How to use ProcessUpdateOnEntry method of Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.ProcessUpdateOnEntry

ChainReplicationTests.cs

Source: ChainReplicationTests.cs Github

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...671 }672 }673 this.SendEvent(main, new ChainReplicationMaster.Success());674 }675 [OnEntry(nameof(ProcessUpdateOnEntry))]676 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]677 private class ProcessUpdate : State678 {679 }680 private void ProcessUpdateOnEntry(Event e)681 {682 var client = (e as Client.Update).Client;683 var key = (e as Client.Update).Key;684 var value = (e as Client.Update).Value;685 if (this.KeyValueStore.ContainsKey(key))686 {687 this.KeyValueStore[key] = value;688 }689 else690 {691 this.KeyValueStore.Add(key, value);692 }693 this.History.Add(this.NextSeqId);694 this.Monitor<InvariantMonitor>(...

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ProcessUpdateOnEntry

Using AI Code Generation

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1{2 {3 protected override bool IsReplayEnabled => true;4 [Fact(Timeout = 5000)]5 public void TestBecomeTail()6 {7 this.Test(r =>8 {9 r.RegisterMonitor(typeof(Monitor));10 r.CreateActor(typeof(A));11 });12 }13 {14 private Event e;15 protected override void OnInitialize(Event initialEvent)16 {17 this.e = new Event();18 this.SendEvent(this.Id, this.e);19 }20 protected override void OnEvent(Event e)21 {22 if (e is Event)23 {24 this.RaiseGotoStateEvent(typeof(B));25 }26 }27 }28 {29 protected override void OnEntry()30 {31 this.Monitor<Monitor>(new Event());32 }33 protected override void OnEvent(Event e)34 {35 this.RaiseGotoStateEvent(typeof(C));36 }37 }38 {39 protected override void OnEntry()40 {41 this.Monitor<Monitor>(new Event());42 }43 protected override void OnEvent(Event e)44 {45 this.RaiseGotoStateEvent(typeof(D));46 }47 }48 {49 protected override void OnEntry()50 {51 this.Monitor<Monitor>(new Event());52 }53 protected override void OnEvent(Event e)54 {55 this.RaiseGotoStateEvent(typeof(B));56 }57 }58 {59 [OnEntry(nameof(InitOnEntry))]60 [OnEventDoAction(typeof(Event), nameof(ProcessUpdateOnEntry))]61 {62 }63 private void InitOnEntry()64 {65 this.Monitor<Monitor>(new Event());66 }67 private void ProcessUpdateOnEntry()68 {69 this.Monitor<Monitor>(new Event());70 }71 }72 }73}

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ProcessUpdateOnEntry

Using AI Code Generation

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1{2 int Count;3 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]4 class InitState : MachineState { }5 void Init()6 {7 Become(new BecomeHead());8 }9 [OnEventDoAction(typeof(UnitEvent), nameof(Increment))]10 class BecomeHead : MachineState { }11 void Increment()12 {13 Count++;14 }15}16{17 int Count;18 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]19 class InitState : MachineState { }20 void Init()21 {22 Become(new BecomeHead());23 }24 [OnEventDoAction(typeof(UnitEvent), nameof(Increment))]25 class BecomeHead : MachineState { }26 void Increment()27 {28 Count++;29 }30}31{32 int Count;33 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]34 class InitState : MachineState { }35 void Init()36 {37 Become(new BecomeHead());38 }39 [OnEventDoAction(typeof(UnitEvent), nameof(Increment))]40 class BecomeHead : MachineState { }41 void Increment()42 {43 Count++;44 }45}46{47 int Count;48 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]49 class InitState : MachineState { }50 void Init()51 {52 Become(new BecomeHead());53 }54 [OnEventDoAction(typeof(UnitEvent), nameof(Increment))]55 class BecomeHead : MachineState { }56 void Increment()57 {58 Count++;59 }60}61{62 int Count;63 [OnEventDoAction(typeof

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ProcessUpdateOnEntry

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Diagnostics;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail;10using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Events;11using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Interfaces;12using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Machines;13using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Machines.Tail;14using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Machines.Tail.Interfaces;15using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Machines.Tail.Messages;16using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Machines.Tail.Messages.Requests;17using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Machines.Tail.Messages.Responses;18{19 {20 static void Main(string[] args)21 {22 BecomeTail becomeTail = new BecomeTail();23 becomeTail.ProcessUpdateOnEntry();24 }25 }26}27using System;28using System.Collections.Generic;29using System.Diagnostics;30using System.Linq;31using System.Text;32using System.Threading.Tasks;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail;36using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Events;37using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Interfaces;38using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Machines;39using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Machines.Tail;40using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Machines.Tail.Interfaces;41using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Machines.Tail.Messages;

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