How to use CorrectHeadFailureOnEntry method of Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.CorrectHeadFailureOnEntry

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...344 }345 this.RaiseEvent(new ServerFailed());346 }347 }348 [OnEntry(nameof(CorrectHeadFailureOnEntry))]349 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]350 [OnEventDoAction(typeof(HeadChanged), nameof(UpdateClients))]351 private class CorrectHeadFailure : State352 {353 }354 private void CorrectHeadFailureOnEntry()355 {356 this.Servers.RemoveAt(0);357 this.Monitor<InvariantMonitor>(358 new InvariantMonitor.UpdateServers(this.Servers));359 this.Monitor<ServerResponseSeqMonitor>(360 new ServerResponseSeqMonitor.UpdateServers(this.Servers));361 this.Head = this.Servers[0];362 this.SendEvent(this.Head, new BecomeHead(this.Id));363 }364 private void UpdateClients()365 {366 for (int i = 0; i < this.Clients.Count; i++)367 {368 this.SendEvent(this.Clients[i], new Client.UpdateHeadTail(this.Head, this.Tail));...

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CorrectHeadFailureOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail;5using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Test;6using System;7using System.Collections.Generic;8using System.Linq;9using System.Text;10using System.Threading.Tasks;11{12 {13 private int Head;14 private int Tail;15 [OnEntry(nameof(InitOnEntry))]16 [OnEventGotoState(typeof(Event), typeof(State1))]17 class Init : State { }18 void InitOnEntry()19 {20 this.Head = 0;21 this.Tail = 0;22 this.RaiseGotoStateEvent<Init>();23 }24 [OnEntry(nameof(State1OnEntry))]25 [OnEventDoAction(typeof(Event), nameof(State1Action))]26 [OnEventGotoState(typeof(Event), typeof(State2))]27 class State1 : State { }28 void State1OnEntry()29 {30 this.Head = 1;31 }32 void State1Action()33 {34 this.Tail = 1;35 }36 [OnEntry(nameof(State2OnEntry))]37 [OnEventDoAction(typeof(Event), nameof(State2Action))]38 [OnEventGotoState(typeof(Event), typeof(State3))]39 class State2 : State { }40 void State2OnEntry()41 {42 this.Head = 2;43 }44 void State2Action()45 {46 this.Tail = 2;47 }48 [OnEntry(nameof(State3OnEntry))]49 [OnEventDoAction(typeof(Event), nameof(State3Action))]50 [OnEventGotoState(typeof(Event), typeof(State4))]51 class State3 : State { }52 void State3OnEntry()53 {54 this.Head = 3;55 }56 void State3Action()57 {58 this.Tail = 3;59 }60 [OnEntry(nameof(State4OnEntry))]61 [OnEventDoAction(typeof(Event), nameof(State4Action))]62 [OnEventGotoState(typeof(Event), typeof(State5))]63 class State4 : State { }64 void State4OnEntry()65 {66 this.Head = 4;

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CorrectHeadFailureOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2BecomeTail CorrectHeadFailureOnEntryTest = new BecomeTail();3CorrectHeadFailureOnEntryTest.CorrectHeadFailureOnEntry();4using Microsoft.Coyote.Actors.BugFinding.Tests;5BecomeTail CorrectHeadFailureOnEntryTest = new BecomeTail();6CorrectHeadFailureOnEntryTest.CorrectHeadFailureOnEntry();7using Microsoft.Coyote.Actors.BugFinding.Tests;8BecomeTail CorrectHeadFailureOnEntryTest = new BecomeTail();9CorrectHeadFailureOnEntryTest.CorrectHeadFailureOnEntry();10using Microsoft.Coyote.Actors.BugFinding.Tests;11BecomeTail CorrectHeadFailureOnEntryTest = new BecomeTail();12CorrectHeadFailureOnEntryTest.CorrectHeadFailureOnEntry();13using Microsoft.Coyote.Actors.BugFinding.Tests;14BecomeTail CorrectHeadFailureOnEntryTest = new BecomeTail();15CorrectHeadFailureOnEntryTest.CorrectHeadFailureOnEntry();16using Microsoft.Coyote.Actors.BugFinding.Tests;17BecomeTail CorrectHeadFailureOnEntryTest = new BecomeTail();18CorrectHeadFailureOnEntryTest.CorrectHeadFailureOnEntry();19using Microsoft.Coyote.Actors.BugFinding.Tests;20BecomeTail CorrectHeadFailureOnEntryTest = new BecomeTail();21CorrectHeadFailureOnEntryTest.CorrectHeadFailureOnEntry();

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CorrectHeadFailureOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.Tasks;8using Microsoft.Coyote.Tests.Common;9using Microsoft.Coyote.Tests.Common.Actors;10using Microsoft.Coyote.Tests.Common.Events;11using Xunit;12using Xunit.Abstractions;13{14 {15 public BecomeTail(ITestOutputHelper output)16 : base(output)17 {18 }19 {20 public ActorId Id;21 public Config(ActorId id)22 {23 this.Id = id;24 }25 }26 {27 }28 {29 }30 {31 }32 {33 }34 {35 }36 {37 }38 {39 }40 {41 }42 {43 }44 {45 }46 {47 }48 {49 }50 {51 }52 {53 }

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CorrectHeadFailureOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var actor = runtime.CreateActor(typeof(BecomeTail));10 await runtime.SendEvent(actor, new BecomeTail.CorrectHeadFailureOnEntry());11 await runtime.WaitAsync();12 }13 }14}15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System.Threading.Tasks;18{19 {20 static async Task Main(string[] args)21 {22 var runtime = RuntimeFactory.Create();23 var actor = runtime.CreateActor(typeof(BecomeTail));24 await runtime.SendEvent(actor, new BecomeTail.CorrectHeadFailureOnEntry());25 await runtime.WaitAsync();26 }27 }28}29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using System.Threading.Tasks;32{33 {34 static async Task Main(string[] args)35 {36 var runtime = RuntimeFactory.Create();37 var actor = runtime.CreateActor(typeof(BecomeTail));38 await runtime.SendEvent(actor, new BecomeTail.CorrectHeadFailureOnEntry());39 await runtime.WaitAsync();40 }41 }42}43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using System.Threading.Tasks;46{47 {48 static async Task Main(string[] args)49 {50 var runtime = RuntimeFactory.Create();51 var actor = runtime.CreateActor(typeof(BecomeTail));52 await runtime.SendEvent(actor, new BecomeTail.CorrectHeadFailureOnEntry());53 await runtime.WaitAsync();54 }55 }56}

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CorrectHeadFailureOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4{5 {6 static void Main(string[] args)7 {8 BecomeTail bt = new BecomeTail();9 bt.CorrectHeadFailureOnEntry();10 }11 }12}13using Microsoft.Coyote.Actors;14using Microsoft.Coyote.Actors.BugFinding.Tests;15using System;16{17 {18 static void Main(string[] args)19 {20 BecomeTail bt = new BecomeTail();21 bt.CorrectHeadFailureOnEntry();22 }23 }24}25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27using System;28{29 {30 static void Main(string[] args)31 {32 BecomeTail bt = new BecomeTail();33 bt.CorrectHeadFailureOnEntry();34 }35 }36}37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using System;40{41 {42 static void Main(string[] args)43 {44 BecomeTail bt = new BecomeTail();45 bt.CorrectHeadFailureOnEntry();46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using System;52{53 {54 static void Main(string[] args)55 {56 BecomeTail bt = new BecomeTail();57 bt.CorrectHeadFailureOnEntry();58 }59 }60}

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CorrectHeadFailureOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 BecomeTail becomeTail = new BecomeTail();10 becomeTail.CorrectHeadFailureOnEntry();11 }12 }13}14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System;17using System.Threading.Tasks;18{19 {20 public BecomeTail()21 {22 Become(this.Tail);23 }24 private async Task Tail(Event e)25 {26 if (e is BecomeHead)27 {28 Become(this.Head);29 }30 }31 private async Task Head(Event e)32 {33 if (e is BecomeTail)34 {35 Become(this.Tail);36 }37 }38 public void CorrectHeadFailureOnEntry()39 {40 this.SendEvent(this.Id, new BecomeHead());41 }42 }43 {44 }45 {46 }47}

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CorrectHeadFailureOnEntry

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 public static void Main(string[] args)7 {8 BecomeTail.CorrectHeadFailureOnEntry();9 }10 }11}12using System;13using Microsoft.Coyote.Actors;14using Microsoft.Coyote.Actors.BugFinding.Tests;15{16 {17 public static void Main(string[] args)18 {19 BecomeTail.CorrectHeadFailureOnEntry();20 }21 }22}23using System;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.BugFinding.Tests;26{27 {28 public static void Main(string[] args)29 {30 BecomeTail.CorrectHeadFailureOnEntry();31 }32 }33}34using System;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37{38 {39 public static void Main(string[] args)40 {41 BecomeTail.CorrectHeadFailureOnEntry();42 }43 }44}45using System;46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48{49 {50 public static void Main(string[] args)51 {52 BecomeTail.CorrectHeadFailureOnEntry();53 }54 }55}56using System;57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Actors.BugFinding.Tests;59{

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CorrectHeadFailureOnEntry

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1using System;2using Microsoft.Coyote.Actors;3{4 {5 {6 }7 {8 }9 {10 }11 {12 }13 [OnEntry(nameof(InitOnEntry))]14 [OnEventDoAction(typeof(BecomeTailEvent), nameof(BecomeTailAction))]15 [OnEventDoAction(typeof(BecomeHead), nameof(BecomeHeadAction))]16 [OnEventDoAction(typeof(Unit), nameof(UnitAction))]17 {18 }19 private void InitOnEntry(Event e)20 {21 this.Raise(new BecomeTailEvent());22 }23 private void BecomeTailAction()24 {25 this.Raise(new BecomeTailEvent());26 }27 private void BecomeHeadAction()28 {29 this.Raise(new BecomeHead());30 }31 private void UnitAction()32 {33 this.Raise(new Unit());34 }35 }36}37using System;38using Microsoft.Coyote.Actors;39{40 {41 {42 }43 {44 }45 {46 }47 {48 }49 [OnEntry(nameof(InitOnEntry))]50 [OnEventDoAction(typeof(BecomeTailEvent), nameof(BecomeTailAction))]51 [OnEventDoAction(typeof(BecomeHead), nameof(BecomeHeadAction))]52 [OnEventDoAction(typeof(Unit), nameof(UnitAction))]53 {54 }55 private void InitOnEntry(Event e)56 {57 this.Raise(new BecomeTailEvent());58 }59 private void BecomeTailAction()60 {61 this.Raise(new BecomeTailEvent());62 }63 private void BecomeHeadAction()64 {65 this.Raise(new BecomeHead());

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CorrectHeadFailureOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.BugReports;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 public BecomeTail() : base("BecomeTail")11 {12 }13 public override void Execute()14 {15 var m = this.TestRuntime.CreateMachine(typeof(M));

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