How to use HandleE2 method of Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Busy class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Busy.HandleE2

ActivityCoverageTests.cs

Source:ActivityCoverageTests.cs Github

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...329 private void OnInit()330 {331 this.RaisePushStateEvent<Ready>();332 }333 [OnEventDoAction(typeof(E2), nameof(HandleE2))]334 public class Ready : State335 {336 }337 private void HandleE2()338 {339 Debug.WriteLine("Handling E2 in State {0}", this.CurrentState);340 }341 }342 [Fact(Timeout = 5000)]343 public void TestPushStateActivityCoverage()344 {345 var configuration = this.GetConfiguration();346 configuration.IsActivityCoverageReported = true;347 string report = this.TestCoverage(r =>348 {349 var actor = r.CreateActor(typeof(M6));350 r.SendEvent(actor, new E1()); // even though Ready state is pushed E1 can still be handled by Init state because Init state is still active.351 r.SendEvent(actor, new E2()); // and that handling does not pop the Ready state, so Ready can still handle E2.352 },353 configuration);354 string result = report.RemoveExcessiveEmptySpace();355 var expected = @"Total event coverage: 100.0%356============================357StateMachine: M6358========================================================================================359Event coverage: 100.0%360 State: Init361 State event coverage: 100.0%362 Events received: E1363 Next states: Ready364 State: Ready365 State event coverage: 100.0%366 Events received: E2367 Previous states: Init368StateMachine: ExternalCode369==========================370Event coverage: 100.0%371 State: ExternalState372 State has no expected events, so coverage is 100%373 Events sent: E1, E2374";375 expected = expected.RemoveExcessiveEmptySpace();376 Assert.Equal(expected, result);377 }378 internal class Monitor1 : Monitor379 {380 [Cold]381 [Start]382 [OnEventGotoState(typeof(E1), typeof(Busy))]383 internal class Idle : State384 {385 }386 [Hot]387 [OnEventGotoState(typeof(E2), typeof(Idle))]388 internal class Busy : State389 {390 }391 }392 internal class M7 : StateMachine393 {394 [Start]395 [OnEntry(nameof(OnInit))]396 [OnEventDoAction(typeof(E1), nameof(HandleE1))]397 public class Init : State398 {399 }400#pragma warning disable CA1822 // Mark members as static401 private void OnInit()402#pragma warning restore CA1822 // Mark members as static403 {404 }405 private void HandleE1(Event e)406 {407 this.Monitor<Monitor1>(e);408 this.RaiseGotoStateEvent<Ready>();409 }410 [OnEventDoAction(typeof(E2), nameof(HandleE2))]411 public class Ready : State412 {413 }414 private void HandleE2(Event e)415 {416 this.Monitor<Monitor1>(e);417 }418 }419 // Make sure we get coverage information for Monitors.420 [Fact(Timeout = 5000)]421 public void TestMonitorActivityCoverage()422 {423 var configuration = this.GetConfiguration();424 configuration.IsActivityCoverageReported = true;425 string result = this.TestCoverage(r =>426 {427 r.RegisterMonitor<Monitor1>();428 var actor = r.CreateActor(typeof(M7));...

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HandleE2

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Busy.HandleE2();2Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Busy.HandleE2();3Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Busy.HandleE2();4Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Busy.HandleE2();5Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Busy.HandleE2();6Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Busy.HandleE2();7Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Busy.HandleE2();8Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Busy.HandleE2();9Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Busy.HandleE2();10Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Busy.HandleE2();11Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Busy.HandleE2();

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HandleE2

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;5{6 {7 [OnEventDoAction(typeof(E1), nameof(HandleE1))]8 [OnEventDoAction(typeof(E2), nameof(HandleE2))]9 {10 }11 private void HandleE1(Event e)12 {13 this.RaiseEvent(new E2());14 }15 private void HandleE2(Event e)16 {17 this.RaiseEvent(new E1());18 }19 }20}21using System;22using System.Threading.Tasks;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;25{26 {27 [OnEventDoAction(typeof(E1), nameof(HandleE1))]28 [OnEventDoAction(typeof(E2), nameof(HandleE2))]29 {30 }31 private void HandleE1(Event e)32 {33 this.RaiseEvent(new E2());34 }35 private void HandleE2(Event e)36 {37 this.RaiseEvent(new E1());38 }39 }40}41using System;42using System.Threading.Tasks;43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;45{46 {47 [OnEventDoAction(typeof(E1), nameof(HandleE1))]48 [OnEventDoAction(typeof(E2), nameof(HandleE2))]49 {50 }51 private void HandleE1(Event e)52 {53 this.RaiseEvent(new E2());54 }55 private void HandleE2(Event e)56 {

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HandleE2

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Busy obj = new Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Busy();2obj.HandleE2();3Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Busy obj = new Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Busy();4obj.HandleE3();5Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Busy obj = new Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Busy();6obj.HandleE4();7Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Busy obj = new Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Busy();8obj.HandleE5();9Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Busy obj = new Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Busy();10obj.HandleE6();11Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Busy obj = new Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Busy();12obj.HandleE7();13Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Busy obj = new Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Busy();14obj.HandleE8();

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HandleE2

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;3using System;4using System.Threading.Tasks;5{6 {7 protected override Task OnInitializeAsync(Event initialEvent)8 {9 this.SendEvent(this.Id, new E1());10 return Task.CompletedTask;11 }12 protected override Task OnEventAsync(Event e)13 {14 if (e is E1)15 {16 this.SendEvent(this.Id, new E2());17 }18 else if (e is E2)19 {20 this.SendEvent(this.Id, new E1());21 }22 return Task.CompletedTask;23 }24 }25}26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;28using System;29using System.Threading.Tasks;30{31 {32 protected override Task OnInitializeAsync(Event initialEvent)33 {34 this.SendEvent(this.Id, new E1());35 return Task.CompletedTask;36 }37 protected override Task OnEventAsync(Event e)38 {39 if (e is E1)40 {41 this.SendEvent(this.Id, new E1());42 }43 else if (e is E2)44 {45 this.SendEvent(this.Id, new E2());46 }47 return Task.CompletedTask;48 }49 }50}51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;53using System;54using System.Threading.Tasks;55{56 {57 protected override Task OnInitializeAsync(Event initialEvent)58 {59 this.SendEvent(this.Id, new E1());60 return Task.CompletedTask;61 }62 protected override Task OnEventAsync(Event e)63 {64 if (e is E1)65 {66 this.SendEvent(this.Id

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HandleE2

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;2using System;3{4 {5 static void Main(string[] args)6 {7 var actor = Actor.CreateHandle(new ActorId("Actor1"), new ActorId("Actor2"), new ActorId("Actor3"));8 actor.SendEvent(new E1());9 Console.ReadLine();10 }11 }12}13using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;14using System;15{16 {17 static void Main(string[] args)18 {19 var actor = Actor.CreateHandle(new ActorId("Actor1"), new ActorId("Actor2"), new ActorId("Actor3"));20 actor.SendEvent(new E2());21 Console.ReadLine();22 }23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;26using System;27{28 {29 static void Main(string[] args)30 {31 var actor = Actor.CreateHandle(new ActorId("Actor1"), new ActorId("Actor2"), new ActorId("Actor3"));32 actor.SendEvent(new E3());33 Console.ReadLine();34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;38using System;39{40 {41 static void Main(string[] args)42 {43 var actor = Actor.CreateHandle(new ActorId("Actor1"), new ActorId("Actor2"), new ActorId("Actor3"));44 actor.SendEvent(new E4());45 Console.ReadLine();46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;50using System;51{

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HandleE2

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Specifications;5using Microsoft.Coyote;6using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;7using System.Threading;8using System.Diagnostics;9using System.Collections.Generic;10using System.Linq;11using System.IO;12using System.Text;13using System.Collections;14{15 {16 static async Task Main(string[] args)17 {18 var config = Configuration.Create().WithTestingIterations(100);19 var runtime = TestingEngineFactory.Create(config);20 var result = await runtime.TestAsync(async () =>21 {22 var actor = Actor.CreateFromTask<Busy>(async (actorId, token) =>23 {24 await actorId.HandleE2();25 });26 });

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