How to use Terminate method of Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent.Terminate

ReplicatingStorageTests.cs

Source:ReplicatingStorageTests.cs Github

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...324 }325 [OnEventDoAction(typeof(StoreRequest), nameof(Store))]326 [OnEventDoAction(typeof(SyncRequest), nameof(Sync))]327 [OnEventDoAction(typeof(SyncTimer.Timeout), nameof(GenerateSyncReport))]328 [OnEventDoAction(typeof(Environment.FaultInject), nameof(Terminate))]329 private class Active : State330 {331 }332 private void Store(Event e)333 {334 var cmd = (e as StoreRequest).Command;335 this.Data += cmd;336 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));337 }338 private void Sync(Event e)339 {340 var data = (e as SyncRequest).Data;341 this.Data = data;342 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));343 }344 private void GenerateSyncReport()345 {346 this.SendEvent(this.NodeManager, new SyncReport(this.NodeId, this.Data));347 }348 private void Terminate()349 {350 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeFail(this.NodeId));351 this.SendEvent(this.SyncTimer, HaltEvent.Instance);352 this.RaiseHaltEvent();353 }354 }355 private class FailureTimer : StateMachine356 {357 internal class ConfigureEvent : Event358 {359 public ActorId Target;360 public ConfigureEvent(ActorId id)361 : base()362 {...

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Terminate

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent;10{11 {12 public static void Main(string[] args)13 {14 Runtime runtime = RuntimeFactory.Create();15 ActorId a = runtime.CreateActor(typeof(A));16 runtime.SendEvent(a, new E());17 runtime.Wait();18 runtime.Dispose();19 }20 }21}22using System;23using System.Collections.Generic;24using System.Linq;25using System.Text;26using System.Threading.Tasks;27using Microsoft.Coyote;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Actors.BugFinding.Tests;30using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent;31{32 {33 protected override async Task OnInitializeAsync(Event initialEvent)34 {35 this.ConfigureEvent<E>(EventGroup.Termination);36 }37 }38}39using System;40using System.Collections.Generic;41using System.Linq;42using System.Text;43using System.Threading.Tasks;44using Microsoft.Coyote;45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.BugFinding.Tests;47using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent;48{49 {50 }51}52using System;53using System.Collections.Generic;54using System.Linq;55using System.Text;56using System.Threading.Tasks;57using Microsoft.Coyote;

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1{2 using System;3 using System.Threading.Tasks;4 using Microsoft.Coyote.Actors;5 using Microsoft.Coyote.Actors.BugFinding;6 using Microsoft.Coyote.Actors.BugFinding.Tests;7 using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent;

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var configuration = BugFindingEngine.CreateDefaultConfiguration();11 configuration.MaxSchedulingSteps = 1000;12 configuration.MaxFairSchedulingSteps = 1000;13 configuration.MaxStepsFromBugFindingStrategy = 100;14 configuration.MaxUnfairSchedulingSteps = 1000;15 configuration.EnableCycleDetection = false;16 configuration.EnableDataRaceDetection = false;17 configuration.EnableDeadlockDetection = false;18 configuration.EnableLivelockDetection = false;19 configuration.EnableOperationStackInspection = false;20 configuration.SchedulingStrategy = SchedulingStrategy.Random;21 configuration.Verbose = 2;22 var runtime = BugFindingEngine.Create(configuration);23 runtime.CreateActor(typeof(A));24 runtime.Run();25 }26 }27 {28 protected override void OnInitialize(Event initialEvent)29 {30 this.CreateActor(typeof(B));31 }32 }33 {34 protected override void OnInitialize(Event initialEvent)35 {36 this.CreateActor(typeof(C));37 }38 }39 {40 protected override void OnInitialize(Event initialEvent)41 {42 this.CreateActor(typeof(D));43 }44 }45 {46 protected override void OnInitialize(Event initialEvent)47 {48 this.CreateActor(typeof(E));49 }50 }51 {52 protected override void OnInitialize(Event initialEvent)53 {54 this.CreateActor(typeof(F));55 }56 }57 {58 protected override void OnInitialize(Event initialEvent)59 {60 this.CreateActor(typeof(G));61 }62 }63 {64 protected override void OnInitialize(Event initialEvent)65 {66 this.CreateActor(typeof(H));67 }68 }69 {70 protected override void OnInitialize(Event initialEvent)71 {72 this.CreateActor(typeof(I));73 }74 }75 {76 protected override void OnInitialize(Event initialEvent)77 {78 this.CreateActor(typeof(J));79 }80 }81 {82 protected override void OnInitialize(Event initialEvent)83 {

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var configureEvent = new ConfigureEvent();9 configureEvent.Terminate();10 Console.WriteLine("Hello World!");11 }12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15using System;16using System.Threading.Tasks;17{18 {19 static async Task Main(string[] args)20 {21 var configureEvent = new ConfigureEvent();22 configureEvent.Terminate();23 Console.WriteLine("Hello World!");24 }25 }26}27using Microsoft.Coyote.Actors.BugFinding.Tests;28using System;29using System.Threading.Tasks;30{31 {32 static async Task Main(string[] args)33 {34 var configureEvent = new ConfigureEvent();35 configureEvent.Terminate();36 Console.WriteLine("Hello World!");37 }38 }39}40using Microsoft.Coyote.Actors.BugFinding.Tests;41using System;42using System.Threading.Tasks;43{44 {45 static async Task Main(string[] args)46 {47 var configureEvent = new ConfigureEvent();48 configureEvent.Terminate();49 Console.WriteLine("Hello World!");50 }51 }52}53using Microsoft.Coyote.Actors.BugFinding.Tests;54using System;55using System.Threading.Tasks;56{57 {58 static async Task Main(string[] args)59 {60 var configureEvent = new ConfigureEvent();61 configureEvent.Terminate();62 Console.WriteLine("Hello World!");63 }64 }65}

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent;3using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent.Machine1;4using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent.Machine1.Events;5using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent.Machine2;6using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent.Machine2.Events;7using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent.Machine3;8using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent.Machine3.Events;9using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent.Machine4;10using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent.Machine4.Events;11using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent.Machine5;12using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent.Machine5.Events;13using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent.Machine6;14using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent.Machine6.Events;15using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent.Machine7;16using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent.Machine7.Events;17using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent.Machine8;18using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent.Machine8.Events;19using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent.Machine9;20using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent.Machine9.Events;21using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent.Machine10;22using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent.Machine10.Events;23using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent.Machine11;24using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent.Machine11.Events;25using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent.Machine12;26using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent.Machine12.Events;27using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent.Machine13;28using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent.Machine13.Events;29using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent.Machine14;

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1{2 {3 static void Main(string[] args)4 {5 var runtime = RuntimeFactory.Create();6 var actor = runtime.CreateActor(typeof(ConfigureEvent));7 runtime.SendEvent(actor, new ConfigureEvent());8 runtime.Wait();9 Console.WriteLine("Done.");10 Console.ReadLine();11 }12 }13}14{15 {16 static void Main(string[] args)17 {18 var runtime = RuntimeFactory.Create();19 var actor = runtime.CreateActor(typeof(ConfigureEvent));20 runtime.SendEvent(actor, new ConfigureEvent());21 runtime.Wait();22 Console.WriteLine("Done.");23 Console.ReadLine();24 }25 }26}27{28 {29 static void Main(string[] args)30 {31 var runtime = RuntimeFactory.Create();32 var actor = runtime.CreateActor(typeof(ConfigureEvent));33 runtime.SendEvent(actor, new ConfigureEvent());34 runtime.Wait();35 Console.WriteLine("Done.");36 Console.ReadLine();37 }38 }39}40{41 {42 static void Main(string[] args)43 {44 var runtime = RuntimeFactory.Create();45 var actor = runtime.CreateActor(typeof(ConfigureEvent));46 runtime.SendEvent(actor, new ConfigureEvent());47 runtime.Wait();

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 static void Main(string[] args)5 {6 ConfigureEvent.Terminate();7 }8 }9}

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Strategies;10using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomScheduleExploration;11using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution;12using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionWithFairScheduling;13using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionWithFairScheduling2;14using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionWithFairScheduling3;15using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionWithFairScheduling4;16using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionWithFairScheduling5;17using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionWithFairScheduling6;18using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionWithFairScheduling7;19using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionWithFairScheduling8;20using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionWithFairScheduling9;21using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionWithFairScheduling10;22using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionWithFairScheduling11;23using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionWithFairScheduling12;24using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionWithFairScheduling13;25using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionWithFairScheduling14;26using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionWithFairScheduling15;27using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionWithFairScheduling16;28using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionWithFairScheduling17;29using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionWithFairScheduling18;30using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionWithFairScheduling19;

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4{5 {6 public static void Test()7 {8 var config = Configuration.Create();9 config.MaxSchedulingSteps = 1000;10 config.TestingIterations = 100;11 config.SchedulingIterations = 10;12 config.RandomSchedulingSeed = 1;13 config.UseRandomExecution = true;14 config.UseFairScheduling = true;15 config.UsePCT = true;16 config.UseCycleGuidance = true;17 config.UsePriorityScheduling = true;18 config.PrioritySchedulingRandomSeed = 1;19 config.MaxFairSchedulingSteps = 1000;20 config.MaxFairSchedulingSteps = 1000;21 var runtime = RuntimeFactory.Create();22 var actor = runtime.CreateActor(typeof(ConfigureEvent));23 runtime.SendEvent(actor, new ConfigureEvent());24 runtime.Wait();25 Console.WriteLine("Done.");26 Console.ReadLine();27 }28 }29}30{31 {32 static void Main(string[] args)33 {34 var runtime = RuntimeFactory.Create();35 var actor = runtime.CreateActor(typeof(ConfigureEvent));36 runtime.SendEvent(actor, new ConfigureEvent());37 runtime.Wait();38 Console.WriteLine("Done.");39 Console.ReadLine();40 }41 }42}43{44 {45 static void Main(string[] args)46 {47 var runtime = RuntimeFactory.Create();48 var actor = runtime.CreateActor(typeof(ConfigureEvent));49 runtime.SendEvent(actor, new ConfigureEvent());50 runtime.Wait();

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 static void Main(string[] args)5 {6 ConfigureEvent.Terminate();7 }8 }9}

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4{5 {6 public static void Test()7 {8 var config = Configuration.Create();9 config.MaxSchedulingSteps = 1000;10 config.TestingIterations = 100;11 config.SchedulingIterations = 10;12 config.RandomSchedulingSeed = 1;13 config.UseRandomExecution = true;14 config.UseFairScheduling = true;15 config.UsePCT = true;16 config.UseCycleGuidance = true;17 config.UsePriorityScheduling = true;18 config.PrioritySchedulingRandomSeed = 1;19 config.MaxFairSchedulingSteps = 1000;20 config.MaxFairSchedulingSteps = 1000;

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