Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.UpdatePredecessor
ChordTests.cs
Source:ChordTests.cs
...382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;492 var key = (e as FindSuccessorResp).Key;493 this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494 this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495 }496 private void ProcessFindPredecessorResp(Event e)497 {498 var successor = (e as FindPredecessorResp).Node;499 if (!successor.Equals(this.Id))500 {501 this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504 successor);505 this.SendEvent(successor, new NotifySuccessor(this.Id));506 this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507 }508 }509 private void UpdatePredecessor(Event e)510 {511 var predecessor = (e as NotifySuccessor).Node;512 if (!predecessor.Equals(this.Id))513 {514 this.Predecessor = predecessor;515 }516 }517 private void UpdateKeys(Event e)518 {519 var keys = (e as AskForKeysResp).Keys;520 foreach (var key in keys)521 {522 this.Keys.Add(key);523 }...
UpdatePredecessor
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9using Microsoft.Coyote.Tests.Common;10using Microsoft.Coyote.Tests.Common.Actors;11using Xunit;12using Xunit.Abstractions;13{14 {15 public BugFindingTests(ITestOutputHelper output)16 : base(output)17 {18 }19 [Fact(Timeout = 5000)]20 public void TestUpdatePredecessor()21 {22 this.TestWithError(r =>23 {24 r.RegisterMonitor<ChordMonitor>();25 r.CreateActor(typeof(ChordTests), new ChordTests.UpdatePredecessorConfig(this.TestActor));26 },27 configuration: GetConfiguration().WithTestingIterations(100),28 replay: true);29 }30 }31}32using System;33using System.Collections.Generic;34using System.Threading.Tasks;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding;37using Microsoft.Coyote.Actors.BugFinding.Tests;38using Microsoft.Coyote.Specifications;39using Microsoft.Coyote.SystematicTesting;40using Microsoft.Coyote.Tasks;41using Microsoft.Coyote.Tests.Common;42using Microsoft.Coyote.Tests.Common.Actors;43using Xunit;44using Xunit.Abstractions;45{46 {47 public BugFindingTests(ITestOutputHelper output)48 : base(output)49 {50 }51 [Fact(Timeout = 5000)]52 public void TestUpdatePredecessor()53 {54 this.TestWithError(r =>55 {56 r.RegisterMonitor<ChordMonitor>();57 r.CreateActor(typeof(ChordTests), new ChordTests.UpdatePredecessorConfig(this.TestActor));58 },59 configuration: GetConfiguration().WithTestingIterations(
UpdatePredecessor
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Chord;4using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Events;5using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Interfaces;6using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Testing;7using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tests.ChordTests;9using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tests.ChordTests.ChordTest1;10using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tests.ChordTests.ChordTest1.ChordTest1;11using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tests.ChordTests.ChordTest1.ChordTest1.ChordTest1;12using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tests.ChordTests.ChordTest1.ChordTest1.ChordTest1.ChordTest1;13using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tests.ChordTests.ChordTest1.ChordTest1.ChordTest1.ChordTest1.ChordTest1;14using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tests.ChordTests.ChordTest1.ChordTest1.ChordTest1.ChordTest1.ChordTest1.ChordTest1;15using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tests.ChordTests.ChordTest1.ChordTest1.ChordTest1.ChordTest1.ChordTest1.ChordTest1.ChordTest1;16using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tests.ChordTests.ChordTest1.ChordTest1.ChordTest1.ChordTest1.ChordTest1.ChordTest1.ChordTest1.ChordTest1;
UpdatePredecessor
Using AI Code Generation
1var chord = new Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests();2chord.UpdatePredecessor();3var chord = new Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests();4chord.UpdatePredecessor();5var chord = new Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests();6chord.UpdatePredecessor();7var chord = new Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests();8chord.UpdatePredecessor();9var chord = new Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests();10chord.UpdatePredecessor();11var chord = new Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests();12chord.UpdatePredecessor();13var chord = new Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests();14chord.UpdatePredecessor();15var chord = new Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests();16chord.UpdatePredecessor();17var chord = new Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests();18chord.UpdatePredecessor();
UpdatePredecessor
Using AI Code Generation
1ChordTests chordTests = new ChordTests();2chordTests.UpdatePredecessor();3ChordTests chordTests = new ChordTests();4chordTests.UpdatePredecessor();5ChordTests chordTests = new ChordTests();6chordTests.UpdatePredecessor();7ChordTests chordTests = new ChordTests();8chordTests.UpdatePredecessor();9ChordTests chordTests = new ChordTests();10chordTests.UpdatePredecessor();11ChordTests chordTests = new ChordTests();12chordTests.UpdatePredecessor();13ChordTests chordTests = new ChordTests();14chordTests.UpdatePredecessor();15ChordTests chordTests = new ChordTests();16chordTests.UpdatePredecessor();17ChordTests chordTests = new ChordTests();18chordTests.UpdatePredecessor();19ChordTests chordTests = new ChordTests();20chordTests.UpdatePredecessor();
UpdatePredecessor
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Chord;4using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Events;5using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Interfaces;6using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks;7using Microsoft.Coyote.Specifications;8using System;9using System.Collections.Generic;10using System.Linq;11using System.Text;12using System.Threading.Tasks;13{14 {15 private void UpdatePredecessor(ChordNode predecessor)16 {17 this.Predecessor = predecessor;18 }19 }20}21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tests;23using Microsoft.Coyote.Actors.BugFinding.Tests.Chord;24using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Events;25using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Interfaces;26using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks;27using Microsoft.Coyote.Specifications;28using System;29using System.Collections.Generic;30using System.Linq;31using System.Text;32using System.Threading.Tasks;33{34 {35 [OnEventDoAction(typeof(UpdatePredecessorEvent), nameof(UpdatePredecessor))]36 {37 }38 }39}40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42using Microsoft.Coyote.Actors.BugFinding.Tests.Chord;43using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Events;44using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Interfaces;45using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks;46using Microsoft.Coyote.Specifications;47using System;48using System.Collections.Generic;49using System.Linq;
UpdatePredecessor
Using AI Code Generation
1UpdatePredecessor(1, 1);2UpdatePredecessor(2, 2);3UpdatePredecessor(3, 3);4UpdatePredecessor(4, 4);5UpdatePredecessor(5, 5);6UpdatePredecessor(6, 6);7UpdatePredecessor(7, 7);8UpdatePredecessor(8, 8);9UpdatePredecessor(9, 9);10UpdatePredecessor(10, 10);11UpdatePredecessor(11, 11);12UpdatePredecessor(12, 12);
UpdatePredecessor
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Net;5using System.Text;6using System.Threading.Tasks;7{8 {9 public static void UpdatePredecessor()10 {11 ChordNode node = new ChordNode(IPAddress.Parse("
UpdatePredecessor
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using System;4using System.Threading.Tasks;5{6 {7 public static async Task Main(string[] args)8 {9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 1000;11 config.MaxFairSchedulingSteps = 1000;12 config.MaxStepsInHotState = 1000;13 config.MaxStepsInColdState = 1000;14 config.MaxFairSchedulingSteps = 1000;15 config.MaxUnfairSchedulingSteps = 1000;16 config.MaxFairSchedulingSteps = 1000;17 config.MaxStepsInHotState = 1000;18 config.MaxStepsInColdState = 1000;19 config.MaxFairSchedulingSteps = 1000;20 config.MaxUnfairSchedulingSteps = 1000;21 config.MaxFairSchedulingSteps = 1000;22 config.MaxStepsInHotState = 1000;23 config.MaxStepsInColdState = 1000;24 config.MaxFairSchedulingSteps = 1000;25 config.MaxUnfairSchedulingSteps = 1000;26 config.MaxFairSchedulingSteps = 1000;27 config.MaxStepsInHotState = 1000;28 config.MaxStepsInColdState = 1000;29 config.MaxFairSchedulingSteps = 1000;30 config.MaxUnfairSchedulingSteps = 1000;31 config.MaxFairSchedulingSteps = 1000;32 config.MaxStepsInHotState = 1000;33 config.MaxStepsInColdState = 1000;34 config.MaxFairSchedulingSteps = 1000;35 config.MaxUnfairSchedulingSteps = 1000;36 config.MaxFairSchedulingSteps = 1000;37 config.MaxStepsInHotState = 1000;38 config.MaxStepsInColdState = 1000;39 config.MaxFairSchedulingSteps = 1000;40 config.MaxUnfairSchedulingSteps = 1000;41 config.MaxFairSchedulingSteps = 1000;42 config.MaxStepsInHotState = 1000;43 config.MaxStepsInColdState = 1000;44 config.MaxFairSchedulingSteps = 1000;
UpdatePredecessor
Using AI Code Generation
1{2 {3 static void Main(string[] args)4 {5 ChordActor chord = new ChordActor();6 chord.Id = 1;7 chord.FingerTable = new ChordActor[2];8 chord.FingerTable[0] = chord;9 chord.FingerTable[1] = chord;10 chord.Predecessor = chord;11 chord.Successor = chord;12 chord.Neighbors = new ChordActor[2];13 chord.Neighbors[0] = chord;14 chord.Neighbors[1] = chord;15 chord.Neighbors[0].Id = 0;16 chord.Neighbors[1].Id = 2;17 chord.Neighbors[0].FingerTable = new ChordActor[2];18 chord.Neighbors[0].FingerTable[0] = chord.Neighbors[0];19 chord.Neighbors[0].FingerTable[1] = chord.Neighbors[0];20 chord.Neighbors[0].Predecessor = chord.Neighbors[0];21 chord.Neighbors[0].Successor = chord.Neighbors[0];22 chord.Neighbors[0].Neighbors = new ChordActor[2];23 chord.Neighbors[0].Neighbors[0] = chord.Neighbors[0];24 chord.Neighbors[0].Neighbors[1] = chord.Neighbors[0];25 chord.Neighbors[1].FingerTable = new ChordActor[2];26 chord.Neighbors[1].FingerTable[0] = chord.Neighbors[1];27 chord.Neighbors[1].FingerTable[1] = chord.Neighbors[1];28 chord.Neighbors[1].Predecessor = chord.Neighbors[1];29 chord.Neighbors[1].Successor = chord.Neighbors[1];
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