How to use NotifyNodeCreated method of Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent.NotifyNodeCreated

ReplicatingStorageTests.cs

Source:ReplicatingStorageTests.cs Github

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...317 {318 this.Environment = (e as ConfigureEvent).Environment;319 this.NodeManager = (e as ConfigureEvent).NodeManager;320 this.NodeId = (e as ConfigureEvent).Id;321 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeCreated(this.NodeId));322 this.SendEvent(this.Environment, new Environment.NotifyNode(this.Id));323 this.RaiseEvent(new LocalEvent());324 }325 [OnEventDoAction(typeof(StoreRequest), nameof(Store))]326 [OnEventDoAction(typeof(SyncRequest), nameof(Sync))]327 [OnEventDoAction(typeof(SyncTimer.Timeout), nameof(GenerateSyncReport))]328 [OnEventDoAction(typeof(Environment.FaultInject), nameof(Terminate))]329 private class Active : State330 {331 }332 private void Store(Event e)333 {334 var cmd = (e as StoreRequest).Command;335 this.Data += cmd;336 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));337 }338 private void Sync(Event e)339 {340 var data = (e as SyncRequest).Data;341 this.Data = data;342 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));343 }344 private void GenerateSyncReport()345 {346 this.SendEvent(this.NodeManager, new SyncReport(this.NodeId, this.Data));347 }348 private void Terminate()349 {350 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeFail(this.NodeId));351 this.SendEvent(this.SyncTimer, HaltEvent.Instance);352 this.RaiseHaltEvent();353 }354 }355 private class FailureTimer : StateMachine356 {357 internal class ConfigureEvent : Event358 {359 public ActorId Target;360 public ConfigureEvent(ActorId id)361 : base()362 {363 this.Target = id;364 }365 }366 internal class StartTimerEvent : Event367 {368 }369 internal class CancelTimer : Event370 {371 }372 internal class Timeout : Event373 {374 }375 private class TickEvent : Event376 {377 }378 private ActorId Target;379 [Start]380 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]381 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]382 private class Init : State383 {384 }385 private void SetupEvent(Event e)386 {387 this.Target = (e as ConfigureEvent).Target;388 this.RaiseEvent(new StartTimerEvent());389 }390 [OnEntry(nameof(ActiveOnEntry))]391 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]392 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]393 [IgnoreEvents(typeof(StartTimerEvent))]394 private class Active : State395 {396 }397 private void ActiveOnEntry()398 {399 this.SendEvent(this.Id, new TickEvent());400 }401 private void Tick()402 {403 if (this.RandomBoolean())404 {405 this.SendEvent(this.Target, new Timeout());406 }407 this.SendEvent(this.Id, new TickEvent());408 }409 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]410 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]411 private class Inactive : State412 {413 }414 }415 private class RepairTimer : StateMachine416 {417 internal class ConfigureEvent : Event418 {419 public ActorId Target;420 public ConfigureEvent(ActorId id)421 : base()422 {423 this.Target = id;424 }425 }426 internal class StartTimerEvent : Event427 {428 }429 internal class CancelTimer : Event430 {431 }432 internal class Timeout : Event433 {434 }435 private class TickEvent : Event436 {437 }438 private ActorId Target;439 [Start]440 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]441 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]442 private class Init : State443 {444 }445 private void SetupEvent(Event e)446 {447 this.Target = (e as ConfigureEvent).Target;448 this.RaiseEvent(new StartTimerEvent());449 }450 [OnEntry(nameof(ActiveOnEntry))]451 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]452 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]453 [IgnoreEvents(typeof(StartTimerEvent))]454 private class Active : State455 {456 }457 private void ActiveOnEntry()458 {459 this.SendEvent(this.Id, new TickEvent());460 }461 private void Tick()462 {463 if (this.RandomBoolean())464 {465 this.SendEvent(this.Target, new Timeout());466 }467 this.SendEvent(this.Id, new TickEvent());468 }469 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]470 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]471 private class Inactive : State472 {473 }474 }475 private class SyncTimer : StateMachine476 {477 internal class ConfigureEvent : Event478 {479 public ActorId Target;480 public ConfigureEvent(ActorId id)481 : base()482 {483 this.Target = id;484 }485 }486 internal class StartTimerEvent : Event487 {488 }489 internal class CancelTimer : Event490 {491 }492 internal class Timeout : Event493 {494 }495 private class TickEvent : Event496 {497 }498 private ActorId Target;499 [Start]500 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]501 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]502 private class Init : State503 {504 }505 private void SetupEvent(Event e)506 {507 this.Target = (e as ConfigureEvent).Target;508 this.RaiseEvent(new StartTimerEvent());509 }510 [OnEntry(nameof(ActiveOnEntry))]511 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]512 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]513 [IgnoreEvents(typeof(StartTimerEvent))]514 private class Active : State515 {516 }517 private void ActiveOnEntry()518 {519 this.SendEvent(this.Id, new TickEvent());520 }521 private void Tick()522 {523 if (this.RandomBoolean())524 {525 this.SendEvent(this.Target, new Timeout());526 }527 this.SendEvent(this.Id, new TickEvent());528 }529 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]530 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]531 private class Inactive : State532 {533 }534 }535 private class Client : StateMachine536 {537 public class ConfigureEvent : Event538 {539 public ActorId NodeManager;540 public ConfigureEvent(ActorId manager)541 : base()542 {543 this.NodeManager = manager;544 }545 }546 internal class Request : Event547 {548 public ActorId Client;549 public int Command;550 public Request(ActorId client, int cmd)551 : base()552 {553 this.Client = client;554 this.Command = cmd;555 }556 }557 private class LocalEvent : Event558 {559 }560 private ActorId NodeManager;561 private int Counter;562 [Start]563 [OnEntry(nameof(InitOnEntry))]564 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]565 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]566 private class Init : State567 {568 }569 private void InitOnEntry()570 {571 this.Counter = 0;572 }573 private void SetupEvent(Event e)574 {575 this.NodeManager = (e as ConfigureEvent).NodeManager;576 this.RaiseEvent(new LocalEvent());577 }578 [OnEntry(nameof(PumpRequestOnEntry))]579 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]580 private class PumpRequest : State581 {582 }583 private void PumpRequestOnEntry()584 {585 int command = this.RandomInteger(100) + 1;586 this.Counter++;587 this.SendEvent(this.NodeManager, new Request(this.Id, command));588 if (this.Counter is 1)589 {590 this.RaiseHaltEvent();591 }592 else593 {594 this.RaiseEvent(new LocalEvent());595 }596 }597 }598 private class LivenessMonitor : Monitor599 {600 public class ConfigureEvent : Event601 {602 public int NumberOfReplicas;603 public ConfigureEvent(int numOfReplicas)604 : base()605 {606 this.NumberOfReplicas = numOfReplicas;607 }608 }609 public class NotifyNodeCreated : Event610 {611 public int NodeId;612 public NotifyNodeCreated(int id)613 : base()614 {615 this.NodeId = id;616 }617 }618 public class NotifyNodeFail : Event619 {620 public int NodeId;621 public NotifyNodeFail(int id)622 : base()623 {624 this.NodeId = id;625 }626 }627 public class NotifyNodeUpdate : Event628 {629 public int NodeId;630 public int Data;631 public NotifyNodeUpdate(int id, int data)632 : base()633 {634 this.NodeId = id;635 this.Data = data;636 }637 }638 private class LocalEvent : Event639 {640 }641 private Dictionary<int, int> DataMap;642 private int NumberOfReplicas;643 [Start]644 [OnEntry(nameof(InitOnEntry))]645 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]646 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]647 private class Init : State648 {649 }650 private void InitOnEntry()651 {652 this.DataMap = new Dictionary<int, int>();653 }654 private void SetupEvent(Event e)655 {656 this.NumberOfReplicas = (e as ConfigureEvent).NumberOfReplicas;657 this.RaiseEvent(new LocalEvent());658 }659 [Cold]660 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]661 [OnEventDoAction(typeof(NotifyNodeFail), nameof(FailAndCheckRepair))]662 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(ProcessNodeUpdate))]663 [OnEventGotoState(typeof(LocalEvent), typeof(Repairing))]664 private class Repaired : State665 {666 }667 private void ProcessNodeCreated(Event e)668 {669 var nodeId = (e as NotifyNodeCreated).NodeId;670 this.DataMap.Add(nodeId, 0);671 }672 private void FailAndCheckRepair(Event e)673 {674 this.ProcessNodeFail(e);675 this.RaiseEvent(new LocalEvent());676 }677 private void ProcessNodeUpdate(Event e)678 {679 var nodeId = (e as NotifyNodeUpdate).NodeId;680 var data = (e as NotifyNodeUpdate).Data;681 this.DataMap[nodeId] = data;682 }683 [Hot]684 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]685 [OnEventDoAction(typeof(NotifyNodeFail), nameof(ProcessNodeFail))]686 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(CheckIfRepaired))]687 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]688 private class Repairing : State689 {690 }691 private void ProcessNodeFail(Event e)692 {693 var nodeId = (e as NotifyNodeFail).NodeId;694 this.DataMap.Remove(nodeId);695 }696 private void CheckIfRepaired(Event e)697 {698 this.ProcessNodeUpdate(e);...

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NotifyNodeCreated

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9{10 {11 public static void Main(string[] args)12 {13 var configuration = BugFindingEngine.CreateConfiguration();14 configuration.EnableDataRaceDetection = true;15 configuration.EnableDeadlockDetection = true;16 configuration.EnableOperationInterleavings = true;17 configuration.EnableStateGraphTesting = true;18 configuration.SchedulingIterations = 1000;19 configuration.SchedulingStrategy = SchedulingStrategy.Random;20 configuration.RandomSchedulingSeed = 1;21 configuration.EnableActorTesting = true;22 configuration.TestingIterations = 1000;23 configuration.EnableActorTesting = true;24 configuration.TestingIterations = 1000;25 configuration.MaxFairSchedulingSteps = 1000;26 configuration.EnableFairScheduling = true;27 configuration.MaxUnfairSchedulingSteps = 1000;28 configuration.EnableUnfairScheduling = true;29 configuration.EnableStateGraphTesting = true;30 configuration.SchedulingIterations = 1000;31 configuration.SchedulingStrategy = SchedulingStrategy.Random;32 configuration.RandomSchedulingSeed = 1;33 configuration.EnableActorTesting = true;34 configuration.TestingIterations = 1000;35 configuration.EnableActorTesting = true;36 configuration.TestingIterations = 1000;37 configuration.MaxFairSchedulingSteps = 1000;38 configuration.EnableFairScheduling = true;39 configuration.MaxUnfairSchedulingSteps = 1000;40 configuration.EnableUnfairScheduling = true;41 configuration.EnableStateGraphTesting = true;42 configuration.SchedulingIterations = 1000;43 configuration.SchedulingStrategy = SchedulingStrategy.Random;44 configuration.RandomSchedulingSeed = 1;45 configuration.EnableActorTesting = true;46 configuration.TestingIterations = 1000;47 configuration.EnableActorTesting = true;48 configuration.TestingIterations = 1000;49 configuration.MaxFairSchedulingSteps = 1000;50 configuration.EnableFairScheduling = true;51 configuration.MaxUnfairSchedulingSteps = 1000;52 configuration.EnableUnfairScheduling = true;53 configuration.EnableStateGraphTesting = true;54 configuration.SchedulingIterations = 1000;

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NotifyNodeCreated

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Specifications;5using Microsoft.Coyote.SystematicTesting;6using Microsoft.Coyote.SystematicTesting.Strategies;7using Microsoft.Coyote.Tasks;8using System.Threading.Tasks;9using System.Collections.Generic;10using System.Linq;11using System.Text;12using System.Threading;13using Microsoft.Coyote.Actors.BugFinding.Tests;14using Microsoft.Coyote.Actors.BugFinding.Tests;15using System;16using System.Collections.Generic;17using System.Linq;18using System.Text;19using System.Threading.Tasks;20using System.Threading;21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tests;23using Microsoft.Coyote.Specifications;24using Microsoft.Coyote.SystematicTesting;25using Microsoft.Coyote.SystematicTesting.Strategies;26using Microsoft.Coyote.Tasks;27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.Actors.BugFinding.Tests;29using System;30using System.Collections.Generic;31using System.Linq;32using System.Text;33using System.Threading.Tasks;34using System.Threading;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using Microsoft.Coyote.Specifications;38using Microsoft.Coyote.SystematicTesting;39using Microsoft.Coyote.SystematicTesting.Strategies;40using Microsoft.Coyote.Tasks;41using Microsoft.Coyote.Actors.BugFinding.Tests;42using Microsoft.Coyote.Actors.BugFinding.Tests;43using System;44using System.Collections.Generic;45using System.Linq;46using System.Text;47using System.Threading.Tasks;48using System.Threading;49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using Microsoft.Coyote.Specifications;52using Microsoft.Coyote.SystematicTesting;53using Microsoft.Coyote.SystematicTesting.Strategies;54using Microsoft.Coyote.Tasks;55using Microsoft.Coyote.Actors.BugFinding.Tests;56using Microsoft.Coyote.Actors.BugFinding.Tests;57using System;58using System.Collections.Generic;59using System.Linq;60using System.Text;61using System.Threading.Tasks;62using System.Threading;63using Microsoft.Coyote.Actors;64using Microsoft.Coyote.Actors.BugFinding.Tests;65using Microsoft.Coyote.Specifications;66using Microsoft.Coyote.SystematicTesting;67using Microsoft.Coyote.SystematicTesting.Strategies;68using Microsoft.Coyote.Tasks;

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NotifyNodeCreated

Using AI Code Generation

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1{2 {3 static void Main(string[] args)4 {5 var runtime = RuntimeFactory.Create();6 runtime.NotifyNodeCreated += Runtime_NotifyNodeCreated;7 runtime.CreateActor(typeof(M));8 runtime.Run();9 }10 private static void Runtime_NotifyNodeCreated(object sender, NodeEventArgs e)11 {12 Console.WriteLine(e.Node);13 }14 }15 {16 [OnEntry(nameof(EntryInit))]17 class Init : MachineState { }18 void EntryInit()19 {20 this.CreateMachine(typeof(N));21 }22 }23 {24 [OnEntry(nameof(EntryInit))]25 class Init : MachineState { }26 void EntryInit()27 {28 this.CreateMachine(typeof(N));29 }30 }31}32{33 {34 static void Main(string[] args)35 {36 var runtime = RuntimeFactory.Create();37 runtime.NotifyNodeCreated += Runtime_NotifyNodeCreated;38 runtime.CreateActor(typeof(M));39 runtime.Run();40 }41 private static void Runtime_NotifyNodeCreated(object sender, NodeEventArgs e)42 {43 Console.WriteLine(e.Node);44 }45 }46 {47 [OnEntry(nameof(EntryInit))]48 class Init : MachineState { }49 void EntryInit()50 {51 this.CreateMachine(typeof(N));52 }53 }54 {55 [OnEntry(nameof(EntryInit))]56 class Init : MachineState { }57 void EntryInit()58 {

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NotifyNodeCreated

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 runtime.CreateActor(typeof(Actor1));10 runtime.Wait();11 }12 }13 {14 protected override void OnInitialize(Event initialEvent)15 {16 this.CreateActor(typeof(Actor2));17 }18 }19 {20 protected override void OnInitialize(Event initialEvent)21 {22 this.SendEvent(this.Id, new ConfigureEvent());23 }24 }25}26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Actors.BugFinding.Tests;28using System;29{30 {31 static void Main(string

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NotifyNodeCreated

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static async Task Main(string[] args)8 {9 var configuration = Configuration.Create();10 configuration.BugFindingStrategy = BugFindingStrategy.RandomTesting;11 configuration.RandomSchedulingSeed = 1;12 configuration.MaxSchedulingSteps = 100;13 configuration.SchedulingIterations = 10;14 configuration.MaxFairSchedulingSteps = 100;15 configuration.MaxUnfairSchedulingSteps = 100;16 var runtime = RuntimeFactory.Create(configuration);17 runtime.NotifyNodeCreated += (sender, e) =>18 {19 Console.WriteLine("NotifyNodeCreated method of Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent class is invoked");20 };21 var actor = runtime.CreateActor(typeof(MyActor));22 await runtime.WaitAsync(actor);23 }24 }25 {26 protected override Task OnInitializeAsync(Event initialEvent)27 {28 this.SendEvent(this.Id, new Halt());29 return Task.CompletedTask;30 }31 }32}33using System;34using System.Threading.Tasks;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37{38 {39 static async Task Main(string[] args)40 {41 var configuration = Configuration.Create();42 configuration.BugFindingStrategy = BugFindingStrategy.RandomTesting;43 configuration.RandomSchedulingSeed = 1;44 configuration.MaxSchedulingSteps = 100;45 configuration.SchedulingIterations = 10;46 configuration.MaxFairSchedulingSteps = 100;47 configuration.MaxUnfairSchedulingSteps = 100;48 var runtime = RuntimeFactory.Create(configuration);49 var actor = runtime.CreateActor(typeof(MyActor));50 await runtime.WaitAsync(actor);51 }52 }53 {54 protected override Task OnInitializeAsync(Event initialEvent)55 {56 this.SendEvent(this.Id, new Halt());57 return Task.CompletedTask;58 }59 }60}

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NotifyNodeCreated

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.EventTypes;7{8 {9 public static void Main(string[] args)10 {11 using (var runtime = RuntimeFactory.Create())12 {13 runtime.CreateActor(typeof(M));14 runtime.Run();15 }16 }17 }18 {19 protected override async Task OnInitializeAsync(Event initialEvent)20 {21 await this.CreateActorAsync(typeof(A));22 }23 }24 {25 protected override async Task OnInitializeAsync(Event initialEvent)26 {27 await this.CreateActorAsync(typeof(B));28 }29 }30 {31 protected override async Task OnInitializeAsync(Event initialEvent)32 {33 await this.CreateActorAsync(typeof(C));34 }35 }36 {37 protected override async Task OnInitializeAsync(Event initialEvent)38 {39 await this.CreateActorAsync(typeof(D));40 }41 }42 {43 protected override async Task OnInitializeAsync(Event initialEvent)44 {45 await this.CreateActorAsync(typeof(E));46 }47 }48 {49 protected override async Task OnInitializeAsync(Event initialEvent)50 {51 await this.CreateActorAsync(typeof(F));52 }53 }54 {55 protected override async Task OnInitializeAsync(Event initialEvent)56 {57 await this.CreateActorAsync(typeof(G));58 }59 }60 {61 protected override async Task OnInitializeAsync(Event initialEvent)62 {63 await this.CreateActorAsync(typeof(H));64 }65 }66 {67 protected override async Task OnInitializeAsync(Event initialEvent)68 {69 await this.CreateActorAsync(typeof(I));70 }71 }72 {73 protected override async Task OnInitializeAsync(Event initialEvent)74 {75 await this.CreateActorAsync(typeof(J));76 }77 }78 {79 protected override async Task OnInitializeAsync(Event initialEvent)80 {81 await this.CreateActorAsync(typeof(K));82 }

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NotifyNodeCreated

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1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.Configurations;6using Microsoft.Coyote.Actors.BugFinding.Tests.Configurations.Events;7using Microsoft.Coyote.Actors.BugFinding.Tests.Configurations.Events.NodeCreated;8using Microsoft.Coyote.Actors.BugFinding.Tests.Configurations.Events.NodeCreated.NodeCreated;9using Microsoft.Coyote.Actors.BugFinding.Tests.Configurations.Events.NodeCreated.NodeCreated.NodeCreated;10using Microsoft.Coyote.Actors.BugFinding.Tests.Configurations.Events.NodeCreated.NodeCreated.NodeCreated.NodeCreated;11using Microsoft.Coyote.Actors.BugFinding.Tests.Configurations.Events.NodeCreated.NodeCreated.NodeCreated.NodeCreated.NodeCreated;12using Microsoft.Coyote.Actors.BugFinding.Tests.Configurations.Events.NodeCreated.NodeCreated.NodeCreated.NodeCreated.NodeCreated.NodeCreated;13using Microsoft.Coyote.Actors.BugFinding.Tests.Configurations.Events.NodeCreated.NodeCreated.NodeCreated.NodeCreated.NodeCreated.NodeCreated.NodeCreated;14using Microsoft.Coyote.Actors.BugFinding.Tests.Configurations.Events.NodeCreated.NodeCreated.NodeCreated.NodeCreated.NodeCreated.NodeCreated.NodeCreated.NodeCreated;15using Microsoft.Coyote.Actors.BugFinding.Tests.Configurations.Events.NodeCreated.NodeCreated.NodeCreated.NodeCreated.NodeCreated.NodeCreated.NodeCreated.NodeCreated.NodeCreated;16using Microsoft.Coyote.Actors.BugFinding.Tests.Configurations.Events.NodeCreated.NodeCreated.NodeCreated.NodeCreated.NodeCreated.NodeCreated.NodeCreated.NodeCreated.NodeCreated.NodeCreated;17using Microsoft.Coyote.Actors.BugFinding.Tests.Configurations.Events.NodeCreated.NodeCreated.NodeCreated.NodeCreated.NodeCreated.NodeCreated.NodeCreated.NodeCreated.NodeCreated.NodeCreated.NodeCreated;18using Microsoft.Coyote.Actors.BugFinding.Tests.Configurations.Events.NodeCreated.NodeCreated.NodeCreated.NodeCreated.NodeCreated.NodeCreated.NodeCreated.NodeCreated.NodeCreated.NodeCreated.NodeCreated.NodeCreated;19using Microsoft.Coyote.Actors.BugFinding.Tests.Configurations.Events.NodeCreated.NodeCreated.NodeCreated.NodeCreated.NodeCreated.NodeCreated.NodeCreated.NodeCreated.NodeCreated.NodeCreated.NodeCreated.NodeCreated.NodeCreated;20using Microsoft.Coyote.Actors.BugFinding.Tests.Configurations.Events.NodeCreated.NodeCreated.NodeCreated.NodeCreated.NodeCreated.NodeCreated.NodeCreated.NodeCreated.NodeCreated.NodeCreated.NodeCreated.NodeCreated.NodeCreated.NodeCreated;

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NotifyNodeCreated

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3{4 {5 public static void Main()6 {7 var config = new Configuration();8 config.NotifyNodeCreated += (sender, e) => { };9 }10 }11}12using Microsoft.Coyote.Actors;13using Microsoft.Coyote.Actors.BugFinding.Tests;14using Microsoft.Coyote.Specifications;15{16 {17 public static void Main()18 {19 var config = new Configuration();20 config.NotifyNodeCreated += (sender, e) => { };21 var runtime = RuntimeFactory.Create(config);22 runtime.CreateActor(typeof(Actor));23 }24 }25 {26 [OnEventDoAction(typeof(Default), nameof(Entry))]27 {28 }29 private void Entry()30 {31 this.Assert(false);32 }33 }34}35 at Microsoft.Coyote.Actors.BugFinding.Tests.AssertionFailureException.Throw(Boolean condition, String message) in /home/runner/work/coyote/coyote/Source/Tests/BugFinding/Assert.cs:line 3136 at Microsoft.Coyote.Actors.BugFinding.Tests.AssertionFailureException.Throw(Boolean condition) in /home/runner/work/coyote/coyote/Source/Tests/BugFinding/Assert.cs:line 2737 at Microsoft.Coyote.Actors.BugFinding.Tests.Actor.Assert(Boolean condition) in /home/runner/work/coyote/coyote/Source/Tests/BugFinding/Actor.cs:line 16738 at Test.Actor.Entry() in /home/runner/work/coyote/coyote/Source/Tests/BugFinding/Actor.cs:line 26

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1{2 public ConfiguredEvent()3 {4 this.ConfigureEvent();5 }6}7{8 public ConfiguredEvent()9 {10 this.ConfigureEvent();11 }12}13{14 public ConfiguredEvent()15 {16 this.ConfigureEvent();17 }18}19{20 public ConfiguredEvent()21 {22 this.ConfigureEvent();23 }24}25{26 public ConfiguredEvent()27 {28 this.ConfigureEvent();29 }30}31{32 public ConfiguredEvent()33 {34 this.ConfigureEvent();35 }36}37{38 public ConfiguredEvent()39 {40 this.ConfigureEvent();41 }42}43{44 public ConfiguredEvent()45 {46 this.ConfigureEvent();47 }48}49{50 public ConfiguredEvent()51 {52 this.ConfigureEvent();53 }54}

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