Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.FindPredecessor
ChordTests.cs
Source:ChordTests.cs
...236 this.Node = node;237 this.Key = key;238 }239 }240 internal class FindPredecessor : Event241 {242 public ActorId Sender;243 public FindPredecessor(ActorId sender)244 : base()245 {246 this.Sender = sender;247 }248 }249 internal class FindPredecessorResp : Event250 {251 public ActorId Node;252 public FindPredecessorResp(ActorId node)253 : base()254 {255 this.Node = node;256 }257 }258 internal class QueryId : Event259 {260 public ActorId Sender;261 public QueryId(ActorId sender)262 : base()263 {264 this.Sender = sender;265 }266 }267 internal class QueryIdResp : Event268 {269 public int Id;270 public QueryIdResp(int id)271 : base()272 {273 this.Id = id;274 }275 }276 internal class AskForKeys : Event277 {278 public ActorId Node;279 public int Id;280 public AskForKeys(ActorId node, int id)281 : base()282 {283 this.Node = node;284 this.Id = id;285 }286 }287 internal class AskForKeysResp : Event288 {289 public List<int> Keys;290 public AskForKeysResp(List<int> keys)291 : base()292 {293 this.Keys = keys;294 }295 }296 private class NotifySuccessor : Event297 {298 public ActorId Node;299 public NotifySuccessor(ActorId node)300 : base()301 {302 this.Node = node;303 }304 }305 internal class JoinAck : Event306 {307 }308 internal class Stabilize : Event309 {310 }311 internal class Terminate : Event312 {313 }314 private class Local : Event315 {316 }317 private int NodeId;318 private HashSet<int> Keys;319 private int NumOfIds;320 private Dictionary<int, Finger> FingerTable;321 private ActorId Predecessor;322 private ActorId ManagerId;323 [Start]324 [OnEntry(nameof(InitOnEntry))]325 [OnEventGotoState(typeof(Local), typeof(Waiting))]326 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]327 [OnEventDoAction(typeof(Join), nameof(JoinCluster))]328 [DeferEvents(typeof(AskForKeys), typeof(NotifySuccessor), typeof(Stabilize))]329 private class Init : State330 {331 }332 private void InitOnEntry()333 {334 this.FingerTable = new Dictionary<int, Finger>();335 }336 private void Setup(Event e)337 {338 this.NodeId = (e as SetupEvent).Id;339 this.Keys = (e as SetupEvent).Keys;340 this.ManagerId = (e as SetupEvent).ManagerId;341 var nodes = (e as SetupEvent).Nodes;342 var nodeIds = (e as SetupEvent).NodeIds;343 this.NumOfIds = (int)Math.Pow(2, nodes.Count);344 for (var idx = 1; idx <= nodes.Count; idx++)345 {346 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;347 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;348 var nodeId = GetSuccessorNodeId(start, nodeIds);349 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));350 }351 for (var idx = 0; idx < nodeIds.Count; idx++)352 {353 if (nodeIds[idx] == this.NodeId)354 {355 this.Predecessor = nodes[WrapSubtract(idx, 1, nodeIds.Count)];356 break;357 }358 }359 this.RaiseEvent(new Local());360 }361 private void JoinCluster(Event e)362 {363 this.NodeId = (e as Join).Id;364 this.ManagerId = (e as Join).ManagerId;365 this.NumOfIds = (e as Join).NumOfIds;366 var nodes = (e as Join).Nodes;367 var nodeIds = (e as Join).NodeIds;368 for (var idx = 1; idx <= nodes.Count; idx++)369 {370 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;371 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;372 var nodeId = GetSuccessorNodeId(start, nodeIds);373 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));374 }375 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;376 this.SendEvent(this.ManagerId, new JoinAck());377 this.SendEvent(successor, new NotifySuccessor(this.Id));378 }379 [OnEventDoAction(typeof(FindSuccessor), nameof(ProcessFindSuccessor))]380 [OnEventDoAction(typeof(FindSuccessorResp), nameof(ProcessFindSuccessorResp))]381 [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;492 var key = (e as FindSuccessorResp).Key;493 this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494 this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495 }496 private void ProcessFindPredecessorResp(Event e)497 {498 var successor = (e as FindPredecessorResp).Node;499 if (!successor.Equals(this.Id))500 {501 this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504 successor);505 this.SendEvent(successor, new NotifySuccessor(this.Id));506 this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507 }508 }509 private void UpdatePredecessor(Event e)510 {511 var predecessor = (e as NotifySuccessor).Node;512 if (!predecessor.Equals(this.Id))...
FindPredecessor
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Strategies;10using System.Threading;11{12 {13 static void Main(string[] args)14 {15 ActorId chordNode = ActorId.CreateRandom();16 ActorId client = ActorId.CreateRandom();17 ActorId chordNetwork = ActorId.CreateRandom();18 ActorId chordNetworkManager = ActorId.CreateRandom();19 ActorId chordNetworkManager2 = ActorId.CreateRandom();20 ActorId chordNetworkManager3 = ActorId.CreateRandom();21 ActorId chordNetworkManager4 = ActorId.CreateRandom();22 ActorId chordNetworkManager5 = ActorId.CreateRandom();23 ActorId chordNetworkManager6 = ActorId.CreateRandom();24 ActorId chordNetworkManager7 = ActorId.CreateRandom();25 ActorId chordNetworkManager8 = ActorId.CreateRandom();26 ActorId chordNetworkManager9 = ActorId.CreateRandom();27 ActorId chordNetworkManager10 = ActorId.CreateRandom();28 ActorId chordNetworkManager11 = ActorId.CreateRandom();29 ActorId chordNetworkManager12 = ActorId.CreateRandom();30 ActorId chordNetworkManager13 = ActorId.CreateRandom();
FindPredecessor
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.Runtime;7using Microsoft.Coyote.TestingServices.SchedulingStrategies;8using Microsoft.Coyote.TestingServices.Tracing.Schedule;9using Microsoft.Coyote.Tests.Common;10using Microsoft.Coyote.Tests.Common.Actors;11using Xunit;12using Xunit.Abstractions;13{14 {15 public ChordTests(ITestOutputHelper output)16 : base(output)17 {18 }19 [Fact(Timeout = 5000)]20 public void TestFindPredecessor()21 {22 this.Test(r =>23 {24 r.RegisterMonitor<ChordTestMonitor>();25 r.CreateActor(typeof(ChordTests), new ChordTestConfig(5, 3));26 },27 configuration: GetConfiguration().WithTestingIterations(100),28 replay: true);29 }30 {31 public int NumNodes;32 public int NumRequests;33 public ChordTestConfig(int numNodes, int numRequests)34 {35 this.NumNodes = numNodes;36 this.NumRequests = numRequests;37 }38 }39 {40 [OnEventDoAction(typeof(ChordTestConfig), nameof(Configure))]41 [OnEventDoAction(typeof(FindPredecessorEvent), nameof(ProcessFindPredecessor))]42 {43 }44 private int NumNodes;45 private int NumRequests;46 private int NumRequestsCompleted;47 private bool[] NodeFailed;48 private void Configure(Event e)49 {50 var config = e as ChordTestConfig;51 this.NumNodes = config.NumNodes;52 this.NumRequests = config.NumRequests;53 this.NumRequestsCompleted = 0;54 this.NodeFailed = new bool[this.NumNodes];55 }56 private void ProcessFindPredecessor()57 {58 this.NumRequestsCompleted++;59 if (this.NumRequestsCompleted == this.NumRequests)60 {61 this.Assert(false, "Found a bug in the program.");62 }63 }
FindPredecessor
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.TestingServices;5using Microsoft.Coyote.TestingServices.Runtime;6using Microsoft.Coyote.TestingServices.SchedulingStrategies;7using Microsoft.Coyote.TestingServices.Tracing.Schedule;8using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;9using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Schedulers;10using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;11using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR;12using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Fuzzing;13using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.PCT;14using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Probabilistic;15using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.RandomExecution;16using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.RandomWalk;17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Rnd;18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.RndScheduling;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.RndSchedulingWithFairFuzzing;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.RndSchedulingWithFairRandomExecution;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.RndSchedulingWithFairRandomWalk;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.RndSchedulingWithFairTesting;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.RndSchedulingWithTesting;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.RndSchedulingWithTestingAndFairFuzzing;25using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.RndSchedulingWithTestingAndFairRandomExecution;26using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.RndSchedulingWithTestingAndFairRandomWalk;27using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.RndSchedulingWithTestingAndFairTesting;28using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.RndSchedulingWithTestingAndRandomExecution;
FindPredecessor
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 public static async Task Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 var chord = runtime.CreateActor(typeof(ChordTests));12 var predecessor = await runtime.SendEventAndExecuteTask<ChordTests.FindPredecessorEvent, ChordTests.FindPredecessorResponseEvent>(chord, new ChordTests.FindPredecessorEvent(2));13 Console.WriteLine($"Predecessor of node 2 is {predecessor.NodeId}");14 Console.WriteLine("Press any key to exit...");15 Console.ReadKey();16 }17 }18}
FindPredecessor
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.Chord;3using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Events;4using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Interfaces;5using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Models;6using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Operations;7using System;8using System.Collections.Generic;9using System.Text;10using System.Threading.Tasks;11{12 {13 public static async Task FindPredecessor()14 {15 var config = Configuration.Create();16 var runtime = RuntimeFactory.Create(config);17 Console.WriteLine(result);18 }19 }20}21using Microsoft.Coyote.Actors.BugFinding.Tests;22using Microsoft.Coyote.Actors.BugFinding.Tests.Chord;23using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Events;24using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Interfaces;25using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Models;26using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Operations;27using System;28using System.Collections.Generic;29using System.Text;30using System.Threading.Tasks;31{32 {33 public static async Task FindSuccessor()34 {35 var config = Configuration.Create();36 var runtime = RuntimeFactory.Create(config);37 var result = await runtime.CreateActorAndExecuteTask(typeof(ChordActor), new ChordActor.SetupEvent(new Node(
FindPredecessor
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Chord;4using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Messages;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11 {12 private int id;13 private ChordActor successor;14 private ChordActor predecessor;15 private ChordActor[] fingerTable;16 private int m;17 private int m2;18 private int m3;19 private int m4;20 private int m5;21 private int m6;22 private int m7;23 private int m8;24 private int m9;25 private int m10;26 private int m11;27 private int m12;28 private int m13;29 private int m14;30 private int m15;31 private int m16;32 private int m17;33 private int m18;34 private int m19;35 private int m20;36 private int m21;37 private int m22;38 private int m23;39 private int m24;40 private int m25;41 private int m26;42 private int m27;43 private int m28;44 private int m29;45 private int m30;46 private int m31;47 private int m32;48 private int m33;49 private int m34;50 private int m35;51 private int m36;52 private int m37;53 private int m38;54 private int m39;55 private int m40;56 private int m41;57 private int m42;58 private int m43;59 private int m44;60 private int m45;61 private int m46;62 private int m47;63 private int m48;64 private int m49;65 private int m50;66 private int m51;67 private int m52;68 private int m53;69 private int m54;70 private int m55;71 private int m56;72 private int m57;73 private int m58;74 private int m59;75 private int m60;76 private int m61;77 private int m62;
FindPredecessor
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 ChordNode node = new ChordNode();12 ChordNode predecessor = node.FindPredecessor(0);13 Console.WriteLine(predecessor);14 Console.ReadLine();15 }16 }17}18public ChordNode FindPredecessor(int id)19{20 ChordNode x = this;21 ChordNode xSucc = x.Successor;22 while (!(id.IsBetween(x.Id, xSucc.Id)))23 {24 x = x.ClosestPrecedingFinger(id);25 xSucc = x.Successor;26 }27 return x;28}
FindPredecessor
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var config = Configuration.Create();10 config.MaxFairSchedulingSteps = 1000;11 config.EnableCycleDetection = true;12 config.EnableDataRaceDetection = true;13 config.EnableDeadlockDetection = true;14 config.EnableHotStateDetection = true;15 config.EnableOperationInterleavings = true;16 config.EnableRandomExecution = true;17 config.EnableStateGraphTesting = true;18 config.EnableTimerInterleavings = true;19 config.EnableUnfairnessDetection = true;20 config.EnableWorkStealing = true;21 config.EnableWorkStealingHeuristic = true;22 config.SchedulingIterations = 1000;23 config.SchedulingStrategy = SchedulingStrategy.DFS;24 var runtime = RuntimeFactory.Create(config);25 var chord = runtime.CreateActor(typeof(ChordTests));26 var predecessor = await chord.CallAsync<ActorId>(new FindPredecessor(2));27 Console.WriteLine("Predecessor of 2 is " + predecessor);28 Console.ReadLine();29 }30 }31}
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