Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.CancelTimer.ProcessNodeFail
ReplicatingStorageTests.cs
Source:ReplicatingStorageTests.cs
...670 this.DataMap.Add(nodeId, 0);671 }672 private void FailAndCheckRepair(Event e)673 {674 this.ProcessNodeFail(e);675 this.RaiseEvent(new LocalEvent());676 }677 private void ProcessNodeUpdate(Event e)678 {679 var nodeId = (e as NotifyNodeUpdate).NodeId;680 var data = (e as NotifyNodeUpdate).Data;681 this.DataMap[nodeId] = data;682 }683 [Hot]684 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]685 [OnEventDoAction(typeof(NotifyNodeFail), nameof(ProcessNodeFail))]686 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(CheckIfRepaired))]687 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]688 private class Repairing : State689 {690 }691 private void ProcessNodeFail(Event e)692 {693 var nodeId = (e as NotifyNodeFail).NodeId;694 this.DataMap.Remove(nodeId);695 }696 private void CheckIfRepaired(Event e)697 {698 this.ProcessNodeUpdate(e);699 var consensus = this.DataMap.Select(kvp => kvp.Value).GroupBy(v => v).700 OrderByDescending(v => v.Count()).FirstOrDefault();701 var numOfReplicas = consensus.Count();702 if (numOfReplicas >= this.NumberOfReplicas)703 {704 this.RaiseEvent(new LocalEvent());705 }...
ProcessNodeFail
Using AI Code Generation
1{2 using System;3 using System.Threading.Tasks;4 using Microsoft.Coyote.Actors;5 using Microsoft.Coyote.Actors.BugFinding;6 using Microsoft.Coyote.Actors.BugFinding.Tests;7 using Microsoft.Coyote.Actors.BugFinding.Tests.Helpers;8 using Microsoft.Coyote.Actors.BugFinding.Tests.Nondeterministic;9 using Microsoft.Coyote.Actors.BugFinding.Tests.Timers;10 using Microsoft.Coyote.Actors.BugFinding.Tests.TimersAndTasks;11 using Microsoft.Coyote.Actors.BugFinding.Tests.TimersAndTasks.Tasks;12 using Microsoft.Coyote.Actors.BugFinding.Tests.TimersAndTasks.Timers;13 using Microsoft.Coyote.Actors.BugFinding.Tests.TimersAndTasks.TimersAndTasks;14 using Microsoft.Coyote.Actors.BugFinding.Tests.TimersAndTasks.TimersAndTasksAndTasks;15 using Microsoft.Coyote.Actors.BugFinding.Tests.TimersAndTasks.TimersAndTimers;16 using Microsoft.Coyote.Actors.BugFinding.Tests.TimersAndTasks.TimersAndTimersAndTasks;17 using Microsoft.Coyote.Actors.BugFinding.Tests.TimersAndTasks.TimersAndTimersAndTimers;18 using Microsoft.Coyote.Actors.BugFinding.Tests.TimersAndTasks.TimersAndTimersAndTimersAndTasks;19 using Microsoft.Coyote.Actors.BugFinding.Tests.TimersAndTasks.TimersAndTimersAndTimersAndTimers;20 using Microsoft.Coyote.Actors.BugFinding.Tests.TimersAndTasks.TimersAndTimersAndTimersAndTimersAndTasks;21 using Microsoft.Coyote.Actors.BugFinding.Tests.TimersAndTasks.TimersAndTimersAndTimersAndTimersAndTimers;22 using Microsoft.Coyote.Actors.BugFinding.Tests.TimersAndTasks.TimersAndTimersAndTimersAndTimersAndTimersAndTasks;23 using Microsoft.Coyote.Actors.BugFinding.Tests.TimersAndTasks.TimersAndTimersAndTimersAndTimersAndTimersAndTimers;24 using Microsoft.Coyote.Actors.BugFinding.Tests.TimersAndTasks.TimersAndTimersAndTimersAndTimersAndTimersAndTimersAndTasks;
ProcessNodeFail
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.BugFinding;5using Microsoft.Coyote.BugFinding.Tests;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.SchedulingStrategies;8using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;9using Microsoft.Coyote.TestingServices.SchedulingStrategies.Probabilistic;10using Microsoft.Coyote.TestingServices.SchedulingStrategies.RandomExecution;11using Microsoft.Coyote.TestingServices.SchedulingStrategies.StateExploration;12using Microsoft.Coyote.TestingServices.SchedulingStrategies.StateSpace;13using Microsoft.Coyote.TestingServices.SchedulingStrategies.Unfair;14using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairDeterministic;15using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairProbabilistic;16using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairRandom;17using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairRandomExecution;18using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairStateSpace;19using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairWorkConserving;20using Microsoft.Coyote.TestingServices.SchedulingStrategies.WorkConserving;21{22 {23 private TimerInfo timer;24 [OnEventDoAction(typeof(UnitEvent), nameof(Setup))]25 {26 }27 private void Setup()28 {29 this.timer = this.RegisterTimer(this.Id, 1000, true);30 this.SendEvent(this.Id, new UnitEvent());31 }32 [OnEventDoAction(typeof(UnitEvent), nameof(HandleTimer))]33 {34 }35 private void HandleTimer()36 {37 this.CancelTimer(this.timer);38 }39 }40}41using System;42using System.Threading.Tasks;43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.BugFinding;45using Microsoft.Coyote.BugFinding.Tests;46using Microsoft.Coyote.TestingServices;47using Microsoft.Coyote.TestingServices.SchedulingStrategies;
ProcessNodeFail
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(CancelTimer));11 Console.ReadLine();12 }13 }14}15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Threading.Tasks;19{20 {21 static void Main(string[] args)22 {23 var runtime = RuntimeFactory.Create();24 runtime.CreateActor(typeof(CancelTimer));25 Console.ReadLine();26 }27 }28}29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using System;32using System.Threading.Tasks;33{34 {35 static void Main(string[] args)36 {37 var runtime = RuntimeFactory.Create();38 runtime.CreateActor(typeof(CancelTimer));39 Console.ReadLine();40 }41 }42}43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using System;46using System.Threading.Tasks;47{48 {49 static void Main(string[] args)50 {51 var runtime = RuntimeFactory.Create();52 runtime.CreateActor(typeof(CancelTimer));53 Console.ReadLine();54 }55 }56}57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Actors.BugFinding.Tests;59using System;60using System.Threading.Tasks;61{62 {63 static void Main(string[] args)64 {65 var runtime = RuntimeFactory.Create();66 runtime.CreateActor(typeof(CancelTimer));67 Console.ReadLine();68 }
ProcessNodeFail
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 var config = Configuration.Create();11 config.MaxSchedulingSteps = 100;12 config.MaxFairSchedulingSteps = 10;13 config.MaxStepsFromFairSchedule = 100;14 config.MaxFairSchedulingSteps = 10;15 config.EnableCycleDetection = true;16 config.EnableDataRaceDetection = true;17 config.EnableDeadlockDetection = true;18 config.EnableOperationInterleavings = true;19 config.EnableActorGarbageCollection = true;20 config.EnableActorTaskInterleavings = true;
ProcessNodeFail
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6{7 {8 static async Task Main(string[] args)9 {10 var config = Configuration.Create();11 config.MaxSchedulingSteps = 100;12 config.MaxFairSchedulingSteps = 100;13 config.MaxStepsInHotState = 100;14 config.MaxStepsInColdState = 100;15 config.EnableCycleDetection = true;16 config.EnableHotStateDetection = true;17 config.EnableDataRaceDetection = true;18 config.EnableDeadlockDetection = true;19 config.EnableActorGarbageCollection = true;20 config.EnableBuggyActorDetection = true;21 config.EnableOperationInterleavings = true;22 config.EnableRandomExecution = true;23 config.EnableStateGraphTesting = true;24 config.EnableLivenessTesting = true;25 config.EnableFairScheduling = true;
ProcessNodeFail
Using AI Code Generation
1{2 {3 private TimerInfo timer;4 [OnEventDoAction(typeof(UnitEvent), nameof(Setup))]5 private class Init : State { }6 private void Setup()7 {8 this.timer = this.RegisterTimer("t", new UnitEvent(), 100, true);9 this.SendEvent(this.Id, new UnitEvent());10 }11 [OnEntry(nameof(Configure))]12 private class Config : State { }13 private void Configure()14 {15 this.ProcessNodeFail();16 }17 }18}19{20 {21 private TimerInfo timer;22 [OnEventDoAction(typeof(UnitEvent), nameof(Setup))]23 private class Init : State { }24 private void Setup()25 {26 this.timer = this.RegisterTimer("t", new UnitEvent(), 100, true);27 this.SendEvent(this.Id, new UnitEvent());28 }29 [OnEntry(nameof(Configure))]30 private class Config : State { }31 private void Configure()32 {33 this.ProcessNodeFail();34 }35 }36}37{38 {39 private TimerInfo timer;40 [OnEventDoAction(typeof(UnitEvent), nameof(Setup))]41 private class Init : State { }42 private void Setup()43 {44 this.timer = this.RegisterTimer("t", new UnitEvent(), 100, true);45 this.SendEvent(this.Id, new UnitEvent());46 }47 [OnEntry(nameof(Configure))]48 private class Config : State { }49 private void Configure()50 {51 this.ProcessNodeFail();52 }53 }54}55{
ProcessNodeFail
Using AI Code Generation
1{2 {3 private readonly ActorId _target;4 public CancelTimer(ActorId target)5 {6 _target = target;7 }8 protected override async Task OnInitializeAsync(Event initialEvent)9 {10 var t = this.RegisterTimer("timer", TimeSpan.FromSeconds(1), false, TimeSpan.FromSeconds(1));11 await this.ReceiveEventAsync<CancelTimerEvent>(e =>12 {13 this.CancelTimer(t);14 this.SendEvent(_target, new Done());15 });16 }17 }18}19{20 {21 private readonly ActorId _target;22 public CancelTimer2(ActorId target)23 {24 _target = target;25 }26 protected override async Task OnInitializeAsync(Event initialEvent)27 {28 var t = this.RegisterTimer("timer", TimeSpan.FromSeconds(1), false, TimeSpan.FromSeconds(1));29 await this.ReceiveEventAsync<CancelTimerEvent>(e =>30 {31 this.CancelTimer(t);32 this.SendEvent(_target, new Done());33 });34 }35 }36}37{38 {39 private readonly ActorId _target;40 public CancelTimer3(ActorId target)41 {42 _target = target;43 }44 protected override async Task OnInitializeAsync(Event initialEvent)45 {46 var t = this.RegisterTimer("timer", TimeSpan.FromSeconds(1), false, TimeSpan.FromSeconds(1));47 await this.ReceiveEventAsync<CancelTimerEvent>(e =>48 {49 this.CancelTimer(t);50 this.SendEvent(_target, new Done());51 });52 }53 }54}
ProcessNodeFail
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.Timer;7using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCancel;8using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCancel2;9using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCancel3;10using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCancel4;11using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCancel5;12using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCancel6;13using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCancel7;14using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCancel8;15using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCancel9;16using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCancel10;17using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCancel11;18using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCancel12;19using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCancel13;20using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCancel14;21using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCancel15;22using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCancel16;23using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCancel17;24using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCancel18;25using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCancel19;26using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCancel20;27using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCancel21;28using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCancel22;29using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCancel23;30using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCancel24;31using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCancel25;32using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCancel26;33using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCancel27;34using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCancel28;35using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCancel29;
ProcessNodeFail
Using AI Code Generation
1{2 {3 private readonly ActorId Timer;4 private readonly ActorId Monitor;5 public CancelTimer(ActorId timer, ActorId monitor)6 {7 this.Timer = timer;8 this.Monitor = monitor;9 }10 protected override async Task OnInitializeAsync(Event initialEvent)11 {12 await this.CreateTimer(this.Timer, 1000, new E());13 await this.SendEvent(this.Monitor, new E());14 }15 protected override async Task OnEventAsync(Event e)16 {17 switch (e)18 {19 await this.CancelTimer(this.Timer);20 await this.SendEvent(this.Monitor, new E());21 break;22 }23 }24 }25}26{27 {28 private readonly ActorId Timer;29 private readonly ActorId Monitor;30 public CancelTimer(ActorId timer, ActorId monitor)31 {32 this.Timer = timer;33 this.Monitor = monitor;34 }35 protected override async Task OnInitializeAsync(Event initialEvent)36 {37 await this.CreateTimer(this.Timer, 1000, new E());38 await this.SendEvent(this.Monitor, new E());39 }40 protected override async Task OnEventAsync(Event e)41 {42 switch (e)43 {44 await this.CancelTimer(this.Timer);45 await this.SendEvent(this.Monitor, new E());46 break;47 }48 }49 }50}51{52 {53 private readonly ActorId Timer;54 private readonly ActorId Monitor;55 public CancelTimer(ActorId timer, ActorId monitor)56 {57 this.Timer = timer;58 this.Monitor = monitor;59 }60 protected override async Task OnInitializeAsync(Event initialEvent)61 {62 await this.CreateTimer(this.Timer, 1000, new E());63 await this.SendEvent(this.Monitor,
ProcessNodeFail
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.CancelTimer;6using System.Threading.Tasks;7using Microsoft.Coyote.Actors;
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