How to use BroadcastLastClientRequest method of Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent.BroadcastLastClientRequest

RaftTests.cs

Source:RaftTests.cs Github

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...571 {572 this.LastClientRequest = e as Client.Request;573 var log = new Log(this.CurrentTerm, this.LastClientRequest.Command);574 this.Logs.Add(log);575 this.BroadcastLastClientRequest();576 }577 private void BroadcastLastClientRequest()578 {579 var lastLogIndex = this.Logs.Count;580 this.VotesReceived = 1;581 for (int idx = 0; idx < this.Servers.Length; idx++)582 {583 if (idx == this.ServerId)584 {585 continue;586 }587 var server = this.Servers[idx];588 if (lastLogIndex < this.NextIndex[server])589 {590 continue;591 }...

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BroadcastLastClientRequest

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 ConfigureEvent.BroadcastLastClientRequest();12 }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21{22 {23 static void Main(string[] args)24 {25 ConfigureEvent.BroadcastLastClientRequest();26 }27 }28}

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BroadcastLastClientRequest

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent;5using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent.Events;6using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent.Interfaces;7using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent.Machines;8using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent.Machines.Client;9using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent.Machines.Server;10using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent.Machines.Server.Requests;11using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent.Machines.Server.Responses;12using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent.Machines.Server.Responses.Interfaces;13using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent.Machines.Server.Responses.Services;14using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent.Machines.Server.Responses.Services.Interfaces;15using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent.Machines.Server.Responses.Services.Services;16using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent.Machines.Server.Responses.Services.Services.Interfaces;17using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent.Machines.Server.Responses.Services.Services.Services;18using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent.Machines.Server.Responses.Services.Services.Services.Interfaces;19using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent.Machines.Server.Responses.Services.Services.Services.Services;20using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent.Machines.Server.Responses.Services.Services.Services.Services.Interfaces;21using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent.Machines.Server.Responses.Services.Services.Services.Services.Services;22using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent.Machines.Server.Responses.Services.Services.Services.Services.Services.Interfaces;23using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent.Machines.Server.Responses.Services.Services.Services.Services.Services.Services;24using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent.Machines.Server.Responses.Services.Services.Services.Services.Services.Services.Interfaces;25using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent.Machines.Server.Responses.Services.Services.Services.Services.Services.Services.Services;

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BroadcastLastClientRequest

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11 {12 static void Main(string[] args)13 {14 var runtime = RuntimeFactory.Create();15 runtime.ConfigureEvent(new ConfigureEvent(true));16 runtime.CreateActor(typeof(Actor1));17 runtime.Run();18 }19 }20 {21 protected override async Task OnInitializeAsync(Event initialEvent)22 {23 await this.SendEvent(this.Id, new E());24 this.RaiseHaltEvent();25 }26 protected override Task OnEventAsync(Event e)27 {28 if (e is E)29 {30 this.SendEvent(this.Id, new E());31 }32 return Task.CompletedTask;33 }34 }35 {36 }37}38 at Microsoft.Coyote.Actors.ActorManager.AssertActorIsNotHalted(ActorId actorId)39 at Microsoft.Coyote.Actors.ActorManager.SendEvent(ActorId target, Event e, EventGroup group, EventInfo info)40 at Microsoft.Coyote.Actors.ActorManager.SendEvent(ActorId target, Event e)41 at Microsoft.Coyote.Actors.Actor.SendEvent(ActorId target, Event e)42 at Test.Actor1.OnEventAsync(Event e) in /path/to/2.cs:line 3943 at Microsoft.Coyote.Actors.Actor.HandleEvent(Event e, EventInfo info)44 at Microsoft.Coyote.Actors.Actor.OnEventAsync(Event e)45 at Microsoft.Coyote.Actors.Actor.RunEventHandler(Event e)46 at Microsoft.Coyote.Actors.Actor.RunEventHandler(Event

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BroadcastLastClientRequest

Using AI Code Generation

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1{2 static void Main(string[] args)3 {4 var runtime = Microsoft.Coyote.Runtime.CoyoteRuntime.Create();5 runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent));6 runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent));7 runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent));8 runtime.Run();9 }10}

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BroadcastLastClientRequest

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 var runtime = Microsoft.Coyote.Runtime.CoyoteRuntime.Create();9 runtime.RegisterMonitor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent));10 runtime.CreateActor(typeof(Actor1));11 runtime.Wait();12 }13 }14 {15 {16 }17 protected override async Task OnInitializeAsync(Event initialEvent)18 {19 await this.SendEvent(this.Id, new InitEvent());20 }21 protected override async Task OnEventAsync(Event e)22 {23 if (e is InitEvent)24 {25 int i = 0;26 while (i < 10)27 {28 i++;29 await this.SendEvent(this.Id, new Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent());30 }31 }32 }33 }34}35using Microsoft.Coyote.Actors.BugFinding.Tests;36using System;37using System.Threading.Tasks;38{39 {40 static void Main(string[] args)41 {42 var runtime = Microsoft.Coyote.Runtime.CoyoteRuntime.Create();43 runtime.RegisterMonitor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent));44 runtime.CreateActor(typeof(Actor1));45 runtime.Wait();46 }47 }48 {49 {50 }51 protected override async Task OnInitializeAsync(Event initialEvent)52 {53 await this.SendEvent(this.Id, new InitEvent());54 }55 protected override async Task OnEventAsync(Event e)56 {57 if (e is InitEvent)58 {59 int i = 0;60 while (i < 10)61 {62 i++;63 await this.SendEvent(this.Id, new Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent());64 }65 }66 }67 }68}

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BroadcastLastClientRequest

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 ActorRuntime.ConfigureEvent(new ConfigureEvent());9 ActorRuntime.BroadcastLastClientRequest();10 }11 }12}

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BroadcastLastClientRequest

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent;3{4 {5 public static void Main(string[] args)6 {7 var config = Configuration.Create();8 config.TestingIterations = 1000;9 config.SchedulingIterations = 1000;10 config.MaxFairSchedulingSteps = 1000;11 config.MaxUnfairSchedulingSteps = 1000;12 config.MaxStepsFromEntryToBug = 1000;13 config.MaxStepsFromAnyStateToBug = 1000;14 config.MaxStepsFromAnyStateToExit = 1000;15 config.MaxFairSchedulingSteps = 1000;16 config.MaxUnfairSchedulingSteps = 1000;17 config.MaxStepsFromEntryToBug = 1000;18 config.MaxStepsFromAnyStateToBug = 1000;19 config.MaxStepsFromAnyStateToExit = 1000;20 config.MaxFairSchedulingSteps = 1000;21 config.MaxUnfairSchedulingSteps = 1000;22 config.MaxStepsFromEntryToBug = 1000;23 config.MaxStepsFromAnyStateToBug = 1000;24 config.MaxStepsFromAnyStateToExit = 1000;25 config.MaxFairSchedulingSteps = 1000;26 config.MaxUnfairSchedulingSteps = 1000;27 config.MaxStepsFromEntryToBug = 1000;28 config.MaxStepsFromAnyStateToBug = 1000;29 config.MaxStepsFromAnyStateToExit = 1000;30 config.MaxFairSchedulingSteps = 1000;31 config.MaxUnfairSchedulingSteps = 1000;32 config.MaxStepsFromEntryToBug = 1000;33 config.MaxStepsFromAnyStateToBug = 1000;34 config.MaxStepsFromAnyStateToExit = 1000;35 config.MaxFairSchedulingSteps = 1000;36 config.MaxUnfairSchedulingSteps = 1000;37 config.MaxStepsFromEntryToBug = 1000;38 config.MaxStepsFromAnyStateToBug = 1000;39 config.MaxStepsFromAnyStateToExit = 1000;40 config.MaxFairSchedulingSteps = 1000;41 config.MaxUnfairSchedulingSteps = 1000;

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BroadcastLastClientRequest

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System;5using System.Threading.Tasks;6{7 {8 public static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.CreateActor(typeof(HelloWorld));12 runtime.Run();13 }14 }15 {16 protected override async Task OnInitializeAsync(Event initialEvent)17 {18 await this.SendEvent(this.Id, new ConfigureEvent() { BugFindingOptions = BugFindingOptions.BroadcastLastClientRequest });19 await this.SendEvent(this.Id, new HaltEvent());20 }21 }22}23using Microsoft.Coyote.Actors.BugFinding.Tests;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.BugFinding.Tests;26using System;27using System.Threading.Tasks;28{29 {30 public static void Main(string[] args)31 {32 var runtime = RuntimeFactory.Create();33 runtime.CreateActor(typeof(HelloWorld));34 runtime.Run();35 }36 }37 {

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BroadcastLastClientRequest

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 var config = Configuration.Create();14 config.SchedulingIterations = 1000;15 config.SchedulingStrategy = SchedulingStrategy.DFS;16 config.MaxFairSchedulingSteps = 10000;17 config.TestingIterations = 1000;18 config.SchedulingSeed = 1;19 config.RandomSchedulingSeed = 1;20 config.MaxUnfairSchedulingSteps = 10000;21 config.MaxStepsFromEntryToBug = 10000;22 config.ProbabilisticBooleanChoiceDepth = 10000;23 config.ProbabilisticIntegerChoiceDepth = 10000;24 config.ProbabilisticDoubleChoiceDepth = 10000;25 config.ProbabilisticStringChoiceDepth = 10000;26 config.ProbabilisticCharChoiceDepth = 10000;27 config.ProbabilisticEnumChoiceDepth = 10000;28 config.ProbabilisticEventChoiceDepth = 10000;29 config.ProbabilisticMachineChoiceDepth = 10000;30 config.ProbabilisticActorChoiceDepth = 10000;31 config.ProbabilisticTaskChoiceDepth = 10000;32 config.ProbabilisticBooleanChoiceProbability = 0.5;33 config.ProbabilisticIntegerChoiceProbability = 0.5;34 config.ProbabilisticDoubleChoiceProbability = 0.5;35 config.ProbabilisticStringChoiceProbability = 0.5;36 config.ProbabilisticCharChoiceProbability = 0.5;37 config.ProbabilisticEnumChoiceProbability = 0.5;38 config.ProbabilisticEventChoiceProbability = 0.5;39 config.ProbabilisticMachineChoiceProbability = 0.5;40 config.ProbabilisticActorChoiceProbability = 0.5;41 config.ProbabilisticTaskChoiceProbability = 0.5;42 config.EnableCycleDetection = true;

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