Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Done.HandleE2
ActivityCoverageTests.cs
Source:ActivityCoverageTests.cs
...329 private void OnInit()330 {331 this.RaisePushStateEvent<Ready>();332 }333 [OnEventDoAction(typeof(E2), nameof(HandleE2))]334 public class Ready : State335 {336 }337 private void HandleE2()338 {339 Debug.WriteLine("Handling E2 in State {0}", this.CurrentState);340 }341 }342 [Fact(Timeout = 5000)]343 public void TestPushStateActivityCoverage()344 {345 var configuration = this.GetConfiguration();346 configuration.IsActivityCoverageReported = true;347 string report = this.TestCoverage(r =>348 {349 var actor = r.CreateActor(typeof(M6));350 r.SendEvent(actor, new E1()); // even though Ready state is pushed E1 can still be handled by Init state because Init state is still active.351 r.SendEvent(actor, new E2()); // and that handling does not pop the Ready state, so Ready can still handle E2.352 },353 configuration);354 string result = report.RemoveExcessiveEmptySpace();355 var expected = @"Total event coverage: 100.0%356============================357StateMachine: M6358========================================================================================359Event coverage: 100.0%360 State: Init361 State event coverage: 100.0%362 Events received: E1363 Next states: Ready364 State: Ready365 State event coverage: 100.0%366 Events received: E2367 Previous states: Init368StateMachine: ExternalCode369==========================370Event coverage: 100.0%371 State: ExternalState372 State has no expected events, so coverage is 100%373 Events sent: E1, E2374";375 expected = expected.RemoveExcessiveEmptySpace();376 Assert.Equal(expected, result);377 }378 internal class Monitor1 : Monitor379 {380 [Cold]381 [Start]382 [OnEventGotoState(typeof(E1), typeof(Busy))]383 internal class Idle : State384 {385 }386 [Hot]387 [OnEventGotoState(typeof(E2), typeof(Idle))]388 internal class Busy : State389 {390 }391 }392 internal class M7 : StateMachine393 {394 [Start]395 [OnEntry(nameof(OnInit))]396 [OnEventDoAction(typeof(E1), nameof(HandleE1))]397 public class Init : State398 {399 }400#pragma warning disable CA1822 // Mark members as static401 private void OnInit()402#pragma warning restore CA1822 // Mark members as static403 {404 }405 private void HandleE1(Event e)406 {407 this.Monitor<Monitor1>(e);408 this.RaiseGotoStateEvent<Ready>();409 }410 [OnEventDoAction(typeof(E2), nameof(HandleE2))]411 public class Ready : State412 {413 }414 private void HandleE2(Event e)415 {416 this.Monitor<Monitor1>(e);417 }418 }419 // Make sure we get coverage information for Monitors.420 [Fact(Timeout = 5000)]421 public void TestMonitorActivityCoverage()422 {423 var configuration = this.GetConfiguration();424 configuration.IsActivityCoverageReported = true;425 string result = this.TestCoverage(r =>426 {427 r.RegisterMonitor<Monitor1>();428 var actor = r.CreateActor(typeof(M7));...
HandleE2
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;5{6 {7 protected override Task OnInitializeAsync(Event initialEvent)8 {9 this.HandleE2();10 return Task.CompletedTask;11 }12 private void HandleE2()13 {14 this.SendEvent(this.Id, new E2());15 }16 }17}18using System;19using System.Threading.Tasks;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;22{23 {24 protected override Task OnInitializeAsync(Event initialEvent)25 {26 this.HandleE2();27 return Task.CompletedTask;28 }29 private void HandleE2()30 {31 this.SendEvent(this.Id, new E2());32 }33 }34}35using System;36using System.Threading.Tasks;37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;39{40 {41 protected override Task OnInitializeAsync(Event initialEvent)42 {43 this.HandleE2();44 return Task.CompletedTask;45 }46 private void HandleE2()47 {48 this.SendEvent(this.Id, new E2());49 }50 }51}52using System;53using System.Threading.Tasks;54using Microsoft.Coyote.Actors;55using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;56{57 {58 protected override Task OnInitializeAsync(Event initialEvent)59 {60 this.HandleE2();
HandleE2
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;2using System;3using System.Threading.Tasks;4{5 {6 [OnEventDoAction(typeof(E2), nameof(HandleE2))]7 {8 }9 void HandleE2()10 {11 }12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;15using System;16using System.Threading.Tasks;17{18 {19 [OnEventDoAction(typeof(E2), nameof(HandleE2))]20 {21 }22 void HandleE2()23 {24 }25 }26}27using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;28using System;29using System.Threading.Tasks;30{31 {32 [OnEventDoAction(typeof(E2), nameof(HandleE2))]33 {34 }35 void HandleE2()36 {37 }38 }39}40using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;41using System;42using System.Threading.Tasks;43{44 {45 [OnEventDoAction(typeof(E2), nameof(HandleE2))]46 {47 }48 void HandleE2()49 {50 }51 }52}
HandleE2
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;2using System.Threading.Tasks;3{4 {5 public static async Task HandleE2()6 {7 await Task.CompletedTask;8 }9 }10}11using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;12using System.Threading.Tasks;13{14 {15 public static async Task HandleE3()16 {17 await Task.CompletedTask;18 }19 }20}21using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;22using System.Threading.Tasks;23{24 {25 public static async Task HandleE4()26 {27 await Task.CompletedTask;28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;32using System.Threading.Tasks;33{34 {35 public static async Task HandleE5()36 {37 await Task.CompletedTask;38 }39 }40}41using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;42using System.Threading.Tasks;43{44 {45 public static async Task HandleE6()46 {47 await Task.CompletedTask;48 }49 }50}
HandleE2
Using AI Code Generation
1{2 {3 public static void Main(string[] args)4 {5 var config = Configuration.Create();6 var runtime = RuntimeFactory.Create(config);7 var machine = runtime.CreateActor(typeof(Done));8 runtime.SendEvent(machine, new E2());9 }10 }11}12{13 {14 public static void Main(string[] args)15 {16 var config = Configuration.Create();17 var runtime = RuntimeFactory.Create(config);18 var machine = runtime.CreateActor(typeof(Done));19 runtime.SendEvent(machine, new E1());20 }21 }22}23{24 {25 public static void Main(string[] args)26 {27 var config = Configuration.Create();28 var runtime = RuntimeFactory.Create(config);29 var machine = runtime.CreateActor(typeof(Done));30 runtime.SendEvent(machine, new E2());31 }32 }33}34{35 {36 public static void Main(string[] args)37 {38 var config = Configuration.Create();39 var runtime = RuntimeFactory.Create(config);40 var machine = runtime.CreateActor(typeof(Done));41 runtime.SendEvent(machine, new E1());42 }43 }44}45{46 {47 public static void Main(string[] args)48 {49 var config = Configuration.Create();50 var runtime = RuntimeFactory.Create(config);51 var machine = runtime.CreateActor(typeof(Done));52 runtime.SendEvent(machine
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