Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.TestWildcardOverrideActionStateMachine
WildCardEventTests.cs
Source:WildCardEventTests.cs
...288 runtime.SendEvent(actor, new E2()); // handle E2, specific handler wins289 }290 }291 [Fact(Timeout = 5000)]292 public void TestWildcardOverrideActionStateMachine()293 {294 var config = new LogEvent();295 this.Test(r =>296 {297 X2.RunTest(r, config);298 });299 string actual = config.ToString();300 Assert.True(actual is "Handling E1 in State Init,Active,Catch E1,Handling E2 in State Active");301 }302 /// <summary>303 /// Test that wildcard can override deferred event action using a pushed state.304 /// </summary>305 internal class X3 : StateMachine306 {...
TestWildcardOverrideActionStateMachine
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.SystematicTesting;8{9 {10 static void Main(string[] args)11 {12 var configuration = Configuration.Create();13 configuration.MaxSchedulingSteps = 1000;14 configuration.MaxFairSchedulingSteps = 1000;15 configuration.TestingIterations = 100;16 configuration.SchedulingIterations = 100;17 configuration.Verbose = 1;18 configuration.LogLevel = LogLevel.Warning;19 configuration.EnableDataRaceDetection = true;20 configuration.EnableCycleDetection = true;21 configuration.EnableIntegerOverflowChecks = true;22 configuration.EnableActorGarbageCollection = false;23 configuration.EnableStateGraphTesting = true;24 configuration.EnableBuggyActorTesting = true;25 configuration.EnableActorTestingCoverage = true;26 configuration.EnableActorTestingProfiling = true;27 configuration.EnableActorTestingTracing = true;28 configuration.EnableActorTestingDiagnostics = true;29 configuration.EnableActorTestingStatistics = true;30 configuration.EnableActorTestingPerformanceCounters = true;31 configuration.EnableActorTestingPerformanceTracing = true;32 configuration.EnableActorTestingPerformanceProfiling = true;33 configuration.EnableActorTestingPerformanceCounters = true;34 configuration.EnableActorTestingPerformanceStatistics = true;35 configuration.EnableActorTestingPerformanceTracing = true;36 configuration.EnableActorTestingPerformanceProfiling = true;37 configuration.EnableActorTestingPerformanceCounters = true;38 configuration.EnableActorTestingPerformanceStatistics = true;39 configuration.EnableActorTestingPerformanceTracing = true;40 configuration.EnableActorTestingPerformanceProfiling = true;41 configuration.EnableActorTestingPerformanceCounters = true;42 configuration.EnableActorTestingPerformanceStatistics = true;43 configuration.EnableActorTestingPerformanceTracing = true;44 configuration.EnableActorTestingPerformanceProfiling = true;45 configuration.EnableActorTestingPerformanceCounters = true;46 configuration.EnableActorTestingPerformanceStatistics = true;47 configuration.EnableActorTestingPerformanceTracing = true;48 configuration.EnableActorTestingPerformanceProfiling = true;49 configuration.EnableActorTestingPerformanceCounters = true;50 configuration.EnableActorTestingPerformanceStatistics = true;51 configuration.EnableActorTestingPerformanceTracing = true;52 configuration.EnableActorTestingPerformanceProfiling = true;
TestWildcardOverrideActionStateMachine
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 static void Main(string[] args)5 {6 CatchAll.TestWildcardOverrideActionStateMachine();7 }8 }9}10Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.TestWildcardOverrideActionStateMachine()11Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.TestWildcardOverrideActionStateMachine()12Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.TestWildcardOverrideActionStateMachine()13Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.TestWildcardOverrideActionStateMachine()14Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.TestWildcardOverrideActionStateMachine()15Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.TestWildcardOverrideActionStateMachine()16Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.TestWildcardOverrideActionStateMachine()17Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.TestWildcardOverrideActionStateMachine()
TestWildcardOverrideActionStateMachine
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll;6using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Test;7using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Test.Guards;8using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Test.Machines;9using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Test.Machines.Guards;10using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Test.Machines.Guards.Test;11using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Test.Machines.Test;12using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Test.Machines.Test.Test;13using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Test.Test;14using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Test.Test.Test;15using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Test.Test.Test.Test;16using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Test.Test.Test.Test.Test;17using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Test.Test.Test.Test.Test.Test;18using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Test.Test.Test.Test.Test.Test.Test;19using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Test.Test.Test.Test.Test.Test.Test.Test;20using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Test.Test.Test.Test.Test.Test.Test.Test.Test;
TestWildcardOverrideActionStateMachine
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 TestWildcardOverrideActionStateMachine();9 }10 static void TestWildcardOverrideActionStateMachine()11 {12 CatchAll.TestWildcardOverrideActionStateMachine();13 }14 }15}
TestWildcardOverrideActionStateMachine
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;namespace CoyoteTest3usi{g System;4using System.Threding.Tasks;5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create(); TestWildcardOverrideActionStateMachine();9 }t runtime.CreateActor(typeof(CatchAll));10 await Task.Delay(1000);11 }12 }13}14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System;17using System.Threading.Tasks;18{19 {20 static async Task Main(string[] args)21 {22 var runtime = RuntimeFactory.Create);23 await runtime.CreateActor(typeof(CatchAll)24 await Task.Delay(1000);25 }26 }27static void TestWildcardOverrideActionStateMachine()28 {29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using System;32using System.Threading.Tasks;33{34 {35 static async Task Main(string[] args)36 {37 var runtime = RuntimeFactory.Create();38 await r ntime.CreateActor(typeof(CatchAll));39 await Task.Delay(1000);40 }41 }42}43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using System;46using System.Threading.Tasks;47{48 {49 static async Task Main(string[] args)50 {51 var runtime = RuntimeFactory.Create();52 await runtime.CreateActor(typeof(CatchAll));53 await Task.Delay(1000);54 }55 }56}57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Actors.BugFinding.Tests;59using System;60using System.Threading.Tasks;61{
TestWildcardOverrideActionStateMachine
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 await TestWildcardOverrideActionStateMachine();9 }10 pu CatchAll.TestWildcardOverrideActionStateMachine();11 }12 }13}
TestWildcardOverrideActionStateMachine
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 await runtime.CreateActor(typeof(CatchAll));11 await Task.Delay(1000);12 }13 }14}15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Threading.Tasks;19{20 {21 static async Task Main(string[] args)22 {23 var runtime = RuntimeFactory.Create();24 await runtime.CreateActor(typeof(CatchAll));25 await Task.Delay(1000);26 }27 }28}29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using System;32using System.Threading.Tasks;33{34 {35 static async Task Main(string[] args)36 {37 var runtime = RuntimeFactory.Create();38 await runtime.CreateActor(typeof(CatchAll));39 await Task.Delay(1000);40 }41 }42}43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using System;46using System.Threading.Tasks;47{48 {49 static async Task Main(string[] args)50 {51 var runtime = RuntimeFactory.Create();52 await runtime.CreateActor(typeof(CatchAll));53 await Task.Delay(1000);54 }55 }56}57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Actors.BugFinding.Tests;59using System;60using System.Threading.Tasks;61{
TestWildcardOverrideActionStateMachine
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 await TestWildcardOverrideActionStateMachine();9 }10 public static async Task TestWildcardOverrideActionStateMachine()11 {12 await CatchAll.TestWildcardOverrideActionStateMachine();13 }14 }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Threading.Tasks;19{20 {21 static async Task Main(string[] args)22 {23 await TestWildcardOverrideActionStateMachine();24 }
TestWildcardOverrideActionStateMachine
Using AI Code Generation
1 public static async Task TestWildcardOverrideActionStateMachine()2 {3 await CatchAll.TestWildcardOverrideActionStateMachine();4 }5 }6}7using Microsoft.Coyote.Actors.BugFinding.Tests;8using System;9using System.Threading.Tasks;10{11 {12 static async Task Main(string[] args)13 {14 await TestWildcardOverrideActionStateMachine();15 }16 public static async Task TestWildcardOverrideActionStateMachine()17 {18 await CatchAll.TestWildcardOverrideActionStateMachine();19 }20 }21}22using Microsoft.Coyote.Actors.BugFinding.Tests;23using System;24using System.Threading.Tasks;25{26 {27 static async Task Main(string[] args)28 {29 await TestWildcardOverrideActionStateMachine();30 }31 public static async Task TestWildcardOverrideActionStateMachine()32 {33 await CatchAll.TestWildcardOverrideActionStateMachine();34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38using System;39using System.Threading.Tasks;40{41 {42 static async Task Main(string[] args)
TestWildcardOverrideActionStateMachine
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll;3using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Test;4using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Test.ActionStateMachine;5using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Test.ActionStateMachine.Test;6using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Test.ActionStateMachine.Test.TestWildCardOverrideActionStateMachine;7using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Test.ActionStateMachine.Test.TestWildCardOverrideActionStateMachine.Test;8using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Test.ActionStateMachine.Test.TestWildCardOverrideActionStateMachine.Test.TestWildCardOverrideActionStateMachine;9using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Test.ActionStateMachine.Test.TestWildCardOverrideActionStateMachine.Test.TestWildCardOverrideActionStateMachine.Test;10using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Test.ActionStateMachine.Test.TestWildCardOverrideActionStateMachine.Test.TestWildCardOverrideActionStateMachine.Test.TestWildCardOverrideActionStateMachine;11using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Test.ActionStateMachine.Test.TestWildCardOverrideActionStateMachine.Test.TestWildCardOverrideActionStateMachine.Test.TestWildCardOverrideActionStateMachine.Test;12using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Test.ActionStateMachine.Test.TestWildCardOverrideActionStateMachine.Test.TestWildCardOverrideActionStateMachine.Test.TestWildCardOverrideActionStateMachine.Test.TestWildCardOverrideActionStateMachine;13using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Test.ActionStateMachine.Test.TestWildCardOverrideActionStateMachine.Test.TestWildCardOverrideActionStateMachine.Test.TestWildCardOverrideActionStateMachine.Test.TestWildCardOverrideActionStateMachine.Test;
TestWildcardOverrideActionStateMachine
Using AI Code Generation
1{2 {3 public void TestWildcardOverrideActionStateMachine()4 {5 var configuration = Configuration.Create();6 configuration.SchedulingIterations = 100;7 configuration.TestingIterations = 100;8 configuration.MaxFairSchedulingSteps = 100;9 configuration.Verbose = 1;10 configuration.RandomSchedulingSeed = 0;11 configuration.UserExplicitlySetSeed = true;12 configuration.EnableCycleDetection = true;13 configuration.EnableDataRaceDetection = true;14 configuration.EnableHotStateDetection = true;15 configuration.EnableLivenessChecking = true;16 configuration.EnableOperationInterleavings = true;17 configuration.EnableRandomExecution = true;18 configuration.EnableStateGraphChecking = true;19 configuration.EnableTaskDebugging = true;20 configuration.EnableUnfairScheduling = true;21 configuration.EnableActorGarbageCollection = true;22 configuration.EnableActorMonitoring = true;23 configuration.EnableActorScopeDebugging = true;24 configuration.EnableActorTaskInterleavings = true;25 configuration.EnableActorTaskOptimizations = true;26 configuration.EnableActorStateCaching = true;27 configuration.EnableActorStateValidation = true;28 configuration.EnableFullExploration = true;
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