Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.QueryStabilize
ChordTests.cs
Source:ChordTests.cs
...79 }80 [OnEventDoAction(typeof(ChordNode.FindSuccessor), nameof(ForwardFindSuccessor))]81 [OnEventDoAction(typeof(CreateNewNode), nameof(ProcessCreateNewNode))]82 [OnEventDoAction(typeof(TerminateNode), nameof(ProcessTerminateNode))]83 [OnEventDoAction(typeof(ChordNode.JoinAck), nameof(QueryStabilize))]84 private class Waiting : State85 {86 }87 private void ForwardFindSuccessor(Event e)88 {89 this.SendEvent(this.ChordNodes[0], e);90 }91 private void ProcessCreateNewNode()92 {93 int newId = -1;94 while ((newId < 0 || this.NodeIds.Contains(newId)) &&95 this.NodeIds.Count < this.NumOfIds)96 {97 for (int i = 0; i < this.NumOfIds; i++)98 {99 if (this.RandomBoolean())100 {101 newId = i;102 }103 }104 }105 this.Assert(newId >= 0, "Cannot create a new node, no ids available.");106 var newNode = this.CreateActor(typeof(ChordNode));107 this.NumOfNodes++;108 this.NodeIds.Add(newId);109 this.ChordNodes.Add(newNode);110 this.SendEvent(newNode, new ChordNode.Join(newId, new List<ActorId>(this.ChordNodes),111 new List<int>(this.NodeIds), this.NumOfIds, this.Id));112 }113 private void ProcessTerminateNode()114 {115 int endId = -1;116 while ((endId < 0 || !this.NodeIds.Contains(endId)) &&117 this.NodeIds.Count > 0)118 {119 for (int i = 0; i < this.ChordNodes.Count; i++)120 {121 if (this.RandomBoolean())122 {123 endId = i;124 }125 }126 }127 this.Assert(endId >= 0, "Cannot find a node to terminate.");128 var endNode = this.ChordNodes[endId];129 this.NumOfNodes--;130 this.NodeIds.Remove(endId);131 this.ChordNodes.Remove(endNode);132 this.SendEvent(endNode, new ChordNode.Terminate());133 }134 private void QueryStabilize()135 {136 foreach (var node in this.ChordNodes)137 {138 this.SendEvent(node, new ChordNode.Stabilize());139 }140 }141 private Dictionary<int, List<int>> AssignKeysToNodes()142 {143 var nodeKeys = new Dictionary<int, List<int>>();144 for (int i = this.Keys.Count - 1; i >= 0; i--)145 {146 bool assigned = false;147 for (int j = 0; j < this.NodeIds.Count; j++)148 {...
QueryStabilize
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.Tests;9{10 {11 static void Main(string[] args)12 {13 using (var runtime = RuntimeFactory.Create())14 {15 var system = runtime.CreateActorSystem();16 var chord = system.CreateActor<ChordActor>();17 system.SendEvent(chord, new InitializeEvent(16));18 system.SendEvent(chord, new JoinEvent(0));19 system.Wait();20 system.SendEvent(chord, new QueryStabilizeEvent());21 system.Wait();22 }23 }24 }25}26using System;27using System.Collections.Generic;28using System.Linq;29using System.Text;30using System.Threading.Tasks;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding;33using Microsoft.Coyote.Actors.BugFinding.Tests;34{35 {36 static void Main(string[] args)37 {38 using (var runtime = RuntimeFactory.Create())39 {40 var system = runtime.CreateActorSystem();41 var chord = system.CreateActor<ChordActor>();42 system.SendEvent(chord, new InitializeEvent(16));43 system.SendEvent(chord, new JoinEvent(0));44 system.Wait();45 system.SendEvent(chord
QueryStabilize
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Strategies;10using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk;11using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution;12using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionWithFairScheduling;13using Microsoft.Coyote.Actors.BugFinding.Strategies.Fuzzing;14using Microsoft.Coyote.Actors.BugFinding.Strategies.FuzzingWithFairScheduling;15using Microsoft.Coyote.Actors.BugFinding.Strategies.FuzzingWithFairScheduling.Strategies;16using Microsoft.Coyote.Actors.BugFinding.Strategies.FuzzingWithFairScheduling.Strategies.StateMachineExploration;17using Microsoft.Coyote.Actors.BugFinding.Strategies.FuzzingWithFairScheduling.Strategies.StateMachineExploration.Strategies;18using Microsoft.Coyote.Actors.BugFinding.Strategies.FuzzingWithFairScheduling.Strategies.StateMachineExploration.Strategies.RandomWalk;19using Microsoft.Coyote.Actors.BugFinding.Strategies.FuzzingWithFairScheduling.Strategies.StateMachineExploration.Strategies.RandomExecution;20using Microsoft.Coyote.Actors.BugFinding.Strategies.FuzzingWithFairScheduling.Strategies.StateMachineExploration.Strategies.RandomExecutionWithFairScheduling;21using Microsoft.Coyote.Actors.BugFinding.Strategies.FuzzingWithFairScheduling.Strategies.StateMachineExploration.Strategies.RandomExecutionWithFairScheduling.Strategies;22using Microsoft.Coyote.Actors.BugFinding.Strategies.FuzzingWithFairScheduling.Strategies.StateMachineExploration.Strategies.RandomExecutionWithFairScheduling.Strategies.RandomWalk;23using Microsoft.Coyote.Actors.BugFinding.Strategies.FuzzingWithFairScheduling.Strategies.StateMachineExploration.Strategies.RandomExecutionWithFairScheduling.Strategies.RandomExecution;24using Microsoft.Coyote.Actors.BugFinding.Strategies.FuzzingWithFairScheduling.Strategies.StateMachineExploration.Strategies.RandomExecutionWithFairScheduling.Strategies.RandomExecutionWithFairScheduling;
QueryStabilize
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.SchedulingStrategies;7using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;8using Microsoft.Coyote.TestingServices.SchedulingStrategies.Probabilistic;9using Microsoft.Coyote.TestingServices.SchedulingStrategies.RandomExecution;10using Microsoft.Coyote.TestingServices.SchedulingStrategies.StateExploration;11using Microsoft.Coyote.TestingServices.SchedulingStrategies.Unfair;12using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairDeterministic;13using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairProbabilistic;14using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairRandomExecution;15using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairStateExploration;16{17 {18 public void TestChord()19 {20 this.Test(r =>21 {22 r.RegisterMonitor<ChordMonitor>();23 r.CreateActor(typeof(Chord), new Chord.SetupEvent(4));24 },25 configuration: GetConfiguration().WithTestingIterations(10000),26 expectedError: "Found bug in Chord (System.Int32) with ID '1' in iteration '1'.",27 replay: true);28 }29 private Configuration GetConfiguration()30 {31 var configuration = Configuration.Create().WithStrategy(32 new UnfairRandomExecutionStrategy(33 new RandomExecutionStrategyOptions() { MaxSchedulingSteps = 1000, RandomSeed = 2 }),34 new UnfairProbabilisticRandomExecutionStrategy(35 new ProbabilisticRandomExecutionStrategyOptions() { MaxSchedulingSteps = 1000, RandomSeed = 2 }),36 new UnfairDeterministicStrategy(37 new DeterministicStrategyOptions() { MaxFairSchedulingSteps = 1000, MaxUnfairSchedulingSteps = 1000 }),38 new UnfairProbabilisticStrategy(39 new ProbabilisticStrategyOptions() { MaxFairSchedulingSteps = 1000, MaxUnfairSchedulingSteps = 1000 }),40 new UnfairRandomExecutionStrategy(41 new RandomExecutionStrategyOptions() {
QueryStabilize
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.TestingServices;4using Microsoft.Coyote.TestingServices.Runtime;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11 {12 static void Main(string[] args)13 {14 var config = Configuration.Create();15 config.MaxSchedulingSteps = 100000;16 config.MaxFairSchedulingSteps = 100000;17 config.MaxStepsFromEntry = 100000;18 config.TestingIterations = 100;19 config.SchedulingIterations = 1000;20 config.SchedulingSeed = 0;21 config.Verbose = 1;22 config.Quiet = false;23 config.LogWriter = null;24 config.LogLevel = 0;25 var test = new ChordTests();
QueryStabilize
Using AI Code Generation
1{2 {3 public void TestQueryStabilize()4 {5 var configuration = Configuration.Create().WithTestingIterations(10000);6 var test = new Action<PSharpRuntime>((r) => {7 var id = new ChordId(0);8 var node = r.CreateActor<ChordNode>(id);9 r.SendEvent(node, new ChordEvents.QueryStabilize());10 });11 base.AssertSucceeded(configuration, test);12 }13 }14}
QueryStabilize
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.Chord;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using System;6using System.Threading.Tasks;7using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Events;8using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Actors;9using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks;10using System.Collections.Generic;11using System.Linq;12using System.Text;13using System.Threading;14using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks;15{16 {17 static void Main(string[] args)18 {19 var config = Configuration.Create();20 config.MaxSchedulingSteps = 100000;21 config.MaxFairSchedulingSteps = 100000;22 config.MaxUnfairSchedulingSteps = 100000;23 config.MaxStepsFromBugFinding = 100000;24 config.EnableCycleDetection = true;25 config.EnableDataRaceDetection = true;26 config.EnableDeadlockDetection = true;27 config.EnableHotStateDetection = true;28 config.EnableLivelockDetection = true;29 config.EnableOperationCanceledException = true;30 config.EnableObjectDisposedException = true;31 config.EnableIndexOutOfRangeException = true;32 config.EnableDivideByZeroException = true;33 config.EnableNullReferenceException = true;34 config.EnableActorDeadlockException = true;35 config.EnableActorRaceException = true;36 config.EnableActorTaskException = true;37 config.EnableUncontrolledActorException = true;38 config.EnableUnhandledEventException = true;39 config.EnableUnobservedTaskException = true;40 config.EnableOperationCanceledExceptionInMonitor = true;41 config.EnableActorTaskSchedulerException = true;42 config.EnableActorTaskSchedulerExceptionInMonitor = true;43 config.EnableActorReentrancyInMonitor = true;44 config.EnableActorReentrancyInHotState = true;45 config.EnableActorReentrancyInEntryAction = true;46 config.EnableActorReentrancyInExitAction = true;47 config.EnableActorReentrancyInAction = true;48 config.EnableActorReentrancyInGuard = true;49 config.EnableActorReentrancyInChoice = true;
QueryStabilize
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Tests;10using Microsoft.Coyote.Actors.BugFinding.Strategies;11using Microsoft.Coyote.Actors.BugFinding.Strategies.Chord;12using Microsoft.Coyote.Actors.BugFinding.Strategies.Chord.Strategies;13using Microsoft.Coyote.Actors.BugFinding.Strategies.Chord.Strategies.Strategies;14using Microsoft.Coyote.Actors.BugFinding.Strategies.Chord.Strategies.Strategies.Strategies;15using Microsoft.Coyote.Actors.BugFinding.Strategies.Chord.Strategies.Strategies.Strategies.Strategies;16using Microsoft.Coyote.Actors.BugFinding.Strategies.Chord.Strategies.Strategies.Strategies.Strategies.Strategies;17using Microsoft.Coyote.Actors.BugFinding.Strategies.Chord.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies;18using Microsoft.Coyote.Actors.BugFinding.Strategies.Chord.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies;19using Microsoft.Coyote.Actors.BugFinding.Strategies.Chord.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies;20using Microsoft.Coyote.Actors.BugFinding.Strategies.Chord.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies;21using Microsoft.Coyote.Actors.BugFinding.Strategies.Chord.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies;22using Microsoft.Coyote.Actors.BugFinding.Strategies.Chord.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies;23using Microsoft.Coyote.Actors.BugFinding.Strategies.Chord.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies;24using Microsoft.Coyote.Actors.BugFinding.Strategies.Chord.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies;
QueryStabilize
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Tests;10using Microsoft.Coyote.Actors.BugFinding.Tests.Chord;11{12 {13 static void Main(string[] args)14 {15 var configuration = Configuration.Create();16 configuration.TestingIterations = 10000;17 configuration.SchedulingIterations = 10000;18 configuration.SchedulingStrategy = SchedulingStrategy.DFS;19 configuration.SchedulingLogLevel = SchedulingLogLevel.Verbose;20 configuration.SchedulingRandomExecutionProbability = 0.0;21 configuration.SchedulingMaxFairSchedulingSteps = 10000;22 configuration.SchedulingMaxStepsInPath = 10000;23 configuration.SchedulingFairSchedulingProbability = 0.0;24 configuration.SchedulingMaxInterleavings = 10000;25 configuration.SchedulingMaxSchedulingSteps = 10000;26 configuration.SchedulingMaxStepsFromAnyEntryToExit = 10000;27 configuration.SchedulingMaxStepsFromAnEntryToExit = 10000;28 configuration.SchedulingMaxStepsFromAnExitToEntry = 10000;29 configuration.SchedulingMaxStepsFromEntryToExit = 10000;30 configuration.SchedulingMaxStepsFromExitToEntry = 10000;31 configuration.SchedulingMaxStepsInPathToExplore = 10000;32 configuration.SchedulingMaxStepsInUnexploredPath = 10000;33 configuration.SchedulingMaxStepsInUnexploredSchedule = 10000;34 configuration.SchedulingMaxUnfairSchedulingSteps = 10000;35 configuration.SchedulingProbabilityOfChoosingUnexploredAction = 0.0;36 configuration.SchedulingProbabilityOfChoosingUnexploredState = 0.0;
QueryStabilize
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.Chord;6{7 {8 public static void Main()9 {10 int numNodes = 1000;11 ChordTests.QueryStabilize(numNodes);12 ChordTests.QueryStabilize(numNodes + 1);13 ChordTests.QueryStabilize(numNodes + 1, "key1");14 ChordTests.QueryStabilize(numNodes);15 ChordTests.QueryStabilize(numNodes, "key1");16 }17 }18}19using System;20using Microsoft.Coyote;21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tests;23using Microsoft.Coyote.Actors.BugFinding.Tests.Chord;24{25 {26 public static void Main()27 {28 int numNodes = 1000;29 ChordTests.QueryStabilize(numNodes);30 ChordTests.QueryStabilize(numNodes + 1);31 ChordTests.QueryStabilize(numNodes + 1, "key1");
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