How to use OnInit method of Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Init class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Init.OnInit

ActivityCoverageTests.cs

Source:ActivityCoverageTests.cs Github

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...316 }317 internal class M6 : StateMachine318 {319 [Start]320 [OnEntry(nameof(OnInit))]321 [OnEventDoAction(typeof(E1), nameof(HandleE1))]322 public class Init : State323 {324 }325 private void HandleE1()326 {327 Debug.WriteLine("Handling E1 in State {0}", this.CurrentState);328 }329 private void OnInit()330 {331 this.RaisePushStateEvent<Ready>();332 }333 [OnEventDoAction(typeof(E2), nameof(HandleE2))]334 public class Ready : State335 {336 }337 private void HandleE2()338 {339 Debug.WriteLine("Handling E2 in State {0}", this.CurrentState);340 }341 }342 [Fact(Timeout = 5000)]343 public void TestPushStateActivityCoverage()344 {345 var configuration = this.GetConfiguration();346 configuration.IsActivityCoverageReported = true;347 string report = this.TestCoverage(r =>348 {349 var actor = r.CreateActor(typeof(M6));350 r.SendEvent(actor, new E1()); // even though Ready state is pushed E1 can still be handled by Init state because Init state is still active.351 r.SendEvent(actor, new E2()); // and that handling does not pop the Ready state, so Ready can still handle E2.352 },353 configuration);354 string result = report.RemoveExcessiveEmptySpace();355 var expected = @"Total event coverage: 100.0%356============================357StateMachine: M6358========================================================================================359Event coverage: 100.0%360 State: Init361 State event coverage: 100.0%362 Events received: E1363 Next states: Ready364 State: Ready365 State event coverage: 100.0%366 Events received: E2367 Previous states: Init368StateMachine: ExternalCode369==========================370Event coverage: 100.0%371 State: ExternalState372 State has no expected events, so coverage is 100%373 Events sent: E1, E2374";375 expected = expected.RemoveExcessiveEmptySpace();376 Assert.Equal(expected, result);377 }378 internal class Monitor1 : Monitor379 {380 [Cold]381 [Start]382 [OnEventGotoState(typeof(E1), typeof(Busy))]383 internal class Idle : State384 {385 }386 [Hot]387 [OnEventGotoState(typeof(E2), typeof(Idle))]388 internal class Busy : State389 {390 }391 }392 internal class M7 : StateMachine393 {394 [Start]395 [OnEntry(nameof(OnInit))]396 [OnEventDoAction(typeof(E1), nameof(HandleE1))]397 public class Init : State398 {399 }400#pragma warning disable CA1822 // Mark members as static401 private void OnInit()402#pragma warning restore CA1822 // Mark members as static403 {404 }405 private void HandleE1(Event e)406 {407 this.Monitor<Monitor1>(e);408 this.RaiseGotoStateEvent<Ready>();409 }410 [OnEventDoAction(typeof(E2), nameof(HandleE2))]411 public class Ready : State412 {413 }414 private void HandleE2(Event e)415 {...

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OnInit

Using AI Code Generation

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1{2 {3 protected override Task OnInitializeAsync(Event initialEvent)4 {5 return Task.CompletedTask;6 }7 protected override Task OnEventAsync(Event e)8 {9 return Task.CompletedTask;10 }11 protected override Task OnHaltAsync(Event e)12 {13 return Task.CompletedTask;14 }15 }16}17{18 {19 protected override Task OnInitializeAsync(Event initialEvent)20 {21 return Task.CompletedTask;22 }23 protected override Task OnEventAsync(Event e)24 {25 return Task.CompletedTask;26 }27 protected override Task OnHaltAsync(Event e)28 {29 return Task.CompletedTask;30 }31 }32}33{34 {35 protected override Task OnInitializeAsync(Event initialEvent)36 {37 return Task.CompletedTask;38 }39 protected override Task OnEventAsync(Event e)40 {41 return Task.CompletedTask;42 }43 protected override Task OnHaltAsync(Event e)44 {45 return Task.CompletedTask;46 }47 }48}49{50 {51 protected override Task OnInitializeAsync(Event initialEvent)52 {53 return Task.CompletedTask;54 }55 protected override Task OnEventAsync(Event e)56 {57 return Task.CompletedTask;58 }59 protected override Task OnHaltAsync(Event e)60 {61 return Task.CompletedTask;62 }63 }64}

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OnInit

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;3using Microsoft.Coyote.Specifications;4using System;5{6 {7 public ActorId Id;8 public Init(ActorId id)9 {10 this.Id = id;11 }12 }13}14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;16using Microsoft.Coyote.Specifications;17using System;18{19 {20 public ActorId Id;21 public Halt(ActorId id)22 {23 this.Id = id;24 }25 }26}27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;29using Microsoft.Coyote.Specifications;30using System;31{32 {33 public ActorId Id;34 public ReceiveEvent(ActorId id)35 {36 this.Id = id;37 }38 }39}40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;42using Microsoft.Coyote.Specifications;43using System;44{45 {46 public ActorId Id;47 public ReceiveEventGeneric(ActorId id)48 {49 this.Id = id;50 }51 }52}53using Microsoft.Coyote.Actors;

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OnInit

Using AI Code Generation

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1await this.SendEventAsync(new Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Init());2await this.ReceiveEventAsync<Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Init>();3await this.ReceiveEventAsync<Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Init>();4await this.ReceiveEventAsync<Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Init>();5await this.ReceiveEventAsync<Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Init>();6await this.ReceiveEventAsync<Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Init>();7await this.ReceiveEventAsync<Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Init>();8await this.ReceiveEventAsync<Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Init>();9await this.ReceiveEventAsync<Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Init>();10await this.ReceiveEventAsync<Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Init>();

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OnInit

Using AI Code Generation

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1{2 {3 public int i;4 public Init(int i)5 {6 this.i = i;7 }8 }9 {10 int i = 0;11 [OnEntry(nameof(InitOnEntry))]12 [OnEventDoAction(typeof(Init), nameof(InitAction))]13 [OnEventDoAction(typeof(Init), nameof(InitAction2))]14 class InitState : State { }15 void InitOnEntry()16 {17 this.Send(this.Id, new Init(1));18 }19 void InitAction()20 {21 i++;22 }23 void InitAction2()24 {25 i++;26 }27 }28}29{30 {31 public static void Main(string[] args)32 {33 var configuration = Configuration.Create();34 configuration.TestingIterations = 1;35 configuration.SchedulingIterations = 1;36 configuration.MaxSchedulingSteps = 1;37 configuration.MaxFairSchedulingSteps = 1;38 configuration.TestReporters.Add(new HtmlReporter());39 configuration.TestReporters.Add(new TextReporter());40 configuration.TestReporters.Add(new HtmlCoverageReporter());41 configuration.TestingEngine = TestingEngine.PCT;42 configuration.SchedulingStrategy = SchedulingStrategy.FairPCT;43 configuration.Strategy = TestingStrategy.Random;44 configuration.Verbose = 3;45 configuration.UserLogWriter = Console.Out;46 configuration.UserLogLevel = LogLevel.Verbose;47 configuration.EnableCycleDetection = true;48 configuration.EnableDataRaceDetection = true;49 configuration.EnableHotStateDetection = true;50 configuration.EnableLivenessChecking = true;51 configuration.EnableOperationInterleavings = true;52 configuration.EnableStateGraph = true;53 configuration.EnableStateGraphScheduling = true;54 configuration.EnableStateSnapshotting = true;55 configuration.EnableTimerPrecision = true;56 configuration.EnableUnfairnessDetection = true;57 configuration.EnableActorGarbageCollection = true;

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