Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests.CorrectServerFailureOnEntry
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...388 new ServerResponseSeqMonitor.UpdateServers(this.Servers));389 this.Tail = this.Servers[this.Servers.Count - 1];390 this.SendEvent(this.Tail, new BecomeTail(this.Id));391 }392 [OnEntry(nameof(CorrectServerFailureOnEntry))]393 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]394 [OnEventDoAction(typeof(FixSuccessor), nameof(UpdateClients))]395 [OnEventDoAction(typeof(FixPredecessor), nameof(ProcessFixPredecessor))]396 [OnEventDoAction(typeof(ChainReplicationServer.NewSuccInfo), nameof(SetLastUpdate))]397 [OnEventDoAction(typeof(Success), nameof(ProcessSuccess))]398 private class CorrectServerFailure : State399 {400 }401 private void CorrectServerFailureOnEntry()402 {403 this.Servers.RemoveAt(this.FaultyNodeIndex);404 this.Monitor<InvariantMonitor>(405 new InvariantMonitor.UpdateServers(this.Servers));406 this.Monitor<ServerResponseSeqMonitor>(407 new ServerResponseSeqMonitor.UpdateServers(this.Servers));408 this.RaiseEvent(new FixSuccessor());409 }410 private void ProcessFixPredecessor()411 {412 this.SendEvent(this.Servers[this.FaultyNodeIndex - 1], new ChainReplicationServer.NewSuccessor(413 this.Id, this.Servers[this.FaultyNodeIndex], this.LastAckSent, this.LastUpdateReceivedSucc));414 }415 private void SetLastUpdate(Event e)...
CorrectServerFailureOnEntry
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication;6using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Models;7using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Models.Events;8using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Models.Interfaces;9using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Models.States;10{11 {12 static void Main(string[] args)13 {14 var configuration = BugFindingEngine.CreateDefaultBugFindingConfiguration();15 configuration.RandomSchedulingSeed = 1;16 configuration.TestingIterations = 1000;17 configuration.MaxFairSchedulingSteps = 100;18 configuration.EnableCycleDetection = true;19 configuration.EnableDataRaceDetection = true;20 configuration.EnableActorGarbageCollection = true;21 configuration.EnableHotStateDetection = true;22 configuration.EnableOperationInterleavings = true;23 configuration.EnableActorStatePrinting = true;24 configuration.EnableActorTaskInterleavings = true;25 configuration.EnableActorTaskWaitInterleavings = true;26 configuration.EnableActorTaskWaitAllInterleavings = true;
CorrectServerFailureOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication;8using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests;9using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.Chains;10using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.Chains.Factories;11using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.Chains.Factories.Configurations;12using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.Chains.Factories.Configurations.Interfaces;13using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.Chains.Factories.Interfaces;14using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.Chains.Interfaces;15using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.Chains.Strategies;16using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.Chains.Strategies.Interfaces;17using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.Chains.Strategies.Types;18using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.Chains.Types;19using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.Chains.Types.Interfaces;20using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.Chains.Types.Types;21using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.Chains.Types.Types.Interfaces;22using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.Configurations;23using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.Configurations.Interfaces;24using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.Interfaces;25using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.Interfaces.Enums;26using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.Interfaces.Models;27using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.Interfaces.Models.Interfaces;28using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.Models;29using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.Models.Interfaces;30using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.Models.Interfaces.Enums;
CorrectServerFailureOnEntry
Using AI Code Generation
1{2 using System;3 using System.Collections.Generic;4 using System.IO;5 using System.Linq;6 using System.Runtime.Serialization.Formatters.Binary;7 using System.Threading.Tasks;8 using Microsoft.Coyote.Actors;9 using Microsoft.Coyote.Actors.BugFinding;10 using Microsoft.Coyote.Actors.BugFinding.Tests;11 using Microsoft.Coyote.Actors.Timers;12 using Microsoft.Coyote.Specifications;13 using Microsoft.Coyote.SystematicTesting;14 using Microsoft.Coyote.Tasks;15 using Microsoft.Coyote.TestingServices;16 using Xunit;17 using Xunit.Abstractions;18 using System.Threading;19 {20 public ChainReplicationTests(ITestOutputHelper output)21 : base(output)22 {23 }24 [Fact(Timeout = 5000)]25 public void TestChainReplication()26 {27 this.TestWithError(r =>28 {29 r.RegisterMonitor<ChainReplicationMonitor>();30 r.CreateActor(typeof(Server), new Server.SetupEvent(3, 2, 1));31 },32 configuration: GetConfiguration().WithTestingIterations(100),33 "in method 'Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests+Server.OnReplicateEventAsync(Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests+Server+ReplicateEvent)' " +34 "in statement 'this.Assert(this.ReplicaId == this.LastReplicatedId + 1, \"ReplicaId == LastReplicatedId + 1\");'.",35 replay: true);36 }37 {38 {39 }40 {41 public int ReplicaId;42 public Replicated(int replicaId)43 {44 this.ReplicaId = replicaId;45 }46 }47 {48 public int ReplicaId;49 public ReplicatedEvent(int replicaId)50 {
CorrectServerFailureOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Specifications;10using Microsoft.Coyote.SystematicTesting;11using Microsoft.Coyote.Tasks;12using Microsoft.Coyote.Tests.Common;13{14 {15 static void Main(string[] args)16 {17 var config = Configuration.Create();18 config.TestingIterations = 100;19 config.SchedulingIterations = 100;20 config.MaxSchedulingSteps = 100;21 config.MaxFairSchedulingSteps = 100;22 config.LivenessTemperatureThreshold = 100;23 config.ReportActivityCoverage = true;24 config.ReportFairScheduling = true;25 config.ReportRaceDetection = true;26 config.ReportDeadlockDetection = true;27 config.ReportLivenessTemperature = true;28 config.ReportActivityCoverage = true;29 config.ReportFairScheduling = true;30 config.ReportRaceDetection = true;31 config.ReportDeadlockDetection = true;32 config.ReportLivenessTemperature = true;33 config.ReportActivityCoverage = true;34 config.ReportFairScheduling = true;35 config.ReportRaceDetection = true;36 config.ReportDeadlockDetection = true;37 config.ReportLivenessTemperature = true;38 config.ReportActivityCoverage = true;39 config.ReportFairScheduling = true;40 config.ReportRaceDetection = true;41 config.ReportDeadlockDetection = true;42 config.ReportLivenessTemperature = true;43 config.ReportActivityCoverage = true;44 config.ReportFairScheduling = true;45 config.ReportRaceDetection = true;46 config.ReportDeadlockDetection = true;47 config.ReportLivenessTemperature = true;48 config.ReportActivityCoverage = true;49 config.ReportFairScheduling = true;50 config.ReportRaceDetection = true;51 config.ReportDeadlockDetection = true;52 config.ReportLivenessTemperature = true;53 config.ReportActivityCoverage = true;54 config.ReportFairScheduling = true;55 config.ReportRaceDetection = true;56 config.ReportDeadlockDetection = true;57 config.ReportLivenessTemperature = true;58 config.ReportActivityCoverage = true;59 config.ReportFairScheduling = true;60 config.ReportRaceDetection = true;61 config.ReportDeadlockDetection = true;
CorrectServerFailureOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6{7 {8 internal static async Task CorrectServerFailureOnEntry()9 {10 var config = Configuration.Create();11 config.MaxSchedulingSteps = 100000;12 config.LivenessTemperatureThreshold = 100;13 config.SchedulingIterations = 10000;14 config.ScheduleTraceLength = 10000;15 config.SchedulingStrategy = SchedulingStrategy.DFS;16 config.RandomSchedulingSeed = 0;17 config.TestingIterations = 10000;18 config.Verbose = 3;19 config.UserExplicitlySetMaxSchedulingSteps = true;20 config.UserExplicitlySetLivenessTemperatureThreshold = true;21 config.UserExplicitlySetSchedulingIterations = true;22 config.UserExplicitlySetScheduleTraceLength = true;23 config.UserExplicitlySetSchedulingStrategy = true;24 config.UserExplicitlySetRandomSchedulingSeed = true;25 config.UserExplicitlySetTestingIterations = true;26 config.UserExplicitlySetVerbose = true;27 var runtime = RuntimeFactory.Create(config);28 var task = runtime.CreateActor(typeof(ChainReplicationTests), null, null);29 await runtime.WaitAsync(task);30 }31 }32}33using System;34using System.Threading.Tasks;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using Microsoft.Coyote.Specifications;38{39 {40 internal static async Task CorrectServerFailureOnEntry()41 {42 var config = Configuration.Create();43 config.MaxSchedulingSteps = 100000;44 config.LivenessTemperatureThreshold = 100;45 config.SchedulingIterations = 10000;46 config.ScheduleTraceLength = 10000;47 config.SchedulingStrategy = SchedulingStrategy.DFS;48 config.RandomSchedulingSeed = 0;49 config.TestingIterations = 10000;50 config.Verbose = 3;
CorrectServerFailureOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 ChainReplicationTests test = new ChainReplicationTests();12 test.CorrectServerFailureOnEntry();13 }14 }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22{23 {24 static void Main(string[] args)25 {26 ChainReplicationTests test = new ChainReplicationTests();27 test.CorrectServerFailureOnEntry();28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using System;33using System.Collections.Generic;34using System.Linq;35using System.Text;36using System.Threading.Tasks;37{38 {39 static void Main(string[] args)40 {41 ChainReplicationTests test = new ChainReplicationTests();42 test.CorrectServerFailureOnEntry();43 }44 }45}46using Microsoft.Coyote.Actors.BugFinding.Tests;47using System;48using System.Collections.Generic;49using System.Linq;50using System.Text;51using System.Threading.Tasks;52{53 {54 static void Main(string[] args)55 {56 ChainReplicationTests test = new ChainReplicationTests();57 test.CorrectServerFailureOnEntry();58 }59 }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;62using System;63using System.Collections.Generic;64using System.Linq;65using System.Text;66using System.Threading.Tasks;
CorrectServerFailureOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6{7 {8 static void Main(string[] args)9 {10 var config = Configuration.Create();11 config.MaxSchedulingSteps = 1000;12 config.MaxFairSchedulingSteps = 1000;13 config.MaxStepsInPathExploration = 1000;14 config.RandomSchedulingSeed = 1;15 config.TestingIterations = 100;16 config.EnableCycleDetection = true;17 config.UseRandomBooleanTestingHeuristic = true;18 config.UseRandomIntegerTestingHeuristic = true;19 config.UseRandomStringTestingHeuristic = true;20 config.UseRandomTestingHeuristic = true;21 config.UseSmartBugFindingHeuristic = true;22 config.UseSmartCoverageHeuristic = true;23 config.UseSmartExplorationHeuristic = true;24 config.UseSmartPCTestingHeuristic = true;25 config.UseSmartRandomTestingHeuristic = true;26 config.UseSmartStateGraphHeuristic = true;27 config.UseSmartTestingHeuristic = true;28 config.UseStateGraphTestingHeuristic = true;29 config.UseStateGraphTracingHeuristic = true;30 config.UseProbabilisticRandomBooleanTestingHeuristic = true;31 config.UseProbabilisticRandomIntegerTestingHeuristic = true;32 config.UseProbabilisticRandomStringTestingHeuristic = true;33 config.UseProbabilisticRandomTestingHeuristic = true;34 config.UseProbabilisticSmartBugFindingHeuristic = true;35 config.UseProbabilisticSmartCoverageHeuristic = true;36 config.UseProbabilisticSmartExplorationHeuristic = true;37 config.UseProbabilisticSmartPCTestingHeuristic = true;38 config.UseProbabilisticSmartRandomTestingHeuristic = true;39 config.UseProbabilisticSmartStateGraphHeuristic = true;40 config.UseProbabilisticSmartTestingHeuristic = true;41 config.UseProbabilisticStateGraphTestingHeuristic = true;42 config.UseProbabilisticStateGraphTracingHeuristic = true;43 config.UseProbabilisticRandomBooleanTestingHeuristic = true;44 config.UseProbabilisticRandomIntegerTestingHeuristic = true;45 config.UseProbabilisticRandomStringTestingHeuristic = true;
CorrectServerFailureOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using System;5using System.Threading.Tasks;6{7 {8 static async Task Main(string[] args)9 {10 var configuration = Configuration.Create();11 configuration.EnableVerbosity();12 configuration.SchedulingIterations = 100;13 configuration.EnableCycleDetection = false;14 configuration.MaxFairSchedulingSteps = 1000;15 configuration.MaxUnfairSchedulingSteps = 1000;16 configuration.MaxStepsFromEntryToBug = 100;17 configuration.MaxStepsFromAnyStateToBug = 100;18 configuration.SuppressTrace = false;19 configuration.EnableDataRaceDetection = true;20 configuration.EnableIntegerOverflowChecks = true;21 configuration.EnableActorGarbageCollection = true;22 configuration.EnableActorStatePrinting = true;23 configuration.EnableActorTaskInterleavings = true;24 configuration.EnableActorTaskInterleavings = true;25 configuration.EnableHotStateDetection = true;26 configuration.EnableLivenessChecking = true;27 configuration.EnableOperationInterleavings = true;28 configuration.EnableOperationTimeoutChecks = true;29 configuration.EnableStateGraphPrinting = true;30 configuration.EnableStateSnapshotting = true;31 configuration.EnableStateSnapshotting = true;32 configuration.EnableTaskInterleavings = true;33 configuration.EnableTaskStatePrinting = true;34 configuration.EnableTaskStateSnapshotting = true;
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