Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.PumpQueryRequestsOnEntry
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...880 {881 this.RaiseEvent(new Local());882 }883 }884 [OnEntry(nameof(PumpQueryRequestsOnEntry))]885 [OnEventGotoState(typeof(Local), typeof(PumpQueryRequests), nameof(PumpRequestsLocalAction))]886 [IgnoreEvents(typeof(ChainReplicationServer.ResponseToUpdate), typeof(ChainReplicationServer.ResponseToQuery))]887 private class PumpQueryRequests : State888 {889 }890 private void PumpQueryRequestsOnEntry()891 {892 this.SendEvent(this.TailNode, new Query(this.Id, this.Next * this.StartIn));893 if (this.Next >= 3)894 {895 this.RaiseHaltEvent();896 }897 else898 {899 this.RaiseEvent(new Local());900 }901 }902 private void PumpRequestsLocalAction()903 {904 this.Next++;...
PumpQueryRequestsOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 BecomeHead b = new BecomeHead();13 b.Run();14 }15 public void Run()16 {17 var config = Configuration.Create();18 config.EnableBugFinding = true;19 config.BugFindingIterations = 1000;20 config.SchedulingIterations = 1000;21 config.PCTStrategy = PCTStrategy.PCT;22 config.RandomSchedulingSeed = 1;23 config.SchedulingStrategy = SchedulingStrategy.DFS;24 config.Verbose = 2;25 config.MaxFairSchedulingSteps = 100;26 config.UseFairScheduling = true;27 config.MaxUnfairSchedulingSteps = 100;28 config.UseRandomScheduling = true;29 config.MaxRandomSchedulingSteps = 100;30 config.UsePCT = true;31 config.MaxStepsFromFairSchedule = 100;32 config.UseProbingFairScheduling = true;33 config.ProbingIterations = 1000;34 config.ProbingStrategy = ProbingStrategy.Random;35 config.ProbingFairSchedulingIterations = 1000;36 config.ProbingFairSchedulingStrategy = ProbingFairSchedulingStrategy.Random;37 config.ProbingFairSchedulingRandomSeed = 1;38 config.ProbingRandomSchedulingIterations = 1000;39 config.ProbingRandomSchedulingStrategy = ProbingRandomSchedulingStrategy.Random;40 config.ProbingRandomSchedulingRandomSeed = 1;41 config.ProbingPCTStrategy = ProbingPCTStrategy.PCT;42 config.ProbingPCTIterations = 1000;43 config.ProbingPCTRandomSeed = 1;44 config.ProbingDFSIterations = 1000;45 config.ProbingDFSStrategy = ProbingDFSStrategy.Random;46 config.ProbingDFSRandomSeed = 1;47 config.ProbingBFSIterations = 1000;48 config.ProbingBFSStrategy = ProbingBFSStrategy.Random;49 config.ProbingBFSRandomSeed = 1;50 config.ProbingFairSchedulingMaxFairSchedulingSteps = 100;
PumpQueryRequestsOnEntry
Using AI Code Generation
1BecomeHead obj = new BecomeHead();2obj.PumpQueryRequestsOnEntry();3BecomeHead obj = new BecomeHead();4obj.PumpQueryRequestsOnEntry();5BecomeHead obj = new BecomeHead();6obj.PumpQueryRequestsOnEntry();7BecomeHead obj = new BecomeHead();8obj.PumpQueryRequestsOnEntry();9BecomeHead obj = new BecomeHead();10obj.PumpQueryRequestsOnEntry();11BecomeHead obj = new BecomeHead();12obj.PumpQueryRequestsOnEntry();13BecomeHead obj = new BecomeHead();14obj.PumpQueryRequestsOnEntry();15BecomeHead obj = new BecomeHead();16obj.PumpQueryRequestsOnEntry();17BecomeHead obj = new BecomeHead();18obj.PumpQueryRequestsOnEntry();19BecomeHead obj = new BecomeHead();20obj.PumpQueryRequestsOnEntry();21BecomeHead obj = new BecomeHead();22obj.PumpQueryRequestsOnEntry();23BecomeHead obj = new BecomeHead();24obj.PumpQueryRequestsOnEntry();
PumpQueryRequestsOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 private static async Task Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 var configuration = Configuration.Create();12 configuration.SchedulingIterations = 1000;13 configuration.SchedulingStrategy = SchedulingStrategy.PCT;14 configuration.Verbose = 1;15 configuration.TestingIterations = 1000;16 configuration.EnableDataRaceDetection = true;17 configuration.EnableCycleDetection = true;18 configuration.EnableHotStateDetection = true;19 configuration.EnableOperationTracker = true;20 configuration.EnableActorTracking = true;21 configuration.EnableStateGraph = true;22 configuration.EnableStateMap = true;23 configuration.EnableStateLog = true;24 configuration.EnableBuggyTrace = true;25 configuration.EnableProgramTrace = true;26 configuration.EnableStateSnapshotting = true;27 configuration.EnableStateSnapshotMap = true;28 configuration.EnableStateSnapshotGraph = true;29 configuration.EnableStateSnapshotLog = true;30 configuration.EnableStateSnapshotBuggyTrace = true;31 configuration.EnableStateSnapshotProgramTrace = true;32 configuration.EnableStateSnapshotCycleDetection = true;33 configuration.EnableStateSnapshotDataRaceDetection = true;34 configuration.EnableStateSnapshotHotStateDetection = true;35 configuration.EnableStateSnapshotOperationTracker = true;36 configuration.EnableStateSnapshotActorTracking = true;37 configuration.EnableStateSnapshotPCTStrategy = true;38 configuration.EnableStateSnapshotRandomStrategy = true;39 configuration.EnableStateSnapshotRandomValueStrategy = true;40 configuration.EnableStateSnapshotRandomIntegerStrategy = true;41 configuration.EnableStateSnapshotRandomBooleanStrategy = true;42 configuration.EnableStateSnapshotWeightedRandomStrategy = true;43 configuration.EnableStateSnapshotRandomDoubleStrategy = true;44 configuration.EnableStateSnapshotRandomStringStrategy = true;45 configuration.EnableStateSnapshotRandomTimerStrategy = true;46 configuration.EnableStateSnapshotRandomMachineIdStrategy = true;47 configuration.EnableStateSnapshotRandomEventStrategy = true;48 configuration.EnableStateSnapshotRandomGuidStrategy = true;49 configuration.EnableStateSnapshotRandomByteStrategy = true;50 configuration.EnableStateSnapshotRandomSByteStrategy = true;51 configuration.EnableStateSnapshotRandomShortStrategy = true;52 configuration.EnableStateSnapshotRandomUShortStrategy = true;53 configuration.EnableStateSnapshotRandomUIntStrategy = true;
PumpQueryRequestsOnEntry
Using AI Code Generation
1{2 {3 [Fact(Timeout = 5000)]4 public void TestBecomeHead()5 {6 this.Test(r =>7 {8 r.CreateActor(typeof(Head));9 });10 }11 [OnEventDoAction(typeof(Ping), nameof(Pong))]12 {13 private ActorId Tail;14 protected override void OnInitialize(Event initialEvent)15 {16 this.Tail = this.CreateActor(typeof(Tail));17 this.SendEvent(this.Tail, new Ping());18 }19 private void Pong()20 {21 this.Become(new BecomeHead());22 }23 }24 {25 protected override void OnEntry()26 {27 this.Monitor<PingMonitor>(new PingEvent());28 }29 }30 {31 }32 {33 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]34 {35 }36 private void HandlePing()37 {38 this.Assert(false);39 }40 }41 {42 }43 {44 }45 {46 protected override void OnInitialize(Event initialEvent)47 {48 this.Monitor<PingMonitor>(new PingEvent());49 }50 [OnEventDoAction(typeof(Ping), nameof(Pong))]51 {52 }53 private void Pong()54 {55 this.SendEvent(this.Id, new Pong());56 }57 }58 }59}60{61 {62 [Fact(Timeout = 5000)]63 public void TestBecomeHead()64 {65 this.Test(r =>66 {67 r.CreateActor(typeof(Head));68 });69 }70 [OnEventDoAction(typeof(Ping), nameof(Pong))]
PumpQueryRequestsOnEntry
Using AI Code Generation
1{2 {3 [Fact(Timeout = 5000)]4 public void TestBecomeHead()5 {6 this.Test(r =>7 {8 r.CreateActor(typeof(Head));9 });10 }11 }12 {13 private int Count;14 private ActorId Tail;15 [OnEntry(nameof(InitOnEntry))]16 [OnEventDoAction(typeof(UnitEvent), nameof(Next))]17 [OnEventGotoState(typeof(StopEvent), typeof(Stopped))]18 {19 }20 private void InitOnEntry()21 {22 this.Count = 0;23 this.Tail = this.CreateActor(typeof(Tail));24 this.SendEvent(this.Tail, new UnitEvent());25 }26 private void Next()27 {28 this.Count++;29 this.SendEvent(this.Tail, new UnitEvent());30 }31 {32 }33 }34 {35 [OnEntry(nameof(InitOnEntry))]36 [OnEventGotoState(typeof(UnitEvent), typeof(Working))]37 {38 }39 private void InitOnEntry()40 {41 this.RaiseEvent(new UnitEvent());42 }43 [OnEventGotoState(typeof(UnitEvent), typeof(Working))]44 {45 }46 }47}48{49 {50 [Fact(Timeout = 5000)]51 public void TestBecomeHead()52 {53 this.Test(r =>54 {55 r.CreateActor(typeof(Head));56 });57 }58 }59 {60 private int Count;61 private ActorId Tail;62 [OnEntry(nameof(InitOnEntry))]63 [OnEventDoAction(typeof(UnitEvent), nameof(Next))]64 [OnEventGotoState(typeof(StopEvent), typeof(Stopped))]
PumpQueryRequestsOnEntry
Using AI Code Generation
1{2 {3 {4 public ActorId Id;5 public E(ActorId id)6 {7 this.Id = id;8 }9 }10 {11 public ActorId Id;12 public M(ActorId id)13 {14 this.Id = id;15 }16 }17 {18 public ActorId Id;19 public N(ActorId id)20 {21 this.Id = id;22 }23 }24 {25 public ActorId Id;26 public S(ActorId id)27 {28 this.Id = id;29 }30 }31 {32 private ActorId Next;33 [OnEventDoAction(typeof(E), nameof(Configure))]34 [OnEventGotoState(typeof(M), typeof(Head))]35 {36 }37 private void Configure()38 {39 this.Next = (this.ReceivedEvent as E).Id;40 this.Raise(new M(this.Id));41 }42 [OnEventDoAction(typeof(M), nameof(ConfigureHead))]43 {44 }45 private void ConfigureHead()46 {47 this.Next = (this.ReceivedEvent as M).Id;48 this.Raise(new N(this.Id));49 }50 [OnEventDoAction(typeof(N), nameof(ConfigureTail))]51 {52 }53 private void ConfigureTail()54 {55 this.Next = (this.ReceivedEvent as N).Id;56 this.Raise(new S(this.Id));57 }58 [OnEventDoAction(typeof(S), nameof(ConfigureHead))]59 {60 }61 }62 [Fact(Timeout = 5000)]63 public void TestBecomeHead()64 {65 this.TestWithError(r =>66 {67 r.CreateActor(typeof(A));68 },69 configuration: GetConfiguration().WithTestingIterations(100),70 expectedError: "Found bug: BecomeHeadBug found in BecomeHead.cs(97,9) at BecomeHead.cs(97,9)",71 replay: true);72 }73 }74}
PumpQueryRequestsOnEntry
Using AI Code Generation
1{2 protected override async Task OnInitializeAsync(Event initialEvent)3 {4 BecomeHeadRequest request = (BecomeHeadRequest)initialEvent;5 BecomeHeadResponse response = await BecomeHeadAsync(request, CancellationToken.None);6 if (response != null)7 {8 this.SendEvent(request.ReplyTo, response);9 }10 }11}12{13 protected override async Task OnInitializeAsync(Event initialEvent)14 {15 BecomeHeadRequest request = (BecomeHeadRequest)initialEvent;16 BecomeHeadResponse response = await BecomeHeadAsync(request, CancellationToken.None);17 if (response != null)18 {19 this.SendEvent(request.ReplyTo, response);20 }21 }22}23{24 protected override async Task OnInitializeAsync(Event initialEvent)25 {26 BecomeHeadRequest request = (BecomeHeadRequest)initialEvent;27 BecomeHeadResponse response = await BecomeHeadAsync(request, CancellationToken.None);28 if (response != null)29 {30 this.SendEvent(request.ReplyTo, response);31 }32 }33}34{35 protected override async Task OnInitializeAsync(Event initialEvent)36 {37 BecomeHeadRequest request = (BecomeHeadRequest)initialEvent;38 BecomeHeadResponse response = await BecomeHeadAsync(request, CancellationToken.None);39 if (response != null)40 {41 this.SendEvent(request.ReplyTo, response);42 }43 }44}45{46 protected override async Task OnInitializeAsync(Event initialEvent)47 {48 BecomeHeadRequest request = (BecomeHeadRequest)initialEvent;
PumpQueryRequestsOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tests.Common;9using Xunit;10using Xunit.Abstractions;11{12 {13 public BecomeHeadTests(ITestOutputHelper output)14 : base(output)15 {16 }17 [Fact(Timeout = 5000)]18 public void TestBecomeHead()19 {20 this.Test(async r =>21 {22 var m = new BecomeHead(r.Configuration);23 r.RegisterMonitor(m);24 var a = r.CreateActor(typeof(A));
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