Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.GetPrev
ChainReplicationTests.cs
Source: ChainReplicationTests.cs
...998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)...
GetPrev
Using AI Code Generation
1{2 {3 {4 public ActorId Id;5 public E(ActorId id)6 {7 this.Id = id;8 }9 }10 {11 public ActorId Id;12 public Config(ActorId id)13 {14 this.Id = id;15 }16 }17 {18 public int Value;19 public N(int value)20 {21 this.Value = value;22 }23 }24 {25 public ActorId Id;26 public M(ActorId id)27 {28 this.Id = id;29 }30 }31 {32 private ActorId Head;33 [OnEntry(nameof(InitOnEntry))]34 [OnEventDoAction(typeof(M), nameof(ForwardM))]35 [OnEventDoAction(typeof(N), nameof(ForwardN))]36 {37 }38 private void InitOnEntry(Event e)39 {40 this.Head = (e as Config).Id;41 this.Send(this.Head, new M(this.Id));42 }43 private void ForwardM()44 {45 this.Send(this.Head, new M(this.Id));46 }47 private void ForwardN()48 {49 this.Send(this.Head, new N((this.ReceivedEvent as N).Value));50 }51 }52 {53 private ActorId Tail;54 [OnEntry(nameof(InitOnEntry))]55 [OnEventDoAction(typeof(M), nameof(ForwardM))]56 [OnEventDoAction(typeof(N), nameof(ForwardN))]57 {58 }59 private void InitOnEntry(Event e)60 {61 this.Tail = (e as Config).Id;62 this.Send(this.Tail, new M(this.Id));63 }64 private void ForwardM()65 {66 this.Send(this.Tail, new M(this.Id));67 }68 private void ForwardN()69 {70 this.Send(this.Tail, new N((this.ReceivedEvent as N).Value));71 }72 }73 {74 private ActorId Head;75 private ActorId Tail;
GetPrev
Using AI Code Generation
1using Microsoft.Coyote.Actors;2{3 {4 private int value = 0;5 [OnEventDoAction(typeof(Configure), nameof(Configure))]6 [OnEventGotoState(typeof(Next), typeof(Head))]7 {8 }9 {10 }11 private void Configure()12 {13 this.value = (int)this.ReceivedEvent.Value;14 this.RaiseEvent(new Next());15 }16 private void Head()17 {18 this.Assert(this.value == 0);19 this.RaiseEvent(new Next());20 }21 }22}23using Microsoft.Coyote.Actors;24{25 {26 private int value = 0;27 [OnEventDoAction(typeof(Configure), nameof(Configure))]28 [OnEventGotoState(typeof(Next), typeof(Head))]29 {30 }31 {32 }33 private void Configure()34 {35 this.value = (int)this.ReceivedEvent.Value;36 this.RaiseEvent(new Next());37 }38 private void Head()39 {40 this.Assert(this.value == 0);41 this.RaiseEvent(new Next());42 }43 }44}45using Microsoft.Coyote.Actors;46{47 {48 private int value = 0;49 [OnEventDoAction(typeof(Configure), nameof(Configure))]50 [OnEventGotoState(typeof(Next), typeof(Head))]51 {52 }53 {54 }55 private void Configure()56 {57 this.value = (int)this.ReceivedEvent.Value;58 this.RaiseEvent(new Next());59 }60 private void Head()61 {62 this.Assert(this.value == 0);
GetPrev
Using AI Code Generation
1BecomeTail obj = new BecomeTail();2BecomeTail.GetPrev(obj);3BecomeTail.GetPrev(obj);4BecomeTail obj = new BecomeTail();5BecomeTail.GetPrev(obj);6BecomeTail.GetPrev(obj);7BecomeTail obj = new BecomeTail();8BecomeTail.GetPrev(obj);9BecomeTail.GetPrev(obj);10BecomeTail obj = new BecomeTail();11BecomeTail.GetPrev(obj);12BecomeTail.GetPrev(obj);13BecomeTail obj = new BecomeTail();14BecomeTail.GetPrev(obj);15BecomeTail.GetPrev(obj);16BecomeTail obj = new BecomeTail();17BecomeTail.GetPrev(obj);18BecomeTail.GetPrev(obj);19BecomeTail obj = new BecomeTail();20BecomeTail.GetPrev(obj);21BecomeTail.GetPrev(obj);22BecomeTail obj = new BecomeTail();23BecomeTail.GetPrev(obj);24BecomeTail.GetPrev(obj);25BecomeTail obj = new BecomeTail();26BecomeTail.GetPrev(obj);27BecomeTail.GetPrev(obj);28BecomeTail obj = new BecomeTail();29BecomeTail.GetPrev(obj);30BecomeTail.GetPrev(obj);
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