Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent.ProcessNodeFail
ReplicatingStorageTests.cs
Source:ReplicatingStorageTests.cs
...670 this.DataMap.Add(nodeId, 0);671 }672 private void FailAndCheckRepair(Event e)673 {674 this.ProcessNodeFail(e);675 this.RaiseEvent(new LocalEvent());676 }677 private void ProcessNodeUpdate(Event e)678 {679 var nodeId = (e as NotifyNodeUpdate).NodeId;680 var data = (e as NotifyNodeUpdate).Data;681 this.DataMap[nodeId] = data;682 }683 [Hot]684 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]685 [OnEventDoAction(typeof(NotifyNodeFail), nameof(ProcessNodeFail))]686 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(CheckIfRepaired))]687 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]688 private class Repairing : State689 {690 }691 private void ProcessNodeFail(Event e)692 {693 var nodeId = (e as NotifyNodeFail).NodeId;694 this.DataMap.Remove(nodeId);695 }696 private void CheckIfRepaired(Event e)697 {698 this.ProcessNodeUpdate(e);699 var consensus = this.DataMap.Select(kvp => kvp.Value).GroupBy(v => v).700 OrderByDescending(v => v.Count()).FirstOrDefault();701 var numOfReplicas = consensus.Count();702 if (numOfReplicas >= this.NumberOfReplicas)703 {704 this.RaiseEvent(new LocalEvent());705 }...
ProcessNodeFail
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests;9{10 {11 static void Main(string[] args)12 {13 ConfigureEvent.ProcessNodeFail();14 }15 }16}17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22using Microsoft.Coyote;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25{26 {27 static void Main(string[] args)28 {29 ConfigureEvent.ProcessNodeFail();30 }31 }32}33using System;34using System.Collections.Generic;35using System.Linq;36using System.Text;37using System.Threading.Tasks;38using Microsoft.Coyote;39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.BugFinding.Tests;41{42 {43 static void Main(string[] args)44 {45 ConfigureEvent.ProcessNodeFail();46 }47 }48}49using System;50using System.Collections.Generic;51using System.Linq;52using System.Text;53using System.Threading.Tasks;54using Microsoft.Coyote;55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.Actors.BugFinding.Tests;57{58 {59 static void Main(string[] args)60 {61 ConfigureEvent.ProcessNodeFail();62 }63 }64}65using System;66using System.Collections.Generic;67using System.Linq;68using System.Text;69using System.Threading.Tasks;70using Microsoft.Coyote;71using Microsoft.Coyote.Actors;72using Microsoft.Coyote.Actors.BugFinding.Tests;73{74 {75 static void Main(string
ProcessNodeFail
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent;7using Microsoft.Coyote.BugFinding;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.Tasks;11using Microsoft.Coyote.Tests.Common;12using Microsoft.Coyote.Tests.Common.Events;13{14 {15 }16 {17 public TaskCompletionSource<bool> Tcs;18 public M(TaskCompletionSource<bool> tcs)19 {20 this.Tcs = tcs;21 }22 }23 [OnEventDoAction(typeof(E), nameof(HandleE))]24 {25 private TaskCompletionSource<bool> Tcs;26 protected override Task OnInitializeAsync(Event initialEvent)27 {28 this.Tcs = (initialEvent as M).Tcs;29 return Task.CompletedTask;30 }31 private void HandleE()32 {33 this.SendEvent(this.Id, new Halt());34 }35 protected override Task OnHaltAsync(Event haltEvent)36 {37 this.Tcs.TrySetResult(true);38 return Task.CompletedTask;39 }40 }41 {42 public TaskCompletionSource<bool> Tcs;43 public Config(TaskCompletionSource<bool> tcs)44 {45 this.Tcs = tcs;46 }47 }48 {49 private static TaskCompletionSource<bool> Tcs;50 public static void TestConfigureEventBugFinding()51 {52 Tcs = new TaskCompletionSource<bool>();53 var test = new SystematicTestingBugFindingTest("TestConfigureEventBugFinding");54 test.Configure(new Configuration() { MaxSchedulingSteps = 1000, TestReportDirectory = "TestReportDirectory" })55 .WithTestIterations(1)56 .WithActorRuntime()57 .WithActor<A>(new M(Tcs))58 .WithEvent(new E())59 .WithEvent(new Halt())60 .WithEvent(new Config(Tcs))61 .Run();62 }63 public static void Main(string[] args)64 {
ProcessNodeFail
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 var configureEvent = new ConfigureEvent();14 configureEvent.ProcessNodeFail("node1");15 runtime.Dispose();16 }17 }18}
ProcessNodeFail
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var id = new ActorId("test");13 var config = new Configuration();14 config.MaxSchedulingSteps = 100;15 config.EnableCycleDetection = true;16 config.EnableDataRaceDetection = true;17 config.EnableIntegerOverflowDetection = true;18 config.EnableObjectDisposedExceptionDetection = true;19 config.EnableOperationCanceledExceptionDetection = true;20 config.EnableTaskDeadlockDetection = true;21 config.EnableActorDeadlockDetection = true;22 config.EnableTimerCancellationBugFinding = true;23 config.EnableRandomExecutionBugFinding = true;24 config.EnableUnfairMonitorAccessBugFinding = true;25 config.EnableUnfairSemaphoreAccessBugFinding = true;26 config.EnableUnfairLockAccessBugFinding = true;27 config.EnableUnfairWaitAccessBugFinding = true;28 config.EnableUnfairSignalAccessBugFinding = true;29 config.EnableUnfairSelectAccessBugFinding = true;30 config.EnableUnfairReceiveAccessBugFinding = true;31 config.EnableUnfairSendAccessBugFinding = true;32 config.EnableUnfairEnqueueAccessBugFinding = true;33 config.EnableUnfairDequeueAccessBugFinding = true;34 config.EnableUnfairPushAccessBugFinding = true;35 config.EnableUnfairPopAccessBugFinding = true;36 config.EnableUnfairWaitAllAccessBugFinding = true;37 config.EnableUnfairWaitAnyAccessBugFinding = true;38 config.EnableUnfairWaitOneAccessBugFinding = true;39 config.EnableUnfairWaitHandleAccessBugFinding = true;40 config.EnableUnfairTaskAccessBugFinding = true;41 config.EnableUnfairActorAccessBugFinding = true;42 config.EnableUnfairMachineAccessBugFinding = true;43 config.EnableUnfairMonitorAccessBugFinding = true;44 config.EnableUnfairSemaphoreAccessBugFinding = true;45 config.EnableUnfairLockAccessBugFinding = true;46 config.EnableUnfairWaitAccessBugFinding = true;47 config.EnableUnfairSignalAccessBugFinding = true;48 config.EnableUnfairSelectAccessBugFinding = true;
ProcessNodeFail
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Text;5{6 {7 public int NodeId;8 public bool IsPrimary;9 public bool IsBackup;10 public bool IsRecovery;11 }12}13using Microsoft.Coyote.Actors.BugFinding.Tests;14using System;15using System.Collections.Generic;16using System.Text;17{18 {19 public int NodeId;20 public bool IsPrimary;21 public bool IsBackup;22 public bool IsRecovery;23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26using System;27using System.Collections.Generic;28using System.Text;29{30 {31 public int NodeId;32 public bool IsPrimary;33 public bool IsBackup;34 public bool IsRecovery;35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38using System;39using System.Collections.Generic;40using System.Text;41{42 {43 public int NodeId;44 public bool IsPrimary;45 public bool IsBackup;46 public bool IsRecovery;47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using System;51using System.Collections.Generic;52using System.Text;53{54 {55 public int NodeId;56 public bool IsPrimary;57 public bool IsBackup;58 public bool IsRecovery;59 }60}
ProcessNodeFail
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 public static void ProcessNodeFail()10 {11 Console.WriteLine("Hello world");12 }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21{22 {23 public static void ProcessNodeFail()24 {25 Console.WriteLine("Hello world");26 }27 }28}29using Microsoft.Coyote.Actors.BugFinding.Tests;30using System;31using System.Collections.Generic;32using System.Linq;33using System.Text;34using System.Threading.Tasks;35{36 {37 public static void ProcessNodeFail()38 {
ProcessNodeFail
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4using System;5using System.Collections.Generic;6{7 {8 static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.CreateActor(typeof(Manager));12 runtime.Wait();13 }14 }15 {16 [OnEventDoAction(typeof(UnitEvent), nameof(Configure))]17 class Init : State { }18 void Configure()19 {20 var config = new ConfigureEvent();21 config.ProcessNodeFail = 0;22 this.Send(this.Id, config);23 }24 }25}26using Microsoft.Coyote.Actors.BugFinding.Tests;27using Microsoft.Coyote.Actors;28using System.Threading.Tasks;29using System;30using System.Collections.Generic;31{32 {33 static void Main(string[] args)34 {35 var runtime = RuntimeFactory.Create();36 runtime.CreateActor(typeof(Manager));37 runtime.Wait();38 }39 }40 {41 [OnEventDoAction(typeof(UnitEvent), nameof(Configure))]42 class Init : State { }43 void Configure()44 {45 var config = new ConfigureEvent();46 config.ProcessNodeFail = 1;47 this.Send(this.Id, config);48 }49 }50}51using Microsoft.Coyote.Actors.BugFinding.Tests;52using Microsoft.Coyote.Actors;53using System.Threading.Tasks;54using System;55using System.Collections.Generic;56{57 {58 static void Main(string[] args)59 {60 var runtime = RuntimeFactory.Create();61 runtime.CreateActor(typeof(Manager));62 runtime.Wait();63 }64 }65 {66 [OnEventDoAction(typeof(UnitEvent), nameof(Configure))]67 class Init : State { }68 void Configure()69 {70 var config = new ConfigureEvent();71 config.ProcessNodeFail = 2;72 this.Send(this.Id, config);73 }
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