Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.PumpUpdateRequestsOnEntry
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...860 { 4 * this.StartIn, 400 }861 };862 this.RaiseEvent(new Local());863 }864 [OnEntry(nameof(PumpUpdateRequestsOnEntry))]865 [OnEventGotoState(typeof(Local), typeof(PumpUpdateRequests), nameof(PumpRequestsLocalAction))]866 [OnEventGotoState(typeof(Done), typeof(PumpQueryRequests), nameof(PumpRequestsDoneAction))]867 [IgnoreEvents(typeof(ChainReplicationServer.ResponseToUpdate), typeof(ChainReplicationServer.ResponseToQuery))]868 private class PumpUpdateRequests : State869 {870 }871 private void PumpUpdateRequestsOnEntry()872 {873 this.SendEvent(this.HeadNode, new Update(this.Id, this.Next * this.StartIn,874 this.KeyValueStore[this.Next * this.StartIn]));875 if (this.Next >= 3)876 {877 this.RaiseEvent(new Done());878 }879 else880 {881 this.RaiseEvent(new Local());882 }883 }884 [OnEntry(nameof(PumpQueryRequestsOnEntry))]885 [OnEventGotoState(typeof(Local), typeof(PumpQueryRequests), nameof(PumpRequestsLocalAction))]...
PumpUpdateRequestsOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7{8 {9 protected override bool DiscoverStateGraph => true;10 protected override bool CheckImplausibleTransitions => true;11 protected override bool CheckLivelockFreedom => true;12 protected override bool CheckFairNondeterminism => true;13 protected override bool CheckFairScheduling => true;14 protected override bool CheckFairNondeterminismInFairScheduling => true;15 protected override bool CheckFairNondeterminismInFairNondeterminism => true;16 protected override bool CheckFairNondeterminismInFairNondeterminismInFairScheduling => true;17 protected override bool CheckFairNondeterminismInFairNondeterminismInFairNondeterminism => true;18 protected override bool CheckFairNondeterminismInFairNondeterminismInFairNondeterminismInFairScheduling => true;19 protected override bool CheckFairNondeterminismInFairNondeterminismInFairNondeterminismInFairNondeterminism => true;20 protected override bool CheckFairNondeterminismInFairNondeterminismInFairNondeterminismInFairNondeterminismInFairScheduling => true;21 protected override bool CheckFairNondeterminismInFairNondeterminismInFairNondeterminismInFairNondeterminismInFairNondeterminism => true;
PumpUpdateRequestsOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 static void Main(string[] args)6 {7 var config = Configuration.Create();8 config.SchedulingIterations = 100;9 config.SchedulingStrategy = SchedulingStrategy.DFS;10 config.SchedulingRandomizationSeed = 1;11 config.SchedulingVerbosity = 2;12 config.EnableCycleDetection = true;13 config.EnableDataRaceDetection = true;14 config.EnableHotStateDetection = true;15 config.EnableOperationInterleavings = true;16 config.EnablePhasePartitioning = true;17 config.EnableStateGraphVisualization = true;18 config.EnableStateSnapshotting = true;19 config.EnableTestingIterations = true;20 config.EnableThreadInterleavings = true;21 config.EnableTimerInterleavings = true;22 config.EnableUnfairScheduling = true;23 config.EnableVerboseTrace = true;24 config.MaxSchedulingSteps = 100;25 config.MaxUnfairSchedulingSteps = 100;26 config.MaxFairSchedulingSteps = 100;
PumpUpdateRequestsOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.BugFinding;3using Microsoft.Coyote.BugFinding.Tests;4using Microsoft.Coyote.Specifications;5using System;6using System.Threading.Tasks;7{8 {9 private int Count;10 private bool IsTail;11 [OnEventDoAction(typeof(Init), nameof(InitOnEntry))]12 [OnEventDoAction(typeof(Add), nameof(AddOnEntry))]13 [OnEventDoAction(typeof(Remove), nameof(RemoveOnEntry))]14 [OnEventDoAction(typeof(Update), nameof(UpdateOnEntry))]15 {16 }17 private void InitOnEntry(Event e)18 {19 this.Count = 0;20 this.IsTail = true;21 this.RaiseEvent(new Update());22 }23 private void AddOnEntry(Event e)24 {25 this.Count++;26 this.RaiseEvent(new Update());27 }28 private void RemoveOnEntry(Event e)29 {30 this.Count--;31 this.RaiseEvent(new Update());32 }33 private void UpdateOnEntry(Event e)34 {35 if (this.IsTail)36 {37 this.IsTail = false;38 this.SendEvent(this.Id, new Add());39 this.SendEvent(this.Id, new Remove());40 this.SendEvent(this.Id, new Remove());41 this.SendEvent(this.Id, new Add());42 this.SendEvent(this.Id, new Remove());43 this.SendEvent(this.Id, new Add());44 this.SendEvent(this.Id, new Add());45 this.SendEvent(this.Id, new Remove(
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