Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent.ProcessNodeCreated
ReplicatingStorageTests.cs
Source:ReplicatingStorageTests.cs
...656 this.NumberOfReplicas = (e as ConfigureEvent).NumberOfReplicas;657 this.RaiseEvent(new LocalEvent());658 }659 [Cold]660 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]661 [OnEventDoAction(typeof(NotifyNodeFail), nameof(FailAndCheckRepair))]662 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(ProcessNodeUpdate))]663 [OnEventGotoState(typeof(LocalEvent), typeof(Repairing))]664 private class Repaired : State665 {666 }667 private void ProcessNodeCreated(Event e)668 {669 var nodeId = (e as NotifyNodeCreated).NodeId;670 this.DataMap.Add(nodeId, 0);671 }672 private void FailAndCheckRepair(Event e)673 {674 this.ProcessNodeFail(e);675 this.RaiseEvent(new LocalEvent());676 }677 private void ProcessNodeUpdate(Event e)678 {679 var nodeId = (e as NotifyNodeUpdate).NodeId;680 var data = (e as NotifyNodeUpdate).Data;681 this.DataMap[nodeId] = data;682 }683 [Hot]684 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]685 [OnEventDoAction(typeof(NotifyNodeFail), nameof(ProcessNodeFail))]686 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(CheckIfRepaired))]687 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]688 private class Repairing : State689 {690 }691 private void ProcessNodeFail(Event e)692 {693 var nodeId = (e as NotifyNodeFail).NodeId;694 this.DataMap.Remove(nodeId);695 }696 private void CheckIfRepaired(Event e)697 {698 this.ProcessNodeUpdate(e);...
ProcessNodeCreated
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 public Action<Actor> ProcessNodeCreated { get; set; }12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding;17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22{23 {24 public Action<Actor> ProcessNodeCreated { get; set; }25 }26}27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Actors.BugFinding;30using System;31using System.Collections.Generic;32using System.Linq;33using System.Text;34using System.Threading.Tasks;35{36 {37 public Action<Actor> ProcessNodeCreated { get; set; }38 }39}40using Microsoft.Coyote.Actors.BugFinding.Tests;41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.BugFinding;43using System;44using System.Collections.Generic;45using System.Linq;46using System.Text;47using System.Threading.Tasks;48{49 {50 public Action<Actor> ProcessNodeCreated { get; set; }51 }52}53using Microsoft.Coyote.Actors.BugFinding.Tests;54using Microsoft.Coyote.Actors;
ProcessNodeCreated
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 public void ProcessNodeCreated()9 {10 Console.WriteLine("ProcessNodeCreated");11 }12 }13}14using System;15using System.Collections.Generic;16using System.Linq;17using System.Text;18using System.Threading.Tasks;19{20 {21 static void Main(string[] args)22 {23 ConfigureEvent configureEvent = new ConfigureEvent();24 configureEvent.ProcessNodeCreated();25 }26 }27}28using System;29using System.Collections.Generic;30using System.Linq;31using System.Text;32using System.Threading.Tasks;33{34 {35 public static void ProcessNodeCreated()36 {37 Console.WriteLine("ProcessNodeCreated");38 }39 }40}41using System;42using System.Collections.Generic;43using System.Linq;44using System.Text;45using System.Threading.Tasks;46{47 {48 static void Main(string[] args)49 {50 ConfigureEvent.ProcessNodeCreated();51 }52 }53}
ProcessNodeCreated
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using System.Threading;7using System.Diagnostics;8using Microsoft.Coyote.Actors;
ProcessNodeCreated
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 public static void Main()8 {9 Console.WriteLine("Hello World!");10 ConfigureEvent config = new ConfigureEvent();11 config.ProcessNodeCreated(1);12 }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using Microsoft.Coyote.Actors;17using System;18using System.Threading.Tasks;19{20 {21 public static void Main()22 {23 Console.WriteLine("Hello World!");24 ConfigureEvent config = new ConfigureEvent();25 config.ProcessNodeCreated(1);26 }27 }28}
ProcessNodeCreated
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors;7using System.Threading.Tasks;8using System.Collections;9using System.Threading;10{11 {12 static void Main(string[] args)13 {14 var configureEvent = new ConfigureEvent();15 configureEvent.ProcessNodeCreated += ConfigureEvent_ProcessNodeCreated;16 var actor = Actor.Create(() => new Actor1());17 actor.SendEvent(configureEvent);18 actor.Wait();19 }20 private static void ConfigureEvent_ProcessNodeCreated(object sender, ProcessNodeCreatedEventArgs e)21 {22 Console.WriteLine("ProcessNodeCreated event received");23 }24 }25 {26 protected override Task OnInitializeAsync(Event initialEvent)27 {28 var actor = Actor.Create(() => new Actor2());29 actor.SendEvent(new Event1());30 return Task.CompletedTask;31 }32 }33 {34 protected override Task OnInitializeAsync(Event initialEvent)35 {36 this.SendEvent(this.Id, new Event2());37 return Task.CompletedTask;38 }39 }40 {41 }42 {43 }44}
ProcessNodeCreated
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.ProcessGraph;8{9 {10 static void Main(string[] args)11 {12 var process = new ConfigureEvent();13 var node = process.ProcessNodeCreated();14 process.ProcessGraph.Add(node);15 Console.WriteLine("Process graph has {0} nodes", process.ProcessGraph.Count);16 }17 }18}
ProcessNodeCreated
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors;9using Microsoft.Coyote;10using Microsoft.Coyote.Tasks;11using Microsoft.Coyote.Actors.BugFinding.Tests;12using Microsoft.Coyote.Actors.BugFinding;13using Microsoft.Coyote.Actors.BugFinding.Tests;14using Microsoft.Coyote.Actors.BugFinding;15{16 {17 public Queue<ActorEvent> EventQueue;18 public ConfigureEvent(Queue<ActorEvent> eventQueue)19 {20 this.EventQueue = eventQueue;21 }22 }23 {24 private Queue<ActorEvent> EventQueue;25 protected override Task OnInitializeAsync(Event initialEvent)26 {27 this.EventQueue = new Queue<ActorEvent>();28 return Task.CompletedTask;29 }30 protected override Task OnEventAsync(Event e)31 {32 switch (e)33 {34 this.EventQueue = configureEvent.EventQueue;35 break;36 this.EventQueue.Enqueue(actorEvent);37 break;38 }39 return Task.CompletedTask;40 }41 }42 {43 protected override Task OnEventAsync(Event e)44 {45 return Task.CompletedTask;46 }47 }48 {49 protected override Task OnEventAsync(Event e)50 {51 return Task.CompletedTask;52 }53 }54 {55 protected override Task OnEventAsync(Event e)56 {57 return Task.CompletedTask;58 }59 }60 {61 protected override Task OnEventAsync(Event e)62 {63 return Task.CompletedTask;64 }65 }66 {67 protected override Task OnEventAsync(Event e)68 {69 return Task.CompletedTask;70 }71 }72 {73 protected override Task OnEventAsync(Event e)74 {75 return Task.CompletedTask;76 }77 }78 {
ProcessNodeCreated
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7{8 {9 static void Main(string[] args)10 {11 ActorRuntime runtime = ActorRuntime.Create();12 runtime.RegisterMonitor(typeof(Monitor));13 runtime.CreateActor(typeof(Node));14 runtime.Wait();15 }16 }17 {18 protected override void OnInitialize()19 {20 this.SendEvent(this.Id, new NodeCreatedEvent());21 }22 }23 class NodeCreatedEvent : Event { }24 {25 [OnEventDoAction(typeof(NodeCreatedEvent), nameof(HandleNodeCreated))]26 class Init : State { }27 void HandleNodeCreated()28 {29 this.Assert(false);30 }31 }32}33using System;34using System.Collections.Generic;35using System.Linq;36using System.Text;37using System.Threading.Tasks;38using Microsoft.Coyote.Actors;39{40 {41 static void Main(string[] args)42 {43 ActorRuntime runtime = ActorRuntime.Create();44 runtime.RegisterMonitor(typeof(Monitor));45 runtime.CreateActor(typeof(Node));46 runtime.Wait();47 }48 }49 {50 protected override void OnInitialize()51 {52 this.SendEvent(this.Id, new NodeCreatedEvent());53 }54 }55 class NodeCreatedEvent : Event { }56 {57 [OnEventDoAction(typeof(NodeCreatedEvent), nameof(HandleNodeCreated))]58 class Init : State { }59 void HandleNodeCreated()60 {61 this.Assert(false);62 }63 }64}
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