Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.ForwardUpdate
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...447 this.Predecessor = pred;448 this.Successor = succ;449 }450 }451 internal class ForwardUpdate : Event452 {453 public ActorId Predecessor;454 public int NextSeqId;455 public ActorId Client;456 public int Key;457 public int Value;458 public ForwardUpdate(ActorId pred, int nextSeqId, ActorId client, int key, int val)459 : base()460 {461 this.Predecessor = pred;462 this.NextSeqId = nextSeqId;463 this.Client = client;464 this.Key = key;465 this.Value = val;466 }467 }468 internal class BackwardAck : Event469 {470 public int NextSeqId;471 public BackwardAck(int nextSeqId)472 : base()473 {474 this.NextSeqId = nextSeqId;475 }476 }477 internal class NewPredecessor : Event478 {479 public ActorId Main;480 public ActorId Predecessor;481 public NewPredecessor(ActorId main, ActorId pred)482 : base()483 {484 this.Main = main;485 this.Predecessor = pred;486 }487 }488 internal class NewSuccessor : Event489 {490 public ActorId Main;491 public ActorId Successor;492 public int LastUpdateReceivedSucc;493 public int LastAckSent;494 public NewSuccessor(ActorId main, ActorId succ,495 int lastUpdateReceivedSucc, int lastAckSent)496 : base()497 {498 this.Main = main;499 this.Successor = succ;500 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;501 this.LastAckSent = lastAckSent;502 }503 }504 internal class NewSuccInfo : Event505 {506 public int LastUpdateReceivedSucc;507 public int LastAckSent;508 public NewSuccInfo(int lastUpdateReceivedSucc, int lastAckSent)509 : base()510 {511 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;512 this.LastAckSent = lastAckSent;513 }514 }515 internal class ResponseToQuery : Event516 {517 public int Value;518 public ResponseToQuery(int val)519 : base()520 {521 this.Value = val;522 }523 }524 internal class ResponseToUpdate : Event525 {526 }527 private class Local : Event528 {529 }530 private int ServerId;531 private bool IsHead;532 private bool IsTail;533 private ActorId Predecessor;534 private ActorId Successor;535 private Dictionary<int, int> KeyValueStore;536 private List<int> History;537 private List<SentLog> SentHistory;538 private int NextSeqId;539 [Start]540 [OnEntry(nameof(InitOnEntry))]541 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]542 [OnEventDoAction(typeof(PredSucc), nameof(SetupPredSucc))]543 [DeferEvents(typeof(Client.Update), typeof(Client.Query),544 typeof(BackwardAck), typeof(ForwardUpdate))]545 private class Init : State546 {547 }548 private void InitOnEntry(Event e)549 {550 this.ServerId = (e as SetupEvent).Id;551 this.IsHead = (e as SetupEvent).IsHead;552 this.IsTail = (e as SetupEvent).IsTail;553 this.KeyValueStore = new Dictionary<int, int>();554 this.History = new List<int>();555 this.SentHistory = new List<SentLog>();556 this.NextSeqId = 0;557 }558 private void SetupPredSucc(Event e)559 {560 this.Predecessor = (e as PredSucc).Predecessor;561 this.Successor = (e as PredSucc).Successor;562 this.RaiseEvent(new Local());563 }564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],633 this.SentHistory[0].NextSeqId));634 }635 else636 {637 this.SendEvent(main, new NewSuccInfo(638 this.History[this.History.Count - 1],639 this.History[this.History.Count - 1]));640 }641 }642 }643 private void UpdateSuccessor(Event e)644 {645 var main = (e as NewSuccessor).Main;646 this.Successor = (e as NewSuccessor).Successor;647 var lastUpdateReceivedSucc = (e as NewSuccessor).LastUpdateReceivedSucc;648 var lastAckSent = (e as NewSuccessor).LastAckSent;649 if (this.SentHistory.Count > 0)650 {651 for (int i = 0; i < this.SentHistory.Count; i++)652 {653 if (this.SentHistory[i].NextSeqId > lastUpdateReceivedSucc)654 {655 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.SentHistory[i].NextSeqId,656 this.SentHistory[i].Client, this.SentHistory[i].Key, this.SentHistory[i].Value));657 }658 }659 int tempIndex = -1;660 for (int i = this.SentHistory.Count - 1; i >= 0; i--)661 {662 if (this.SentHistory[i].NextSeqId == lastAckSent)663 {664 tempIndex = i;665 }666 }667 for (int i = 0; i < tempIndex; i++)668 {669 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[0].NextSeqId));670 this.SentHistory.RemoveAt(0);671 }672 }673 this.SendEvent(main, new ChainReplicationMaster.Success());674 }675 [OnEntry(nameof(ProcessUpdateOnEntry))]676 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]677 private class ProcessUpdate : State678 {679 }680 private void ProcessUpdateOnEntry(Event e)681 {682 var client = (e as Client.Update).Client;683 var key = (e as Client.Update).Key;684 var value = (e as Client.Update).Value;685 if (this.KeyValueStore.ContainsKey(key))686 {687 this.KeyValueStore[key] = value;688 }689 else690 {691 this.KeyValueStore.Add(key, value);692 }693 this.History.Add(this.NextSeqId);694 this.Monitor<InvariantMonitor>(695 new InvariantMonitor.HistoryUpdate(this.Id, new List<int>(this.History)));696 this.SentHistory.Add(new SentLog(this.NextSeqId, client, key, value));697 this.Monitor<InvariantMonitor>(698 new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));699 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));700 this.RaiseEvent(new Local());701 }702 [OnEntry(nameof(ProcessFwdUpdateOnEntry))]703 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]704 private class ProcessFwdUpdate : State705 {706 }707 private void ProcessFwdUpdateOnEntry(Event e)708 {709 var pred = (e as ForwardUpdate).Predecessor;710 var nextSeqId = (e as ForwardUpdate).NextSeqId;711 var client = (e as ForwardUpdate).Client;712 var key = (e as ForwardUpdate).Key;713 var value = (e as ForwardUpdate).Value;714 if (pred.Equals(this.Predecessor))715 {716 this.NextSeqId = nextSeqId;717 if (this.KeyValueStore.ContainsKey(key))718 {719 this.KeyValueStore[key] = value;720 }721 else722 {723 this.KeyValueStore.Add(key, value);724 }725 if (!this.IsTail)726 {727 this.History.Add(nextSeqId);728 this.Monitor<InvariantMonitor>(729 new InvariantMonitor.HistoryUpdate(this.Id, new List<int>(this.History)));730 this.SentHistory.Add(new SentLog(this.NextSeqId, client, key, value));731 this.Monitor<InvariantMonitor>(732 new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));733 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));734 }735 else736 {737 if (!this.IsHead)738 {739 this.History.Add(nextSeqId);740 }741 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(742 this.Id, key, value));743 this.SendEvent(client, new ResponseToUpdate());744 this.SendEvent(this.Predecessor, new BackwardAck(nextSeqId));745 }746 }747 this.RaiseEvent(new Local());...
ForwardUpdate
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 var actor = runtime.CreateActor(typeof(BecomeTail));
ForwardUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail;4using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Interfaces;5using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Machines;6using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Events;7using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Interfaces;8using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Machines;9using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Events;10using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Interfaces;11using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Machines;12using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Events;13using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Interfaces;14using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Machines;15using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Events;16{17 {18 public static void BecomeTailTest()19 {20 var config = Configuration.Create().WithTestingIterations(100);21 var test = new BecomeTail();22 test.Run(config);23 }24 protected override void Execute(IActorRuntime runtime)25 {26 var tail = runtime.CreateActor(typeof(Tail));27 var head = runtime.CreateActor(typeof(Head), new Head.InitEvent(tail));28 runtime.SendEvent(head, new Head.ForwardUpdateEvent());29 }30 }31}32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Actors.BugFinding.Tests;34using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail;35using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Interfaces;36using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Machines;37using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Events;38using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Interfaces;
ForwardUpdate
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 BecomeTail actor = new BecomeTail();10 actor.ForwardUpdate();11 }12 }13}14Microsoft (R) Build Engine version 16.5.0+d4cbfca49 for .NET Core15 0 Warning(s)16 0 Error(s)17 at Microsoft.Coyote.Actors.ActorRuntime.SendEvent(ActorId target, Event e, EventGroup group, ActorId sender, EventInfo info, String op)18 at Microsoft.Coyote.Actors.ActorRuntime.SendEvent(ActorId target, Event e, EventGroup group, ActorId sender, EventInfo info)19 at Microsoft.Coyote.Actors.ActorRuntime.SendEvent(ActorId target, Event e, ActorId sender, EventInfo info)20 at Microsoft.Coyote.Actors.ActorRuntime.SendEvent(ActorId target, Event e, ActorId sender)21 at Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.ForwardUpdate()22 at Test.Program.Main(String[] args) in C:\Users\user1\Documents\coyote\coyote\Program.cs:line 10
ForwardUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 var actor = runtime.CreateActor(typeof(BecomeTail));14 runtime.SendEvent(actor, new ForwardUpdate());15 Console.ReadKey();16 }17 }18}19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21using System;22using System.Collections.Generic;23using System.Linq;24using System.Text;25using System.Threading.Tasks;26{27 {28 static void Main(string[] args)29 {30 var runtime = RuntimeFactory.Create();31 var actor = runtime.CreateActor(typeof(BecomeHead));32 runtime.SendEvent(actor, new ForwardUpdate());33 Console.ReadKey();34 }35 }36}37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using System;40using System.Collections.Generic;41using System.Linq;42using System.Text;43using System.Threading.Tasks;44{45 {46 static void Main(string[] args)47 {48 var runtime = RuntimeFactory.Create();49 var actor = runtime.CreateActor(typeof(BecomeTail));50 runtime.SendEvent(actor, new ForwardUpdate());51 Console.ReadKey();52 }53 }54}55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.Actors.BugFinding.Tests;57using System;58using System.Collections.Generic;59using System.Linq;60using System.Text;61using System.Threading.Tasks;62{63 {64 static void Main(string[] args)65 {66 var runtime = RuntimeFactory.Create();67 var actor = runtime.CreateActor(typeof(BecomeHead));68 runtime.SendEvent(actor, new ForwardUpdate());69 Console.ReadKey();70 }71 }72}
ForwardUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 BecomeTail becomeTail = new BecomeTail();13 becomeTail.ForwardUpdate();14 }15 }16}17The type or namespace name 'BecomeTail' could not be found (are you missing a using directive or an assembly reference?)
ForwardUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var config = Configuration.Create();10 var runtime = RuntimeFactory.Create(config);11 var actor = runtime.CreateActor(typeof(BecomeTail));12 runtime.SendEvent(actor, new ForwardUpdate(1, 2));13 await Task.Delay(1000);14 }15 }16}17System.InvalidOperationException: 'Actor BecomeTail (Id=1) cannot handle event ForwardUpdate (Id=1).'18var actor = runtime.CreateActor(typeof(BecomeTail));19 BecomeTail becomeTail = new BecomeTail();20 becomeTail.ForwardUpdate(1, 2);21 await Task.Delay(1000);22System.InvalidOperationException: 'Actor BecomeTail (Id=1) cannot handle event BecomeTail (Id=1).'23var actor = runtime.CreateActor(typeof(BecomeTail));24 BecomeTail becomeTail = new BecomeTail();25 becomeTail.ForwardUpdate(1, 2);26 await Task.Delay(1000);27System.InvalidOperationException: 'Actor BecomeTail (Id=1) cannot handle event BecomeTail (Id=1).'28var actor = runtime.CreateActor(typeof(BecomeTail));29 BecomeTail becomeTail = new BecomeTail();30 becomeTail.ForwardUpdate(1, 2);31 await Task.Delay(1000);32System.InvalidOperationException: 'Actor BecomeTail (Id=1) cannot handle event BecomeTail (Id=1).'33var actor = runtime.CreateActor(typeof(BecomeTail));34 BecomeTail becomeTail = new BecomeTail();35 becomeTail.ForwardUpdate(1, 2);36 await Task.Delay(1000);37System.InvalidOperationException: 'Actor BecomeTail (Id
ForwardUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Specifications;4using System;5using System.Threading.Tasks;6{7 {8 static async Task Main(string[] args)9 {10 BecomeTail actor = new BecomeTail();11 await actor.ForwardUpdate();12 }13 }14}
ForwardUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 Run().Wait();9 }10 static async Task Run()11 {12 var config = Configuration.Create();13 config.MaxSchedulingSteps = 1000000;14 using (var system = ActorRuntime.Create(config))15 {16 var tail = system.CreateActor(typeof(BecomeTail));17 var head = system.CreateActor(typeof(BecomeHead));18 await system.SendEventAsync(head, new BecomeTailEvent(tail));19 await system.SendEventAsync(head, new ForwardUpdateEvent());20 }21 }22 }23}24using Microsoft.Coyote.Actors;25using System;26using System.Threading.Tasks;27{28 {29 protected override Task OnInitializeAsync(Event initialEvent)30 {31 this.RegisterMonitor(typeof(ActorMonitor));32 return Task.CompletedTask;33 }34 protected override Task OnEventAsync(Event e)35 {36 switch (e)37 {38 this.Become(typeof(BecomeTail));39 break;40 this.Become(typeof(BecomeHead));41 break;42 break;43 throw new InvalidOperationException("Unexpected event.");44 }45 return Task.CompletedTask;46 }47 }48}49using Microsoft.Coyote.Actors;50using System;51using System.Threading.Tasks;52{53 {54 private ActorId tail;55 protected override Task OnInitializeAsync(Event initialEvent)56 {57 this.RegisterMonitor(typeof(ActorMonitor));58 return Task.CompletedTask;59 }60 protected override Task OnEventAsync(Event e)61 {62 switch (e)63 {64 this.Become(typeof(BecomeTail));65 break;66 this.Become(typeof(BecomeHead));67 break;68 this.SendEvent(this.tail, new ForwardUpdateEvent());69 break;
ForwardUpdate
Using AI Code Generation
1BecomeTail forwardUpdate = new BecomeTail();2forwardUpdate.ForwardUpdate();3BecomeTail forwardUpdate = new BecomeTail();4forwardUpdate.ForwardUpdate();5BecomeTail forwardUpdate = new BecomeTail();6forwardUpdate.ForwardUpdate();7BecomeTail forwardUpdate = new BecomeTail();8forwardUpdate.ForwardUpdate();9BecomeTail forwardUpdate = new BecomeTail();10forwardUpdate.ForwardUpdate();11BecomeTail forwardUpdate = new BecomeTail();12forwardUpdate.ForwardUpdate();13BecomeTail forwardUpdate = new BecomeTail();14forwardUpdate.ForwardUpdate();15BecomeTail forwardUpdate = new BecomeTail();16forwardUpdate.ForwardUpdate();
ForwardUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 public BecomeTail(int id, int maxCount, ActorId next)5 : base(id, maxCount, next)6 {7 }8 protected override void ForwardUpdate(int count)9 {10 this.Send(this.Next, new Update(count));11 }12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15{16 {17 protected ActorId Next;18 protected BecomeBase(int id, int maxCount, ActorId next)19 {20 this.Id = id;21 this.MaxCount = maxCount;22 this.Next = next;23 }24 protected int Id { get; private set; }25 protected int MaxCount { get; private set; }26 [OnEventDoAction(typeof(Update), nameof(HandleUpdate))]27 {28 }29 private void HandleUpdate(Event e)30 {31 var update = e as Update;32 this.Assert(update != null, "Invalid event received.");33 this.Assert(update.Count == this.Id, "Invalid update count.");34 if (update.Count < this.MaxCount)35 {36 this.ForwardUpdate(update.Count + 1);37 }38 {39 this.Raise(new Halt());40 }41 }42 protected abstract void ForwardUpdate(int count);43 }44}45using Microsoft.Coyote.Actors.BugFinding.Tests;46{47 {48 public BecomeHead(int id, int maxCount, ActorId next)49 : base(id, maxCount, next)50 {51 }52 protected override void ForwardUpdate(int count)53 {54 this.Send(this.Next, new Update(count));55 }56 }57}
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