M4();6Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M4.HandleE2(m4, new Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.E2());7Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M4 m4 = new Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M4();8Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.M4.HandleE2(m4, new Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.E2());
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