How to use OnInit method of Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Idle class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Idle.OnInit

ActivityCoverageTests.cs

Source:ActivityCoverageTests.cs Github

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...316 }317 internal class M6 : StateMachine318 {319 [Start]320 [OnEntry(nameof(OnInit))]321 [OnEventDoAction(typeof(E1), nameof(HandleE1))]322 public class Init : State323 {324 }325 private void HandleE1()326 {327 Debug.WriteLine("Handling E1 in State {0}", this.CurrentState);328 }329 private void OnInit()330 {331 this.RaisePushStateEvent<Ready>();332 }333 [OnEventDoAction(typeof(E2), nameof(HandleE2))]334 public class Ready : State335 {336 }337 private void HandleE2()338 {339 Debug.WriteLine("Handling E2 in State {0}", this.CurrentState);340 }341 }342 [Fact(Timeout = 5000)]343 public void TestPushStateActivityCoverage()344 {345 var configuration = this.GetConfiguration();346 configuration.IsActivityCoverageReported = true;347 string report = this.TestCoverage(r =>348 {349 var actor = r.CreateActor(typeof(M6));350 r.SendEvent(actor, new E1()); // even though Ready state is pushed E1 can still be handled by Init state because Init state is still active.351 r.SendEvent(actor, new E2()); // and that handling does not pop the Ready state, so Ready can still handle E2.352 },353 configuration);354 string result = report.RemoveExcessiveEmptySpace();355 var expected = @"Total event coverage: 100.0%356============================357StateMachine: M6358========================================================================================359Event coverage: 100.0%360 State: Init361 State event coverage: 100.0%362 Events received: E1363 Next states: Ready364 State: Ready365 State event coverage: 100.0%366 Events received: E2367 Previous states: Init368StateMachine: ExternalCode369==========================370Event coverage: 100.0%371 State: ExternalState372 State has no expected events, so coverage is 100%373 Events sent: E1, E2374";375 expected = expected.RemoveExcessiveEmptySpace();376 Assert.Equal(expected, result);377 }378 internal class Monitor1 : Monitor379 {380 [Cold]381 [Start]382 [OnEventGotoState(typeof(E1), typeof(Busy))]383 internal class Idle : State384 {385 }386 [Hot]387 [OnEventGotoState(typeof(E2), typeof(Idle))]388 internal class Busy : State389 {390 }391 }392 internal class M7 : StateMachine393 {394 [Start]395 [OnEntry(nameof(OnInit))]396 [OnEventDoAction(typeof(E1), nameof(HandleE1))]397 public class Init : State398 {399 }400#pragma warning disable CA1822 // Mark members as static401 private void OnInit()402#pragma warning restore CA1822 // Mark members as static403 {404 }405 private void HandleE1(Event e)406 {407 this.Monitor<Monitor1>(e);408 this.RaiseGotoStateEvent<Ready>();409 }410 [OnEventDoAction(typeof(E2), nameof(HandleE2))]411 public class Ready : State412 {413 }414 private void HandleE2(Event e)415 {...

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OnInit

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.Tests.Common;9using Microsoft.Coyote.Tests.Common.TestingServices;10using Xunit;11using Xunit.Abstractions;12{13 {14 public Idle(ITestOutputHelper output)15 : base(output)16 {17 }18 {19 public ActorId Id;20 public E(ActorId id)21 {22 this.Id = id;23 }24 }25 {26 }27 {28 public ActorId Id;29 public Config(ActorId id)30 {31 this.Id = id;32 }33 }34 {35 ActorId Id;36 [OnEntry(nameof(InitOnEntry))]37 [OnEventDoAction(typeof(Config), nameof(Configure))]38 [OnEventDoAction(typeof(Done), nameof(DoneHandler))]39 [OnEventGotoState(typeof(E), typeof(S2))]40 {41 }42 void InitOnEntry()43 {44 this.RaiseGotoStateEvent<Init>();45 }46 void Configure()47 {48 this.Id = (this.ReceivedEvent as Config).Id;49 }50 void DoneHandler()51 {52 this.RaiseGotoStateEvent<Init>();53 }54 [OnEntry(nameof(S2OnEntry))]55 [OnEventDoAction(typeof(E), nameof(HandleE))]56 {57 }58 void S2OnEntry()59 {60 this.Send(this.Id, new E(this.Id));61 }62 void HandleE()63 {64 this.RaiseGotoStateEvent<Init>();65 }66 }67 [Fact(Timeout = 5000)]68 public void TestIdle()69 {70 this.TestWithError(r =>71 {72 var m = r.CreateActor(typeof(M));

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OnInit

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;3using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Idle;4using Microsoft.Coyote.TestingServices;5using Microsoft.Coyote.TestingServices.BugFinding;6using Microsoft.Coyote.TestingServices.BugFinding.Coverage;7using Microsoft.Coyote.TestingServices.Runtime;8using System;9using System.Collections.Generic;10using System.Linq;11using System.Text;12using System.Threading.Tasks;13{14 {15 static void Main(string[] args)16 {17 TestingEngine engine = TestingEngineFactory.CreateBugFindingEngine();18 engine.Configuration.SchedulingIterations = 100;19 engine.Configuration.SchedulingStrategy = SchedulingStrategy.DFS;20 engine.Configuration.MaxFairSchedulingSteps = 1000;21 engine.Configuration.MaxUnfairSchedulingSteps = 1000;22 engine.Configuration.EnableCycleDetection = true;23 engine.Configuration.EnableDataRaceDetection = true;24 engine.Configuration.EnableDeadlockDetection = true;25 engine.Configuration.EnableLivelockDetection = true;26 engine.Configuration.EnableOperationCanceledException = true;27 engine.Configuration.EnableObjectDisposedException = true;28 engine.Configuration.EnableAccessViolationException = true;29 engine.Configuration.EnableIndexOutOfRangeException = true;30 engine.Configuration.EnableDivideByZeroException = true;31 engine.Configuration.EnableNullReferenceException = true;32 engine.Configuration.EnableActorDeadlockException = true;33 engine.Configuration.EnableActorLivelockException = true;34 engine.Configuration.EnableUncontrolledActorException = true;35 engine.Configuration.EnableMissingEventHandlerException = true;36 engine.Configuration.EnableGhostActionException = true;37 engine.Configuration.EnableMissingMonitorException = true;38 engine.Configuration.EnableMonitorStateException = true;39 engine.Configuration.EnableAssertionFailureException = true;40 engine.Configuration.EnableTaskCancelledException = true;41 engine.Configuration.EnableTaskFailedException = true;42 engine.Configuration.EnableTaskTimeoutException = true;43 engine.Configuration.EnableOperationGroupException = true;44 engine.Configuration.EnableRandomExecution = true;45 engine.Configuration.RandomSchedulingSeed = 1;46 engine.Configuration.MaxFairSchedulingSteps = 1000;47 engine.Configuration.MaxUnfairSchedulingSteps = 1000;48 engine.Configuration.EnableCycleDetection = true;49 engine.Configuration.EnableDataRaceDetection = true;50 engine.Configuration.EnableDeadlockDetection = true;

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OnInit

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;4using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Idle;5using System;6using System.Threading.Tasks;7{8 {9 public static async Task Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 await runtime.CreateActor(typeof(Idle), new Idle.InitEvent());13 }14 }15}16using Microsoft.Coyote;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;19using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Idle;20using System;21using System.Threading.Tasks;22{23 {24 public static async Task Main(string[] args)25 {26 var runtime = RuntimeFactory.Create();27 await runtime.CreateActor(typeof(Idle), new Idle.InitEvent());28 }29 }30}31using Microsoft.Coyote;32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;34using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Idle;35using System;36using System.Threading.Tasks;37{38 {39 public static async Task Main(string[] args)40 {41 var runtime = RuntimeFactory.Create();42 await runtime.CreateActor(typeof(Idle), new Idle.InitEvent());43 }44 }45}46using Microsoft.Coyote;47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;49using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Idle;50using System;

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OnInit

Using AI Code Generation

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1{2 {3 protected override void OnInitialize()4 {5 this.OnEvent<InitEvent>(this.OnInit);6 }7 private void OnInit(InitEvent e)8 {9 this.RaiseEvent(new Halt());10 }11 }12}13{14 {15 protected override void OnInitialize()16 {17 this.OnEvent<InitEvent>(this.OnInit);18 }19 private void OnInit(InitEvent e)20 {21 this.RaiseEvent(new Halt());22 }23 protected override void OnHalt()24 {25 this.RaiseHaltEvent();26 }27 }28}29{30 {31 protected override void OnInitialize()32 {33 this.OnEvent<InitEvent>(this.OnInit);34 }35 private void OnInit(InitEvent e)36 {37 this.RaiseEvent(new Halt());38 }39 protected override void OnHalt()40 {41 this.RaiseHaltEvent();42 }43 protected override void OnEvent(Event e)44 {45 this.Assert(false, "Received unexpected event '{0}'.", e.GetType().Name);46 }47 }48}

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