Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.UpdateSuccessor
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],633 this.SentHistory[0].NextSeqId));634 }635 else636 {637 this.SendEvent(main, new NewSuccInfo(638 this.History[this.History.Count - 1],639 this.History[this.History.Count - 1]));640 }641 }642 }643 private void UpdateSuccessor(Event e)644 {645 var main = (e as NewSuccessor).Main;646 this.Successor = (e as NewSuccessor).Successor;647 var lastUpdateReceivedSucc = (e as NewSuccessor).LastUpdateReceivedSucc;648 var lastAckSent = (e as NewSuccessor).LastAckSent;649 if (this.SentHistory.Count > 0)650 {651 for (int i = 0; i < this.SentHistory.Count; i++)652 {653 if (this.SentHistory[i].NextSeqId > lastUpdateReceivedSucc)654 {655 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.SentHistory[i].NextSeqId,656 this.SentHistory[i].Client, this.SentHistory[i].Key, this.SentHistory[i].Value));657 }...
UpdateSuccessor
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail;6{7 {8 public static void Main(string[] args)9 {10 ActorRuntime.RegisterActor(typeof(BecomeTail));11 ActorRuntime.RegisterActor(typeof(BecomeTailClient));12 ActorRuntime.RegisterActor(typeof(BecomeTailServer));13 ActorRuntime.RegisterActor(typeof(BecomeTailClientProxy));14 BecomeTailClientProxy client = ActorRuntime.CreateActor<BecomeTailClientProxy>();15 BecomeTailServer server = ActorRuntime.CreateActor<BecomeTailServer>();16 BecomeTail becomeTail = ActorRuntime.CreateActor<BecomeTail>();17 becomeTail.UpdateSuccessor(server);18 becomeTail.UpdateSuccessor(client);
UpdateSuccessor
Using AI Code Generation
1BecomeTail.UpdateSuccessor(1, 2);2BecomeTail.UpdateSuccessor(2, 3);3BecomeTail.UpdateSuccessor(3, 4);4BecomeTail.UpdateSuccessor(4, 5);5BecomeTail.UpdateSuccessor(5, 6);6BecomeTail.UpdateSuccessor(6, 7);7BecomeTail.UpdateSuccessor(7, 8);8BecomeTail.UpdateSuccessor(8, 9);9BecomeTail.UpdateSuccessor(9, 10);10BecomeTail.UpdateSuccessor(10, 11);11BecomeTail.UpdateSuccessor(11, 12);12BecomeTail.UpdateSuccessor(12, 13);13BecomeTail.UpdateSuccessor(13, 14);14BecomeTail.UpdateSuccessor(14, 15);15BecomeTail.UpdateSuccessor(15, 16);16BecomeTail.UpdateSuccessor(16, 17);17BecomeTail.UpdateSuccessor(17, 18);18BecomeTail.UpdateSuccessor(18, 19);19BecomeTail.UpdateSuccessor(19, 20);20BecomeTail.UpdateSuccessor(20, 21);21BecomeTail.UpdateSuccessor(21, 22);22BecomeTail.UpdateSuccessor(22, 23);23BecomeTail.UpdateSuccessor(23, 24);24BecomeTail.UpdateSuccessor(24, 25);25BecomeTail.UpdateSuccessor(25, 26);26BecomeTail.UpdateSuccessor(26, 27);27BecomeTail.UpdateSuccessor(27, 28);28BecomeTail.UpdateSuccessor(28, 29);29BecomeTail.UpdateSuccessor(29, 30);30BecomeTail.UpdateSuccessor(30, 31);31BecomeTail.UpdateSuccessor(31, 32);32BecomeTail.UpdateSuccessor(32, 33);33BecomeTail.UpdateSuccessor(33, 34);34BecomeTail.UpdateSuccessor(34, 35);35BecomeTail.UpdateSuccessor(35, 36);36BecomeTail.UpdateSuccessor(36, 37);37BecomeTail.UpdateSuccessor(37, 38);38BecomeTail.UpdateSuccessor(38, 39);39BecomeTail.UpdateSuccessor(39, 40);40BecomeTail.UpdateSuccessor(40, 41);41BecomeTail.UpdateSuccessor(41, 42);42BecomeTail.UpdateSuccessor(42, 43);43BecomeTail.UpdateSuccessor(43, 44);44BecomeTail.UpdateSuccessor(44, 45);45BecomeTail.UpdateSuccessor(45, 46);
UpdateSuccessor
Using AI Code Generation
1BecomeTail bt = new BecomeTail();2bt.UpdateSuccessor(new BecomeTail());3BecomeTail bt = new BecomeTail();4bt.UpdateSuccessor(new BecomeHead());5BecomeTail bt = new BecomeTail();6bt.UpdateSuccessor(new BecomeTail());7BecomeTail bt = new BecomeTail();8bt.UpdateSuccessor(new BecomeTail());9BecomeTail bt = new BecomeTail();10bt.UpdateSuccessor(new BecomeTail());11BecomeTail bt = new BecomeTail();12bt.UpdateSuccessor(new BecomeTail());13BecomeTail bt = new BecomeTail();14bt.UpdateSuccessor(new BecomeTail());15BecomeTail bt = new BecomeTail();16bt.UpdateSuccessor(new BecomeTail());17BecomeTail bt = new BecomeTail();18bt.UpdateSuccessor(new BecomeTail());19BecomeTail bt = new BecomeTail();20bt.UpdateSuccessor(new BecomeTail());21BecomeTail bt = new BecomeTail();22bt.UpdateSuccessor(new BecomeTail());
UpdateSuccessor
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5{6 {7 private int value;8 private ActorId successor;9 [OnEventDoAction(typeof(InitEvent), nameof(Init))]10 [OnEventDoAction(typeof(UpdateEvent), nameof(Update))]11 private class Init : State { }12 private void Init(Event e)13 {14 var initEvent = e as InitEvent;15 this.value = initEvent.Value;16 this.successor = initEvent.Successor;17 }18 private void Update(Event e)19 {20 var updateEvent = e as UpdateEvent;21 this.value = updateEvent.Value;22 this.successor = updateEvent.Successor;23 }24 }25 {26 public int Value;27 public ActorId Successor;28 public InitEvent(int value, ActorId successor)29 {30 this.Value = value;31 this.Successor = successor;32 }33 }34 {35 public int Value;36 public ActorId Successor;37 public UpdateEvent(int value, ActorId successor)38 {39 this.Value = value;40 this.Successor = successor;41 }42 }43 {44 static void Main(string[] args)45 {46 var runtime = RuntimeFactory.Create();47 runtime.CreateActor(typeof(BecomeTail), new InitEvent(1, null));48 runtime.Dispose();49 }50 }51}52using System;53using System.Threading.Tasks;54using Microsoft.Coyote;55using Microsoft.Coyote.Actors;56{57 {58 private int value;59 private ActorId successor;60 [OnEventDoAction(typeof(InitEvent), nameof(Init))]61 [OnEventDoAction(typeof(UpdateEvent), nameof(Update))]62 private class Init : State { }63 private void Init(Event e)64 {65 var initEvent = e as InitEvent;66 this.value = initEvent.Value;67 this.successor = initEvent.Successor;68 }69 private void Update(Event e)70 {
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