How to use ProcessQueryId method of Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.ProcessQueryId

ChordTests.cs

Source:ChordTests.cs Github

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...379 [OnEventDoAction(typeof(FindSuccessor), nameof(ProcessFindSuccessor))]380 [OnEventDoAction(typeof(FindSuccessorResp), nameof(ProcessFindSuccessorResp))]381 [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;492 var key = (e as FindSuccessorResp).Key;493 this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494 this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495 }496 private void ProcessFindPredecessorResp(Event e)497 {498 var successor = (e as FindPredecessorResp).Node;499 if (!successor.Equals(this.Id))500 {501 this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504 successor);505 this.SendEvent(successor, new NotifySuccessor(this.Id));506 this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507 }508 }509 private void UpdatePredecessor(Event e)510 {511 var predecessor = (e as NotifySuccessor).Node;512 if (!predecessor.Equals(this.Id))513 {514 this.Predecessor = predecessor;515 }516 }517 private void UpdateKeys(Event e)518 {519 var keys = (e as AskForKeysResp).Keys;520 foreach (var key in keys)521 {522 this.Keys.Add(key);523 }524 }525 private void ProcessTerminate() => this.RaiseHaltEvent();526 private static int GetSuccessorNodeId(int start, List<int> nodeIds)527 {528 var candidate = -1;529 foreach (var id in nodeIds.Where(v => v >= start))530 {531 if (candidate < 0 || id < candidate)532 {533 candidate = id;534 }535 }536 if (candidate < 0)537 {538 foreach (var id in nodeIds.Where(v => v < start))539 {540 if (candidate < 0 || id < candidate)541 {542 candidate = id;543 }544 }545 }546 for (int idx = 0; idx < nodeIds.Count; idx++)547 {548 if (nodeIds[idx] == candidate)549 {550 candidate = idx;551 break;552 }553 }554 return candidate;555 }556 private static int WrapSubtract(int left, int right, int ceiling)557 {558 int result = left - right;559 if (result < 0)560 {561 result = ceiling + result;562 }563 return result;564 }565 }566 private class Client : StateMachine567 {568 internal class SetupEvent : Event569 {570 public ActorId ClusterManager;571 public List<int> Keys;572 public SetupEvent(ActorId clusterManager, List<int> keys)573 : base()574 {575 this.ClusterManager = clusterManager;576 this.Keys = keys;577 }578 }579 private class Local : Event580 {581 }582 private ActorId ClusterManager;583 private List<int> Keys;584 private int QueryCounter;585 [Start]586 [OnEntry(nameof(InitOnEntry))]587 [OnEventGotoState(typeof(Local), typeof(Querying))]588 private class Init : State589 {590 }591 private void InitOnEntry(Event e)592 {593 this.ClusterManager = (e as SetupEvent).ClusterManager;594 this.Keys = (e as SetupEvent).Keys;595 // LIVENESS BUG: can never detect the key, and keeps looping without596 // exiting the process. Enable to introduce the bug.597 this.Keys.Add(17);598 this.QueryCounter = 0;599 this.RaiseEvent(new Local());600 }601 [OnEntry(nameof(QueryingOnEntry))]602 [OnEventGotoState(typeof(Local), typeof(Waiting))]603 private class Querying : State604 {605 }606 private void QueryingOnEntry()607 {608 if (this.QueryCounter < 5)609 {610 if (this.RandomBoolean())611 {612 var key = this.GetNextQueryKey();613 this.Logger.WriteLine($"<ChordLog> Client is searching for successor of key '{key}'.");614 this.SendEvent(this.ClusterManager, new ChordNode.FindSuccessor(this.Id, key));615 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyClientRequest(key));616 }617 else if (this.RandomBoolean())618 {619 this.SendEvent(this.ClusterManager, new ClusterManager.CreateNewNode());620 }621 else622 {623 this.SendEvent(this.ClusterManager, new ClusterManager.TerminateNode());624 }625 this.QueryCounter++;626 }627 this.RaiseEvent(new Local());628 }629 private int GetNextQueryKey()630 {631 int keyIndex = -1;632 while (keyIndex < 0)633 {634 for (int i = 0; i < this.Keys.Count; i++)635 {636 if (this.RandomBoolean())637 {638 keyIndex = i;639 break;640 }641 }642 }643 return this.Keys[keyIndex];644 }645 [OnEventGotoState(typeof(Local), typeof(Querying))]646 [OnEventDoAction(typeof(ChordNode.FindSuccessorResp), nameof(ProcessFindSuccessorResp))]647 [OnEventDoAction(typeof(ChordNode.QueryIdResp), nameof(ProcessQueryIdResp))]648 private class Waiting : State649 {650 }651 private void ProcessFindSuccessorResp(Event e)652 {653 var successor = (e as ChordNode.FindSuccessorResp).Node;654 var key = (e as ChordNode.FindSuccessorResp).Key;655 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyClientResponse(key));656 this.SendEvent(successor, new ChordNode.QueryId(this.Id));657 }658 private void ProcessQueryIdResp() => this.RaiseEvent(new Local());659 }660 private class LivenessMonitor : Monitor661 {662 public class NotifyClientRequest : Event663 {664 public int Key;665 public NotifyClientRequest(int key)666 : base()667 {668 this.Key = key;669 }670 }671 public class NotifyClientResponse : Event672 {...

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ProcessQueryId

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 ChordTests.ProcessQueryId(0, 0);12 }13 }14}15 at Chord.Program.Main(String[] args) in C:\Users\user\Documents\Visual Studio 2017\Projects\Chord\Chord\Program.cs:line 1516 at System.AppDomain._nExecuteAssembly(RuntimeAssembly assembly, String[] args)17 at System.AppDomain.ExecuteAssembly(String assemblyFile, Evidence assemblySecurity, String[] args)18 at Microsoft.VisualStudio.HostingProcess.HostProc.RunUsersAssembly()19 at System.Threading.ThreadHelper.ThreadStart_Context(Object state)20 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)21 at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)22 at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)23 at System.Threading.ThreadHelper.ThreadStart()24 at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)25 at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)26 at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)27 at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)28 at Microsoft.VisualStudio.HostingProcess.HostProc.RunUsersAssembly()29 at System.Threading.ThreadHelper.ThreadStart_Context(Object state)30 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)31 at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)32 at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)33 at System.Threading.ThreadHelper.ThreadStart()34 at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)35 at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters,

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ProcessQueryId

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.TestingServices;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Strategies;8{9 {10 static async Task Main(string[] args)11 {12 var configuration = Configuration.Create().WithTestingIterations(100);13 configuration.BugFindingStrategy = BugFindingStrategyKind.DFS;14 configuration.MaxSchedulingSteps = 1000000;15 configuration.MaxFairSchedulingSteps = 1000000;16 configuration.MaxUnfairSchedulingSteps = 1000000;17 configuration.MaxStepsFromBugFound = 1000000;18 configuration.MaxFairStepsFromBugFound = 1000000;19 configuration.MaxUnfairStepsFromBugFound = 1000000;20 configuration.MaxFairSchedulingSteps = 1000000;21 configuration.MaxUnfairSchedulingSteps = 1000000;22 configuration.SchedulingIterations = 100;23 configuration.BugFindingStrategy = BugFindingStrategyKind.DFS;24 configuration.MaxFairSchedulingSteps = 1000000;25 configuration.MaxUnfairSchedulingSteps = 1000000;26 configuration.MaxStepsFromBugFound = 1000000;27 configuration.MaxFairStepsFromBugFound = 1000000;28 configuration.MaxUnfairStepsFromBugFound = 1000000;29 configuration.SchedulingIterations = 100;30 configuration.BugFindingStrategy = BugFindingStrategyKind.DFS;31 configuration.MaxFairSchedulingSteps = 1000000;32 configuration.MaxUnfairSchedulingSteps = 1000000;33 configuration.MaxStepsFromBugFound = 1000000;34 configuration.MaxFairStepsFromBugFound = 1000000;35 configuration.MaxUnfairStepsFromBugFound = 1000000;36 configuration.SchedulingIterations = 100;37 configuration.BugFindingStrategy = BugFindingStrategyKind.DFS;38 configuration.MaxFairSchedulingSteps = 1000000;39 configuration.MaxUnfairSchedulingSteps = 1000000;40 configuration.MaxStepsFromBugFound = 1000000;41 configuration.MaxFairStepsFromBugFound = 1000000;42 configuration.MaxUnfairStepsFromBugFound = 1000000;

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ProcessQueryId

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.TestingServices;4using Microsoft.Coyote.TestingServices.Runtime;5using Microsoft.Coyote.TestingServices.SchedulingStrategies;6using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;7using System;8using System.Collections.Generic;9using System.Linq;10using System.Text;11using System.Threading.Tasks;12using System.Threading;13{14 {15 static void Main(string[] args)16 {17 var configuration = Configuration.Create();18 configuration.SchedulingStrategy = new DPORStrategy(configuration);19 configuration.SchedulingIterations = 100;20 configuration.MaxSchedulingSteps = 10000;21 configuration.TestingEngineTraceLevel = 3;22 configuration.TestReporters.Add(new Microsoft.Coyote.TestingServices.Reporters.HtmlReporter());23 configuration.TestReporters.Add(new Microsoft.Coyote.TestingServices.Reporters.TextReporter());24 var test = new ChordTests();25 var result = TestingEngine.Execute(configuration, test.ProcessQueryId);26 Console.WriteLine(result);27 Console.ReadLine();28 }29 }30}

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ProcessQueryId

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static async Task Main(string[] args)8 {9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 1000;11 config.TestingIterations = 1000;12 config.SchedulingIterations = 1000;13 config.RandomSchedulingSeed = 1;14 config.Verbose = 2;15 config.EnableCycleDetection = true;16 config.EnableDataRaceDetection = true;17 config.EnableHotStateDetection = true;18 config.EnableOperationInterleavings = true;19 config.EnablePhaseInterleavings = true;20 config.EnableStateGraph = true;21 config.EnableStateGraphScheduling = true;22 config.EnableStateGraphSchedulingWithFairMachines = true;23 config.EnableStateGraphSchedulingWithFairMachinesAndFairEnvelopes = true;24 config.EnableStateGraphSchedulingWithFairEnvelopes = true;25 config.EnableStateGraphSchedulingWithFairMachinesAndFairEnvelopes = true;26 config.EnableStateGraphSchedulingWithFairMachinesAndFairEnvelopes = true;27 config.EnableTaskInterleavings = true;28 config.EnableUnfairMachines = true;29 config.EnableUnfairEnvelopes = true;30 config.EnableFairMachines = true;31 config.EnableFairEnvelopes = true;32 config.EnableFairMachinesAndFairEnvelopes = true;33 config.EnableFairMachinesAndUnfairEnvelopes = true;34 config.EnableUnfairMachinesAndFairEnvelopes = true;35 config.EnableUnfairMachinesAndUnfairEnvelopes = true;36 config.EnableFairMachinesAndFairEnvelopesAndFairScheduling = true;37 config.EnableFairMachinesAndFairEnvelopesAndUnfairScheduling = true;38 config.EnableFairMachinesAndUnfairEnvelopesAndFairScheduling = true;39 config.EnableFairMachinesAndUnfairEnvelopesAndUnfairScheduling = true;40 config.EnableUnfairMachinesAndFairEnvelopesAndFairScheduling = true;41 config.EnableUnfairMachinesAndFairEnvelopesAndUnfairScheduling = true;

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ProcessQueryId

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors.BugFinding;5using System;6using System.Threading.Tasks;7{8 {9 static async Task Main(string[] args)10 {11 using (var runtime = RuntimeFactory.Create())12 {13 var chord = ActorId.CreateActor(typeof(ChordTests));14 await runtime.SendEvent(chord, new ProcessQueryId(0));15 await runtime.WaitAsync(chord);16 }17 }18 }19}20using Microsoft.Coyote.Actors.BugFinding.Tests;21using Microsoft.Coyote.Actors;22using Microsoft.Coyote;23using Microsoft.Coyote.Actors.BugFinding;24using System;25using System.Threading.Tasks;26{27 {28 static async Task Main(string[] args)29 {30 using (var runtime = RuntimeFactory.Create())31 {32 var chord = ActorId.CreateActor(typeof(ChordTests));33 await runtime.SendEvent(chord, new ProcessQueryId(0));34 await runtime.WaitAsync(chord);35 }36 }37 }38}39using Microsoft.Coyote.Actors.BugFinding.Tests;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote;42using Microsoft.Coyote.Actors.BugFinding;43using System;44using System.Threading.Tasks;45{46 {47 static async Task Main(string[] args)48 {49 using (var runtime = RuntimeFactory.Create())50 {51 var chord = ActorId.CreateActor(typeof(ChordTests));

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ProcessQueryId

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1{2 {3 {4 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]5 {6 }7 public void OnUnitEvent()8 {9 this.SendEvent(this.Id, new UnitEvent());10 }11 }12 [Fact(Timeout = 5000)]13 public void TestChord()14 {15 this.Test(r =>16 {17 r.CreateActor(typeof(ChordActor));18 },19 configuration: GetConfiguration().WithTestingIterations(1000));20 }21 }22}

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ProcessQueryId

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1{2 {3 public void ProcessQueryId(ChordId id)4 {5 }6 }7}8{9 {10 public void ProcessQueryId(ChordId id)11 {12 }13 }14}15{16 {17 public void ProcessQueryId(ChordId id)18 {19 }20 }21}22{23 {24 public void ProcessQueryId(ChordId id)25 {26 }27 }28}29{30 {31 public void ProcessQueryId(ChordId id)32 {33 }34 }35}

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ProcessQueryId

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests;8using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.Chord;9using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.Chord.Messages;

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