How to use ActiveOnEntry method of Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent.ActiveOnEntry

RaftTests.cs

Source:RaftTests.cs Github

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...899 private void SetupEvent(Event e)900 {901 this.Target = (e as ConfigureEvent).Target;902 }903 [OnEntry(nameof(ActiveOnEntry))]904 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]905 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]906 [IgnoreEvents(typeof(StartTimerEvent))]907 private class Active : State908 {909 }910 private void ActiveOnEntry()911 {912 this.SendEvent(this.Id, new TickEvent());913 }914 private void Tick()915 {916 if (this.RandomBoolean())917 {918 this.SendEvent(this.Target, new Timeout());919 }920 this.RaiseEvent(new CancelTimer());921 }922 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]923 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]924 private class Inactive : State925 {926 }927 }928 private class PeriodicTimer : StateMachine929 {930 internal class ConfigureEvent : Event931 {932 public ActorId Target;933 public ConfigureEvent(ActorId id)934 : base()935 {936 this.Target = id;937 }938 }939 internal class StartTimerEvent : Event940 {941 }942 internal class CancelTimer : Event943 {944 }945 internal class Timeout : Event946 {947 }948 private class TickEvent : Event949 {950 }951 private ActorId Target;952 [Start]953 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]954 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]955 private class Init : State956 {957 }958 private void SetupEvent(Event e)959 {960 this.Target = (e as ConfigureEvent).Target;961 }962 [OnEntry(nameof(ActiveOnEntry))]963 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]964 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]965 [IgnoreEvents(typeof(StartTimerEvent))]966 private class Active : State967 {968 }969 private void ActiveOnEntry()970 {971 this.SendEvent(this.Id, new TickEvent());972 }973 private void Tick()974 {975 if (this.RandomBoolean())976 {977 this.SendEvent(this.Target, new Timeout());978 }979 this.RaiseEvent(new CancelTimer());980 }981 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]982 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]983 private class Inactive : State...

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ReplicatingStorageTests.cs

Source:ReplicatingStorageTests.cs Github

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...386 {387 this.Target = (e as ConfigureEvent).Target;388 this.RaiseEvent(new StartTimerEvent());389 }390 [OnEntry(nameof(ActiveOnEntry))]391 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]392 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]393 [IgnoreEvents(typeof(StartTimerEvent))]394 private class Active : State395 {396 }397 private void ActiveOnEntry()398 {399 this.SendEvent(this.Id, new TickEvent());400 }401 private void Tick()402 {403 if (this.RandomBoolean())404 {405 this.SendEvent(this.Target, new Timeout());406 }407 this.SendEvent(this.Id, new TickEvent());408 }409 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]410 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]411 private class Inactive : State412 {413 }414 }415 private class RepairTimer : StateMachine416 {417 internal class ConfigureEvent : Event418 {419 public ActorId Target;420 public ConfigureEvent(ActorId id)421 : base()422 {423 this.Target = id;424 }425 }426 internal class StartTimerEvent : Event427 {428 }429 internal class CancelTimer : Event430 {431 }432 internal class Timeout : Event433 {434 }435 private class TickEvent : Event436 {437 }438 private ActorId Target;439 [Start]440 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]441 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]442 private class Init : State443 {444 }445 private void SetupEvent(Event e)446 {447 this.Target = (e as ConfigureEvent).Target;448 this.RaiseEvent(new StartTimerEvent());449 }450 [OnEntry(nameof(ActiveOnEntry))]451 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]452 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]453 [IgnoreEvents(typeof(StartTimerEvent))]454 private class Active : State455 {456 }457 private void ActiveOnEntry()458 {459 this.SendEvent(this.Id, new TickEvent());460 }461 private void Tick()462 {463 if (this.RandomBoolean())464 {465 this.SendEvent(this.Target, new Timeout());466 }467 this.SendEvent(this.Id, new TickEvent());468 }469 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]470 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]471 private class Inactive : State472 {473 }474 }475 private class SyncTimer : StateMachine476 {477 internal class ConfigureEvent : Event478 {479 public ActorId Target;480 public ConfigureEvent(ActorId id)481 : base()482 {483 this.Target = id;484 }485 }486 internal class StartTimerEvent : Event487 {488 }489 internal class CancelTimer : Event490 {491 }492 internal class Timeout : Event493 {494 }495 private class TickEvent : Event496 {497 }498 private ActorId Target;499 [Start]500 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]501 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]502 private class Init : State503 {504 }505 private void SetupEvent(Event e)506 {507 this.Target = (e as ConfigureEvent).Target;508 this.RaiseEvent(new StartTimerEvent());509 }510 [OnEntry(nameof(ActiveOnEntry))]511 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]512 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]513 [IgnoreEvents(typeof(StartTimerEvent))]514 private class Active : State515 {516 }517 private void ActiveOnEntry()518 {519 this.SendEvent(this.Id, new TickEvent());520 }521 private void Tick()522 {523 if (this.RandomBoolean())524 {525 this.SendEvent(this.Target, new Timeout());526 }527 this.SendEvent(this.Id, new TickEvent());528 }529 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]530 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]531 private class Inactive : State...

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ActiveOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.TestingServices;8using Microsoft.Coyote.TestingServices.BugFinding;9using Microsoft.Coyote.TestingServices.BugFinding.Tests;10using Microsoft.Coyote.TestingServices.Runtime;11using Microsoft.Coyote.TestingServices.Tracing.Schedule;12using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;13using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies;14using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Default;15using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Default.Strategies;16using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Default.Strategies.Random;17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Default.Strategies.Random.Strategies;18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Default.Strategies.Random.Strategies.Default;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Default.Strategies.Random.Strategies.Default.Strategies;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Default.Strategies.Random.Strategies.Default.Strategies.Default;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Default.Strategies.Random.Strategies.Default.Strategies.Default.Strategies;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Default.Strategies.Random.Strategies.Default.Strategies.Default.Strategies.Default;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Default.Strategies.Random.Strategies.Default.Strategies.Default.Strategies.Default.Strategies;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Default.Strategies.Random.Strategies.Default.Strategies.Default.Strategies.Default.Strategies.Default;25using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Default.Strategies.Random.Strategies.Default.Strategies.Default.Strategies.Default.Strategies.Default.Strategies;26using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Default.Strategies.Random.Strategies.Default.Strategies.Default.Strategies.Default.Strategies.Default.Strategies.Default;

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ActiveOnEntry

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8{9 {10 static void Main(string[] args)11 {12 var configuration = Configuration.Create();13 configuration.TestingIterations = 100;14 configuration.SchedulingIterations = 100;15 configuration.SchedulingStrategy = SchedulingStrategy.DFS;16 configuration.EnableCycleDetection = true;17 configuration.EnableDataRaceDetection = true;18 configuration.EnableHotStateDetection = true;19 configuration.EnableLivenessChecking = true;20 configuration.EnablePhasePrinting = true;21 configuration.EnableOperationInterleavings = true;22 configuration.EnableStateGraphPrinting = true;23 configuration.EnableActorStatePrinting = true;24 configuration.EnableActorTaskStackPrinting = true;25 configuration.EnableActorTaskStackTraces = true;26 configuration.EnableActorTaskStatePrinting = true;27 configuration.EnableActorTaskStateTraces = true;28 configuration.EnableActorTaskGroupPrinting = true;29 configuration.EnableActorTaskGroupTraces = true;30 configuration.EnableActorTaskGroupStatePrinting = true;31 configuration.EnableActorTaskGroupStateTraces = true;32 configuration.EnableActorTaskGroupCancellation = true;33 configuration.EnableActorTaskGroupCancellationTraces = true;34 configuration.EnableStateGraphScheduling = true;35 configuration.EnableStateGraphSchedulingVerbose = true;36 configuration.EnableStateGraphSchedulingDebugging = true;37 configuration.EnableStateGraphSchedulingIterationBound = true;38 configuration.EnableStateGraphSchedulingProbing = true;39 configuration.EnableStateGraphSchedulingProbingVerbose = true;40 configuration.EnableStateGraphSchedulingProbingDebugging = true;41 configuration.EnableStateGraphSchedulingProbingIterationBound = true;42 configuration.EnableStateGraphSchedulingProbingCancellation = true;43 configuration.EnableStateGraphSchedulingProbingCancellationVerbose = true;44 configuration.EnableStateGraphSchedulingProbingCancellationDebugging = true;45 configuration.EnableStateGraphSchedulingProbingCancellationIterationBound = true;46 configuration.EnableStateGraphSchedulingProbingCancellationTraces = true;47 configuration.EnableStateGraphSchedulingProbingCancellationTracesVerbose = true;48 configuration.EnableStateGraphSchedulingProbingCancellationTracesDebugging = true;

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ActiveOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Specifications;4using Microsoft.Coyote.SystematicTesting;5using System;6using System.Threading.Tasks;7{8 {9 static async Task Main(string[] args)10 {11 var configuration = Configuration.Create();12 configuration.TestingIterations = 1;13 configuration.SchedulingIterations = 100000;14 configuration.MaxFairSchedulingSteps = 100000;15 configuration.MaxUnfairSchedulingSteps = 100000;16 configuration.EnableCycleDetection = true;17 configuration.EnableDataRaceDetection = true;18 configuration.EnableHotStateDetection = true;19 configuration.EnableLivelockDetection = true;20 configuration.EnableDeadlockDetection = true;21 configuration.EnableActorLogging = true;22 configuration.EnableStateGraphLogging = true;23 configuration.EnableBuggyTracePrinting = true;24 configuration.SchedulingStrategy = SchedulingStrategy.FairRandom;25 configuration.RandomSchedulingSeed = 0;26 configuration.Verbose = 0;27 configuration.TestReporters.Add(new TextReporter());28 await TestingEngine.TestAsync(configuration, async r =>29 {30 var monitor = r.CreateActor(typeof(Monitor));31 r.RegisterMonitor(monitor);32 r.CreateActor(typeof(A), new ActorId(1));33 r.CreateActor(typeof(A), new ActorId(2));34 r.CreateActor(typeof(A), new ActorId(3));35 });36 }37 }38 {39 protected override Task OnInitializeAsync(Event initialEvent)40 {41 this.SendEvent(this.Id, new E());42 return Task.CompletedTask;43 }44 protected override Task OnEventAsync(Event e)45 {46 this.SendEvent(this.Id, new E());47 return Task.CompletedTask;48 }49 }50 {51 [OnEventGotoState(typeof(E), typeof(S1))]52 [OnEventGotoState(typeof(E), typeof(S2))]53 [OnEventGotoState(typeof(E), typeof(S3))]54 [OnEventGotoState(typeof(E), typeof(S4))]55 [OnEventGotoState(typeof(E), typeof(S5))]56 [OnEventGotoState(typeof(E), typeof(S6))]57 [OnEventGotoState(typeof(E), typeof(S7))]58 [OnEventGotoState(typeof(E

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ActiveOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {

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ActiveOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9using System.Threading;10using Microsoft.Coyote.Actors.BugFinding.Tests;11{12 {13 static void Main(string[] args)14 {15 var configuration = Configuration.Create().WithTestingIterations(10);16 var test = new CoyoteBugFinding.Test(configuration);17 test.Execute();18 }19 }20 {21 public Test(Configuration configuration)22 : base(configuration)23 {24 }25 [OnEntry(nameof(ConfigureEntry))]26 [OnEventDoAction(typeof(Event1), nameof(OnEvent1))]27 {28 private void ConfigureEntry()29 {30 this.ConfigureEvent(typeof(Event1)).ActiveOnEntry();31 }32 private void OnEvent1()33 {34 this.Send(this.Id, new Event2());35 }36 }37 [OnEventDoAction(typeof(Event2), nameof(OnEvent2))]38 {39 private void OnEvent2()40 {41 this.Send(this.Id, new Event3());42 }43 }44 [OnEventDoAction(typeof(Event3), nameof(OnEvent3))]45 {46 private void OnEvent3()47 {48 this.Send(this.Id, new Event4());49 }50 }51 [OnEventDoAction(typeof(Event4), nameof(OnEvent4))]52 {53 private void OnEvent4()54 {55 this.Send(this.Id, new Event5());56 }57 }58 [OnEventDoAction(typeof(Event5), nameof(OnEvent5))]59 {60 private void OnEvent5()61 {62 this.Send(this.Id, new Event6());63 }64 }65 [OnEventDoAction(typeof(Event6), nameof(OnEvent6))]66 {67 private void OnEvent6()68 {69 this.Send(this.Id, new Event7());70 }71 }72 [OnEventDoAction(typeof(Event7), nameof(OnEvent7))]

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ActiveOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3{4 {5 public MyActor()6 {7 this.ActiveOnEntry();8 }9 }10}11using Microsoft.Coyote.Actors.BugFinding.Tests;12using Microsoft.Coyote.Actors;13{14 {15 public MyActor()16 {17 this.ActiveOnEntry();18 }19 }20}21using Microsoft.Coyote.Actors.BugFinding.Tests;22using Microsoft.Coyote.Actors;23{24 {25 public MyActor()26 {27 this.ActiveOnEntry();28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using Microsoft.Coyote.Actors;33{34 {35 public MyActor()36 {37 this.ActiveOnEntry();38 }39 }40}41using Microsoft.Coyote.Actors.BugFinding.Tests;42using Microsoft.Coyote.Actors;43{44 {45 public MyActor()46 {47 this.ActiveOnEntry();48 }49 }50}51using Microsoft.Coyote.Actors.BugFinding.Tests;52using Microsoft.Coyote.Actors;53{54 {55 public MyActor()56 {57 this.ActiveOnEntry();58 }59 }60}

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ActiveOnEntry

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1{2 {3 public Type EventType { get; private set; }4 public ConfigureEvent(Type eventType)5 {6 this.EventType = eventType;7 }8 }9}10{11 {12 static void Main(string[] args)13 {14 ActorRuntime.RegisterMonitor(typeof(Monitor));15 ActorRuntime.RegisterMonitor(typeof(Monitor2));16 ActorRuntime.RegisterMonitor(typeof(Monitor3));17 ActorRuntime.RegisterMonitor(typeof(Monitor4));18 ActorRuntime.RegisterMonitor(typeof(Monitor5));19 ActorRuntime.RegisterMonitor(typeof(Monitor6));20 ActorRuntime.RegisterMonitor(typeof(Monitor7));21 ActorRuntime.RegisterMonitor(typeof(Monitor8));22 ActorRuntime.RegisterMonitor(typeof(Monitor9));23 ActorRuntime.RegisterMonitor(typeof(Monitor10));24 ActorRuntime.RegisterMonitor(typeof(Monitor11));25 ActorRuntime.RegisterMonitor(typeof(Monitor12));26 ActorRuntime.RegisterMonitor(typeof(Monitor13));27 ActorRuntime.RegisterMonitor(typeof(Monitor14));28 ActorRuntime.RegisterMonitor(typeof(Monitor15));29 ActorRuntime.RegisterMonitor(typeof(Monitor16));30 ActorRuntime.RegisterMonitor(typeof(Monitor17));31 ActorRuntime.RegisterMonitor(typeof(Monitor18));32 ActorRuntime.RegisterMonitor(typeof(Monitor19));33 ActorRuntime.RegisterMonitor(typeof(Monitor20));34 ActorRuntime.RegisterMonitor(typeof(Monitor21));35 ActorRuntime.RegisterMonitor(typeof(Monitor22));36 ActorRuntime.RegisterMonitor(typeof(Monitor23));37 ActorRuntime.RegisterMonitor(typeof(Monitor24));38 ActorRuntime.RegisterMonitor(typeof(Monitor25));39 ActorRuntime.RegisterMonitor(typeof(Monitor26));40 ActorRuntime.RegisterMonitor(typeof(Monitor27));41 ActorRuntime.RegisterMonitor(typeof(Monitor28));42 ActorRuntime.RegisterMonitor(typeof(Monitor29));43 ActorRuntime.RegisterMonitor(typeof(Monitor30));44 ActorRuntime.RegisterMonitor(typeof(Monitor31));45 ActorRuntime.RegisterMonitor(typeof(Monitor32));46 ActorRuntime.RegisterMonitor(typeof(Monitor33));47 ActorRuntime.RegisterMonitor(typeof(Monitor34));48 ActorRuntime.RegisterMonitor(typeof(Monitor35));49 ActorRuntime.RegisterMonitor(typeof(Monitor36));50 ActorRuntime.RegisterMonitor(typeof(Monitor37));51 ActorRuntime.RegisterMonitor(typeof(M

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