Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.CatchAll
WildCardEventTests.cs
Source:WildCardEventTests.cs
...141 private LogEvent Config;142 [Start]143 [OnEntry(nameof(OnInitEntry))]144 [OnEventDoAction(typeof(E1), nameof(HandleE1))]145 [OnEventGotoState(typeof(WildCardEvent), typeof(CatchAll))]146 public class Init : State147 {148 }149 public void OnInitEntry(Event initialEvent)150 {151 this.Config = (LogEvent)initialEvent;152 }153 private void HandleE1()154 {155 this.Config.WriteLine("handle E1");156 }157 [OnEntry(nameof(OnCatchAll))]158 public class CatchAll : State159 {160 }161 private void OnCatchAll(Event e)162 {163 this.Config.WriteLine("catch " + e.GetType().Name);164 }165 public static void RunTest(IActorRuntime r, LogEvent config)166 {167 var actor = r.CreateActor(typeof(W), config);168 r.SendEvent(actor, new E1());169 r.SendEvent(actor, new E2());170 }171 }172 [Fact(Timeout = 5000)]173 public void TestWildGotoInStateMachine()174 {175 var config = new LogEvent();176 this.Test(r =>177 {178 W.RunTest(r, config);179 });180 string actual = config.ToString();181 Assert.True(actual is "handle E1,catch E2");182 }183 /// <summary>184 /// Test that wildcard can be overridden by push.185 /// </summary>186 internal class X : StateMachine187 {188 private LogEvent Config;189 [Start]190 [OnEntry(nameof(OnInit))]191 [OnEventDoAction(typeof(E1), nameof(HandleEvent))]192 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]193 public class Init : State194 {195 }196 public void OnInit(Event initialEvent)197 {198 this.Config = (LogEvent)initialEvent;199 }200 private void HandleEvent(Event e)201 {202 this.Config.WriteLine("handle " + e.GetType().Name);203 }204 private void CatchAll(Event e)205 {206 this.Config.WriteLine("catch " + e.GetType().Name);207 if (e.GetType() == typeof(E2))208 {209 // test specific handler for E3 takes over from wildcard210 this.RaisePushStateEvent(typeof(Ready));211 }212 else if (e.GetType() == typeof(E4))213 {214 // test wild card is re-instated for E3.215 this.RaisePopStateEvent();216 }217 }218 [OnEventDoAction(typeof(E3), nameof(HandleEvent))]219 public class Ready : State220 {221 }222 internal static void RunTest(IActorRuntime runtime, LogEvent config)223 {224 var actor = runtime.CreateActor(typeof(X), config);225 runtime.SendEvent(actor, new E1()); // handle226 runtime.SendEvent(actor, new E3()); // catch227 runtime.SendEvent(actor, new E2()); // catch & push to ready228 runtime.SendEvent(actor, new E3()); // handled by Ready (overriding wildcard)229 runtime.SendEvent(actor, new E4()); // catch, wildcard still in effect230 runtime.SendEvent(actor, new E3()); // catch, wildcard still in effect231 }232 }233 [Fact(Timeout = 5000)]234 public void TestWildcardPushInStateMachine()235 {236 var config = new LogEvent();237 this.Test(r =>238 {239 X.RunTest(r, config);240 });241 string actual = config.ToString();242 Assert.True(actual is "handle E1,catch E3,catch E2,handle E3,catch E4,catch E3");243 }244 /// <summary>245 /// Test that wildcard can override inherited action.246 /// </summary>247 internal class X2 : StateMachine248 {249 private LogEvent Config;250 [Start]251 [OnEntry(nameof(OnInit))]252 [OnEventDoAction(typeof(E1), nameof(HandleE1))]253 public class Init : State254 {255 }256 public void OnInit(Event initialEvent)257 {258 this.Config = (LogEvent)initialEvent;259 }260 private void HandleE1()261 {262 this.Config.WriteLine("Handling E1 in State {0}", this.CurrentStateName);263 this.RaisePushStateEvent<Active>();264 }265 [OnEntry(nameof(OnActive))]266 [OnEventDoAction(typeof(E2), nameof(HandleE2))]267 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]268 public class Active : State269 {270 }271 private void OnActive()272 {273 this.Config.WriteLine("Active");274 }275 private void HandleE2()276 {277 this.Config.WriteLine("Handling E2 in State {0}", this.CurrentStateName);278 }279 private void CatchAll(Event e)280 {281 this.Config.WriteLine("Catch " + e.GetType().Name);282 }283 internal static void RunTest(IActorRuntime runtime, LogEvent config)284 {285 var actor = runtime.CreateActor(typeof(X2), config);286 runtime.SendEvent(actor, new E1()); // handle E1 & push active287 runtime.SendEvent(actor, new E1()); // catch E1, by wildcard288 runtime.SendEvent(actor, new E2()); // handle E2, specific handler wins289 }290 }291 [Fact(Timeout = 5000)]292 public void TestWildcardOverrideActionStateMachine()293 {294 var config = new LogEvent();295 this.Test(r =>296 {297 X2.RunTest(r, config);298 });299 string actual = config.ToString();300 Assert.True(actual is "Handling E1 in State Init,Active,Catch E1,Handling E2 in State Active");301 }302 /// <summary>303 /// Test that wildcard can override deferred event action using a pushed state.304 /// </summary>305 internal class X3 : StateMachine306 {307 private LogEvent Config;308 [Start]309 [OnEntry(nameof(OnInit))]310 [DeferEvents(typeof(E1))]311 [OnEventPushState(typeof(E2), typeof(Active))]312 public class Init : State313 {314 }315 public void OnInit(Event initialEvent)316 {317 this.Config = (LogEvent)initialEvent;318 this.Config.WriteLine("Init");319 }320 [OnEntry(nameof(OnActive))]321 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]322 public class Active : State323 {324 }325 private void OnActive()326 {327 this.Config.WriteLine("Active");328 }329 private void CatchAll(Event e)330 {331 this.Config.WriteLine("Catch {0} in State {1}", e.GetType().Name, this.CurrentStateName);332 }333 internal static void RunTest(IActorRuntime runtime, LogEvent config)334 {335 var actor = runtime.CreateActor(typeof(X3), config);336 runtime.SendEvent(actor, new E1()); // deferred337 runtime.SendEvent(actor, new E2()); // push state Active, and allow handling of deferred event.338 }339 }340 [Fact(Timeout = 5000)]341 public void TestWildcardOverrideDeferStateMachine()342 {343 var config = new LogEvent();344 this.Test(r =>345 {346 X3.RunTest(r, config);347 });348 string actual = config.ToString();349 Assert.True(actual is "Init,Active,Catch E1 in State Active");350 }351 /// <summary>352 /// Test that wildcard can override ignored event action using a pushed state.353 /// </summary>354 internal class X4 : StateMachine355 {356 private LogEvent Config;357 [Start]358 [OnEntry(nameof(OnInit))]359 [IgnoreEvents(typeof(E1))]360 [OnEventPushState(typeof(E2), typeof(Active))]361 public class Init : State362 {363 }364 public void OnInit(Event initialEvent)365 {366 this.Config = (LogEvent)initialEvent;367 this.Config.WriteLine("Init");368 }369 [OnEntry(nameof(OnActive))]370 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]371 public class Active : State372 {373 }374 private void OnActive()375 {376 this.Config.WriteLine("Active");377 }378 private void CatchAll(Event e)379 {380 this.Config.WriteLine("Catch {0} in State {1}", e.GetType().Name, this.CurrentStateName);381 }382 internal static void RunTest(IActorRuntime runtime, LogEvent config)383 {384 var actor = runtime.CreateActor(typeof(X3), config);385 runtime.SendEvent(actor, new E1()); // ignored (and therefore dropped)386 runtime.SendEvent(actor, new E2()); // push state Active.387 runtime.SendEvent(actor, new E1()); // Catch by wildcard (overriding inherited IgnoreEvents)388 }389 }390 [Fact(Timeout = 5000)]391 public void TestWildcardOverrideIgnoreStateMachine()392 {...
CatchAll
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.Coverage;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.Tracing.Schedule;10using Microsoft.Coyote.Tests.Common;11using Microsoft.Coyote.Tests.Common.Actors;12using Microsoft.Coyote.Tests.Common.TestingServices;13using Microsoft.Coyote.Tests.Common.TestingServices.Coverage;14using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies;15using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule;16using Xunit;17using Xunit.Abstractions;18{19 {20 public CatchAllTests(ITestOutputHelper output)21 : base(output)22 {23 }24 [Fact(Timeout=5000)]25 public void TestCatchAll()26 {27 this.Test(r =>28 {29 r.RegisterMonitor<CatchAll>();30 r.CreateActor(typeof(M));31 });32 }33 }34}35using System;36using System.Collections.Generic;37using System.Threading.Tasks;38using Microsoft.Coyote;39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.BugFinding.Tests;41using Microsoft.Coyote.TestingServices;42using Microsoft.Coyote.TestingServices.Coverage;43using Microsoft.Coyote.TestingServices.SchedulingStrategies;44using Microsoft.Coyote.TestingServices.Tracing.Schedule;45using Microsoft.Coyote.Tests.Common;46using Microsoft.Coyote.Tests.Common.Actors;47using Microsoft.Coyote.Tests.Common.TestingServices;48using Microsoft.Coyote.Tests.Common.TestingServices.Coverage;49using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies;50using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule;51using Xunit;52using Xunit.Abstractions;53{54 {55 [OnEntry(nameof(InitOnEntry))]56 [OnEventGotoState(typeof(UnitEvent), typeof(
CatchAll
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll;4using Microsoft.Coyote.SystematicTesting;5using System;6using System.Threading.Tasks;7using Xunit;8using Xunit.Abstractions;9{
CatchAll
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 public static void Run()8 {9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 100;11 config.MaxFairSchedulingSteps = 100;12 config.MaxStepsFromEntryToBug = 100;13 config.MaxUnfairSchedulingSteps = 100;14 config.RandomSchedulingSeed = 0;15 config.SchedulingIterations = 1;16 config.Verbose = 3;17 config.BugFindingIterations = 1;18 config.UserLogWriter = new System.IO.StreamWriter("C:\\Users\\User\\Desktop\\test.txt");19 Microsoft.Coyote.SystematicTesting.TestRuntime.Run(async () =>20 {21 var a = Actor.Create(typeof(A));22 await a.ReceiveEventAsync(typeof(e1));
CatchAll
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll;7{8 {9 static void Main(string[] args)10 {11 Console.WriteLine("Hello World!");12 var runtime = RuntimeFactory.Create();13 runtime.RegisterMonitor<CatchAll>();14 runtime.CreateActor(typeof(CatchAll), new Event());15 Task.Delay(10000).Wait();16 }17 }18}
CatchAll
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 public static void Main(string[] args)7 {8 ActorRuntime.RegisterActor(typeof(CatchAll));9 ActorRuntime.RegisterActor(typeof(CatchAllClient));10 ActorRuntime.CreateActor(typeof(CatchAllClient));11 }12 }13 {14 private ActorId catchAll;15 protected override void OnInitialize(Event initialEvent)16 {17 this.catchAll = this.CreateActor(typeof(CatchAll));18 }19 protected override async Task OnEventAsync(Event e)20 {21 await this.SendEventAsync(this.catchAll, e);22 }23 }24}25using System;26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Actors.BugFinding.Tests;28{29 {30 public static void Main(string[] args)31 {32 ActorRuntime.RegisterActor(typeof(CatchAll));33 ActorRuntime.RegisterActor(typeof(CatchAllClient));34 ActorRuntime.CreateActor(typeof(CatchAllClient));35 }36 }37 {38 private ActorId catchAll;39 protected override void OnInitialize(Event initialEvent)40 {41 this.catchAll = this.CreateActor(typeof(CatchAll));42 }43 protected override async Task OnEventAsync(Event e)44 {45 await this.SendEventAndExecuteAsync(this.catchAll, e, this.OnExecuted);46 }47 private void OnExecuted(Event e)48 {49 }50 }51}52using System;53using Microsoft.Coyote.Actors;54using Microsoft.Coyote.Actors.BugFinding.Tests;55{56 {57 public static void Main(string[] args)58 {59 ActorRuntime.RegisterActor(typeof(CatchAll));60 ActorRuntime.RegisterActor(typeof(CatchAllClient));61 ActorRuntime.CreateActor(typeof(CatchAllClient));62 }63 }64 {65 private ActorId catchAll;
CatchAll
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Specifications;4using System;5using System.Threading.Tasks;6{7 {8 public static async Task Main(string[] args)9 {10 using (var runtime = RuntimeFactory.Create())11 {12 var actor = runtime.CreateActor(typeof(CatchAll));13 runtime.SendEvent(actor, new E());14 }15 }16 }17 public class E : Event { }18}19 at Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.OnEvent(Event e) in C:\Users\rafael\Source\Repos\coyote\Tests\CoyoteTests\Microsoft.Coyote.Actors.BugFinding.Tests\CatchAll.cs:line 19
CatchAll
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll;3using Microsoft.Coyote.Actors;4using System;5using System.Threading.Tasks;6{7 {8 protected override Task OnEventAsync(Event e)9 {10 Console.WriteLine("Caught Event");11 return Task.CompletedTask;12 }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll;17using Microsoft.Coyote.Actors;18using System;19using System.Threading.Tasks;20{21 {22 protected override Task OnEventAsync(Event e)23 {24 Console.WriteLine("Caught Event");25 return Task.CompletedTask;26 }27 }28}29using Microsoft.Coyote.Actors.BugFinding.Tests;30using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll;31using Microsoft.Coyote.Actors;32using System;33using System.Threading.Tasks;34{35 {36 protected override Task OnEventAsync(Event e)37 {38 Console.WriteLine("Caught Event");39 return Task.CompletedTask;40 }41 }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll;45using Microsoft.Coyote.Actors;46using System;47using System.Threading.Tasks;48{49 {50 protected override Task OnEventAsync(Event e)51 {52 Console.WriteLine("Caught Event");53 return Task.CompletedTask;54 }55 }56}
CatchAll
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 public static async Task Run()7 {8 var runtime = await Runtime.CreateAsync();9 var id = await runtime.CreateActorAsync(typeof(CatchAll));
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