How to use FindPredecessorResp method of Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.FindPredecessorResp

ChordTests.cs

Source:ChordTests.cs Github

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...245 {246 this.Sender = sender;247 }248 }249 internal class FindPredecessorResp : Event250 {251 public ActorId Node;252 public FindPredecessorResp(ActorId node)253 : base()254 {255 this.Node = node;256 }257 }258 internal class QueryId : Event259 {260 public ActorId Sender;261 public QueryId(ActorId sender)262 : base()263 {264 this.Sender = sender;265 }266 }267 internal class QueryIdResp : Event268 {269 public int Id;270 public QueryIdResp(int id)271 : base()272 {273 this.Id = id;274 }275 }276 internal class AskForKeys : Event277 {278 public ActorId Node;279 public int Id;280 public AskForKeys(ActorId node, int id)281 : base()282 {283 this.Node = node;284 this.Id = id;285 }286 }287 internal class AskForKeysResp : Event288 {289 public List<int> Keys;290 public AskForKeysResp(List<int> keys)291 : base()292 {293 this.Keys = keys;294 }295 }296 private class NotifySuccessor : Event297 {298 public ActorId Node;299 public NotifySuccessor(ActorId node)300 : base()301 {302 this.Node = node;303 }304 }305 internal class JoinAck : Event306 {307 }308 internal class Stabilize : Event309 {310 }311 internal class Terminate : Event312 {313 }314 private class Local : Event315 {316 }317 private int NodeId;318 private HashSet<int> Keys;319 private int NumOfIds;320 private Dictionary<int, Finger> FingerTable;321 private ActorId Predecessor;322 private ActorId ManagerId;323 [Start]324 [OnEntry(nameof(InitOnEntry))]325 [OnEventGotoState(typeof(Local), typeof(Waiting))]326 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]327 [OnEventDoAction(typeof(Join), nameof(JoinCluster))]328 [DeferEvents(typeof(AskForKeys), typeof(NotifySuccessor), typeof(Stabilize))]329 private class Init : State330 {331 }332 private void InitOnEntry()333 {334 this.FingerTable = new Dictionary<int, Finger>();335 }336 private void Setup(Event e)337 {338 this.NodeId = (e as SetupEvent).Id;339 this.Keys = (e as SetupEvent).Keys;340 this.ManagerId = (e as SetupEvent).ManagerId;341 var nodes = (e as SetupEvent).Nodes;342 var nodeIds = (e as SetupEvent).NodeIds;343 this.NumOfIds = (int)Math.Pow(2, nodes.Count);344 for (var idx = 1; idx <= nodes.Count; idx++)345 {346 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;347 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;348 var nodeId = GetSuccessorNodeId(start, nodeIds);349 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));350 }351 for (var idx = 0; idx < nodeIds.Count; idx++)352 {353 if (nodeIds[idx] == this.NodeId)354 {355 this.Predecessor = nodes[WrapSubtract(idx, 1, nodeIds.Count)];356 break;357 }358 }359 this.RaiseEvent(new Local());360 }361 private void JoinCluster(Event e)362 {363 this.NodeId = (e as Join).Id;364 this.ManagerId = (e as Join).ManagerId;365 this.NumOfIds = (e as Join).NumOfIds;366 var nodes = (e as Join).Nodes;367 var nodeIds = (e as Join).NodeIds;368 for (var idx = 1; idx <= nodes.Count; idx++)369 {370 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;371 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;372 var nodeId = GetSuccessorNodeId(start, nodeIds);373 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));374 }375 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;376 this.SendEvent(this.ManagerId, new JoinAck());377 this.SendEvent(successor, new NotifySuccessor(this.Id));378 }379 [OnEventDoAction(typeof(FindSuccessor), nameof(ProcessFindSuccessor))]380 [OnEventDoAction(typeof(FindSuccessorResp), nameof(ProcessFindSuccessorResp))]381 [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;492 var key = (e as FindSuccessorResp).Key;493 this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494 this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495 }496 private void ProcessFindPredecessorResp(Event e)497 {498 var successor = (e as FindPredecessorResp).Node;499 if (!successor.Equals(this.Id))500 {501 this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504 successor);505 this.SendEvent(successor, new NotifySuccessor(this.Id));506 this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507 }508 }509 private void UpdatePredecessor(Event e)510 {511 var predecessor = (e as NotifySuccessor).Node;512 if (!predecessor.Equals(this.Id))...

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FindPredecessorResp

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Services;7using Microsoft.Coyote.Actors.BugFinding.Services.Coyote;8using Microsoft.Coyote.Actors.BugFinding.Services.Coyote.Interfaces;9using Microsoft.Coyote.Actors.BugFinding.Services.Coyote.Interfaces.Protocols;10using Microsoft.Coyote.Actors.BugFinding.Services.Coyote.Interfaces.Protocols.Chord;11using Microsoft.Coyote.Actors.BugFinding.Services.Coyote.Interfaces.Protocols.Chord.Messages;12using Microsoft.Coyote.Actors.BugFinding.Services.Coyote.Interfaces.Protocols.Chord.Messages.Responses;13using Microsoft.Coyote.Actors.BugFinding.Services.Coyote.Interfaces.Protocols.Chord.Messages.Requests;14using Microsoft.Coyote.Actors.BugFinding.Services.Coyote.Interfaces.Protocols.Chord.Messages.Requests.Join;15using Microsoft.Coyote.Actors.BugFinding.Services.Coyote.Interfaces.Protocols.Chord.Messages.Requests.Leave;16using Microsoft.Coyote.Actors.BugFinding.Services.Coyote.Interfaces.Protocols.Chord.Messages.Requests.Ping;17using Microsoft.Coyote.Actors.BugFinding.Services.Coyote.Interfaces.Protocols.Chord.Messages.Requests.Predecessor;18using Microsoft.Coyote.Actors.BugFinding.Services.Coyote.Interfaces.Protocols.Chord.Messages.Requests.Successor;19using Microsoft.Coyote.Actors.BugFinding.Services.Coyote.Interfaces.Protocols.Chord.Messages.Requests.Stabilize;20using Microsoft.Coyote.Actors.BugFinding.Services.Coyote.Interfaces.Protocols.Chord.Messages.Requests.UpdateFingerTable;21using Microsoft.Coyote.Actors.BugFinding.Services.Coyote.Interfaces.Protocols.Chord.Messages.Requests.UpdatePredecessor;22using Microsoft.Coyote.Actors.BugFinding.Services.Coyote.Interfaces.Protocols.Chord.Messages.Requests.UpdateSuccessor;23using Microsoft.Coyote.Actors.BugFinding.Services.Coyote.Interfaces.Protocols.Chord.Messages.Requests.UpdateSuccessorList;24using Microsoft.Coyote.Actors.BugFinding.Services.Coyote.Interfaces.Protocols.Chord.Messages.Requests.Notify;25using Microsoft.Coyote.Actors.BugFinding.Services.Coyote.Interfaces.Protocols.Chord.Messages.Requests.FindSuccessor;

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FindPredecessorResp

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.Chord;3using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Interfaces;4using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Messages;5using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Utils;6using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Utils.Interfaces;7using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Utils.Messages;8using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Utils.Models;9using System;10using System.Collections.Generic;11using System.Diagnostics;12using System.Linq;13using System.Text;14using System.Threading.Tasks;15{16 {17 private readonly IChordNode _chordNode;18 private readonly IChordNode _predecessor;19 private readonly IChordNode _successor;20 private readonly List<IChordNode> _fingerTable;21 private readonly IIdGenerator _idGenerator;22 private readonly INodeFactory _nodeFactory;23 private readonly IActorFactory _actorFactory;24 private readonly IActorIdGenerator _actorIdGenerator;25 private readonly IChordConfig _config;26 public ChordActor(IChordConfig config, IIdGenerator idGenerator, INodeFactory nodeFactory, IActorFactory actorFactory, IActorIdGenerator actorIdGenerator, IChordNode chordNode)27 {28 _config = config;29 _idGenerator = idGenerator;30 _nodeFactory = nodeFactory;31 _actorFactory = actorFactory;32 _actorIdGenerator = actorIdGenerator;33 _chordNode = chordNode;34 _predecessor = _chordNode;35 _successor = _chordNode;36 _fingerTable = new List<IChordNode>();37 for (int i = 0; i < config.FingerTableSize; i++)38 {39 _fingerTable.Add(_chordNode);40 }41 }42 private async Task JoinAsync(IChordNode node)43 {44 Debug.Assert(node != null);45 if (node.Equals(_chordNode))46 {47 _predecessor = _chordNode;

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FindPredecessorResp

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Text;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Specifications;8{9 {10 internal ActorId Id;11 internal FindPredecessorResp(ActorId id)12 {13 this.Id = id;14 }15 }16}17using System;18using System.Collections.Generic;19using System.Text;20using System.Threading.Tasks;21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tests;23using Microsoft.Coyote.Specifications;24{25 {26 internal ActorId Id;27 internal FindSuccessorResp(ActorId id)28 {29 this.Id = id;30 }31 }32}33using System;34using System.Collections.Generic;35using System.Text;36using System.Threading.Tasks;37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using Microsoft.Coyote.Specifications;40{41 {42 internal ActorId Id;43 internal GetPredecessorResp(ActorId id)44 {45 this.Id = id;46 }47 }48}49using System;50using System.Collections.Generic;51using System.Text;52using System.Threading.Tasks;53using Microsoft.Coyote.Actors;54using Microsoft.Coyote.Actors.BugFinding.Tests;55using Microsoft.Coyote.Specifications;56{57 {58 internal ActorId Id;59 internal Notify(ActorId id)60 {

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FindPredecessorResp

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding.Tests.Chord;5using System;6using System.Threading.Tasks;7{8 {9 static async Task Main(string[] args)10 {11 var config = Configuration.Create();12 config.MaxSchedulingSteps = 1000;13 config.MaxFairSchedulingSteps = 1000;14 config.MaxStepsInPathExploration = 1000;15 config.EnableDataRaceDetection = true;16 config.EnableCycleDetection = true;17 config.EnableIntegerOverflowChecks = true;18 config.EnableActorGarbageCollection = true;19 config.EnableActorStateTracking = true;20 config.EnableActorMonitoring = true;21 config.EnableActorTestingTracing = true;22 config.EnableActorTestingCoverage = true;23 var runtime = RuntimeFactory.Create(config);24 var chord = runtime.CreateActor(typeof(ChordTests));25 var id = 123;26 var key = 123;27 var n = 123;28 var s = 123;29 var p = 123;30 var succ = 123;31 var pred = 123;32 var succList = 123;33 var nPrime = 123;34 var succPrime = 123;35 var predPrime = 123;36 var succListPrime = 123;37 var nPrimePrime = 123;38 var succPrimePrime = 123;39 var predPrimePrime = 123;40 var succListPrimePrime = 123;41 var nPrimePrimePrime = 123;42 var succPrimePrimePrime = 123;43 var predPrimePrimePrime = 123;44 var succListPrimePrimePrime = 123;45 var nPrimePrimePrimePrime = 123;46 var succPrimePrimePrimePrime = 123;47 var predPrimePrimePrimePrime = 123;48 var succListPrimePrimePrimePrime = 123;49 var nPrimePrimePrimePrimePrime = 123;50 var succPrimePrimePrimePrimePrime = 123;51 var predPrimePrimePrimePrimePrime = 123;52 var succListPrimePrimePrimePrimePrime = 123;53 var nPrimePrimePrimePrimePrimePrime = 123;

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FindPredecessorResp

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7{8 {9 static void Main(string[] args)10 {11 var config = Configuration.Create().WithTestingIterations(1000);12 var runtime = RuntimeFactory.Create(config);13 var chord = new ChordTests();14 chord.FindPredecessorResp(runtime);15 }16 }17}18using System;19using System.Threading.Tasks;20using Microsoft.Coyote;21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tests;23using Microsoft.Coyote.Specifications;24{25 {26 static void Main(string[] args)27 {28 var config = Configuration.Create().WithTestingIterations(1000);29 var runtime = RuntimeFactory.Create(config);30 var chord = new ChordTests();31 chord.FindSuccResp(runtime);32 }33 }34}35using System;36using System.Threading.Tasks;37using Microsoft.Coyote;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Actors.BugFinding.Tests;40using Microsoft.Coyote.Specifications;41{42 {43 static void Main(string[] args)44 {45 var config = Configuration.Create().WithTestingIterations(1000);46 var runtime = RuntimeFactory.Create(config);47 var chord = new ChordTests();48 chord.FindSuccResp2(runtime);49 }50 }51}52using System;53using System.Threading.Tasks;54using Microsoft.Coyote;55using Microsoft.Coyote.Actors;

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FindPredecessorResp

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 ChordTests test = new ChordTests();10 test.FindPredecessorResp();11 }12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15using Microsoft.Coyote.Specifications;16using System;17using System.Threading.Tasks;18{19 {20 static void Main(string[] args)21 {22 ChordTests test = new ChordTests();23 test.FindSuccessorResp();24 }25 }26}27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.Specifications;29using System;30using System.Threading.Tasks;31{32 {33 static void Main(string[] args)34 {35 ChordTests test = new ChordTests();36 test.FindSuccessorTimeout();37 }38 }39}40using Microsoft.Coyote.Actors.BugFinding.Tests;41using Microsoft.Coyote.Specifications;42using System;43using System.Threading.Tasks;44{45 {46 static void Main(string[] args)47 {48 ChordTests test = new ChordTests();49 test.FindSuccessorWrong();50 }51 }52}53using Microsoft.Coyote.Actors.BugFinding.Tests;54using Microsoft.Coyote.Specifications;55using System;56using System.Threading.Tasks;57{58 {59 static void Main(string[] args)60 {61 ChordTests test = new ChordTests();62 test.JoinFirst();63 }64 }65}

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FindPredecessorResp

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System.Threading.Tasks;4using System;5using System.Collections.Generic;6{7 {8 static void Main(string[] args)9 {10 var chordNetwork = new ChordTests();11 chordNetwork.CreateChordNetwork();12 chordNetwork.FindPredecessorResp(3);13 }14 }15}16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18using System.Threading.Tasks;19using System;20using System.Collections.Generic;21{22 {23 static void Main(string[] args)24 {25 var chordNetwork = new ChordTests();26 chordNetwork.CreateChordNetwork();27 chordNetwork.FindSuccessorResp(4);28 }29 }30}31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using System.Threading.Tasks;34using System;35using System.Collections.Generic;36{37 {38 static void Main(string[] args)39 {40 var chordNetwork = new ChordTests();41 chordNetwork.CreateChordNetwork();42 chordNetwork.FindSuccessorResp(5);43 }44 }45}46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48using System.Threading.Tasks;49using System;50using System.Collections.Generic;51{52 {53 static void Main(string[] args)54 {55 var chordNetwork = new ChordTests();56 chordNetwork.CreateChordNetwork();57 chordNetwork.FindSuccessorResp(

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FindPredecessorResp

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests.Chord;5using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Interfaces;6using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Models;7using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Utils;8using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Utils.Chord;9using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Utils.Chord.Interfaces;10using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Utils.Chord.Models;11using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Utils.Chord.Models.Messages;12using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Utils.Chord.Models.Messages.Requests;13using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Utils.Chord.Models.Messages.Responses;14using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Utils.Chord.Models.Messages.Responses.Success;15using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Utils.Chord.Models.Messages.Responses.Unsuccess;16using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Utils.Chord.Models.Messages.Responses.Value;17using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Utils.Chord.Models.Messages.Responses.Value.Success;18using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Utils.Chord.Models.Messages.Responses.Value.Unsuccess;19using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Utils.Chord.Models.Messages.Responses.Value.Value;20using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Utils.Chord.Models.Messages.Responses.Value.Value.Success;21using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Utils.Chord.Models.Messages.Responses.Value.Value.Unsuccess;22using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Utils.Chord.Models.Messages.Responses.Value.Value.Value;23using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Utils.Chord.Models.Messages.Responses.Value.Value.Value.Success;24using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Utils.Chord.Models.Messages.Responses.Value.Value.Value.Unsuccess;25using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Utils.Chord.Models.Messages.Responses.Value.Value.Value.Value;

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