Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests.UpdateFailureDetector
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...345 this.RaiseEvent(new ServerFailed());346 }347 }348 [OnEntry(nameof(CorrectHeadFailureOnEntry))]349 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]350 [OnEventDoAction(typeof(HeadChanged), nameof(UpdateClients))]351 private class CorrectHeadFailure : State352 {353 }354 private void CorrectHeadFailureOnEntry()355 {356 this.Servers.RemoveAt(0);357 this.Monitor<InvariantMonitor>(358 new InvariantMonitor.UpdateServers(this.Servers));359 this.Monitor<ServerResponseSeqMonitor>(360 new ServerResponseSeqMonitor.UpdateServers(this.Servers));361 this.Head = this.Servers[0];362 this.SendEvent(this.Head, new BecomeHead(this.Id));363 }364 private void UpdateClients()365 {366 for (int i = 0; i < this.Clients.Count; i++)367 {368 this.SendEvent(this.Clients[i], new Client.UpdateHeadTail(this.Head, this.Tail));369 }370 this.RaiseEvent(new Done());371 }372 private void UpdateFailureDetector()373 {374 this.SendEvent(this.FailureDetector, new FailureDetector.FailureCorrected(this.Servers));375 }376 [OnEntry(nameof(CorrectTailFailureOnEntry))]377 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]378 [OnEventDoAction(typeof(TailChanged), nameof(UpdateClients))]379 private class CorrectTailFailure : State380 {381 }382 private void CorrectTailFailureOnEntry()383 {384 this.Servers.RemoveAt(this.Servers.Count - 1);385 this.Monitor<InvariantMonitor>(386 new InvariantMonitor.UpdateServers(this.Servers));387 this.Monitor<ServerResponseSeqMonitor>(388 new ServerResponseSeqMonitor.UpdateServers(this.Servers));389 this.Tail = this.Servers[this.Servers.Count - 1];390 this.SendEvent(this.Tail, new BecomeTail(this.Id));391 }392 [OnEntry(nameof(CorrectServerFailureOnEntry))]393 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]394 [OnEventDoAction(typeof(FixSuccessor), nameof(UpdateClients))]395 [OnEventDoAction(typeof(FixPredecessor), nameof(ProcessFixPredecessor))]396 [OnEventDoAction(typeof(ChainReplicationServer.NewSuccInfo), nameof(SetLastUpdate))]397 [OnEventDoAction(typeof(Success), nameof(ProcessSuccess))]398 private class CorrectServerFailure : State399 {400 }401 private void CorrectServerFailureOnEntry()402 {403 this.Servers.RemoveAt(this.FaultyNodeIndex);404 this.Monitor<InvariantMonitor>(405 new InvariantMonitor.UpdateServers(this.Servers));406 this.Monitor<ServerResponseSeqMonitor>(407 new ServerResponseSeqMonitor.UpdateServers(this.Servers));...
UpdateFailureDetector
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication;7using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Events;8using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Models;9using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Services;10using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Utilities;11using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Utilities.Events;12using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Utilities.Services;13using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Utilities.Services.Events;14using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Utilities.Services.Interfaces;15using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Utilities.Services.Interfaces.Events;16using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Utilities.Services.Interfaces.Events.Replica;17using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Utilities.Services.Interfaces.Events.Replica.Events;18using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Utilities.Services.Interfaces.Events.Replica.Events.Replica;19using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Utilities.Services.Interfaces.Events.Replica.Events.Replica.Events;20using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Utilities.Services.Interfaces.Events.Replica.Events.Replica.Events.Replica;21using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Utilities.Services.Interfaces.Events.Replica.Events.Replica.Events.Replica.Events;22using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Utilities.Services.Interfaces.Events.Replica.Events.Replica.Events.Replica.Events.Replica;23using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Utilities.Services.Interfaces.Events.Replica.Events.Replica.Events.Replica.Events.Replica.Events;24using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Utilities.Services.Interfaces.Events.Replica.Events.Replica.Events.Replica.Events.Replica.Events.Replica;
UpdateFailureDetector
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 ChainReplicationTests chainReplicationTests = new ChainReplicationTests();12 chainReplicationTests.UpdateFailureDetector("Node1", "Node2", true);13 }14 }15}16var methodInfo = typeof(ChainReplicationTests).GetMethod("UpdateFailureDetector");17methodInfo.Invoke(null, new[] { "Node1", "Node2", true });
UpdateFailureDetector
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Tests;10using Microsoft.Coyote.BugFinding;11using Microsoft.Coyote.BugFinding.SchedulingStrategies;12using Microsoft.Coyote.BugFinding.Strategies;13using Microsoft.Coyote.BugFinding.TestingServices;14using Microsoft.Coyote.BugFinding.Tracing;15using Microsoft.Coyote.BugFinding.Tracing.Schedule;16using Microsoft.Coyote.BugFinding.Tracing.Schedule.Custom;17using Microsoft.Coyote.BugFinding.Tracing.Schedule.Custom.Events;18using Microsoft.Coyote.BugFinding.Tracing.Schedule.Custom.Events.Custom;19using Microsoft.Coyote.BugFinding.Tracing.Schedule.Custom.Events.Custom.Custom;20using Microsoft.Coyote.BugFinding.Tracing.Schedule.Custom.Events.Custom.Custom.Custom;21using Microsoft.Coyote.BugFinding.Tracing.Schedule.Custom.Events.Custom.Custom.Custom.Custom;22using Microsoft.Coyote.BugFinding.Tracing.Schedule.Custom.Events.Custom.Custom.Custom.Custom.Custom;23using Microsoft.Coyote.BugFinding.Tracing.Schedule.Custom.Events.Custom.Custom.Custom.Custom.Custom.Custom;24using Microsoft.Coyote.BugFinding.Tracing.Schedule.Custom.Events.Custom.Custom.Custom.Custom.Custom.Custom.Custom;25using Microsoft.Coyote.BugFinding.Tracing.Schedule.Custom.Events.Custom.Custom.Custom.Custom.Custom.Custom.Custom.Custom;26using Microsoft.Coyote.BugFinding.Tracing.Schedule.Custom.Events.Custom.Custom.Custom.Custom.Custom.Custom.Custom.Custom.Custom;
UpdateFailureDetector
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static void Main(string[] args)7 {8 var runtime = new ActorRuntime();9 runtime.CreateActor(typeof(ChainReplicationTests));10 Console.WriteLine("Hello World!");11 }12 }13}14using System;15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17{18 {19 static void Main(string[] args)20 {21 var runtime = new ActorRuntime();22 runtime.CreateActor(typeof(ChainReplicationTests));23 Console.WriteLine("Hello World!");24 }25 }26}27using System;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Actors.BugFinding.Tests;30{31 {32 static void Main(string[] args)33 {34 var runtime = new ActorRuntime();35 runtime.CreateActor(typeof(ChainReplicationTests));36 Console.WriteLine("Hello World!");37 }38 }39}40using System;41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.BugFinding.Tests;43{44 {45 static void Main(string[] args)46 {47 var runtime = new ActorRuntime();48 runtime.CreateActor(typeof(ChainReplicationTests));49 Console.WriteLine("Hello World!");50 }51 }52}53using System;54using Microsoft.Coyote.Actors;55using Microsoft.Coyote.Actors.BugFinding.Tests;56{57 {58 static void Main(string[] args)59 {60 var runtime = new ActorRuntime();61 runtime.CreateActor(typeof(ChainReplicationTests));
UpdateFailureDetector
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.TestingServices.SchedulingStrategies;3using Microsoft.Coyote.TestingServices.Runtime;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9using Microsoft.Coyote.Actors.BugFinding.Tests;10using Microsoft.Coyote.TestingServices.SchedulingStrategies;11using Microsoft.Coyote.TestingServices.Runtime;12using System;13using System.Collections.Generic;14using System.Linq;15using System.Text;16using System.Threading.Tasks;17using Microsoft.Coyote.Actors.BugFinding.Tests;18using Microsoft.Coyote.TestingServices.SchedulingStrategies;19using Microsoft.Coyote.TestingServices.Runtime;20using System;21using System.Collections.Generic;22using System.Linq;23using System.Text;24using System.Threading.Tasks;25using Microsoft.Coyote.Actors.BugFinding.Tests;26using Microsoft.Coyote.TestingServices.SchedulingStrategies;27using Microsoft.Coyote.TestingServices.Runtime;28using System;29using System.Collections.Generic;30using System.Linq;31using System.Text;32using System.Threading.Tasks;33using Microsoft.Coyote.Actors.BugFinding.Tests;34using Microsoft.Coyote.TestingServices.SchedulingStrategies;35using Microsoft.Coyote.TestingServices.Runtime;36using System;37using System.Collections.Generic;38using System.Linq;39using System.Text;40using System.Threading.Tasks;41using Microsoft.Coyote.Actors.BugFinding.Tests;42using Microsoft.Coyote.TestingServices.SchedulingStrategies;43using Microsoft.Coyote.TestingServices.Runtime;44using System;45using System.Collections.Generic;46using System.Linq;47using System.Text;48using System.Threading.Tasks;49using Microsoft.Coyote.Actors.BugFinding.Tests;50using Microsoft.Coyote.TestingServices.SchedulingStrategies;51using Microsoft.Coyote.TestingServices.Runtime;52using System;53using System.Collections.Generic;54using System.Linq;55using System.Text;56using System.Threading.Tasks;57using Microsoft.Coyote.Actors.BugFinding.Tests;58using Microsoft.Coyote.TestingServices.SchedulingStrategies;59using Microsoft.Coyote.TestingServices.Runtime;60using System;61using System.Collections.Generic;62using System.Linq;63using System.Text;64using System.Threading.Tasks;65using Microsoft.Coyote.Actors.BugFinding.Tests;66using Microsoft.Coyote.TestingServices.SchedulingStrategies;67using Microsoft.Coyote.TestingServices.Runtime;68using System;69using System.Collections.Generic;70using System.Linq;
UpdateFailureDetector
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Testing;5using System.Threading.Tasks;6using System;7using System.Collections.Generic;
UpdateFailureDetector
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.Tasks;11{12 {13 static void Main(string[] args)14 {15 var engine = TestingEngineFactory.CreateBugFindingEngine();16 var configuration = Configuration.Create();17 var test = new SystematicTest(configuration, () => {18 ActorId id = ActorId.CreateRandom();19 var monitor = Actor.Create(id, () => new ChainReplicationTests());20 monitor.SendEvent(new StartTest());
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