Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.ActivityCoverageTests.TestPushStateActivityCoverage
ActivityCoverageTests.cs
Source:ActivityCoverageTests.cs
...339 Debug.WriteLine("Handling E2 in State {0}", this.CurrentState);340 }341 }342 [Fact(Timeout = 5000)]343 public void TestPushStateActivityCoverage()344 {345 var configuration = this.GetConfiguration();346 configuration.IsActivityCoverageReported = true;347 string report = this.TestCoverage(r =>348 {349 var actor = r.CreateActor(typeof(M6));350 r.SendEvent(actor, new E1()); // even though Ready state is pushed E1 can still be handled by Init state because Init state is still active.351 r.SendEvent(actor, new E2()); // and that handling does not pop the Ready state, so Ready can still handle E2.352 },353 configuration);354 string result = report.RemoveExcessiveEmptySpace();355 var expected = @"Total event coverage: 100.0%356============================357StateMachine: M6...
TestPushStateActivityCoverage
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;8using Microsoft.Coyote.Actors.BugFinding;
TestPushStateActivityCoverage
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;3using Microsoft.Coyote.Testing;4using Microsoft.Coyote.Testing.Systematic;5using System;6using System.Collections.Generic;7using System.Text;8{9 {10 static void Main(string[] args)11 {12 using (var test = SystematicTest.Create())13 {14 test.TestPushStateActivityCoverage<ActivityCoverageTests>(1, "Test1");15 }16 }17 }18}19public void Test1()20{21 this.Test(r =>22 {23 r.CreateActor(typeof(PushStateActivityCoverage));24 });25}26{27 [OnEventDoAction(typeof(UnitEvent), nameof(PushState))]28 {29 }30 private void PushState()31 {32 this.RaiseGotoStateEvent<FirstState>();33 }34 {35 }36}
TestPushStateActivityCoverage
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;2using System.Threading.Tasks;3{4 {5 static void Main(string[] args)6 {7 ActivityCoverageTests.TestPushStateActivityCoverage();8 }9 }10}11using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;12using System.Threading.Tasks;13{14 {15 static void Main(string[] args)16 {17 ActivityCoverageTests.TestPushStateActivityCoverage();18 }19 }20}21using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;22using System.Threading.Tasks;23{24 {25 static void Main(string[] args)26 {27 ActivityCoverageTests.TestPushStateActivityCoverage();28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;32using System.Threading.Tasks;33{34 {35 static void Main(string[] args)36 {37 ActivityCoverageTests.TestPushStateActivityCoverage();38 }39 }40}41using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;42using System.Threading.Tasks;43{44 {45 static void Main(string[] args)46 {47 ActivityCoverageTests.TestPushStateActivityCoverage();48 }49 }50}51using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;52using System.Threading.Tasks;53{54 {
TestPushStateActivityCoverage
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;2{3 {4 public static void Main()5 {6 ActivityCoverageTests.TestPushStateActivityCoverage();7 }8 }9}10using Microsoft.Coyote.Actors;11using System.Threading.Tasks;12{13 {14 private int Counter;15 private TaskCompletionSource<bool> tcs;16 internal PushStateActivity(TaskCompletionSource<bool> tcs)17 {18 this.tcs = tcs;19 }20 [OnEventDoAction(typeof(UnitEvent), nameof(Configure))]21 {22 }23 private void Configure()24 {25 this.Counter = 0;26 this.RaiseEvent(new UnitEvent());27 }28 [OnEventDoAction(typeof(UnitEvent), nameof(Increment))]29 {30 }31 [OnEventDoAction(typeof(UnitEvent), nameof(Increment))]32 {33 }34 [OnEventDoAction(typeof(UnitEvent), nameof(Increment))]35 {36 }37 private void Increment()38 {39 this.Counter++;40 if (this.Counter == 10)41 {42 this.tcs.TrySetResult(true);43 }44 {45 this.RaiseEvent(new UnitEvent());46 }47 }48 }49}50using Microsoft.Coyote.Actors;51{52 {53 }54}
TestPushStateActivityCoverage
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;2using System.Threading.Tasks;3{4 {5 public static async Task Main(string[] args)6 {7 var test = new ActivityCoverageTests();8 test.TestPushStateActivityCoverage();9 }10 }11}12using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;13using System.Threading.Tasks;14{15 {16 public static async Task Main(string[] args)17 {18 var test = new ActivityCoverageTests();19 test.TestPushStateActivityCoverage();20 }21 }22}23using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;24using System.Threading.Tasks;25{26 {27 public static async Task Main(string[] args)28 {29 var test = new ActivityCoverageTests();30 test.TestPushStateActivityCoverage();31 }32 }33}34using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;35using System.Threading.Tasks;36{37 {38 public static async Task Main(string[] args)39 {40 var test = new ActivityCoverageTests();41 test.TestPushStateActivityCoverage();42 }43 }44}45using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;46using System.Threading.Tasks;47{48 {49 public static async Task Main(string[] args)50 {51 var test = new ActivityCoverageTests();52 test.TestPushStateActivityCoverage();53 }54 }55}
TestPushStateActivityCoverage
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Tests;10using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;11using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.ActivityCoverageTests;12using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.ActivityCoverageTests.PushState;13using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.ActivityCoverageTests.PushState.PushStateCoverage;14using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.ActivityCoverageTests.PushState.PushStateCoverage.PushStateCoverage;15using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.ActivityCoverageTests.PushState.PushStateCoverage.PushStateCoverage.PushStateCoverage;16using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.ActivityCoverageTests.PushState.PushStateCoverage.PushStateCoverage.PushStateCoverage.PushStateCoverage;17using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.ActivityCoverageTests.PushState.PushStateCoverage.PushStateCoverage.PushStateCoverage.PushStateCoverage.PushStateCoverage;18using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.ActivityCoverageTests.PushState.PushStateCoverage.PushStateCoverage.PushStateCoverage.PushStateCoverage.PushStateCoverage.PushStateCoverage;19using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.ActivityCoverageTests.PushState.PushStateCoverage.PushStateCoverage.PushStateCoverage.PushStateCoverage.PushStateCoverage.PushStateCoverage.PushStateCoverage;20using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.ActivityCoverageTests.PushState.PushStateCoverage.PushStateCoverage.PushStateCoverage.PushStateCoverage.PushStateCoverage.PushStateCoverage.PushStateCoverage.PushStateCoverage;21using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.ActivityCoverageTests.PushState.PushStateCoverage.PushStateCoverage.PushStateCoverage.PushStateCoverage.PushStateCoverage.PushStateCoverage.PushStateCoverage.PushStateCoverage.PushStateCoverage;22using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.ActivityCoverageTests.PushState.PushStateCoverage.PushStateCoverage.PushStateCoverage.PushStateCoverage.PushStateCoverage.PushStateCoverage.PushStateCoverage.PushStateCoverage.PushStateCoverage.PushStateCoverage;
TestPushStateActivityCoverage
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests.Coverage;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.Coverage;8using Microsoft.Coyote.TestingServices.Runtime;9using Microsoft.Coyote.TestingServices.Scheduling;10using Microsoft.Coyote.TestingServices.SchedulingStrategies;11using Microsoft.Coyote.TestingServices.Tracing.Schedule;12using Microsoft.Coyote.Tests.Common;13using Xunit;14using Xunit.Abstractions;15{16 {17 public ActivityCoverageTests(ITestOutputHelper output)18 : base(output)19 {20 }21 [Fact(Timeout = 5000)]22 public void TestPushStateActivityCoverage()23 {24 var configuration = this.GetConfiguration();25 configuration.SchedulingStrategy = SchedulingStrategy.DFS;26 configuration.SchedulingIterations = 10;27 configuration.TestingIterations = 100;28 configuration.ReportActivityCoverage = true;29 configuration.ReportStateCoverage = false;30 configuration.ReportCoverageResults = true;31 configuration.RandomSchedulingSeed = 2;32 configuration.MaxFairSchedulingSteps = 1000;33 configuration.EnableCycleDetection = true;34 configuration.EnableDataRaceDetection = true;35 this.TestWithError(r =>36 {37 r.RegisterMonitor(typeof(Monitor));38 r.RegisterMonitor(typeof(Monitor2));39 r.CreateActor(typeof(M));40 },41 replay: true);42 }43 }44 {45 bool IsPushed = false;46 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]47 class InitState : State { }48 void Init()49 {50 this.RaiseEvent(new UnitEvent());51 }52 [OnEventDoAction(typeof(UnitEvent), nameof(DoWork))]53 class S1 : State { }54 void DoWork()55 {56 this.RaiseEvent(new UnitEvent());57 }58 [OnEventDoAction(typeof(UnitEvent), nameof(DoWork2))]59 class S2 : State { }60 void DoWork2()61 {62 this.RaiseEvent(new UnitEvent());63 }
TestPushStateActivityCoverage
Using AI Code Generation
1{2 {3 static void Main(string[] args)4 {5 }6 }7}
TestPushStateActivityCoverage
Using AI Code Generation
1var test = new Microsoft.Coyote.Actors.BugFinding.Tests.Coverage.ActivityCoverageTests();2var result = test.TestPushStateActivityCoverage("3.dll", "PushStateActivityCoverage", 60000, 300000);3return result;4var a = new PushStateActivityCoverage();5a.Run(100);6{7 public void Run(int n)8 {9 for (var i = 0; i < n; i++)10 {11 this.CreateActor(typeof(A));12 }13 }14}15{16 protected override void OnEvent(Microsoft.Coyote.Actors.Event e)17 {18 this.RaiseEvent(new E());19 this.Pop();20 this.PushState(this.B);21 }22 private void B()23 {24 this.RaiseEvent(new E());25 this.Pop();26 }27}
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