How to use HandleE1 method of Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Busy class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Busy.HandleE1

ActivityCoverageTests.cs

Source:ActivityCoverageTests.cs Github

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...317 internal class M6 : StateMachine318 {319 [Start]320 [OnEntry(nameof(OnInit))]321 [OnEventDoAction(typeof(E1), nameof(HandleE1))]322 public class Init : State323 {324 }325 private void HandleE1()326 {327 Debug.WriteLine("Handling E1 in State {0}", this.CurrentState);328 }329 private void OnInit()330 {331 this.RaisePushStateEvent<Ready>();332 }333 [OnEventDoAction(typeof(E2), nameof(HandleE2))]334 public class Ready : State335 {336 }337 private void HandleE2()338 {339 Debug.WriteLine("Handling E2 in State {0}", this.CurrentState);340 }341 }342 [Fact(Timeout = 5000)]343 public void TestPushStateActivityCoverage()344 {345 var configuration = this.GetConfiguration();346 configuration.IsActivityCoverageReported = true;347 string report = this.TestCoverage(r =>348 {349 var actor = r.CreateActor(typeof(M6));350 r.SendEvent(actor, new E1()); // even though Ready state is pushed E1 can still be handled by Init state because Init state is still active.351 r.SendEvent(actor, new E2()); // and that handling does not pop the Ready state, so Ready can still handle E2.352 },353 configuration);354 string result = report.RemoveExcessiveEmptySpace();355 var expected = @"Total event coverage: 100.0%356============================357StateMachine: M6358========================================================================================359Event coverage: 100.0%360 State: Init361 State event coverage: 100.0%362 Events received: E1363 Next states: Ready364 State: Ready365 State event coverage: 100.0%366 Events received: E2367 Previous states: Init368StateMachine: ExternalCode369==========================370Event coverage: 100.0%371 State: ExternalState372 State has no expected events, so coverage is 100%373 Events sent: E1, E2374";375 expected = expected.RemoveExcessiveEmptySpace();376 Assert.Equal(expected, result);377 }378 internal class Monitor1 : Monitor379 {380 [Cold]381 [Start]382 [OnEventGotoState(typeof(E1), typeof(Busy))]383 internal class Idle : State384 {385 }386 [Hot]387 [OnEventGotoState(typeof(E2), typeof(Idle))]388 internal class Busy : State389 {390 }391 }392 internal class M7 : StateMachine393 {394 [Start]395 [OnEntry(nameof(OnInit))]396 [OnEventDoAction(typeof(E1), nameof(HandleE1))]397 public class Init : State398 {399 }400#pragma warning disable CA1822 // Mark members as static401 private void OnInit()402#pragma warning restore CA1822 // Mark members as static403 {404 }405 private void HandleE1(Event e)406 {407 this.Monitor<Monitor1>(e);408 this.RaiseGotoStateEvent<Ready>();409 }410 [OnEventDoAction(typeof(E2), nameof(HandleE2))]411 public class Ready : State412 {413 }414 private void HandleE2(Event e)415 {416 this.Monitor<Monitor1>(e);417 }418 }419 // Make sure we get coverage information for Monitors....

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HandleE1

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Busy.HandleE1();2Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Busy.HandleE2();3Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Busy.HandleE3();4Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Busy.HandleE4();5Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Busy.HandleE5();6Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Busy.HandleE6();7Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Busy.HandleE7();8Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Busy.HandleE8();9Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Busy.HandleE9();10Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Busy.HandleE10();11Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Busy.HandleE11();

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HandleE1

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Testing;6{7 {8 public static void Main(string[] args)9 {10 RunAsync().Wait();11 }12 private static async Task RunAsync()13 {14 var configuration = Configuration.Create();15 configuration.MaxSchedulingSteps = 1000;16 configuration.MaxFairSchedulingSteps = 1000;17 configuration.TestingIterations = 1000;18 configuration.EnableCycleDetection = true;19 configuration.EnableDataRaceDetection = true;20 configuration.EnableActorGarbageCollection = true;21 configuration.EnableStateGraphTesting = false;22 using (var runtime = RuntimeFactory.Create(configuration))23 using (var tester = new ActorTester(runtime))24 {

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HandleE1

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Busy.HandleE1();2Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Busy.HandleE1();3Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Busy.HandleE1();4Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Busy.HandleE1();5Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Busy.HandleE1();6Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Busy.HandleE1();7Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Busy.HandleE1();8Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Busy.HandleE1();9Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Busy.HandleE1();10Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Busy.HandleE1();

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HandleE1

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;6{7 {8 private int state = 0;9 protected override Task OnInitializeAsync(Event initialEvent)10 {11 this.RegisterEventHandler<Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.E1>(this.HandleE1);12 return Task.CompletedTask;13 }14 private Task HandleE1(Event e)15 {16 this.state = 1;17 return Task.CompletedTask;18 }19 }20}21using System;22using System.Threading.Tasks;23using Microsoft.Coyote;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;26{27 {28 private int state = 0;29 protected override Task OnInitializeAsync(Event initialEvent)30 {31 this.RegisterEventHandler<Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.E2>(this.HandleE2);32 return Task.CompletedTask;33 }34 private Task HandleE2(Event e)35 {36 this.state = 1;37 return Task.CompletedTask;38 }39 }40}41using System;42using System.Threading.Tasks;43using Microsoft.Coyote;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;46{47 {48 private int state = 0;49 protected override Task OnInitializeAsync(Event initialEvent)50 {51 this.RegisterEventHandler<Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.E3>(this.HandleE3);52 return Task.CompletedTask;53 }54 private Task HandleE3(Event e)55 {56 this.state = 1;

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HandleE1

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;8{9 {10 public void HandleE1(Event e)11 {12 this.SendEvent(this.Id, new E2());13 }14 }15}16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;23{24 {25 public void HandleE2(Event e)26 {27 this.SendEvent(this.Id, new E3());28 }29 }30}31using System;32using System.Collections.Generic;33using System.Linq;34using System.Text;35using System.Threading.Tasks;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;38{39 {40 public void HandleE3(Event e)41 {42 this.SendEvent(this.Id, new E1());43 }44 }45}46using System;47using System.Collections.Generic;48using System.Linq;49using System.Text;50using System.Threading.Tasks;51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;53{54 {55 public void HandleE1(Event e)56 {57 this.SendEvent(this.Id, new E2());58 }59 }60}

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HandleE1

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var actor = runtime.CreateActor(typeof(Busy));10 runtime.SendEvent(actor, new E1());11 await Task.Delay(1000);12 }13 }14}15 at Microsoft.Coyote.Actors.ActorRuntime.SendEvent(ActorId actor, Event e)16 at Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Program.Main(String[] args) in C:\Users\user\source\repos\Coyote\Microsoft.Coyote.Actors.BugFinding.Tests.Coverage\Program.cs:line 1617{18 {19 [OnEventDoAction(typeof(E1), nameof(HandleE1))]20 private class Init : State { }21 private void HandleE1()22 {23 this.RaiseEvent(new E2());24 }25 }26}27{28 {29 [OnEventDoAction(typeof(E1), nameof(HandleE1))]30 [OnEventDoAction(typeof(E2), nameof(HandleE2))]31 private class Init : State { }32 private void HandleE1()33 {34 this.RaiseEvent(new E2());35 }36 private void HandleE2()37 {38 this.RaiseEvent(new E1());39 }40 }41}

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HandleE1

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;2using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Shared;3using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Shared.Events;4using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Shared.Machines;5using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Shared.States;6using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Shared.Tasks;7using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Shared.Tasks.Events;8using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Shared.Tasks.States;9using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Shared.Tasks.Tasks;10using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Shared.Tasks.Tasks.Events;11using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Shared.Tasks.Tasks.States;12using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Shared.Tasks.Tasks.Tasks;13using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Shared.Tasks.Tasks.Tasks.Events;14using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Shared.Tasks.Tasks.Tasks.States;15using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Shared.Tasks.Tasks.Tasks.Tasks;16using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Shared.Tasks.Tasks.Tasks.Tasks.Events;17using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Shared.Tasks.Tasks.Tasks.Tasks.States;18using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Shared.Tasks.Tasks.Tasks.Tasks.Tasks;19using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Shared.Tasks.Tasks.Tasks.Tasks.Tasks.Events;20using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Shared.Tasks.Tasks.Tasks.Tasks.Tasks.States;21using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Shared.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;22using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Shared.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Events;23using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Shared.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.States;24using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.Shared.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;

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HandleE1

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;2using Microsoft.Coyote;3{4 {5 static void Main(string[] args)6 {7 var actor = new Busy();8 var e1 = new E1();9 actor.HandleE1(e1);10 }11 }12}13using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;14using Microsoft.Coyote;15{16 {17 static void Main(string[] args)18 {19 var actor = new Busy();20 var e1 = new E1();21 actor.HandleE1(e1);22 }23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;26using Microsoft.Coyote;27{28 {29 static void Main(string[] args)30 {31 var actor = new Busy();32 var e1 = new E1();33 actor.HandleE1(e1);34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;38using Microsoft.Coyote;39{40 {41 static void Main(string[] args)42 {43 var actor = new Busy();

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