Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.JoinCluster
ChordTests.cs
Source:ChordTests.cs
...323 [Start]324 [OnEntry(nameof(InitOnEntry))]325 [OnEventGotoState(typeof(Local), typeof(Waiting))]326 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]327 [OnEventDoAction(typeof(Join), nameof(JoinCluster))]328 [DeferEvents(typeof(AskForKeys), typeof(NotifySuccessor), typeof(Stabilize))]329 private class Init : State330 {331 }332 private void InitOnEntry()333 {334 this.FingerTable = new Dictionary<int, Finger>();335 }336 private void Setup(Event e)337 {338 this.NodeId = (e as SetupEvent).Id;339 this.Keys = (e as SetupEvent).Keys;340 this.ManagerId = (e as SetupEvent).ManagerId;341 var nodes = (e as SetupEvent).Nodes;342 var nodeIds = (e as SetupEvent).NodeIds;343 this.NumOfIds = (int)Math.Pow(2, nodes.Count);344 for (var idx = 1; idx <= nodes.Count; idx++)345 {346 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;347 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;348 var nodeId = GetSuccessorNodeId(start, nodeIds);349 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));350 }351 for (var idx = 0; idx < nodeIds.Count; idx++)352 {353 if (nodeIds[idx] == this.NodeId)354 {355 this.Predecessor = nodes[WrapSubtract(idx, 1, nodeIds.Count)];356 break;357 }358 }359 this.RaiseEvent(new Local());360 }361 private void JoinCluster(Event e)362 {363 this.NodeId = (e as Join).Id;364 this.ManagerId = (e as Join).ManagerId;365 this.NumOfIds = (e as Join).NumOfIds;366 var nodes = (e as Join).Nodes;367 var nodeIds = (e as Join).NodeIds;368 for (var idx = 1; idx <= nodes.Count; idx++)369 {370 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;371 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;372 var nodeId = GetSuccessorNodeId(start, nodeIds);373 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));374 }375 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;...
JoinCluster
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.Tests;9{10 {11 static void Main(string[] args)12 {13 var config = Configuration.Create();14 config.MaxSchedulingSteps = 1000;15 config.MaxFairSchedulingSteps = 1000;16 config.MaxStepsInPath = 1000;17 config.MaxFairStepsInPath = 1000;18 config.MaxUnfairSchedulingSteps = 1000;19 config.MaxUnfairStepsInPath = 1000;20 config.EnableCycleDetection = true;21 config.EnableDataRaceDetection = true;22 config.EnableIntegerOverflowChecks = true;23 config.EnableJoinOperatorOptimizations = true;24 config.EnableLivelockDetection = true;25 config.EnableLockElimination = true;26 config.EnableLockInversionDetection = true;27 config.EnableLocksetAnalysis = true;28 config.EnableMemorySafetyChecks = true;29 config.EnableObjectInvariantsChecks = true;30 config.EnableOperationInterleavings = true;31 config.EnableOperationInterleavingsInHotPaths = true;32 config.EnableOperationInterleavingsInLoops = true;33 config.EnableOperationInterleavingsInWaitLoops = true;34 config.EnablePartialOrderReduction = true;35 config.EnableThreadStarvationDetection = true;36 config.EnableTimerCancellationChecks = true;37 config.EnableTimerRaceChecks = true;38 config.EnableUnfairnessChecks = true;39 config.EnableWaitJoinRaceChecks = true;40 config.EnableWaitJoinRaceChecksInHotPaths = true;
JoinCluster
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 ChordTests.JoinCluster();12 }13 }14}15Error CS0234 The type or namespace name 'Actors' does not exist in the namespace 'Microsoft.Coyote' (are you missing an assembly reference?) ConsoleApp1 C:\Users\user\Documents\Visual Studio 2017\Projects\ConsoleApp1\ConsoleApp1\2.cs 6 Active
JoinCluster
Using AI Code Generation
1var chord = new Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests();2chord.JoinCluster();3var chord = new Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests();4chord.FindSuccessor();5var chord = new Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests();6chord.FindSuccessor();7var chord = new Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests();8chord.FindSuccessor();9var chord = new Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests();10chord.FindSuccessor();11var chord = new Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests();12chord.FindSuccessor();13var chord = new Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests();14chord.FindSuccessor();15var chord = new Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests();16chord.FindSuccessor();17var chord = new Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests();18chord.FindSuccessor();
JoinCluster
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static async Task Main(string[] args)8 {9 var chord = Actor.Create<ChordTests>();10 await chord.JoinCluster(1, 2);11 }12 }13}14Unhandled Exception: System.AggregateException: One or more errors occurred. (Timeout expired while waiting for a response from the target actor.) ---> Microsoft.Coyote.Actors.ActorException: Timeout expired while waiting for a response from the target actor. at Microsoft.Coyote.Actors.ActorRuntime.SendEventInternal(ActorId target, Event e, System.Nullable`1 timeout, System.Nullable`1 delay, System.Nullable`1 maxRetries, System.Nullable`1 retryDelay, System.Nullable`1 priority, System.Nullable`1 affinityHint) at Microsoft.Coyote.Actors.ActorRuntime.SendEvent(ActorId target, Event e, System.Nullable`1 timeout, System.Nullable`1 delay, System.Nullable`1 maxRetries, System.Nullable`1 retryDelay, System.Nullable`1 priority, System.Nullable`1 affinityHint) at Microsoft.Coyote.Actors.ActorRuntime.SendEvent(ActorId target, Event e, System.Nullable`1 timeout, System.Nullable`1 delay, System.Nullable`1 maxRetries, System.Nullable`1 retryDelay, System.Nullable`1 priority) at Microsoft.Coyote.Actors.ActorRuntime.SendEvent(ActorId target, Event e, System.Nullable`1 timeout, System.Nullable`1 delay, System.Nullable`1 maxRetries, System.Nullable`1 retryDelay) at Microsoft.Coyote.Actors.ActorRuntime.SendEvent(ActorId target, Event e, System.Nullable`1 timeout, System.Nullable`1 delay, System.Nullable`1 maxRetries) at Microsoft.Coyote.Actors.ActorRuntime.SendEvent(ActorId target, Event e, System.Nullable`1 timeout, System.Nullable`1 delay) at Microsoft.Coyote.Actors.ActorRuntime.SendEvent(ActorId target, Event e, System.Nullable`1 timeout) at Microsoft.Coyote.Actors.ActorRuntime.SendEvent(ActorId target, Event e) at Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.JoinCluster(Int32 numNodes, Int32 numRequests) at Coy
JoinCluster
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 public static void Main(string[] args)5 {6 var chord = new ChordTests();7 chord.JoinCluster();8 }9 }10}11using Microsoft.Coyote.Actors.BugFinding.Tests;12{13 {14 public static void Main(string[] args)15 {16 var chord = new ChordTests();17 chord.Lookup();18 }19 }20}21using Microsoft.Coyote.Actors.BugFinding.Tests;22{23 {24 public static void Main(string[] args)25 {26 var chord = new ChordTests();27 chord.Remove();28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32{33 {34 public static void Main(string[] args)35 {36 var chord = new ChordTests();37 chord.Stabilize();38 }39 }40}41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43 {44 public static void Main(string[] args)45 {46 var chord = new ChordTests();47 chord.Stabilize();48 }49 }50}51using Microsoft.Coyote.Actors.BugFinding.Tests;52{53 {54 public static void Main(string[] args)55 {56 var chord = new ChordTests();57 chord.Stabilize();58 }59 }60}
JoinCluster
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8using System.Threading;9{10 {11 static void Main(string[] args)12 {13 ActorRuntime runtime = ActorRuntime.Create();14 ChordTests test = new ChordTests();15 test.JoinCluster();16 Console.WriteLine("Done");17 Console.ReadKey();18 }19 }20}
JoinCluster
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding.Tests.Chord;10{11 {12 static void Main(string[] args)13 {14 var chord = new ChordTests();15 chord.JoinCluster();16 Console.Read();17 }18 }19}
JoinCluster
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.Events;6using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.Interfaces;7using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.Models;8{9 {10 private IChordNode LocalNode { get; set; }11 private IChordNode Predecessor { get; set; }12 private IChordNode Successor { get; set; }13 private IChordNode[] FingerTable { get; set; }14 private IChordNode[] SuccessorList { get; set; }15 private int[] SuccessorListKeys { get; set; }16 private IChordNode[] PredecessorList { get; set; }17 private int[] PredecessorListKeys { get; set; }18 private int M { get; set; }19 private int SuccessorListSize { get; set; }20 private int PredecessorListSize { get; set; }21 private int FixFingerIndex { get; set; }22 private int StabilizeIndex { get; set; }23 private int NotifyIndex { get; set; }24 private int CheckPredecessorIndex { get; set; }25 private int CheckPredecessorListIndex { get; set; }26 private int CheckSuccessorListIndex { get; set; }27 private int CheckSuccessorIndex { get; set; }28 private int CheckFingerTableIndex { get; set; }29 private int CheckPredecessorListSizeIndex { get; set; }30 private int CheckSuccessorListSizeIndex { get; set; }31 private int CheckFingerTableSizeIndex { get; set; }32 private int CheckPredecessorListKeysIndex { get; set; }33 private int CheckSuccessorListKeysIndex { get; set; }34 private int CheckFingerTableKeysIndex { get; set; }35 private int CheckPredecessorListNodesIndex { get; set; }36 private int CheckSuccessorListNodesIndex { get; set; }
JoinCluster
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding;5using System.Threading.Tasks;6using System.Collections.Generic;7using System.Threading;8using System.Linq;9using System.Diagnostics;10using System.IO;11using System.Text;12{13 {14 public static void Main(string[] args)15 {16 int n = 10;17 if (args.Length > 0)18 {19 n = int.Parse(args[0]);20 }21 Console.WriteLine("Number of nodes: {0}", n);22 Console.WriteLine("Joining nodes...");23 ChordTests.JoinCluster(n);24 Console.WriteLine("Done!");25 }26 }27}28using System;29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using Microsoft.Coyote.Actors.BugFinding;32using System.Threading.Tasks;33using System.Collections.Generic;34using System.Threading;35using System.Linq;36using System.Diagnostics;37using System.IO;38using System.Text;39{40 {41 public static void Main(string[] args)42 {43 int n = 10;44 if (args.Length > 0)45 {46 n = int.Parse(args[0]);47 }48 Console.WriteLine("Number of nodes: {0}", n);49 Console.WriteLine("Creating cluster...");50 ChordTests.CreateCluster(n);51 Console.WriteLine("Done!");52 }53 }54}55using System;56using Microsoft.Coyote.Actors;57using Microsoft.Coyote.Actors.BugFinding.Tests;58using Microsoft.Coyote.Actors.BugFinding;59using System.Threading.Tasks;60using System.Collections.Generic;61using System.Threading;62using System.Linq;63using System.Diagnostics;64using System.IO;65using System.Text;66{67 {
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