How to use UpdateKeys method of Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.UpdateKeys

ChordTests.cs

Source:ChordTests.cs Github

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...381 [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;492 var key = (e as FindSuccessorResp).Key;493 this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494 this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495 }496 private void ProcessFindPredecessorResp(Event e)497 {498 var successor = (e as FindPredecessorResp).Node;499 if (!successor.Equals(this.Id))500 {501 this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504 successor);505 this.SendEvent(successor, new NotifySuccessor(this.Id));506 this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507 }508 }509 private void UpdatePredecessor(Event e)510 {511 var predecessor = (e as NotifySuccessor).Node;512 if (!predecessor.Equals(this.Id))513 {514 this.Predecessor = predecessor;515 }516 }517 private void UpdateKeys(Event e)518 {519 var keys = (e as AskForKeysResp).Keys;520 foreach (var key in keys)521 {522 this.Keys.Add(key);523 }524 }525 private void ProcessTerminate() => this.RaiseHaltEvent();526 private static int GetSuccessorNodeId(int start, List<int> nodeIds)527 {528 var candidate = -1;529 foreach (var id in nodeIds.Where(v => v >= start))530 {531 if (candidate < 0 || id < candidate)...

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UpdateKeys

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests;7using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.Events;8using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.States;9{10 {11 private readonly int id;12 private readonly ChordRing ring;13 private Node predecessor;14 private readonly List<Node> fingerTable;15 private readonly List<int> keys;16 private Node successor;17 private readonly List<Node> successorList;18 private readonly int successorListSize;19 private readonly int capacity;20 internal Node(ChordRing ring, int id, int successorListSize, int capacity)21 {22 this.ring = ring;23 this.id = id;24 this.successorListSize = successorListSize;25 this.capacity = capacity;26 this.fingerTable = new List<Node>();27 this.keys = new List<int>();28 this.successorList = new List<Node>();29 }30 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]

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UpdateKeys

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 ChordTests.UpdateKeys();12 }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21{22 {23 static void Main(string[] args)24 {25 ChordTests.UpdateKeys();26 }27 }28}29using Microsoft.Coyote.Actors.BugFinding.Tests;30using System;31using System.Collections.Generic;32using System.Linq;33using System.Text;34using System.Threading.Tasks;35{36 {37 static void Main(string[] args)38 {39 ChordTests.UpdateKeys();40 }41 }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44using System;45using System.Collections.Generic;46using System.Linq;47using System.Text;48using System.Threading.Tasks;49{50 {51 static void Main(string[] args)52 {53 ChordTests.UpdateKeys();54 }55 }56}57using Microsoft.Coyote.Actors.BugFinding.Tests;58using System;59using System.Collections.Generic;60using System.Linq;61using System.Text;62using System.Threading.Tasks;63{64 {65 static void Main(string[] args)66 {67 ChordTests.UpdateKeys();68 }69 }70}71using Microsoft.Coyote.Actors.BugFinding.Tests;72using System;

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UpdateKeys

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.SystematicTesting;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9using Microsoft.Coyote.Actors.BugFinding;10using System.Threading;11using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests;12using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.Configuration;13using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.Configuration.Chord;14using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.Configuration.Node;15using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.Configuration.NodeConfiguration;16using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.Configuration.NodeConfiguration.Node;17using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.Configuration.NodeConfiguration.Node.Node;18using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.Configuration.NodeConfiguration.Node.Node.Node;19using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.Configuration.NodeConfiguration.Node.Node.Node.Node;20using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.Configuration.NodeConfiguration.Node.Node.Node.Node.Node;21using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.Configuration.NodeConfiguration.Node.Node.Node.Node.Node.Node;22using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.Configuration.NodeConfiguration.Node.Node.Node.Node.Node.Node.Node;23using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.Configuration.NodeConfiguration.Node.Node.Node.Node.Node.Node.Node.Node;24using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.Configuration.NodeConfiguration.Node.Node.Node.Node.Node.Node.Node.Node.Node;

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UpdateKeys

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1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.Chord;6using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Interfaces;7using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Models;8using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Models.Enums;9using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Models.Messages;10{11 {12 static void Main(string[] args)13 {14 ChordTests chordTests = new ChordTests();15 chordTests.UpdateKeys();16 }17 }18}

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UpdateKeys

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Chord;4{5 {6 public static void Main(string[] args)7 {8 var configuration = Configuration.Create();9 var runtime = RuntimeFactory.Create(configuration);10 runtime.CreateActor(typeof(ChordTests), new ChordTests.UpdateKeys());11 }12 }13}14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Actors.BugFinding.Tests;16using Microsoft.Coyote.Actors.BugFinding.Tests.Chord;17{18 {19 public static void Main(string[] args)20 {21 var configuration = Configuration.Create();22 var runtime = RuntimeFactory.Create(configuration);23 runtime.CreateActor(typeof(ChordTests), new ChordTests.UpdateKeys());24 }25 }26}27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests;29using Microsoft.Coyote.Actors.BugFinding.Tests.Chord;30{31 {32 public static void Main(string[] args)33 {34 var configuration = Configuration.Create();35 var runtime = RuntimeFactory.Create(configuration);36 runtime.CreateActor(typeof(ChordTests), new ChordTests.UpdateKeys());37 }38 }39}40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42using Microsoft.Coyote.Actors.BugFinding.Tests.Chord;43{44 {45 public static void Main(string[] args)46 {47 var configuration = Configuration.Create();48 var runtime = RuntimeFactory.Create(configuration);49 runtime.CreateActor(typeof(ChordTests), new ChordTests.UpdateKeys());50 }51 }52}

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UpdateKeys

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests;8{9 {10 {11 public UpdateKeys(int key)12 {13 this.key = key;14 }15 public int key;16 }17 }18}19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24using Microsoft.Coyote.Actors.BugFinding.Tests;25using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests;26{27 {28 {29 public CreateActor(int id)30 {31 this.id = id;32 }33 public int id;34 }35 }36}

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UpdateKeys

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9{10 {11 private static ActorId chordNode;12 private static ActorId chord;13 static void Main(string[] args)14 {15 chord = ActorId.CreateFromName("Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests");16 chordNode = ActorId.CreateFromName("Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.ChordNode");17 Console.ReadLine();18 }19 private static void UpdateKeys()20 {21 BugFindingRuntime runtime = new BugFindingRuntime();22 runtime.UpdateKeys(chordNode, new int[] { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 });23 }24 }25}

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