Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.SendPong
ChainReplicationTests.cs
Source: ChainReplicationTests.cs
...568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],...
SendPong
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests;9{10 {11 static void Main(string[] args)12 {13 BecomeHead actor = new BecomeHead();14 actor.SendPong();15 }16 }17}18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23using Microsoft.Coyote;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.BugFinding.Tests;26{27 {28 static void Main(string[] args)29 {30 BecomeHead actor = new BecomeHead();31 actor.BecomeHead();32 }33 }34}35using System;36using System.Collections.Generic;37using System.Linq;38using System.Text;39using System.Threading.Tasks;40using Microsoft.Coyote;41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.BugFinding.Tests;43{44 {45 static void Main(string[] args)46 {47 BecomeHead actor = new BecomeHead();48 actor.BecomeTail();49 }50 }51}52using System;53using System.Collections.Generic;54using System.Linq;55using System.Text;56using System.Threading.Tasks;57using Microsoft.Coyote;58using Microsoft.Coyote.Actors;59using Microsoft.Coyote.Actors.BugFinding.Tests;60{61 {62 static void Main(string[] args)63 {64 BecomeTail actor = new BecomeTail();65 actor.BecomeHead();66 }67 }68}69using System;70using System.Collections.Generic;71using System.Linq;72using System.Text;73using System.Threading.Tasks;
SendPong
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.SendPong();2Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.SendPong();3Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.SendPong();4Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.SendPong();5Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.SendPong();6Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.SendPong();7Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.SendPong();8Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.SendPong();9Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.SendPong();10Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.SendPong();11Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.SendPong();12Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.SendPong();
SendPong
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead obj = new Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead();2obj.SendPong();3Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead obj = new Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead();4obj.SendPong();5Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead obj = new Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead();6obj.SendPong();7Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead obj = new Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead();8obj.SendPong();9Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead obj = new Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead();10obj.SendPong();11Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead obj = new Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead();12obj.SendPong();13Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead obj = new Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead();14obj.SendPong();15Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead obj = new Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead();16obj.SendPong();
SendPong
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.SendPong();2Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.SendPong();3Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.SendPong();4Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.SendPong();5Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.SendPong();6Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.SendPong();7Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.SendPong();8Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.SendPong();9Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.SendPong();10Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.SendPong();11Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.SendPong();12Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.SendPong();
SendPong
Using AI Code Generation
1{2 using System;3 using Microsoft.Coyote.Actors;4 using Microsoft.Coyote.TestingServices;5 using Xunit;6 using Xunit.Abstractions;7 {8 public BecomeHead(ITestOutputHelper output)9 : base(output)10 {11 }12 {13 public bool Ponged;14 }15 {16 }17 {18 protected override void OnInitialize(Event initialEvent)19 {20 Become(this.Head);21 }22 private void Head(Event e)23 {24 if (e is Ping p)25 {26 p.Ponged = true;27 this.SendPong(p);28 }29 }30 private void SendPong(Ping p)31 {32 this.SendEvent(this.Id, new Pong());33 }34 }35 [Fact(Timeout = 5000)]36 public void TestBecomeHead()37 {38 this.Test(r =>39 {40 r.RegisterMonitor<Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHeadMonitor>();41 r.CreateActor(typeof(PingPong));42 });43 }44 }45}46{47 using System;48 using Microsoft.Coyote.Actors;49 using Microsoft.Coyote.TestingServices;50 using Xunit;51 using Xunit.Abstractions;52 {53 public BecomeHead(ITestOutputHelper output)54 : base(output)55 {56 }57 {58 public bool Ponged;59 }60 {61 }62 {63 protected override void OnInitialize(Event initialEvent)64 {65 Become(this.Head);66 }67 private void Head(Event e)68 {69 if (e is Ping p)70 {71 p.Ponged = true;72 this.SendPong(p);73 }74 }75 private void SendPong(Ping p)76 {77 this.SendEvent(this.Id, new Pong());
SendPong
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System;5using System.Threading.Tasks;6{7 {8 static async Task Main(string[] args)9 {10 var config = Configuration.Create();11 config.MaxSchedulingSteps = 100;12 config.MaxFairSchedulingSteps = 100;13 config.MaxStepsFromAnyEntryToExit = 100;14 config.MaxStepsFromAnyEntryToExit = 100;
SendPong
Using AI Code Generation
1var becomeHead = new BecomeHead();2becomeHead.SendPong();3becomeHead.SendPong();4becomeHead.SendPong();5becomeHead.SendPong();6becomeHead.SendPong();7var becomeHead = new BecomeHead();8becomeHead.SendPong();9becomeHead.SendPong();10becomeHead.SendPong();11becomeHead.SendPong();12becomeHead.SendPong();13var becomeHead = new BecomeHead();14becomeHead.SendPong();15becomeHead.SendPong();16becomeHead.SendPong();17becomeHead.SendPong();18becomeHead.SendPong();19var becomeHead = new BecomeHead();20becomeHead.SendPong();21becomeHead.SendPong();22becomeHead.SendPong();23becomeHead.SendPong();24becomeHead.SendPong();25var becomeHead = new BecomeHead();26becomeHead.SendPong();27becomeHead.SendPong();28becomeHead.SendPong();29becomeHead.SendPong();30becomeHead.SendPong();31var becomeHead = new BecomeHead();32becomeHead.SendPong();33becomeHead.SendPong();34becomeHead.SendPong();35becomeHead.SendPong();36becomeHead.SendPong();37var becomeHead = new BecomeHead();38becomeHead.SendPong();39becomeHead.SendPong();40becomeHead.SendPong();41becomeHead.SendPong();42becomeHead.SendPong();
SendPong
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Specifications;4using System;5using System.Threading.Tasks;6{7 {8 static async Task Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 var pong = runtime.CreateActor(typeof(BecomeHead));12 var ping = runtime.CreateActor(typeof(PingActor), pong);13 await runtime.SendEventAsync(ping, new PingEvent());14 Console.ReadLine();15 }16 }17 {18 private ActorId pong;19 public PingActor(ActorId pong)20 {21 this.pong = pong;22 }23 [OnEventDoAction(typeof(PingEvent), nameof(SendPong))]24 class Init : MachineState { }25 void SendPong()26 {27 this.Send(this.pong, new PongEvent());28 }29 }30 {31 [OnEventDoAction(typeof(PongEvent), nameof(SendPong))]32 class Init : MachineState { }33 void SendPong()34 {35 this.SendPong(new PingEvent());36 }37 }38}
SendPong
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.SendPong();2Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.SendPong();3Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.SendPong();4Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.SendPong();5Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.SendPong();6Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.SendPong();7Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.SendPong();8Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.SendPong();9Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.SendPong();10Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.SendPong();11Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.SendPong();12Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.SendPong();13Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.SendPong();14Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.SendPong();15Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.SendPong();16Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.SendPong();17Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.SendPong();18Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.SendPong();19Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.SendPong();20Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.SendPong();21Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.SendPong();22Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.SendPong();
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