How to use HandleE1 method of Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Idle class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Idle.HandleE1

ActivityCoverageTests.cs

Source:ActivityCoverageTests.cs Github

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...317 internal class M6 : StateMachine318 {319 [Start]320 [OnEntry(nameof(OnInit))]321 [OnEventDoAction(typeof(E1), nameof(HandleE1))]322 public class Init : State323 {324 }325 private void HandleE1()326 {327 Debug.WriteLine("Handling E1 in State {0}", this.CurrentState);328 }329 private void OnInit()330 {331 this.RaisePushStateEvent<Ready>();332 }333 [OnEventDoAction(typeof(E2), nameof(HandleE2))]334 public class Ready : State335 {336 }337 private void HandleE2()338 {339 Debug.WriteLine("Handling E2 in State {0}", this.CurrentState);340 }341 }342 [Fact(Timeout = 5000)]343 public void TestPushStateActivityCoverage()344 {345 var configuration = this.GetConfiguration();346 configuration.IsActivityCoverageReported = true;347 string report = this.TestCoverage(r =>348 {349 var actor = r.CreateActor(typeof(M6));350 r.SendEvent(actor, new E1()); // even though Ready state is pushed E1 can still be handled by Init state because Init state is still active.351 r.SendEvent(actor, new E2()); // and that handling does not pop the Ready state, so Ready can still handle E2.352 },353 configuration);354 string result = report.RemoveExcessiveEmptySpace();355 var expected = @"Total event coverage: 100.0%356============================357StateMachine: M6358========================================================================================359Event coverage: 100.0%360 State: Init361 State event coverage: 100.0%362 Events received: E1363 Next states: Ready364 State: Ready365 State event coverage: 100.0%366 Events received: E2367 Previous states: Init368StateMachine: ExternalCode369==========================370Event coverage: 100.0%371 State: ExternalState372 State has no expected events, so coverage is 100%373 Events sent: E1, E2374";375 expected = expected.RemoveExcessiveEmptySpace();376 Assert.Equal(expected, result);377 }378 internal class Monitor1 : Monitor379 {380 [Cold]381 [Start]382 [OnEventGotoState(typeof(E1), typeof(Busy))]383 internal class Idle : State384 {385 }386 [Hot]387 [OnEventGotoState(typeof(E2), typeof(Idle))]388 internal class Busy : State389 {390 }391 }392 internal class M7 : StateMachine393 {394 [Start]395 [OnEntry(nameof(OnInit))]396 [OnEventDoAction(typeof(E1), nameof(HandleE1))]397 public class Init : State398 {399 }400#pragma warning disable CA1822 // Mark members as static401 private void OnInit()402#pragma warning restore CA1822 // Mark members as static403 {404 }405 private void HandleE1(Event e)406 {407 this.Monitor<Monitor1>(e);408 this.RaiseGotoStateEvent<Ready>();409 }410 [OnEventDoAction(typeof(E2), nameof(HandleE2))]411 public class Ready : State412 {413 }414 private void HandleE2(Event e)415 {416 this.Monitor<Monitor1>(e);417 }418 }419 // Make sure we get coverage information for Monitors....

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HandleE1

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Idle.HandleE1();2Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Idle.HandleE2();3Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Idle.HandleE3();4Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Idle.HandleE4();5Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Idle.HandleE5();6Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Idle.HandleE6();7Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Idle.HandleE7();8Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Idle.HandleE8();9Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Idle.HandleE9();10Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Idle.HandleE10();11Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Idle.HandleE11();

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HandleE1

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Idle.HandleE1();2Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Idle.HandleE2();3Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Idle.HandleE3();4Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Idle.HandleE4();5Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Idle.HandleE5();6Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Idle.HandleE6();7Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Idle.HandleE7();8Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Idle.HandleE8();9Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Idle.HandleE9();10Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Idle.HandleE10();

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HandleE1

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Idle.HandleE1();2Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Idle.HandleE1();3Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Idle.HandleE1();4Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Idle.HandleE1();5Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Idle.HandleE1();6Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Idle.HandleE1();7Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Idle.HandleE1();8Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Idle.HandleE1();9Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Idle.HandleE1();10Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Idle.HandleE1();

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HandleE1

Using AI Code Generation

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1var idle = new Idle();2idle.HandleE1(null);3var idle = new Idle();4idle.HandleE2(null);5var idle = new Idle();6idle.HandleE3(null);7var idle = new Idle();8idle.HandleE4(null);9var idle = new Idle();10idle.HandleE5(null);11var idle = new Idle();12idle.HandleE6(null);13var idle = new Idle();14idle.HandleE7(null);15var idle = new Idle();16idle.HandleE8(null);17var idle = new Idle();18idle.HandleE9(null);19var idle = new Idle();20idle.HandleE10(null);21var idle = new Idle();22idle.HandleE11(null);

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