How to use CheckUpdatePropagationInvariant method of Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.CheckUpdatePropagationInvariant

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...972 this.SentHistory = new Dictionary<ActorId, List<int>>();973 this.TempSeq = new List<int>();974 this.RaiseEvent(new Local());975 }976 [OnEventDoAction(typeof(HistoryUpdate), nameof(CheckUpdatePropagationInvariant))]977 [OnEventDoAction(typeof(SentUpdate), nameof(CheckInprocessRequestsInvariant))]978 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]979 private class WaitForUpdateMessage : State980 {981 }982 private void CheckUpdatePropagationInvariant(Event e)983 {984 var server = (e as HistoryUpdate).Server;985 var history = (e as HistoryUpdate).History;986 this.IsSorted(history);987 if (this.History.ContainsKey(server))988 {989 this.History[server] = history;990 }991 else992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);...

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CheckUpdatePropagationInvariant

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.TailRecursion;8using Microsoft.Coyote.Actors.BugFinding.Tests.TailRecursion.Events;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.SystematicTesting.Strategies;11using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding;12using Microsoft.Coyote.SystematicTesting.Tests;13using Microsoft.Coyote.SystematicTesting.Tests.TailRecursion;14using Microsoft.Coyote.SystematicTesting.Tests.TailRecursion.Events;15{16 {17 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]18 [OnEventDoAction(typeof(PropagateEvent), nameof(OnPropagateEvent))]19 [OnEventDoAction(typeof(PropagateEvent2), nameof(OnPropagateEvent2))]20 [OnEventDoAction(typeof(PropagateEvent3), nameof(OnPropagateEvent3))]21 {22 }23 private void OnUnitEvent(Event e)24 {25 this.SendEvent(this.Id, new PropagateEvent());26 }27 private void OnPropagateEvent(Event e)28 {29 this.SendEvent(this.Id, new PropagateEvent2());30 }31 private void OnPropagateEvent2(Event e)32 {33 this.SendEvent(this.Id, new PropagateEvent3());34 }35 private void OnPropagateEvent3(Event e)36 {37 this.SendEvent(this.Id, new PropagateEvent());38 }39 }40}41using System;42using System.Threading.Tasks;43using Microsoft.Coyote;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding;46using Microsoft.Coyote.Actors.BugFinding.Tests;47using Microsoft.Coyote.Actors.BugFinding.Tests.TailRecursion;48using Microsoft.Coyote.Actors.BugFinding.Tests.TailRecursion.Events;

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CheckUpdatePropagationInvariant

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.BugFinding;7using Microsoft.Coyote.BugFinding.Strategies;8using Microsoft.Coyote.BugFinding.Tests;9{10 {11 public BecomeTail(ITestConfiguration configuration) : base(configuration)12 {13 }14 protected override async Task OnBugFoundAsync(BugFindingBug bug)15 {16 Console.WriteLine("Bug found: {0}", bug);17 }18 protected override async Task OnExecutionCompletedAsync()19 {20 Console.WriteLine("Execution completed");21 }22 protected override async Task OnExecutionStartingAsync()23 {24 Console.WriteLine("Execution starting");25 }26 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]27 {28 }29 private void Init()30 {31 this.CreateActor(typeof(M));32 }33 [OnEventDoAction(typeof(UnitEvent), nameof(Configure))]34 {35 }36 private void Configure()37 {38 this.RegisterMonitor<BecomeTailMonitor>();39 this.RaiseEvent(new UnitEvent());40 }41 [OnEventDoAction(typeof(UnitEvent), nameof(Configure))]42 {43 }44 private void Configure()45 {46 this.RegisterMonitor<BecomeTailMonitor>();47 this.RaiseEvent(new UnitEvent());48 }49 [OnEventDoAction(typeof(UnitEvent), nameof(Configure))]50 {51 }52 private void Configure()53 {54 this.RegisterMonitor<BecomeTailMonitor>();55 this.RaiseEvent(new UnitEvent());56 }57 [OnEventDoAction(typeof(UnitEvent), nameof(Configure))]58 {59 }60 private void Configure()61 {62 this.RegisterMonitor<BecomeTailMonitor>();63 this.RaiseEvent(new UnitEvent());64 }65 [OnEventDoAction(typeof(UnitEvent), nameof(Configure))]66 {67 }68 private void Configure()69 {70 this.RegisterMonitor<BecomeTailMonitor>();71 this.RaiseEvent(new UnitEvent());72 }73 [OnEventDoAction(typeof(UnitEvent), nameof(Configure))]74 {75 }76 private void Configure()77 {78 this.RegisterMonitor<BecomeTailMonitor>();

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CheckUpdatePropagationInvariant

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote;5using Microsoft.Coyote.SystematicTesting;6using System;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var configuration = Configuration.Create().WithTestingIterations(10000);13 var test = new BecomeTail();14 var bugFindingEngine = new BugFindingEngine(test, configuration);15 bugFindingEngine.Run();16 }17 }18}19The type or namespace name 'BugFinding' does not exist in the namespace 'Microsoft.Coyote.Actors' (are you missing an assembly reference?)

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CheckUpdatePropagationInvariant

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2BecomeTail.CheckUpdatePropagationInvariant();3BecomeTail.Test();4BecomeTail.CheckUpdatePropagationInvariant();5using Microsoft.Coyote.Actors.BugFinding.Tests;6BecomeHead.CheckUpdatePropagationInvariant();7BecomeHead.Test();8BecomeHead.CheckUpdatePropagationInvariant();9using Microsoft.Coyote.Actors.BugFinding.Tests;10BecomeMiddle.CheckUpdatePropagationInvariant();11BecomeMiddle.Test();12BecomeMiddle.CheckUpdatePropagationInvariant();13using Microsoft.Coyote.Actors.BugFinding.Tests;14BecomeLast.CheckUpdatePropagationInvariant();15BecomeLast.Test();16BecomeLast.CheckUpdatePropagationInvariant();17using Microsoft.Coyote.Actors.BugFinding.Tests;18BecomeFirst.CheckUpdatePropagationInvariant();19BecomeFirst.Test();20BecomeFirst.CheckUpdatePropagationInvariant();21using Microsoft.Coyote.Actors.BugFinding.Tests;22BecomeMiddle.CheckUpdatePropagationInvariant();23BecomeMiddle.Test();24BecomeMiddle.CheckUpdatePropagationInvariant();25using Microsoft.Coyote.Actors.BugFinding.Tests;26BecomeLast.CheckUpdatePropagationInvariant();27BecomeLast.Test();28BecomeLast.CheckUpdatePropagationInvariant();29using Microsoft.Coyote.Actors.BugFinding.Tests;30BecomeFirst.CheckUpdatePropagationInvariant();31BecomeFirst.Test();32BecomeFirst.CheckUpdatePropagationInvariant();

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CheckUpdatePropagationInvariant

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.BugFinding;7using Microsoft.Coyote.TestingServices.BugFinding.Intrinsics;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.Tracing.Schedule;10using Microsoft.Coyote.Tests.Common;11using Xunit;12using Xunit.Abstractions;13{14 {15 public BecomeTailTests(ITestOutputHelper output)16 : base(output)17 {18 }19 [Fact(Timeout = 5000)]20 public void TestBecomeTail()21 {22 this.TestWithError(r =>23 {24 r.RegisterMonitor(typeof(BecomeTailMonitor));25 r.CreateActor(typeof(M));26 },27 configuration: GetConfiguration().WithTestingIterations(100),28 replay: true);29 }30 private Configuration GetConfiguration()31 {32 return Configuration.Create().WithTestingIterations(100).WithStrategy(33 BugFindingStrategy.Create(34 GuidedSchedulingPolicy.Create(),

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CheckUpdatePropagationInvariant

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7{8 {9 private bool flag;10 private bool flag1;11 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]12 {13 }14 private void Init(Event e)15 {16 this.flag = false;17 this.flag1 = false;18 this.SendEvent(this.Id, new UnitEvent());19 }20 [OnEventGotoState(typeof(UnitEvent), typeof(FirstState))]21 {22 }23 [OnEntry(nameof(FirstEntry))]24 [OnEventGotoState(typeof(UnitEvent), typeof(SecondState))]25 {26 }27 private void FirstEntry()28 {29 this.flag = true;30 }31 [OnEntry(nameof(SecondEntry))]32 [OnEventGotoState(typeof(UnitEvent), typeof(ThirdState))]33 {34 }35 private void SecondEntry()36 {37 this.flag1 = true;38 }39 [OnEntry(nameof(ThirdEntry))]40 [OnEventGotoState(typeof(UnitEvent), typeof(InitState1))]41 {42 }43 private void ThirdEntry()44 {45 BecomeTail();46 }47 }48 {49 private MachineId A;50 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]51 {52 }53 private void Init(Event e)54 {55 this.A = this.CreateMachine(typeof(BecomeTail));56 this.SendEvent(this.A, new UnitEvent());57 }58 }59 {60 public static void Main()61 {62 Task t = Task.Run(() =>63 {64 var configuration = Configuration.Create().WithTestingIterations(100);

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