How to use GetSuccessorNodeId method of Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.GetSuccessorNodeId

ChordTests.cs

Source:ChordTests.cs Github

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...344 for (var idx = 1; idx <= nodes.Count; idx++)345 {346 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;347 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;348 var nodeId = GetSuccessorNodeId(start, nodeIds);349 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));350 }351 for (var idx = 0; idx < nodeIds.Count; idx++)352 {353 if (nodeIds[idx] == this.NodeId)354 {355 this.Predecessor = nodes[WrapSubtract(idx, 1, nodeIds.Count)];356 break;357 }358 }359 this.RaiseEvent(new Local());360 }361 private void JoinCluster(Event e)362 {363 this.NodeId = (e as Join).Id;364 this.ManagerId = (e as Join).ManagerId;365 this.NumOfIds = (e as Join).NumOfIds;366 var nodes = (e as Join).Nodes;367 var nodeIds = (e as Join).NodeIds;368 for (var idx = 1; idx <= nodes.Count; idx++)369 {370 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;371 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;372 var nodeId = GetSuccessorNodeId(start, nodeIds);373 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));374 }375 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;376 this.SendEvent(this.ManagerId, new JoinAck());377 this.SendEvent(successor, new NotifySuccessor(this.Id));378 }379 [OnEventDoAction(typeof(FindSuccessor), nameof(ProcessFindSuccessor))]380 [OnEventDoAction(typeof(FindSuccessorResp), nameof(ProcessFindSuccessorResp))]381 [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;492 var key = (e as FindSuccessorResp).Key;493 this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494 this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495 }496 private void ProcessFindPredecessorResp(Event e)497 {498 var successor = (e as FindPredecessorResp).Node;499 if (!successor.Equals(this.Id))500 {501 this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504 successor);505 this.SendEvent(successor, new NotifySuccessor(this.Id));506 this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507 }508 }509 private void UpdatePredecessor(Event e)510 {511 var predecessor = (e as NotifySuccessor).Node;512 if (!predecessor.Equals(this.Id))513 {514 this.Predecessor = predecessor;515 }516 }517 private void UpdateKeys(Event e)518 {519 var keys = (e as AskForKeysResp).Keys;520 foreach (var key in keys)521 {522 this.Keys.Add(key);523 }524 }525 private void ProcessTerminate() => this.RaiseHaltEvent();526 private static int GetSuccessorNodeId(int start, List<int> nodeIds)527 {528 var candidate = -1;529 foreach (var id in nodeIds.Where(v => v >= start))530 {531 if (candidate < 0 || id < candidate)532 {533 candidate = id;534 }535 }536 if (candidate < 0)537 {538 foreach (var id in nodeIds.Where(v => v < start))539 {540 if (candidate < 0 || id < candidate)...

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GetSuccessorNodeId

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.BugFinding;8using Microsoft.Coyote.TestingServices.BugFinding.Strategies;9using Microsoft.Coyote.TestingServices.SchedulingStrategies;10using Microsoft.Coyote.TestingServices.Tracing.Schedule;11using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;12using Microsoft.Coyote.Tests.Common;13using Microsoft.Coyote.Tests.Common.Actors.BugFinding;14using Microsoft.Coyote.Tests.Common.TestingServices;15using Microsoft.Coyote.Tests.Common.TestingServices.BugFinding;16using Microsoft.Coyote.Tests.Common.TestingServices.BugFinding.Strategies;17using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies;18using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule;19using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default;20{21 {22 private static void Main(string[] args)23 {24 var configuration = Configuration.Create();25 configuration.SchedulingStrategy = SchedulingStrategy.DFS;26 configuration.TestingIterations = 1;27 configuration.MaxSchedulingSteps = 1000;28 configuration.EnableCycleDetection = true;29 configuration.EnableDataRaceDetection = true;30 configuration.EnableHotStateDetection = true;31 configuration.EnableBuggyWaitOperationsDetection = true;32 configuration.EnableBuggyAwaitOperationsDetection = true;33 configuration.EnableActorGarbageCollection = true;34 configuration.EnableStateGraph = true;35 configuration.EnableStateGraphScheduling = true;36 configuration.EnableStateGraphDataRaceChecking = true;37 configuration.EnableStateGraphHotStateChecking = true;38 configuration.EnableStateGraphWaitOperationsChecking = true;39 configuration.EnableStateGraphAwaitOperationsChecking = true;40 configuration.EnableStateGraphActorGarbageCollectionChecking = true;41 configuration.EnableStateGraphActorTestingCoverage = true;42 configuration.EnableStateGraphTestingCoverage = true;43 configuration.EnableStateGraphExploration = true;44 configuration.EnableStateGraphExplorationTestingCoverage = true;45 configuration.EnableStateGraphExplorationActorTestingCoverage = true;46 configuration.EnableStateGraphExplorationBuggyWaitOperationsChecking = true;

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GetSuccessorNodeId

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7{8 {9 static void Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 var actor = runtime.CreateActor(typeof(ChordActor));13 runtime.SendEvent(actor, new ChordActorMessage(3, 5));14 runtime.WaitCompletion(actor);15 }16 }17}18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23using Microsoft.Coyote.Actors;24{25 {26 static void Main(string[] args)27 {28 var runtime = RuntimeFactory.Create();29 var actor = runtime.CreateActor(typeof(ChordActor));30 runtime.SendEvent(actor, new ChordActorMessage(3, 5));31 runtime.WaitCompletion(actor);32 }33 }34}35using System;36using System.Collections.Generic;37using System.Linq;38using System.Text;39using System.Threading.Tasks;40using Microsoft.Coyote.Actors;41{42 {43 static void Main(string[] args)44 {45 var runtime = RuntimeFactory.Create();46 var actor = runtime.CreateActor(typeof(ChordActor));47 runtime.SendEvent(actor, new ChordActorMessage(3, 5));48 runtime.WaitCompletion(actor);49 }50 }51}

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GetSuccessorNodeId

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 int nodeId = 0;12 int successorNodeId = 0;13 int numNodes = 100;14 int numRequests = 100;15 for (int i = 0; i < numRequests; i++)16 {17 nodeId = new Random().Next(0, numNodes);18 successorNodeId = ChordTests.GetSuccessorNodeId(nodeId, numNodes);19 Console.WriteLine("Node Id: {0}, Successor Node Id: {1}", nodeId, successorNodeId);20 }21 Console.ReadLine();22 }23 }24}

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GetSuccessorNodeId

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests;10using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.Events;11{12 {13 static void Main(string[] args)14 {15 var config = Configuration.Create();16 config.MaxSchedulingSteps = 100;17 config.TestingIterations = 100;18 config.ThrowOnFailure = false;19 config.LogWriter = null;20 config.RandomSchedulingSeed = 0;21 config.EnableVerbosity = true;22 config.EnableCycleDetection = true;23 config.EnableDataRaceDetection = true;24 config.EnableDeadlockDetection = true;25 config.EnableLivelockDetection = true;26 config.EnableOperationInterleavings = true;

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GetSuccessorNodeId

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using System.Diagnostics;8{9 {10 static void Main(string[] args)11 {12 var nodeId = 0;13 var successorNodeId = ChordTests.GetSuccessorNodeId(nodeId);14 Console.WriteLine("Successor Node Id: " + successorNodeId);15 Console.ReadLine();16 }17 }18}19Error CS0120 An object reference is required for the non-static field, method, or property 'ChordTests.GetSuccessorNodeId(int)' ConsoleApp1 C:\Users\user\source\repos\ConsoleApp1\ConsoleApp1\Program.cs 13 Active

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GetSuccessorNodeId

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1{2 public void TestMethod()3 {4 var chord = new Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests();5 var nodeId = chord.GetSuccessorNodeId(1);6 }7}

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