Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.UpdateFailureDetector
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...345 this.RaiseEvent(new ServerFailed());346 }347 }348 [OnEntry(nameof(CorrectHeadFailureOnEntry))]349 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]350 [OnEventDoAction(typeof(HeadChanged), nameof(UpdateClients))]351 private class CorrectHeadFailure : State352 {353 }354 private void CorrectHeadFailureOnEntry()355 {356 this.Servers.RemoveAt(0);357 this.Monitor<InvariantMonitor>(358 new InvariantMonitor.UpdateServers(this.Servers));359 this.Monitor<ServerResponseSeqMonitor>(360 new ServerResponseSeqMonitor.UpdateServers(this.Servers));361 this.Head = this.Servers[0];362 this.SendEvent(this.Head, new BecomeHead(this.Id));363 }364 private void UpdateClients()365 {366 for (int i = 0; i < this.Clients.Count; i++)367 {368 this.SendEvent(this.Clients[i], new Client.UpdateHeadTail(this.Head, this.Tail));369 }370 this.RaiseEvent(new Done());371 }372 private void UpdateFailureDetector()373 {374 this.SendEvent(this.FailureDetector, new FailureDetector.FailureCorrected(this.Servers));375 }376 [OnEntry(nameof(CorrectTailFailureOnEntry))]377 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]378 [OnEventDoAction(typeof(TailChanged), nameof(UpdateClients))]379 private class CorrectTailFailure : State380 {381 }382 private void CorrectTailFailureOnEntry()383 {384 this.Servers.RemoveAt(this.Servers.Count - 1);385 this.Monitor<InvariantMonitor>(386 new InvariantMonitor.UpdateServers(this.Servers));387 this.Monitor<ServerResponseSeqMonitor>(388 new ServerResponseSeqMonitor.UpdateServers(this.Servers));389 this.Tail = this.Servers[this.Servers.Count - 1];390 this.SendEvent(this.Tail, new BecomeTail(this.Id));391 }392 [OnEntry(nameof(CorrectServerFailureOnEntry))]393 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]394 [OnEventDoAction(typeof(FixSuccessor), nameof(UpdateClients))]395 [OnEventDoAction(typeof(FixPredecessor), nameof(ProcessFixPredecessor))]396 [OnEventDoAction(typeof(ChainReplicationServer.NewSuccInfo), nameof(SetLastUpdate))]397 [OnEventDoAction(typeof(Success), nameof(ProcessSuccess))]398 private class CorrectServerFailure : State399 {400 }401 private void CorrectServerFailureOnEntry()402 {403 this.Servers.RemoveAt(this.FaultyNodeIndex);404 this.Monitor<InvariantMonitor>(405 new InvariantMonitor.UpdateServers(this.Servers));406 this.Monitor<ServerResponseSeqMonitor>(407 new ServerResponseSeqMonitor.UpdateServers(this.Servers));...
UpdateFailureDetector
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2BecomeHead bh = new BecomeHead();3bh.UpdateFailureDetector();4using Microsoft.Coyote.Actors.BugFinding.Tests;5BecomeHead bh = new BecomeHead();6bh.UpdateFailureDetector();7using Microsoft.Coyote.Actors.BugFinding.Tests;8BecomeHead bh = new BecomeHead();9bh.UpdateFailureDetector();10using Microsoft.Coyote.Actors.BugFinding.Tests;11BecomeHead bh = new BecomeHead();12bh.UpdateFailureDetector();13using Microsoft.Coyote.Actors.BugFinding.Tests;14BecomeHead bh = new BecomeHead();15bh.UpdateFailureDetector();16using Microsoft.Coyote.Actors.BugFinding.Tests;17BecomeHead bh = new BecomeHead();18bh.UpdateFailureDetector();19using Microsoft.Coyote.Actors.BugFinding.Tests;20BecomeHead bh = new BecomeHead();21bh.UpdateFailureDetector();22using Microsoft.Coyote.Actors.BugFinding.Tests;23BecomeHead bh = new BecomeHead();24bh.UpdateFailureDetector();25using Microsoft.Coyote.Actors.BugFinding.Tests;26BecomeHead bh = new BecomeHead();27bh.UpdateFailureDetector();
UpdateFailureDetector
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2BecomeHead becomeHead = new BecomeHead();3becomeHead.UpdateFailureDetector();4using Microsoft.Coyote.Actors.BugFinding.Tests;5BecomeHead becomeHead = new BecomeHead();6becomeHead.UpdateFailureDetector();7using Microsoft.Coyote.Actors.BugFinding.Tests;8BecomeHead becomeHead = new BecomeHead();9becomeHead.UpdateFailureDetector();10using Microsoft.Coyote.Actors.BugFinding.Tests;11BecomeHead becomeHead = new BecomeHead();12becomeHead.UpdateFailureDetector();13using Microsoft.Coyote.Actors.BugFinding.Tests;14BecomeHead becomeHead = new BecomeHead();15becomeHead.UpdateFailureDetector();16using Microsoft.Coyote.Actors.BugFinding.Tests;17BecomeHead becomeHead = new BecomeHead();18becomeHead.UpdateFailureDetector();19using Microsoft.Coyote.Actors.BugFinding.Tests;20BecomeHead becomeHead = new BecomeHead();21becomeHead.UpdateFailureDetector();22using Microsoft.Coyote.Actors.BugFinding.Tests;23BecomeHead becomeHead = new BecomeHead();24becomeHead.UpdateFailureDetector();25using Microsoft.Coyote.Actors.BugFinding.Tests;26BecomeHead becomeHead = new BecomeHead();
UpdateFailureDetector
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Testing;4using Microsoft.Coyote.Testing.Fuzzing;5using Microsoft.Coyote.Testing.Systematic;6using System;7using System.Collections.Generic;8using System.Linq;9using System.Text;10using System.Threading.Tasks;11{12 {13 static void Main(string[] args)14 {15 BecomeHead becomeHead = new BecomeHead();16 becomeHead.UpdateFailureDetector();17 }18 }19}20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22using Microsoft.Coyote.Testing;23using Microsoft.Coyote.Testing.Fuzzing;24using Microsoft.Coyote.Testing.Systematic;25using System;26using System.Collections.Generic;27using System.Linq;28using System.Text;29using System.Threading.Tasks;30{31 {32 static void Main(string[] args)33 {34 BecomeHead becomeHead = new BecomeHead();35 becomeHead.UpdateFailureDetector();36 }37 }38}39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.BugFinding.Tests;41using Microsoft.Coyote.Testing;42using Microsoft.Coyote.Testing.Fuzzing;43using Microsoft.Coyote.Testing.Systematic;44using System;45using System.Collections.Generic;46using System.Linq;47using System.Text;48using System.Threading.Tasks;49{50 {51 static void Main(string[] args)52 {53 BecomeHead becomeHead = new BecomeHead();54 becomeHead.UpdateFailureDetector();55 }56 }57}58using Microsoft.Coyote.Actors;59using Microsoft.Coyote.Actors.BugFinding.Tests;60using Microsoft.Coyote.Testing;61using Microsoft.Coyote.Testing.Fuzzing;62using Microsoft.Coyote.Testing.Systematic;63using System;64using System.Collections.Generic;65using System.Linq;66using System.Text;
UpdateFailureDetector
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Failures;4using Microsoft.Coyote.Actors.BugFinding.Tests.Failures.FaultInjection;5using Microsoft.Coyote.Actors.BugFinding.Tests.Failures.FaultInjection.Faults;6using Microsoft.Coyote.Actors.BugFinding.Tests.Failures.FaultInjection.Faults.ActorFaults;7using Microsoft.Coyote.Actors.BugFinding.Tests.Failures.FaultInjection.Faults.ActorFaults.ActorFaults;8using Microsoft.Coyote.Actors.BugFinding.Tests.Failures.FaultInjection.Faults.ActorFaults.ActorFaults.ActorFaults;9using Microsoft.Coyote.Actors.BugFinding.Tests.Failures.FaultInjection.Faults.ActorFaults.ActorFaults.ActorFaults.ActorFaults;10using Microsoft.Coyote.Actors.BugFinding.Tests.Failures.FaultInjection.Faults.ActorFaults.ActorFaults.ActorFaults.ActorFaults;11using Microsoft.Coyote.Actors.BugFinding.Tests.Failures.FaultInjection.Faults.ActorFaults.ActorFaults.ActorFaults.ActorFaults.ActorFaults;12using Microsoft.Coyote.Actors.BugFinding.Tests.Failures.FaultInjection.Faults.ActorFaults.ActorFaults.ActorFaults.ActorFaults.ActorFaults.ActorFaults;13using Microsoft.Coyote.Actors.BugFinding.Tests.Failures.FaultInjection.Faults.ActorFaults.ActorFaults.ActorFaults.ActorFaults.ActorFaults.ActorFaults.ActorFaults;14using Microsoft.Coyote.Actors.BugFinding.Tests.Failures.FaultInjection.Faults.ActorFaults.ActorFaults.ActorFaults.ActorFaults.ActorFaults.ActorFaults.ActorFaults.ActorFaults;15using Microsoft.Coyote.Actors.BugFinding.Tests.Failures.FaultInjection.Faults.ActorFaults.ActorFaults.ActorFaults.ActorFaults.ActorFaults.ActorFaults.ActorFaults.ActorFaults.ActorFaults;16using Microsoft.Coyote.Actors.BugFinding.Tests.Failures.FaultInjection.Faults.ActorFaults.ActorFaults.ActorFaults.ActorFaults.ActorFaults.ActorFaults.ActorFaults.ActorFaults.ActorFaults.ActorFaults;
UpdateFailureDetector
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.BugFinding;3using Microsoft.Coyote.BugFinding.Strategies;4using Microsoft.Coyote.BugFinding.Tests;5using Microsoft.Coyote.Testing;6using System;7using System.Threading.Tasks;8{9 {10 {11 }12 {13 }14 {15 }16 {17 }18 {19 }20 {21 }22 {23 }24 {25 }26 {27 }28 {29 }30 {31 }32 {33 }34 {35 }36 {37 }38 {39 }40 {41 }42 {43 }44 {45 }46 {47 }48 {49 }50 {51 }52 {53 }54 {55 }56 {57 }58 {59 }60 {61 }62 {63 }64 {65 }66 {67 }68 {69 }
UpdateFailureDetector
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6{7 {8 private BecomeHead() { }9 protected override Task OnInitializeAsync(Event initialEvent)10 {11 Become(new BecomeHead());12 return Task.CompletedTask;13 }14 private async Task BecomeHeadAsync()15 {16 Become(new BecomeHead());17 await Task.CompletedTask;18 }19 private async Task BecomeTailAsync()20 {21 Become(new BecomeTail());22 await Task.CompletedTask;23 }24 private async Task UpdateFailureDetectorAsync()25 {26 if (this.IsHead)27 {28 this.FailureDetector.Update(this.Id);29 }30 await Task.CompletedTask;31 }32 }33 {34 private BecomeTail() { }35 protected override Task OnInitializeAsync(Event initialEvent)36 {37 Become(new BecomeTail());38 return Task.CompletedTask;39 }40 private async Task BecomeHeadAsync()41 {42 Become(new BecomeHead());43 await Task.CompletedTask;44 }45 private async Task BecomeTailAsync()46 {47 Become(new BecomeTail());48 await Task.CompletedTask;49 }50 private async Task UpdateFailureDetectorAsync()51 {52 if (this.IsHead)53 {54 this.FailureDetector.Update(this.Id);55 }56 await Task.CompletedTask;57 }58 }59 {60 private BecomeHeadTail() { }61 protected override Task OnInitializeAsync(Event initialEvent)62 {63 Become(new BecomeHeadTail());64 return Task.CompletedTask;65 }66 private async Task BecomeHeadAsync()67 {68 Become(new BecomeHead());69 await Task.CompletedTask;70 }71 private async Task BecomeTailAsync()72 {73 Become(new BecomeTail());74 await Task.CompletedTask;75 }76 private async Task UpdateFailureDetectorAsync()77 {78 if (this.IsHead)79 {80 this.FailureDetector.Update(this.Id);81 }82 await Task.CompletedTask;83 }84 }85 {86 private class BecomeHeadEvent : Event { }87 private class BecomeTailEvent : Event { }88 private class BecomeHeadTailEvent : Event { }89 public void BecomeHeadTest()
UpdateFailureDetector
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 {7 }8 {9 }10 {11 }12 {13 }14 {15 }16 {17 }18 {19 }20 {21 }22 {23 }24 {25 }26 {27 }28 {29 }30 {31 }32 {33 }34 {35 }36 {37 }38 {39 }40 {41 }42 {43 }44 {45 }46 {47 }48 {49 }50 {51 }52 {53 }54 {55 }56 {57 }58 {59 }60 {61 }62 {63 }64 {65 }66 {67 }
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